Game device, picture data forming method and medium
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
G09G-005/00
G09G-005/02
A63F-013/00
출원번호
US-0415920
(1999-10-12)
우선권정보
JP-0312459 (1996-11-22)
발명자
/ 주소
Nagoshi, Toshihiro
Masuda, Takuji
Koiwa, Koki
Kazama, Takayuki
Ikawa, Ryo
출원인 / 주소
Kabushiki Kaisha Sega Enterprises
대리인 / 주소
Finnegan, Henderson, Farabow, Garrett &
인용정보
피인용 횟수 :
3인용 특허 :
41
초록▼
It is an object of the present invention to provide special effects which will make a video game more realistic. When a virtual light source exists in a three-dimensional virtual space, if a light from the light source extends toward a camera, a flare is generated on a screen because of incidence of
It is an object of the present invention to provide special effects which will make a video game more realistic. When a virtual light source exists in a three-dimensional virtual space, if a light from the light source extends toward a camera, a flare is generated on a screen because of incidence of the ray of light into a camera lens, thereby forming a dazzling picture in accordance with the state of backlight.
대표청구항▼
1. A game device for displaying, as a picture, an object moving in accordance with developments of a game, said game device comprising:displaying means for displaying an object moving virtually in a three-dimensional virtual space; means for calculating a present position of said object; and trace m
1. A game device for displaying, as a picture, an object moving in accordance with developments of a game, said game device comprising:displaying means for displaying an object moving virtually in a three-dimensional virtual space; means for calculating a present position of said object; and trace mark drawing means for drawing a trace mark in length within a predetermined range from said present position according to a movement of said object, said trace mark comprising a plurality of polygons, and for gradually extinguishing said trace mark starting from a rear section of said trace mark by progressively making said rear section lighter in color and moving toward a front section of said trace mark with a lapse of time, wherein said polygons toward the rear of said trace mark disappear first, said trace mark drawing means extending only a top position of said trace mark when said present position of said object is located less than a predetermined value apart from the top position of a drawn trace mark, each polygon constituting a trace mark being continuously adjacent to each other. 2. The game device according to claim 1, wherein a trace pattern assigned to said plurality of polygons is previously stored as a pattern having different density in storage means.3. The game device according to claim 2 wherein said trace pattern assigned to said plurality of polygons is obtained by changing the transparency of a basic trace pattern.4. A game device for displaying, as a picture, an object moving in accordance with developments of a game, said game device comprising:means for reading a present position of said object; and trace mark drawing means for drawing a trace mark in length within a predetermined range from said present position according to a movement of said object, said trace mark having a plurality of portions, and for extinguishing said trace mark from a rear section of each portion by making said rear section of each portion lighter in color with lapse of time, wherein said trace mark drawing means extends only a top position of said trace mark when the present position of said object is located less than a predetermined value apart from the top position of a drawn trace mark, and said trace mark drawing means moves, by said predetermined value, said trace mark in its entirety toward the present position of said object when the present position of said object is located not less than said predetermined value apart from the top position of the drawn trace mark. 5. The game device according to any one of claims 1, 2, or 3, wherein said trace mark drawing means adjusts a timing to extinguish the drawn trace mark according to a moving speed of said object.6. The game device according to claim 5, wherein said trace mark drawing means does not extinguish the drawn trace mark when said object stands still, while said trace mark drawing means extinguishes the drawn trace mark at a speed according to a moving speed of said object when said object is moving.7. A game device according to claim 1, wherein said trace mark drawing means deletes the drawn trace mark when said object stops and a predetermined time has passed.8. A game device for displaying, as a picture, an object moving in accordance with developments of a game, said game device comprising:means for reading a present position of said object; and trace mark drawing means for drawing a trace mark in length within a predetermined range from said present position according to a movement of said object, said trace mark having a plurality of portions, and for extinguishing said trace mark from a rear section of each portion by making said rear section of each portion lighter in color with lapse of time, wherein said trace mark drawing means comprises: a cyclic register for retaining positions of respective portions of the trace mark, which consists of said plurality of portions, in a plurality of storage regions which respectively relate to the respective portions of the trace mark; and mark top position indicating means for indicating a storage region of the cyclic register, which corresponds to a top position of the trace mark. 9. A game device for displaying, as a picture, an object moving in a virtual space in accordance with developments of a game, said game device comprising:processing and displaying means for processing and displaying a trace mark according to said object moving virtually in a three-dimensional virtual space during the processing of said game, and a past trace mark, said trace mark comprising a plurality of polygons, and for gradually extinguishing said trace mark starting from a rear section of said trace mark by progressively making said rear section lighter in color and moving toward a front section of said trace mark with a lapse of time, wherein said polygons toward the rear of said trace mark disappear first, said processing and displaying means extending only a top position of said trace mark when a present position of said object is located less than a predetermined value apart from the top position of the past trace mark, each polygon constituting a trace mark being continuously adjacent to each other; first storage means for storing said trace mark after said game ends; and read out means for reading from said first storage means said trace mark that is stored in the first storage means before a beginning of said game and for providing said trace mark as said past trace mark to said processing and displaying means. 