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Methods and apparatus for providing an interactive musical game 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G10H-001/32
  • G10H-003/00
출원번호 US-0090410 (2002-03-04)
발명자 / 주소
  • Devecka, John R.
대리인 / 주소
    Priest & Goldstein, PLLC
인용정보 피인용 횟수 : 71  인용 특허 : 14

초록

An interactive electronic drum system and training techniques suitable for use in a coin-operated environment such as an arcade are described. Electronic drum pads, audio speakers, a visual display, training lights and an overall control system are combined to simulate the excitement of a live drum

대표청구항

1. A musical home video game for use in conjunction with a video display for displaying video images related to the musical home video game, the musical home video game comprising:a control with selection buttons to enter data and select mode of play of the musical home video game from a menu of pla

이 특허에 인용된 특허 (14)

  1. Ernst Wolfgang (Hebelstrasse 10/2 D-7562 Gernsbach DEX) Lang Norbert (Kronenstrasse 22 D-7500 Karlsruhe DEX), Apparatus for electronic teaching accompaniment and practice of music, which is independent of a played musical instrume.
  2. Yasumi Takase JP; Kei Nagaoka JP; Yumi Yoshida JP, Game system and program.
  3. Takeya Okamoto JP, Interactive communication system for communicating video game and karaoke software.
  4. Park Chan Soo (Seoul KRX), Karaoke system capable of scoring singing of a singer on accompaniment thereof.
  5. Choi Kwang S. (Kyungki-Do KRX), Method and apparatus for controlling scale practice of electronic musical instrument.
  6. Pawate Basavaraj,JPX, Method and system for karaoke scoring.
  7. Yuichiro Sagawa JP; Kiyoshi Mizuki JP; Hideki Hashimoto JP, Music action game machine, performance operation instructing system for music action game and storage device readable by computer.
  8. Yuichiro Sagawa JP; Kiyoshi Mizuki JP; Hideki Hashimoto JP, Music action game machine, performance operation instructing system for music action game and storage device readable by computer.
  9. Shimomura, Satoshi; Takahashi, Masayuki, Music game system, game control method for the game system, and computer-readable memory medium.
  10. Okita, Katsunori; Kitae, Tadasu; Nagatomi, Masato; Kaneiso, Naonobu; Takeda, Toru, Music staging device apparatus, music staging game method, and readable storage medium.
  11. Park Kyeong-Soo,KRX, Performance evaluation method for use in a karaoke apparatus.
  12. Youakim, Phillip M., Tempo monitoring device and associated method.
  13. Shinohara Isao (Tokorozawa JPX) Yoshimoto Itsuro (Tokyo JPX), Training type electronic musical instrument with keyboard indicators.
  14. Perron ; III Marius R. (2815 Swandale San Antonio TX 78230), Visual indicator of temporal accuracy of compared percussive transient signals.

이 특허를 인용한 특허 (71)

