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Method and apparatus for tutorial, self and assisted instruction directed to simulated preparation, training and competitive play and entertainment 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63B-009/00
  • G09B-009/00
  • G09B-019/00
출원번호 US-0722796 (2000-11-27)
발명자 / 주소
  • Macri, Vincent J.
  • Zilber, Paul
출원인 / 주소
  • Macri
인용정보 피인용 횟수 : 33  인용 특허 : 24

초록

The present invention pertains to processing system use for instruction and simulated training by users controlling images capable of interactive, personal, idiosyncratic, simulated movements. The invention includes the use of individual hand held devices, personal display appliances, personal compu

대표청구항

1. A method of simulated training for at least one user using at least one processing system having at least one processor displayable user controllable image for performing interactive, personal and idiosyncratic simulated movements, communicated to at least one other processing system, said method

이 특허에 인용된 특허 (24)

  1. Weiss, Steven A., Cashless gaming system: apparatus and method.
  2. Perlin Kenneth, Computer animation method and system for synthesizing human-like gestures and actions.
  3. Stoneking Stan ; Fries Brian C., Controlling personality manifestations by objects in a computer-assisted animation environment.
  4. Hoskins Josiah C. ; Brooks Ruven E., Data structure for use in enterprise controls.
  5. Kashiwaguchi Yukihiro,JPX, Data-using game system.
  6. Macri Vincent J. ; Zilber Paul ; Magaw Robert O., Instruction for groups of users interactively controlling groups of images to make idiosyncratic, simulated, physical movements.
  7. Bobick Aaron F. ; Ulrich W. Thatcher ; Lewis J. Bryan ; Shepard Eliot ; Lehman Peter, Interactive exercise apparatus.
  8. Handelman David A ; Lane Stephen H ; Gullapalli Vijaykumar, Interactive motion data animation system.
  9. Macri Vincent J. ; Zilber Paul, Method and apparatus for tutorial, self and assisted instruction directed to simulated preparation, training and compe.
  10. Fowler Carl (1545 W. 120th St. Chicago IL 60643), Method and system for displaying symbols representing indicia of traits identifying trends for a participant in a boxing.
  11. Lubell Alan ; Peters Thomas S. ; Takefman Earl,CAX, Method and system for producing personal golf lesson video.
  12. Olmsted Robert A. (10400 Belmont Rd. Minnetonka MN 55305) Rice Jonathan C. (1495 Goodrich Ave. St. Paul MN 55105), Method and system for simulating vehicle operation using scale models.
  13. Katayama Muneomi,JPX, Method for teaching body motions.
  14. Latypov Nurakhmed Nurislamovich,SUX ; Latypov Nurulla Nurislamovich,SUX, Method for tracking and displaying user's spatial position and orientation, a method for representing virtual reality for a user, and systems of embodiment of such methods.
  15. Powers Beth J., Multimedia product for use in physical fitness training and method of making.
  16. Gevins Alan ; Leong Harrison ; Sam-Vargas Isabel ; Smith Michael, Neurocognitive adaptive computer-aided training method and system.
  17. Macri Vincent J. ; Zilber Paul, Processing system method to provide users with user controllable image for use in interactive simulated physical movements.
  18. Rosenberg Louis B. (Pleasanton CA) Braun Adam C. (Sunnyvale CA) Schena Bruce M. (Menlo Park CA), Safe and low cost computer peripherals with force feedback for consumer applications.
  19. Macri Vincent J. ; Zilber Paul, Simulated training method using processing system images, idiosyncratically controlled in a simulated environment.
  20. Mann Ralph V. (1515 SE. 27 Terrace Ocala FL 32671), System and method for teaching physical skills.
  21. Bizzi Emilio ; Mussa-Ivaldi Ferdinando A. ; Shadmehr Reza, System for human trajectory learning in virtual environments.
  22. Ishige Hiroyuki,JPX, Training apparatus.
  23. Liles Christopher A. ; Vellon Manuel, Use of avatars with automatic gesturing and bounded interaction in on-line chat session.
  24. Kato Nobuko,JPX ; Okazaki Akio,JPX ; Doi Miwako,JPX ; Mori Kenichi,JPX ; Fukui Mika,JPX ; Murata Katsuyuki,JPX, Virtual reality control using image, model and control data to manipulate interactions.

