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Game machine, game device control method, information storage medium, game distribution device, and game distribution method 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
  • A63F-009/24
  • A63B-071/00
출원번호 US-0789590 (2001-02-22)
우선권정보 JP-0046538 (2000-02-23)
발명자 / 주소
  • Ishikawa, Hirotaka
  • Tamura, Akinori
  • Takase, Yasumi
  • Nishibori, Takashi
  • Nagaoka, Kei
  • Wada, Yoshiko
  • Yoshida, Yumi
출원인 / 주소
  • Konami Corporation, KCE Tokyo, Inc., People Co., Ltd.
대리인 / 주소
    Sughrue Mion, PLLC
인용정보 피인용 횟수 : 52  인용 특허 : 12

초록

To evaluate a game playing performance from a new point of view, a control method for controlling a game machine allowing a player to enjoy stepping while listening to game music, comprises the steps of detecting whether or not the player puts their foot or feet on each of a plurality of step positi

대표청구항

To evaluate a game playing performance from a new point of view, a control method for controlling a game machine allowing a player to enjoy stepping while listening to game music, comprises the steps of detecting whether or not the player puts their foot or feet on each of a plurality of step positi

이 특허에 인용된 특허 (12)

  1. Openiano Renato M. (P.O. Box 45156 San Diego CA 92145), Computer game controller with user-selectable actuation.
  2. Su Li-ping (405 Avonwood La. Wayne PA 19087), Computerized exercise game machine.
  3. Suzuki Toshifumi,JPX ; Okita Katsunori,JPX ; Takahashi Kazuya,JPX ; Takeda Toru,JPX, Dance game apparatus and step-on base for dance game.
  4. Toshifumi Suzuki JP; Katsunori Okita JP; Kazuya Takahashi JP; Toru Takeda JP, Dance game apparatus and step-on base for dance game.
  5. Yoshimura Manabu,JPX ; Hasegawa Maki,JPX ; Hatakenaka Tsukasa,JPX ; Tabata Makoto,JPX ; Yamasawa Tsutomu,JPX ; Takenaka Masaaki,JPX ; Watanabe Tomoo,JPX ; Morita Kazuyuki,JPX, Exercise amount measuring device capable of displaying the amount of exercise to be performed further.
  6. Toshimitsu Oishi JP; Toru Okubo JP; Tomoya Yamano JP, Foot switcher, foot switch sheet and mat for use in the same.
  7. Openiano Renato M. (P.O. Box 45156 San Diego CA 92145), Foot-actuated computer game controller serving as a joystick.
  8. Ishikawa Hirotaka,JPX ; Tamura Akinori,JPX ; Takase Yasumi,JPX ; Nishibori Takashi,JPX ; Nagaoka Kei,JPX ; Wada Yoshiko,JPX ; Yoshida Yumi,JPX ; Takahashi Kazuya,JPX, Music game device with automatic setting, method for controlling the same, and storage medium therefor.
  9. Ooseki Nobuhito,JPX, Music reproducing system, rhythm analyzing method and storage medium.
  10. Knecht Wendy S. (630 San Vincente Blvd. Santa Monica CA 90402) Tarlow Kenneth A. (Corte Madera CA), Step exercising system and method.
  11. Ota Izumi,JPX, Video dance game apparatus and program storage device readable by the apparatus.
  12. Hector Roger D. (Saratoga CA) Bushnell Nolan K. (Woodside CA) Delman Howard (San Jose CA) Rotberg Edward (Los Altos CA) Kinsting Jon (San Jose CA), Video exercise or game floor controller with position indicating foot pads.

이 특허를 인용한 특허 (52)