  1. Carmel, Sharon; Gill, Dror; Shoham, Tamar, Apparatus and methods for re-compression having a monotonic relationship between extent of compression and quality of compressed image.
  2. Carmel, Sharon; Gill, Dror; Shoham, Tamar, Apparatus and methods for recompression of digital images.
  3. Carmel, Sharon; Gill, Dror; Shoham, Tamar, Apparatus and methods for recompression of digital images.
  4. Carmel, Sharon; Gill, Dror; Shoham, Tamar, Apparatus and methods for recompression of digital images.
  5. Applewhite, Douglas Robert; Foster, Christopher Joseph; Stoddard, Joshua Forrest; Dubrofsky, Sylvain, Biasing a musical performance input to a part.
  6. Carmel, Sharon; Gill, Dror; Shoham, Tamar, Classifying an image's compression level.
  7. Gentile, Anthony; Gentile, John; Wilker, Scott; Clement, Kevin; Waldrep, Mark, Content preparation systems and methods for interactive video systems.
  8. Truchsess, Julia D., Cymbal transducer using electret accelerometer.
  9. Challinor, Ryan; Boch, Matthew C., Dance competition game.
  10. Flury, Marc A.; Crooker, Kasson D.; Boch, Matthew C.; Egozy, Eran B.; Tate, Dean N.; Goldstein, Seth; Adams, Isaac; Carriuolo, Adam, Dance game and tutorial.
  11. Stoddard, Joshua Forrest; Foster, Christopher Joseph; Dubrofsky, Sylvain, Displaying song lyrics and vocal cues.
  12. Opfergelt, Ronald E., Double kick adapter for video game drum machine.
  13. Marks, Jonathan A.; McDonald, David A.; Roderick, John V., Drum rack.
  14. Lopiccolo, Gregory B.; Challinor, Ryan, Dynamic improvisational fill feature.
  15. de Moraes, Aurélio Rótolo, Electronic device for the production, playing, accompaniment and evaluation of sounds.
  16. Dell, George, Electronic jump rope.
  17. Rothschild,Omri; Raviv,Roni; Merino,Darrell M., Electronic sequence matching game and method of game play using same.
  18. Shimizu, Takao; Koizumi, Yoshiaki; Hayakawa, Takeshi; Hayashida, Koichi, Game system, storage medium storing game program, and game controlling method.
  19. Truchsess, Julia D., Illuminated non-contact cymbal pickup.
  20. Brosius, Eric J.; Challinor, Ryan; Fenn, Ethan; Lopiccolo, Gregory B.; Tytel, Matthew; Pardo, Steven; Wilson, Christopher, Improvised guitar simulation.
  21. Cross, Paul; Bonardi, Nicholas; Higo, Naomi, Instrument game system and method.
  22. Parks, Jakob, Instrument game system and method.
  23. Parks, Jakob, Instrument game system and method.
  24. Georges, Alain, Interactive digital music recorder and player.
  25. Georges, Alain, Interactive digital music recorder and player.
  26. Georges, Alain, Interactive digital music recorder and player.
  27. Epstein, Joseph Charles, Interactive guitar game designed for learning to play the guitar.
  28. Epstein, Joseph Charles, Interactive guitar game designed for learning to play the guitar.
  29. Gentile, Anthony; Gentile, John; Wilker, Scott; Waldrep, Mark; Veenstra, Matthew, Interactive systems and methods for video compositing.
  30. Smith, L. Gabriel, Media system and method of progressive instruction in the playing of a guitar based on user proficiency.
  31. Smith, L. Gabriel, Media system and method of progressive musical instruction.
  32. Smith, L. Gabriel, Media system and method of progressive musical instruction based on user proficiency.
  33. Canis, Randy Lawrence; Clise, Timothy Burton, Method and system for utilizing a gaming instrument controller.
  34. Georges, Alain, Method for generating music with a website or software plug-in using seed parameter values.
  35. Chiu, Bernard; Izen, Mark; Webster, Stephen Paul; Davis, Jack Daniel; Small, Craig; Mittelstadt, Wendy Lynn, Methods and apparatus for stringed controllers and/or instruments.
  36. Chiu, Bernard; Izen, Mark; Webster, Stephen Paul; Davis, Jack Daniel; Small, Craig; Mittelstadt, Wendy Lynn; Viani, Gabriel J., Methods and apparatus for stringed controllers and/or instruments.
  37. Georges, Alain; Damevski, Voislav (“Voit”); Blair, Peter M.; Laurent, Eric; Flohr, Frederic; Chevreau, Jean-Phillipe; Loudermilk, Alan R., Methods for generating music using a transmitted/received music data file.
