IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
US-0508717
(2000-04-25)
|
우선권정보 |
JP-0222267 (1998-07-22) |
국제출원번호 |
PCT/JP99/03928
(1999-07-22)
|
발명자
/ 주소 |
- Onda, Koh
- Sugiyama, Manabu
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출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 |
피인용 횟수 :
98 인용 특허 :
13 |
초록
▼
The objective is to provide a game system that satisfies the collecting passions game players and increases their degree of satisfaction in the game. The invention provides a game system that makes it possible for a player to access data which relates to a game and is on a game data distribution dev
The objective is to provide a game system that satisfies the collecting passions game players and increases their degree of satisfaction in the game. The invention provides a game system that makes it possible for a player to access data which relates to a game and is on a game data distribution device200, and obtain this associated data by inputting to a computer terminal400access-specific data that was obtained from a game machine100when a predetermined game condition was satisfied.
대표청구항
▼
1. A game system comprising a game machine and a game data distribution device for distributing associated data of a game to a computer terminal over a network, wherein said game machine comprises: means for determining whether or not an operational result of a game player at the game machine has
1. A game system comprising a game machine and a game data distribution device for distributing associated data of a game to a computer terminal over a network, wherein said game machine comprises: means for determining whether or not an operational result of a game player at the game machine has satisfied a predetermined game condition on the basis of game condition data which indicates the game condition; andmeans for communicating to the game player access-specific data for accessing said associated data of the game, when said game condition has been satisfied,wherein said game condition comprises at least one of a selection condition such that it is necessary for the game player to make a predetermined selection in the game and a result condition such that it is necessary to achieve a predetermined result in the game, together with a time-period condition such that the time at which the game is played must be within a predetermined time-period; andwherein said game data distribution device comprises:storage means for storing said associated data of the game; andmeans for determining whether or not said access-specific data satisfies a predetermined distribution condition, when said access-specific data has been received from said computer terminal, and fetching said associated data of the game from said storage means when said distribution condition has been satisfied, for distribution to said computer terminal,said associated data comprising collectable data which is not related to the execution of the game, but which is related to any of the game story, objects that appear in game, characters that appear in game, game images and game sounds.2. The game system as defined in claim 1, wherein said associated data comprises game-specific data for the execution of the game. 3. The game system as defined in claim 1, said game condition, said time-period condition, and said distribution condition include several kinds of conditions, and said means for communicating communicates to the game player different access-specific data depending on satisfied game condition, and said means for determining and fetching fetches different said associated data of the game depending on satisfied distribution condition. 4. A game machine comprising: game condition determination means for determining whether or not an operational result of a game player at the game machine has satisfied a predetermined game condition on the basis of game condition data which indicates the game condition; and means for communication to the game player access-specific data for accessing associated data that is related to a game and is stored on a device that differs from said game machine over a network, when said game condition has been satisfied, wherein said game condition comprises at least one of a selection condition such that it is necessary for the player to make a predetermined selection in the game and a result condition such that it is necessary to achieve a predetermined result in the game, together with a time-period condition such that the time at which the game is played must be within a predetermined time period; and wherein said game condition determining means comprises: means for determining at least one of said selection condition such that it is necessary to make a predetermined selection and said result condition such that it is necessary to achieve a predetermined result; andmeans for determining said time-period condition,said associated data comprising collectable data which is not related to the execution of the game, but which is related to any of the game story, objects that appear in game, characters that appear in game, game images and game sounds.5. The game machine as defined in claim 4, said game condition and said time-period condition include several kinds of conditions, and said means for communicating communicates to the game player different access-specific data depending on satisfied game conditi on. 6. A game data distribution device that can be accessed from a computer terminal over a network, said game data distribution device comprising: storage means for storing associated data of a game; and means for receiving access-specific data for accessing said associated data of the game sent from said computer terminal, determining whether or not said access-specific data satisfies a predetermined distribution condition, fetching said associated data of the game from said storage means, when said distribution condition has been satisfied, and distributing said associated data of the game to said computer terminal, wherein said access-specific data is available to a game player when a predetermined game condition has been satisfied in the game, wherein said game condition comprises at least one of a selection condition such that it is necessary for the player to make a predetermined selection in the game and a result condition such that it is necessary to achieve a predetermined result in the game, together with a time-period condition such that the time at which the game is played must be within a predetermined time period, said associated data comprising collectable data which is not related to the execution of the game, but which is related to any of the game story, objects that appear in game, characters that appear in game, game images and game sounds. 7. The game data distribution device as define in claim 6, wherein said associated data comprises game-specific data for execution of the game. 8. The game data distribution device as defined in claim 6, said game condition, said time-period condition, and said distribution condition include several kinds of conditions, and said access-specific data are different depending on satisfied game condition, and said means for distributing distributes to said computer terminal different said associated data of the game depending on satisfied distribution condition. 9. Computer-usable information embodied on an information storage medium or in a carrier wave, for enabling a game player to play a game, said computer-usable information comprising: information for implementing means for determining whether or not an operational result of the game player at a game machine has satisfied a predetermined game condition on the basis of game condition data which indicates the game condition; information for implementing means for communicating to the game player access-specific data for accessing associated data related to the game over a network, when said game condition has been satisfied; and information comprising said access-specific data; wherein said game condition comprises at least one of a selection condition such that it is necessary for the player to make a predetermined selection in the game and a result condition such that it is necessary to achieve a predetermined result in the game, together with a time-period condition such that the time at which the game is played must be within a predetermined time period, said associated data comprising collectable data which is not related to the execution of the game, but which is related to any of the game story, objects that appear in game, characters that appear in game, game images and game sounds. 10. The computer-usable information as defined in claim 9, said game condition and said time-period condition include several kinds of conditions, and said means for communicating communicates to the game player different access-specific data depending on satisfied game condition. 11. Computer-usable information embodied on an information storage medium or in a carrier wave, for use in a situation that enables access from a client device over a network, for distributing associated data of a game to said client device, wherein said associated data comprises at least one of game-specific data for the execution of the game and collectable data which is not related to the execution of the g ame, but which is related to any of the game story, objects that appear in the game, characters that appear in the game, game images, and game sounds; and wherein said computer-usable information comprises: information comprising said associated data of the game;information for implementing means for determining whether or not access-specific data satisfies a predetermined distribution condition, where said access-specific data has been transmitted from said client device to enable access to said associated data of the game; andinformation for implementing means for distributing said associated data of the game to said client device, when said distribution condition has been satisfied,wherein said access-specific data is available to a game player when a predetermined game condition has been satisfied in the game,wherein said game condition comprises at least one of a selection condition such that it is necessary for the player to make a predetermined selection in the game and a result condition such that it is necessary to achieve a predetermined result in the game, together with a time-period condition such that the time at which the game is played must be within a predetermined time period.12. The computer-usable information as defined in claim 11, said game condition, said time-period condition, and said distribution condition include several kinds of conditions, and said access-specific data are different depending on satisfied game condition, and said means for distributing distributes to said computer terminal different said associated data of the game depending on satisfied distribution condition.
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