  1. Shirai, Katsuya; Sako, Yoichiro; Terauchi, Toshiro; Inoue, Makoto; Miyajima, Yasushi; Takai, Motoyuki; Makino, Kenichi; Asukai, Masamichi; Yamashita, Kosei, Audio-signal generation device.
  2. Applewhite, Douglas Robert; Foster, Christopher Joseph; Stoddard, Joshua Forrest; Dubrofsky, Sylvain, Biasing a musical performance input to a part.
  3. Langridge, Adam J.; Molyneux, Peter D.; Simmons, Guy, Combat action selection using situational awareness.
  4. Dalebout, William T.; Cutler, Gordon, Controls for an exercise device.
  5. Challinor, Ryan; Boch, Matthew C., Dance competition game.
  6. Flury, Marc A.; Crooker, Kasson D.; Boch, Matthew C.; Egozy, Eran B.; Tate, Dean N.; Goldstein, Seth; Adams, Isaac; Carriuolo, Adam, Dance game and tutorial.
  7. Redmann, William Gibbens, Device and method for exercise prescription, detection of successful performance, reporting, and provision of reward therefore.
  8. Stoddard, Joshua Forrest; Foster, Christopher Joseph; Dubrofsky, Sylvain, Displaying song lyrics and vocal cues.
  9. Hummel, III, Julius Andrew, Exercise and gaming apparatus.
  10. Chiwata, Hiroyuki, Exercise support device, program, exercise support system, and motion detection device.
  11. Froy, David; Hale, Benjamin James, Foot actuated input device for electronic gaming machines.
  12. Nakatsuka, Akito; Ozaki, Yuichi, Game system capable of evaluating the correlation of user operation on a game machine with displayed operational information and user operation on another game machine.
  13. Nakatsuka, Akito; Ozaki, Yuichi, Game system capable of evaluating the correlation of user operation on a game machine with displayed operational information and user operation on another game machine.
  14. Nakatsuka,Akito; Ozaki,Yuichi, Game system capable of evaluating the correlation of user operation on a game machine with displayed operational information and user operation on another game machine.
  15. Ouchi, Satoru, Image generation system, program and information storage medium.
  16. Weber, Mark, Interactive sports training device.
  17. Olson, Michael L.; Dalebout, William T., Magnetic resistance mechanism in a cable machine.
  18. Bakshi, Anthony; Chatterjee, Moyukh; Hart, Jeffrey; Mudalige, Lahiru; Warshauer, Matthew; Christen, Patricia L., Moovdisk.
  19. Adams, Isaac; Boch, Matthew C.; Flury, Marc A., Movement based recognition and evaluation.
  20. Ueshima, Hiromu; Ohashi, Masaki, Music game with strike sounds changing in quality in the progress of music and entertainment music system.
  21. Ashby, Darren, Post workout massage device.
  22. Ramos, Aurelio R., Preventing subtractive track separation.
  23. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Adams, Isaac; Carriuolo, Adam; Glinert, Eitan, Prompting a player of a dance game.
  24. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Carriuolo, Adam; Adams, Isaac; Glinert, Eitan, Prompting a player of a dance game.
  25. Schmidt, Daniel A.; LoPiccolo, Gregory B.; Egozy, Eran, Providing realistic interaction to a player of a music-based video game.
  26. Applewhite, Douglas R.; Bennett, Bryn; Dubrofsky, Sylvain; Monsalvatge, Michael; Schmidt, Daniel A.; Sharpe, Matthew J.; Teasdale, Daniel C., Simulating musical instruments.
  27. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  28. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  29. Booth, Jason D.; Bennett, Bryn; Dubrofsky, Sylvain; Monsalvatge, Michael; Sharpe, Matthew J.; Stoddard, Joshua F.; Teasdale, Daniel C., Simulating musical instruments.
  30. Dubrofsky, Sylvain; Applewhite, Douglas R.; Monsalvatge, Michael; Schmidt, Daniel A.; Teasdale, Daniel C., Simulating musical instruments.
  31. Vincent, Stephen Michael; Dibenedetto, Christian; Oleson, Mark Arthur; Gaudio, Paul, Sports electronic training system with electronic gaming features, and applications thereof.
  32. Vincent, Stephen Michael; Dibenedetto, Christian; Oleson, Mark Arthur; Gaudio, Paul, Sports electronic training system with sport ball and electronic gaming features.
  33. Oleson, Mark Arthur; DiBenedetto, Christian; Tomlinson, Scott; Van Noy, Allen W.; Vaterlaus, Amy Jones; Vincent, Stephen Michael, Sports electronic training system with sport ball, and applications thereof.
  34. Oleson, Mark Arthur; DiBenedetto, Christian; Tomlinson, Scott; Van Noy, Allen W.; Vaterlaus, Amy Jones; Vincent, Stephen Michael, Sports electronic training system with sport ball, and applications thereof.
  35. Oleson, Mark Arthur; Dibenedetto, Christian; Tomlinson, Scott; Van Noy, Allen W.; Vaterlaus, Amy Jones; Vincent, Stephen Michael, Sports electronic training system with sport ball, and applications thereof.
  36. Dibenedetto, Christian; Oleson, Mark Arthur; Seydel, Roland G.; Tomlinson, Scott; Van Noy, Allen W.; Vaterlaus, Amy Jones; Vincent, Stephen Michael, Sports electronic training system, and applications thereof.
  37. Dibenedetto, Christian; Oleson, Mark Arthur; Seydel, Roland G.; Tomlinson, Scott; Van Noy, Allen W.; Vaterlaus, Amy Jones; Vincent, Stephen Michael, Sports electronic training system, and applications thereof.
  38. Oleson, Mark Arthur; Dibenedetto, Christian; Tomlinson, Scott; Van Noy, Allen W.; Vaterlaus, Amy Jones; Vincent, Stephen Michael, Sports electronic training system, and applications thereof.
  39. Oleson, Mark Arthur; Dibenedetto, Christian; Tomlinson, Scott; Van Noy, Allen W.; Vaterlaus, Amy Jones; Vincent, Stephen Michael, Sports electronic training system, and applications thereof.
  40. Okamoto, Motoi; Kasamatsu, Shigehiro, Storage medium storing a load detecting program and load detecting apparatus.
  41. Okamoto, Motoi; Kasamatsu, Shigehiro, Storage medium storing load detecting program and load detecting apparatus.
  42. Brammer, Chase, System and method for controlling an exercise device.
  43. Pitsch, Geoff; Teasdale, Daniel Charles; Brakeley, Daniel Asher; Schmidt, Daniel, Systems and methods for asynchronous band interaction in a rhythm action game.
  44. Ivanich, William, Systems and methods for generating a game device music track from music.
  45. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  46. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  47. Teasdale, Daniel Charles; Pitsch, Geoff; Brakeley, Daniel Asher; Schmidt, Daniel, Systems and methods for online band matching in a rhythm action game.
  48. Kay, Robert; Teasdale, Daniel; Foster, Chris; Schmidt, Dan, Systems and methods for reinstating a player within a rhythm-action game.
  49. Egozy, Eran B.; Teasdale, Daniel; Stephens, Brian Thomas; Schmidt, Daniel; Eskew, John R.; Baptista, Rafael; Crooker, Kasson, Systems and methods for simulating a rock band experience.
  50. Kay, Robert; Lesser, Ryan; LoPiccolo, Gregory B.; Schmidt, Daniel; McGinnis, Kevin Morris; Wright, Nathan H., Systems and methods for simulating a rock band experience.
  51. Wolfe, Andrew; Conte, Thomas M., Tactile input interaction.
  52. Watterson, Scott R., Weight platform treadmill.
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