  38. Staker, Allan Robert; Staker, Heather Clayton, Methods for interactive video compositing.
  39. Ludwig, Lester F., Modular structures facilitating aggregated and field-customized musical instruments.
  40. Adams, Isaac; Boch, Matthew C.; Flury, Marc A., Movement based recognition and evaluation.
  41. Ueshima, Hiromu; Ohashi, Masaki, Music game with strike sounds changing in quality in the progress of music and entertainment music system.
  42. Raymond, Jesse B.; Ahmed, Muhammad A., Music video game with virtual drums.
  43. Ohshima, Osamu; Nakamura, Yoshinari; Nishida, Kenichi; Fukada, Atsushi; Sakurada, Shinya, Musical interaction assisting apparatus.
  44. Ryan, Christopher; Truchsess, Julia D.; McDonald, David A., Non-contact cymbal pickup using multiple microphones.
  45. Ramos, Aurelio R., Preventing subtractive track separation.
  46. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Adams, Isaac; Carriuolo, Adam; Glinert, Eitan, Prompting a player of a dance game.
  47. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Carriuolo, Adam; Adams, Isaac; Glinert, Eitan, Prompting a player of a dance game.
  48. Schmidt, Daniel A.; LoPiccolo, Gregory B.; Egozy, Eran, Providing realistic interaction to a player of a music-based video game.
  49. Ludwig, Lester F., Signal distribution within modular structures facilitating aggregated and field-customized musical instruments.
  50. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  51. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  52. Booth, Jason D.; Bennett, Bryn; Dubrofsky, Sylvain; Monsalvatge, Michael; Sharpe, Matthew J.; Stoddard, Joshua F.; Teasdale, Daniel C., Simulating musical instruments.
  53. Dubrofsky, Sylvain; Applewhite, Douglas R.; Monsalvatge, Michael; Schmidt, Daniel A.; Teasdale, Daniel C., Simulating musical instruments.
  54. Kondo,Koji; Ida,Yasushi, Sound generation device and sound generation program.
  55. Roderick, John V.; Truchsess, Julia; Ryan, Christopher; McDonald, David; Marks, Jonathan A., System and method for electronic processing of cymbal vibration.
  56. McCauley, Jack J.; Bright, Brian; Devecka, John; VandenBergbe, Jason, System and method for playing a music video game with a drum system game controller.
  57. McCauley, Jack J.; Bright, Brian; Devecka, John; VandenBerghe, Jason, System and method for playing a music video game with a drum system game controller.
  58. McCauley, Jack J.; Bright, Brian; Devecka, John; VandenBerghe, Jason, System and method for playing a music video game with a drum system game controller.
  59. Moreno, Sylvain Jean-Pierre Daniel, System and method for providing music based cognitive skills development.
  60. Riopelle, Gerald Henry; Bencar, Gary, System and methods for the creation and performance of enriched musical composition.
  61. Pitsch, Geoff; Teasdale, Daniel Charles; Brakeley, Daniel Asher; Schmidt, Daniel, Systems and methods for asynchronous band interaction in a rhythm action game.
  62. Chevreau, Jean-Phillipe; Georges, Alain, Systems and methods for creating, modifying, interacting with and playing musical compositions.
  63. Georges, Alain, Systems and methods for creating, modifying, interacting with and playing musical compositions.
  64. Georges, Alain; Damevski, Voit, Systems and methods for creating, modifying, interacting with and playing musical compositions.
  65. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  66. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  67. Kay, Robert; Teasdale, Daniel; Foster, Chris; Schmidt, Dan, Systems and methods for reinstating a player within a rhythm-action game.
  68. Kay, Robert; Lesser, Ryan; LoPiccolo, Gregory B.; Schmidt, Daniel; McGinnis, Kevin Morris; Wright, Nathan H., Systems and methods for simulating a rock band experience.
  69. Ludwig, Lester F., Touch screen apparatus for recognizing a touch gesture.
  70. Staker, Allan Robert; Staker, Heather Clayton, Video compositing systems for providing interactive entertainment.
  71. Lopiccolo, Gregory B.; Plante, David; Bhat, Sharat, Vocal improvisation.
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