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System and methods for obtaining advantages and transacting the same in a computer gaming environment 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06F-017/60
출원번호 US-0676448 (2000-09-29)
발명자 / 주소
  • Cartwright,Shawn D.
출원인 / 주소
  • Cartwright,Shawn D.
인용정보 피인용 횟수 : 115  인용 특허 : 256

초록

A system and methods allowing the creation, integration, and transaction of advantages (e.g. desired environment features and/or elements). In an illustrative implementation, the system may operate partially or completely in a computing environment. Where a computing environment is employed, the com

대표청구항

What is claimed is: 1. A method of managing the operation of a game which includes a game environment, and is programmed to control a gaming action for at least one of a plurality of users, said managing method using a programmed computer to effect the following steps: a) tracking the activity of t

이 특허에 인용된 특허 (256)

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  225. Takeda Genyo,JPX ; Kato Shuhei,JPX ; Nishiumi Satoshi,JPX, Systems and methods for providing security in a video game system.
  226. Ginter Karl L. ; Shear Victor H. ; Spahn Francis J. ; Van Wie David M., Systems and methods for secure transaction management and electronic rights protection.
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  231. Picciallo Michael J., Third party credit card.
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  233. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Koizumi Yoshiaki,JPX, Three-dimensional image processing apparatus with enhanced automatic and user point of view control.
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  235. Rekimoto Junichi,JPX, Three-dimensional virtual reality space sharing method and system, an information recording medium and method, an infor.
  236. Gebb Lucas, Ticket redistribution system.
  237. Stiles, Paul W.; McIndoe, Darrell Bruce; Meyer, Mark Gregory, Travel information method and associated system.
  238. DeLorme David M. ; Gray Keith A. ; Ferguson T. Angus, Travel reservation information and planning system.
  239. Rosen Sholom S., Trusted agents for open distribution of electronic money.
  240. Rosen Sholom S., Trusted agents for open electronic commerce where the transfer of electronic merchandise or electronic money is provisional until the transaction is finalized.
  241. Ronning Joel A., Try before you buy software distribution and marketing system.
  242. Stefik, Mark J.; Pirolli, Peter L. T., Usage rights grammar and digital works having usage rights created with the grammar.
  243. Stefik, Mark J.; Pirolli, Peter L.T., Usage rights grammar and digital works having usage rights created with the grammar.
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  245. William A. Aiello ; Aviel D. Rubin ; Martin J. Strauss, Using smartcards to enable probabilistic transaction on an untrusted device.
  246. Aiello, William A.; Rubin, Aviel D.; Strauss, Martin J., Using smartcards to enable probabilistic transactions on an untrusted device.
  247. Roskowski Steven G. (San Jose CA) Perlman Stephen G. (Mountain View CA), Video game enhancer with intergral modem and smart card interface.
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  251. Shigeru Miyamoto JP; Yasunari Nishida JP; Takumi Kawagoe JP; Satoshi Nishiumi JP, Video game system and method with enhanced three-dimensional character and background control due to environmental conditions.
  252. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Video game system with state of next world dependent upon manner of entry from previous world via a portal.
  253. Kramer Glenn A. ; Weber Jay C., Virtual point of sale processing using gateway-initiated messages.
  254. Martinez Ronald ; Schneier Bruce ; Guerin Greg, Virtual property system.
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  18. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
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  33. Agrawal, Ashish; Ali, Mohammed Sujayath; Karnati, Sravana Kumar; Reagan, James Vernon; Sivasankar, Dilip Kumar; Stabingas, Mark V., Hosted payment service system and method.
  34. Hamilton, II, Rick A.; O'Connell, Brian M.; Pickover, Clifford A.; Sand, Anne R.; Walker, Keith R., Immersive advertisements in a virtual universe.
  35. Curran, John; Curran, Michael A., In-store self-service ordering guide system and method.
  36. Borge, Michael D., Interactive action figures for gaming system.
  37. Borge, Michael D., Interactive action figures for gaming systems.
  38. Borge, Michael D., Interactive action figures for gaming systems.
  39. Borge, Michael D., Interactive action figures for gaming systems.
  40. Borge, Michael D., Interactive action figures for gaming systems.
  41. Borge, Michael D., Interactive action figures for gaming systems.
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  43. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
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  51. Aaltonen, Janne; Brummer, Markku; Kalliola, Janne, Message modification system and method.