10. A game device for displaying, as a picture, an object moving in a virtual space in accordance with developments of a game, said game device comprising:processing and displaying means for processing and displaying a trace mark according to movements of said object during the processing of said game, and a past trace mark, wherein said processing and displaying means comprises: first display means for processing and displaying said trace mark according to the movements of said object; first storage means for storing the trace marks which have been generated up to present including said past trace mark; sorting means for sorting the trace mark which is stored in the first storage means; and second display means for processing and displaying said trace mark on a basis of the sorting result of the sorting means; second storage means for storing said trace mark after said game ends; and read out means for reading from said second storage means said trace mark that is stored in the second storage means before a beginning of said game and for providing said trace mark as said past trace mark to said processing and displaying means. 11. The game device according to claim 10, wherein said second display means comprises:sorting means for sorting said trace mark according to its size and density; and memory means for storing the trace mark which is newly generated by deleting the trace mark which has low priority according to a sorting result. 12. The game device according to claim 10, wherein said sorting means conducts sorting in said virtual space according to a distance between a virtual camera and said trace mark.13. The game device according to claim 10, wherein said second display means displays said trace mark by considering a maximum displayable number of polygons of the trace mark.14. A game device for displaying, as a picture, an object moving in a virtual space in accordance with developments of a game, said game device comprising:processing and displaying means for processing and displaying a trace mark according to movements of said object during the processing of said game, and a past trace mark; first storage means for storing said trace mark after said game ends, wherein said first storage means comprises: judging means for judging a display value of said trace mark; sorting means for sorting said trace mark on the basis of the judging result of the judging means; and memory means for storing only a predetermined number of the trace marks from a one which has high priority according to a sorting result of the sorting means; and read out means for reading from said first storage means said trace mark that is stored in the first storage means before a beginning of said game and for providing said trace mark as said past trace mark to said processing and displaying means. 15. The game device according to claim 14, wherein a set of judging conditions of said display value includes at least one of length, position, and density of said trace mark.16. The game device according to claim 9, wherein said processing and display means comprises:means for reading a present position of said object; and trace mark drawing means for drawing the trace mark in length within a predetermined range from the present position. 17. A medium with a program stored thereon, the program for making a computer system function as a game device according to any one of claims 1, 2-3, or 9-16.18. A game device according to claim 11, wherein said first storage means performs a simple sorting during the processing of the game, and said second storage means performs another sorting that is more complicated than said simple sorting after the game ends.19. A method of forming picture data for a game device for displaying, as a picture, an object moving in accordance with developments of a game, said method comprising:displaying an object moving virtually in a three-dimensional virtual space; calculating a present position of said object; and drawing a trace mark in length within a predetermined range from said present position according to the movements of said object, said trace mark comprising a plurality of polygons; and gradually extinguishing said trace mark starting from a rear section of said trace mark by progressively making said rear section lighter in color and moving toward a front section of said trace mark with a lapse of time, wherein said polygons toward the rear of said trace mark disappear first, extending only a top position of said trace mark when the present position of said object is located less than a predetermined value apart from the top position of a drawn trace mark, each polygon constituting a trace mark being continuously adjacent to each other.
연구과제 타임라인
LOADING...
LOADING...
LOADING...
LOADING...
LOADING...
이 특허에 인용된 특허 (41)
Billyard Adam Michael,GBX, 3D graphics system grouping surface primitives with and without specularity.
Dawson William (Sunnyvale CA) Drako Dean (Cupertino CA), Apparatus for generating a cursor or other overlay which contrasts with the background on a computer output display.
Steiner Walter R. (Ormond Beach FL) Kelly William A. (West Port Orange FL) Caesar ; Jr. Robert J. (Daytona Beach FL) Buchner Gregory C. (South Daytona FL) Morgan Michael L. (Ormond Beach FL), Computer image generation method for determination of total pixel illumination due to plural light sources.
Long David W. (Colorado Springs CO), Digitally synthesized gray scale for raster scan oscilloscope color display of overlapping multichannel waveforms.
Clanton ; III Charles H. (San Francisco CA) Young Emilie (Boulder CO) Palrang Joseph M. (Sunnyvale CA) Janssens Marcel D. (Sunnyvale CA), Graphical user interface for interactive television with an animated agent.
Kajiya James T. ; Gabriel Steven A. ; Powell ; III William Chambers, Image compression to reduce pixel and texture memory requirements in a real-time image generator.
Sakaibara Toru,JPX ; Kawasaki Toshiharu,JPX ; Kuwana Toshiyuki,JPX, Method and apparatus for mapping texture on an object displayed at a varying view angle from an observer.
Brokenshire Daniel A. (Saugerties NY) Megahed Abraham E. (Madison WI) Rossignac Jarolsaw R. (Ossining NY) Schneider Bengt-Olaf (Ossining NY), Solid-clip methodology and architecture for clipping solid models and displaying cross-sections using depth-buffers.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.