IPC분류정보
국가/구분 |
United States(US) Patent
등록
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국제특허분류(IPC7판) |
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출원번호 |
US-0699606
(2000-10-30)
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발명자
/ 주소 |
- Strubbe, Hugo J.
- Eshelman, Larry J.
- Gutta, Srinivas
- Milanski, John
- Pelletier, Daniel
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출원인 / 주소 |
- Koninklijke Philips Electronics N.V.
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대리인 / 주소 |
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인용정보 |
피인용 횟수 :
176 인용 특허 :
10 |
초록
▼
An interaction simulator, such as a chatterbot, is enabled to simulate an awareness of the user to generate an interaction that is more natural and appropriate than prior art chatterbots. For example, the device may employ machine vision to detect the number of persons present or the activity of the
An interaction simulator, such as a chatterbot, is enabled to simulate an awareness of the user to generate an interaction that is more natural and appropriate than prior art chatterbots. For example, the device may employ machine vision to detect the number of persons present or the activity of the user and respond accordingly by interrupting its output or by inviting a conversation or other interaction when a user approaches. The device may modify its responses according to the user's activity, for example, by playing music when the user falls asleep or requesting an introduction when another user speaks. The device may also respond to unrecognized changes in the situation by inquiring about what is going on to stimulate interaction or generate new responses.
대표청구항
▼
An interaction simulator, such as a chatterbot, is enabled to simulate an awareness of the user to generate an interaction that is more natural and appropriate than prior art chatterbots. For example, the device may employ machine vision to detect the number of persons present or the activity of the
An interaction simulator, such as a chatterbot, is enabled to simulate an awareness of the user to generate an interaction that is more natural and appropriate than prior art chatterbots. For example, the device may employ machine vision to detect the number of persons present or the activity of the user and respond accordingly by interrupting its output or by inviting a conversation or other interaction when a user approaches. The device may modify its responses according to the user's activity, for example, by playing music when the user falls asleep or requesting an introduction when another user speaks. The device may also respond to unrecognized changes in the situation by inquiring about what is going on to stimulate interaction or generate new responses. esponse is received from said polled web site; decreasing said rank number of said polled web site if an unexpected response is received from said polled web site; and decreasing said rank number of said polled web site if a response time of said polled web site is longer than a second response time of a second polled web site. 3. A system for remotely controlling household devices, including security systems, lighting systems, heating and air conditioning systems, TVs, and VCRs, comprising: a CPU-based media server, said media server including at least a speech recognition engine, a speech synthesis engine, an interactive voice response application, a call processing system, and telephony hardware, said media server configured to receive a speech command from a user; at least one household device connected to a network; a CPU-based device browsing server, connected with said media server and said network, said device browsing server including at least a content extraction agent, a content fetcher, a polling agent, and a content descriptor file, said device browsing agent configured to access at least one of said household devices in response to said speech command and configured to control the operation of said one of said household devices, a polling mechanism configured to periodically send a polling digital data message to each said household device and to receive a response, said polling mechanism configured to evaluate said response from a polled household device, and a warning mechanism configured to generate a warning message if said response data provided by said polled household device cannot be recognized by said polling mechanism. 4. A method for remotely controlling household devices, including security systems, lighting systems, heating and air conditioning systems, TVs, or VCRs, comprising the steps of: receiving at a user interface system a speech command from a user; providing at least one household device connected to a network, accessing by a CPU-based network interface system at least one said household device in response to said speech command in order to control the operation of said one household device; polling each said household device and attempting to recognize response data received from each polled household device; and generating a warning message if said response data provided by said polled household device cannot be recognized.
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