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Method and apparatus for coordinating an interactive computer game with a broadcast television program 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
출원번호 US-0228613 (2002-08-26)
발명자 / 주소
  • Galyean, III, Tinsley A.
  • Galyean, Sheri
  • Kaufman, Henry
  • Kline, Christopher
출원인 / 주소
  • NearLife, Inc.
대리인 / 주소
    Kudirka & Jobse, LLP
인용정보 피인용 횟수 : 37  인용 특허 : 22

초록

In order to allow viewers to interact with a television broadcast, a central control establishes a virtual environment in which viewers participate with characters designed by them. Viewers can create a character with the aid of a computer and then submit the character to the television show on disk

대표청구항

1. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:(a) simulating a virtual environment and displaying at least a portion of the virtual environment on the broadcast television program;(b) providing to each u

이 특허에 인용된 특허 (22)

  1. Von Kohorn Henry, Central and remote evaluation of responses of participatory broadcast audience with automatic crediting and couponing.
  2. Reed Michael J. ; Lavery Michael F., Computer software delivery system.
  3. Schaaij Johan Michiel,NLX, Computerized gaming apparatus.
  4. Best Robert M. (16016 9th N.E. Seattle WA 98155), Dialog between TV movies and human viewers.
  5. Berner Mark K. ; Lockton David B., Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as.
  6. Steingold Harold (407 16th St. Santa Monica CA 90402) O\Leary Robert (3000 Connor St. #6 Salt Lake City UT 84109), Interactive communication system.
  7. Freeman Michael J. ; Harper Gregory W., Interactive computer system for providing an interactive presentation with personalized video, audio and graphics respo.
  8. Woodfield David Alan,GBX ; Weston David Robert,GBX ; Mrsic-Flogel Janko,GBX ; Pfanner Peter James,GBX ; Hollington Jeffrey Arnold,GBX ; Emrys-Roberts Peter,GBX ; Levy David Neil Laurence,GBX, Interactive system.
  9. Trew Timothy I. P.,GBX, Interactive television game system.
  10. Junkin William W., Interactive television system and methodology.
  11. McKeown Mark William,GBX ; Kanady Thomas ; Malaure Jason Robert,GBX ; Weston David Robert,GBX, Interactive, predictive game control system.
  12. Tinsley A. Galyean, III ; Sheri Galyean ; Henry Kaufman ; Christopher Kline, Method and apparatus for coordinating an interactive computer game with a broadcast television program.
  13. Smith Richard Michael, Method, apparatus and system for integrating television signals with internet access.
  14. Perlman Stephen G., Network architecture to support real-time video games.
  15. Bakoglu Halil Burhan (Ossining NY) Chen Jeng-Chun Janet (Yorktown Heights NY) Lean Andy Geng-Chyun (Merrick NY) Maruyama Kiyoshi (Chappaqua NY) Yue Ghung-Wai (Yorktown Heights NY), Networking video games over telephone network.
  16. Khosla Vinod, Simulated real time game play with live event.
  17. Tarr Jeffrey R. ; Stevens J. Clarke ; Lutz Jeffrey C., System and method for scheduled delivery of a software program over a cable network.
  18. Sherman Robert (1555 Rising Glen Rd. Los Angeles CA 90069), System for communication using a broadcast audio signal.
  19. Stelovsky Jan (2049 Oswald St. Honolulu HI 96816), Time-segmented multimedia game playing and authoring system.
  20. Freese Jens (Am Sandberg 92 Frankfurt am Main DEX 6000Ffm), Video game system.
  21. Best Robert M. (16016 9th N.E. Seattle WA 98155), Video games with voice dialog.
  22. Kenji Togami JP, Volleyball video game system.

이 특허를 인용한 특허 (37)

  1. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  2. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  3. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  4. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  5. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  6. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  7. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  8. MacIntosh,David; Morelock,David; Grand,Joseph, Apparatus, methods, and systems for viewing and manipulating a virtual environment.
  9. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising.
  10. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  11. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  12. Overstreet, William, Computer based method for generating representative questions from an audience.
  13. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  14. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  15. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  16. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  17. van Datta, Glen; Zalewski, Gary, Establishing an impression area.
  18. van Datta, Glen; Zalewski, Gary, Identifying obstructions in an impression area.
  19. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  20. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  21. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  22. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  23. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  24. Cliff, David Trevor; Low, Colin Andrew; Hawkes, Rycharde Jeffery, Method and apparatus for interactive broadcasting.
  25. Saferin, Steve; Rogers, Kyle, Method and system for conducting and linking a televised game show with play of a lottery game.
  26. Rogers, Kyle; Saferin, Steve; Hill, Amy; Hoover, Tina; Saferin, Amanda, Method and system for conducting and linking play of a lottery game with a televised game show simultaneously with a play-at-home version of the game show.
  27. Angelopoulos, Athanasios, Method and system for increased realism in video games.
  28. Angelopoulos, Athanasios, Method and system for increased realism in video games.
  29. Moreno, Roland, Method of developing the activity of an on-line game site.
  30. Doorgeest, Mark, Methods and apparatus for gaming.
  31. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  32. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  33. van Datta, Glen; Wagner, Steven; Zalewski, Gary M., Population of an advertisement reference list.
  34. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  35. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  36. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  37. Rosedale, Philip E.; Ondrejka, Cory R.; Meadows, Andrew L., System and method for distributed simulation in which different simulation servers simulate different regions of a simulation space.
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