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Image processing unit, image processing method and medium, and game machine 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06T-015/00
  • G06T-013/00
  • G06T-015/70
  • G06T-015/20
  • G06T-015/10
  • A63F-013/00
출원번호 US-0305912 (2002-11-27)
우선권정보 JP-9-47547(1997-03-03); JP-9-119985(1997-05-09); JP-9-185639(1997-07-11); JP-9-230992(1997-08-27)
발명자 / 주소
  • Saikawa,Mitsuharu
  • Ogasawara,Shinichi
  • Kobayashi,Hirotsugu
  • Shinyu,Tetsuo
  • Sugimori,Yuji
출원인 / 주소
  • Kabushiki Kaisha Sega Enterprises
대리인 / 주소
    Keating &
인용정보 피인용 횟수 : 5  인용 특허 : 25

초록

An image processing unit includes a shape memory in which object shape data are prerecorded, a processing component which establishes coordinate values for objects in a three-dimensional virtual space based on the shape data in the shape memory, a conversion component which receives the coordinate v

대표청구항

The invention claimed is: 1. An image processing unit comprising: a. shape memory in which object shape data are prerecorded; b. a processing component in which for establishing coordinate values for animate or movable objects in a three-dimensional virtual space based on the shape data stored in

이 특허에 인용된 특허 (25)

  1. Fujita Takushi (Kawasaki JPX) Fukuda Mitsuaki (Kawasaki JPX) Matsumoto Chikako (Kawasaki JPX) Oota Masaaki (Kawasaki JPX) Matsumoto Hitoshi (Kawasaki JPX) Shindo Shuro (Inagi JPX) Ooe Waku (Inagi JPX, 3-Dimensional animation generating apparatus.
  2. Fukui Mika (Kanagawa-ken JPX) Doi Miwako (Kanagawa-ken JPX), 3D dynamic image production system with automatic viewpoint setting.
  3. Lipson Peter (Milpitas CA), Baseball simulation system.
  4. Endo Yoshinori,JPX ; Fujiwara Toshio,JPX ; Satake Hiroyuki,JPX ; Shojima Hiroshi,JPX ; Kishi Norimasa,JPX ; Watanabe Masaki,JPX ; Hirano Motoki,JPX, Bird's-eye view forming method, map display apparatus and navigation system.
  5. Suzuki Kaori,JPX ; Kasai Satoshi,JPX ; Kamada Hiroshi,JPX ; Hirota Katsuhiko,JPX ; Tada Atsuko,JPX ; Yumoto Asako,JPX ; Kobayashi Kiyoshi,JPX, Computer graphics apparatus having an improved walk-through function.
  6. Oshima Jun (Akigawa JPX) Kakimoto Eri (Tokyo JPX), Electronic game devices and methods.
  7. Asai Toshinori,JPX ; Yanagihori Takayuki,JPX, Game apparatus and method of replaying game.
  8. Ishihara Manabu,JPX ; Mukaida Kazuyuki,JPX ; Abe Teruhito,JPX, Game device and screen display method thereof.
  9. Igarashi Hiroshi (Tokyo JPX) Mochizuki Azuma (Tokyo JPX) Kajima Yoshitaka (Tokyo JPX) Ohara Toshiya (Tokyo JPX) Inoue Hideki (Tokyo JPX) Tohyama Shigeki (Tokyo JPX), Gun game machine having a sliding gun barrel cover for simulating the impact of a fired gun.
  10. Goden Takeshi,JPX ; Takano Masaru,JPX, Image processing device, image processing method, and game device and storage medium using the same.
  11. Sasaki Kenji (Tokyo JPX), Image synthesizing system and game playing apparatus using the same.
  12. Moezzi Saied ; Katkere Arun ; Jain Ramesh, Immersive video, including video hypermosaicing to generate from multiple video views of a scene a three-dimensional v.
  13. Gaku Sone JP, Method and apparatus for displaying road map in form of bird's eye view.
  14. Cohen Michael F. ; He Li-wei ; Salesin David H., Method and system for virtual cinematography.
  15. Ritter, Dieter, Method for obtaining a three-dimensional map representation, and a navigation system.
  16. Kuwashima Shigesumi,JPX ; Shimizu Masao,JPX ; Nakamura Toru,JPX ; Sekiguchi Dairoku,JPX, Moving object measurement device employing a three-dimensional analysis to obtain characteristics of the moving object.
  17. Ohshima Naoto,JPX, Object-throwing video game system.
  18. Mifune, Satoshi; Yamashita, Masaki, Picture processing device, picture processing method, and game device and storage medium using the same.
  19. Kataoka Hideki,JPX ; Inoue Shinya,JPX, Simulative golf game system and a method for providing a simulative golf game and a storage medium for storing a simulative golf game program.
  20. Iwase Takashi (Yokohama JPX) Matsumoto Takashi (Mountain View CA) Aoshima Nobuyuki (Yokohama JPX) Matsuura Norimasa (Yokohama JPX) Goto Takashi (Sagamihara JPX), Three-dimensional games machine.
  21. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Video game system and method with enhanced three-dimensional character and background control due to environmental conditions.
  22. Kikuchi Yuji,JPX, Video game system using terrain profile information.
  23. Takeda Takashi,JPX, Video game system with vertical array of cursor images.
  24. Bromley Eric (West Simsbury CT) Sustare Beverly D. (Wethersfield CT), Video game with interactive enlarged play action inserts.
  25. Myers William Loring, Virtual reality imaging system with image replay.

이 특허를 인용한 특허 (5)

  1. Granger, Toriono A., Automated gaming chairs and wagering game systems and machines with an automated gaming chair.
  2. Okada, Kazuo; Toyoda, Hirobumi, Controlling method of a gaming machine.
  3. Granger, Toriono A., Convertible gaming chairs and wagering game systems and machines with a convertible gaming chair.
  4. Gagner, Mark B.; Greenberg, Jacob C.; Johnson, Mark; Landsman, Andrew; Moreno, Eleobardo; Pacey, Larry J., Interaction with 3D space in a gaming system.
  5. Hamlin, Vernon W.; Aoki, Dion K.; Bleich, Charles R.; Burke, Mary M.; Jaffe, Joel R.; Loose, Timothy C.; Sylla, Craig J., Wagering game systems, wagering gaming machines, and wagering gaming chairs having haptic and thermal feedback.
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