이 특허를 인용한 특허 (33)

  1. Bleckley,Delmar; Kelnhofer,George; Drowdy,Oswald, Ergonomic motion and athletic activity monitoring and training system and method.
  2. Rosenberg, Louis B.; Brave, Scott B., Force feedback device for simulating combat.
  3. Parks, William T.; Webb, Jonathan Warren; Wang, James, Implementing computer activity-based challenges.
  4. Endo, Shoichi; Jasso, Alexander, Interactive gaming systems with haptic feedback.
  5. Feldman, Philip; Tsai, Peter; Merril, Greg; Grimm, Jason; Schott, Jeff, Isometric exercise system and method of facilitating user exercise during video game play.
  6. Olson, Michael L.; Dalebout, William T., Magnetic resistance mechanism in a cable machine.
  7. Daikeler, Carl; Hoppe, Erick V.; Meier-Hull, Yvonne; Kelley, Caroline E., Method and apparatus for creating a virtual workout community.
  8. Daikeler, Carl; Hoppe, Erick V.; Meier-Hull, Yvonne; Kelley, Caroline E., Method and apparatus for creating a virtual workout community.
  9. Feldman, Philip; Merril, Greg, Method and apparatus for operatively controlling a virtual reality scenario with a physically demanding interface.
  10. Freer, Peter A.; Scanzoni, Stephen J., Method and apparatus for training a team by employing brainwave monitoring and synchronized attention levels of team trainees.
  11. Sada, Jason; Tsai, Ping Sing; Meijome, Todd, Method of analyzing moving objects using a vanishing point algorithm.
  12. DiGiantomasso, John; Cohen, Martin L., Methods and systems for dynamically generating a training program.
  13. DiGiantomasso, John; Cohen, Martin L., Methods and systems for dynamically generating a training program.
  14. DiGiantomasso, John; Cohen, Martin L., Methods and systems for dynamically generating a training program.
  15. Ashby, Darren, Post workout massage device.
  16. Wagner, Ervin, Sports skills training apparatus.
  17. Kellman, Philip J., System and method for adaptive perceptual learning.
  18. Brammer, Chase, System and method for controlling an exercise device.
  19. Peterson,Randall S. E.; White,Stephen Matthew; White,Mitch; Williams,Tryon Miles, System and method for playing a game of skill.
  20. Cohen, Martin L.; Brown, Edward G., Systems and methods for computerized interactive skill training.
  21. Cohen, Martin L.; Brown, Edward G., Systems and methods for computerized interactive skill training.
  22. Cohen, Martin L.; Brown, Edward G., Systems and methods for computerized interactive skill training.
  23. Cohen, Martin L.; Brown, Edward G., Systems and methods for computerized interactive skill training.
  24. Cohen, Martin L.; Brown, Edward G., Systems and methods for computerized interactive skill training.
  25. Cohen, Martin L.; Brown, Edward G., Systems and methods for computerized interactive skill training.
  26. Cohen, Martin L., Systems and methods for computerized interactive training.
  27. Cohen, Martin L., Systems and methods for computerized interactive training.
  28. Cohen, Martin L., Systems and methods for computerized interactive training.
  29. Cohen, Martin L., Systems and methods for computerized interactive training.
  30. Cohen, Martin L., Systems and methods for computerized interactive training.
  31. Cohen, Martin L., Systems and methods for computerized interactive training.
  32. Cohen, Martin L., Systems and methods for computerized interactive training.
  33. Cohen, Martin L., Systems and methods for computerized interactive training.
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