  52. Ahopelto, Timo; Peppers, Donald; Friman, Kai, Messaging system.
  53. Rodov, Michael, Method and service for providing access to premium content and dispersing payment therefore.
  54. Rodov, Michael, Method and service for providing access to premium content and dispersing payment therefore.
  55. Wei, Albert; McNeill, David; Lee, Kevin, Method and system for facilitating chance-based in-game virtual item distribution.
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  58. Nguyen, Binh T.; Paulsen, Craig A., Method and system for gaming and brand association.
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  61. Kondrk, Robert H.; Martin, Timothy Benjamin; Robbin, Jeffrey L.; Heller, David; Wiese, Mike, Method and system for submitting media for network-based purchase and distribution.
  62. Allen, Sheila E.; Dawson, Christopher J.; Hamilton, II, Rick A.; Pickover, Clifford A., Method and system of providing information during content breakpoints in a virtual universe.
  63. Clark, David William; Murray, Sean MacLean, Method, communication device and computer-readable media for conveying an audio element to a user of a communication device during an outgoing call.
  64. Clark, David William; Murray, Sean MacLean, Method, communication device and computer-readable media for conveying an audio stream to a user of a communication device during an outgoing call.
  65. Liu, Gaofeng; Clark, David William; Arsenault, Jonathan Allan; Wolf, Eric John, Method, system, network and computer-readable media for controlling outgoing telephony calls.
  66. Liu, Gao Feng; Clark, David William; Arsenault, Jonathan Allan; Wolf, Eric John, Method, system, network and computer-readable media for controlling outgoing telephony calls to convey media messages to source devices.
  67. Wadycki, Andrew M.; Sharma, Ashish; Walker, Michael H.; Cortes, Ricardo D.; Sahuc, Sebastien P.; Pirnack, Tracy L., Migration of feedback data to equivalent digital assets.
  68. Wadycki, Andrew M.; Sharma, Ashish; Walker, Michael H.; Cortes, Ricardo D.; Sahuc, Sebastien P.; Pirnack, Tracy L., Migration of feedback data to equivalent digital assets.
  69. Lam, Serena; Auterio, Kathleen; Ersever, Deniz; Wang, Jackson; Mullin, Benjamin; Kheskani, Hardik, Mobile device interface for online games.
  70. Lam, Serena; Auterio, Kathleen; Ersever, Deniz; Wang, Jackson; Mullin, Benjamin; Kheskani, Hardik, Mobile device interface for online games.
  71. Lam, Serena; Auterio, Kathleen; Ersever, Deniz; Wang, Jackson; Mullin, Benjamin; Kheskani, Hardik, Mobile device interface for online games.
  72. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  73. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  74. Gautier, Patrice; Muller, Max; Burkholder, Thomas; Robbin, Jeffrey L.; Heller, Dave; Dowdy, Thomas; Wiese, Mike, Network based purchase and distribution of media.
  75. Gharabally, Sam; Hwang, Yoon Sub; Miller, Mark; Wadycki, Andrew, Network-based distribution of application products.
  76. McCann, Tony; Medlin, Jr., John W.; Plyler, William W.; Skinner, Ricky C., Object lifecycle analysis tool.
  77. McCann, Tony; Medlin, Jr., John W.; Plyler, William W.; Skinner, Ricky C., Object lifecycle analysis tool.
  78. Priyadarshan, Eswar; Sun, Kenley; Grigorovici, Dan Marius; Chittari, Ravikiran; Vadrevu, Jayasurya; Mohammed, Irfan, Population segmentation.
  79. Muller, Max; Cortes, Ricardo, Processing of metadata content and digital content received by a media distribution system.
  80. Muller, Max; Cortes, Ricardo, Processing of metadata content and media content received by a media distribution system.
  81. Nguyen, Linda K.; Lin, Jasper S.; Veenstra, Jack Edward, Processing purchase requests by third-party applications.
  82. Cheng, YuChiang, Providing offers to computer game players.
  83. Cheng, YuChiang, Providing offers to computer game players.
  84. Carlson, Jay A.; Chopra, Vivek, Remote dynamic configuration of telemetry reporting through regular expressions.
  85. Mehra, Sumit; Patel, Sagar; Lai, Peter Pao; Bai, Sora; Baack, David; Lee, Katherine, Sequencing and locations of selected virtual objects to trigger targeted game actions.
  86. Miller, Scott G.; Lopez, Joseph; Anderson, Janus; Nelson, Sara; Alamo, Hernan; Klepac, Matthew Daniel, Social surfacing and messaging interactions.
  87. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
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  91. Kane, Steven N., System and method for playing a role-playing game.
  92. Kane, Steven N., System and method for playing a role-playing game.
  93. Bhogal, Kulvir S.; Hamilton, II, Rick A.; O'Connell, Brian M.; Pickover, Clifford A., System and method for prioritization of rendering policies in virtual environments.
  94. Ganz, Howard, System and method for toy adoption and marketing.
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  110. Nguyen, Linda K.; Lin, Jasper S., Verifying that a purchasing request is legitimate.
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