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Sound generation device and sound generation program 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G10H-007/00
출원번호 US-0623491 (2003-07-22)
우선권정보 JP-2002-249606(2002-08-28)
발명자 / 주소
  • Kondo,Koji
  • Ida,Yasushi
출원인 / 주소
  • Nintendo Co., Ltd.
대리인 / 주소
    Nixon & Vanderhye, PP.C.
인용정보 피인용 횟수 : 31  인용 특허 : 20

초록

A sound generation device is composed of a main unit and a game cartridge storing a sound generation program. The game cartridge includes an XY-axes acceleration sensor for detecting a tilt in two respective directions of a game device housing. When a button of the main unit is pressed, a CPU of in

대표청구항

What is claimed is: 1. A sound generation device for outputting a sound in accordance with an operation by a performer, the device comprising: a housing capable of being held by the performer; a tilt detector for detecting an amount of tilt in at least one direction of the housing; a sound waveform

이 특허에 인용된 특허 (20)

  1. Ishida Hideaki (Hachioji JPX), Automatic performing apparatus.
  2. Nakada Akira (Hamamatsu JPX) Okamoto Eisaku (Hamamatsu JPX) Yoshida Kiyoshi (Hamamatsu JPX), Electronic musical instrument having system for judging player\s performance.
  3. Suzuki, Toshiaki; Totaka, Kazumi; Inagaki, Yoji, Game device changing sound and an image in accordance with a tilt operation.
  4. Shimizu, Takao; Suzuki, Toshiaki, Game system with tilt sensor and game program including viewpoint direction changing feature.
  5. Kageyama Yasuo,JPX ; Mino Hiroshi,JPX, Karaoke apparatus using frequency of actual singing voice to synthesize harmony voice from stored voice information.
  6. Francis Maria Antonius Van Der Sluis NL; Johannes Gerardus Ludovicus Maria Van Spijk NL, Mechanically driven roller vane pump.
  7. Devecka John R., Method and apparatus for simulating a jam session and instructing a user in how to play the drums.
  8. Devecka John R., Method and apparatus for simulating a jam session and instructing a user in how to play the drums.
  9. John R. Devecka, Method and apparatus for simulating a jam session and instructing a user in how to play the drums.
  10. Devecka John R., Methods and apparatus for providing an interactive musical game.
  11. Devecka, John R., Methods and apparatus for providing an interactive musical game.
  12. Sitrick David H., Multi-dimensional transformation systems and display communication architecture for musical compositions.
  13. Johnson Charles L. (Cambridge MA) Miller Allan A. (Hollis NH) Snow Herbert P. (Somerville MA) Miller Vernon A. (Mount Vernon NH), Music instrument which generates a rhythm EKG.
  14. Sitrick David H., Musical compositions communication system, architecture and methodology.
  15. Iwao Masuyama JP; Toshiaki Suzuki JP, Portable game apparatus with acceleration sensor and information storage medium storing a game progam.
  16. Masuyama, Iwao; Suzuki, Toshiaki, Portable game apparatus with acceleration sensor and information storage medium storing a game program.
  17. Shigeru Miyamoto JP; Yoichi Yamada JP; Eiji Onozuka JP; Koji Kondo JP; Yoji Inagaki JP; Tsuyoshi Kihara JP, Sound generating device and video game device using the same.
  18. Wheaton James A. (Fairfax CA), Sound parameter controller for use with a microphone.
  19. Por Paul Tong Kam,HKX, Toy musical device.
  20. Johnson Charles L. (Cambridge MA), Virtual music system.

이 특허를 인용한 특허 (31)

  1. D'Amours, John Robert, Audio effects controller for musicians.
  2. Applewhite, Douglas Robert; Foster, Christopher Joseph; Stoddard, Joshua Forrest; Dubrofsky, Sylvain, Biasing a musical performance input to a part.
  3. Challinor, Ryan; Boch, Matthew C., Dance competition game.
  4. Flury, Marc A.; Crooker, Kasson D.; Boch, Matthew C.; Egozy, Eran B.; Tate, Dean N.; Goldstein, Seth; Adams, Isaac; Carriuolo, Adam, Dance game and tutorial.
  5. Applewhite, Douglas Robert; Stoddard, Joshua Forrest, Displaying an input at multiple octaves.
  6. Stoddard, Joshua Forrest; Foster, Christopher Joseph; Dubrofsky, Sylvain, Displaying song lyrics and vocal cues.
  7. Opfergelt, Ronald E., Double kick adapter for video game drum machine.
  8. Foster, Christopher Joseph; Applewhite, Douglas Robert, Dynamic musical part determination.
  9. Sugioka, Taku; Sato, Kenta, Method, apparatus, medium and system using a correction angle calculated based on a calculated angle change and a previous correction angle.
  10. Adams, Isaac; Boch, Matthew C.; Flury, Marc A., Movement based recognition and evaluation.
  11. Ramos, Aurelio R., Preventing subtractive track separation.
  12. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Adams, Isaac; Carriuolo, Adam; Glinert, Eitan, Prompting a player of a dance game.
  13. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Carriuolo, Adam; Adams, Isaac; Glinert, Eitan, Prompting a player of a dance game.
  14. Schmidt, Daniel A.; LoPiccolo, Gregory B.; Egozy, Eran, Providing realistic interaction to a player of a music-based video game.
  15. Applewhite, Douglas Robert, Scoring a musical performance after a period of ambiguity.
  16. Stoddard, Joshua Forrest; Foster, Christopher Joseph; Egozy, Eran B., Selectively displaying song lyrics.
  17. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  18. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  19. Booth, Jason D.; Bennett, Bryn; Dubrofsky, Sylvain; Monsalvatge, Michael; Sharpe, Matthew J.; Stoddard, Joshua F.; Teasdale, Daniel C., Simulating musical instruments.
  20. Dubrofsky, Sylvain; Applewhite, Douglas R.; Monsalvatge, Michael; Schmidt, Daniel A.; Teasdale, Daniel C., Simulating musical instruments.
  21. Hikino,Mitsuhiro; Osada,Junya, Storage medium having music playing program stored therein and music playing apparatus therefor.
  22. Haga, Takayuki; Okane, Shinji, Storage medium storing sound output program, sound output apparatus and sound output control method.
  23. Pitsch, Geoff; Teasdale, Daniel Charles; Brakeley, Daniel Asher; Schmidt, Daniel, Systems and methods for asynchronous band interaction in a rhythm action game.
  24. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  25. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  26. Teasdale, Daniel Charles; Pitsch, Geoff; Brakeley, Daniel Asher; Schmidt, Daniel, Systems and methods for online band matching in a rhythm action game.
  27. Kay, Robert; Teasdale, Daniel; Foster, Chris; Schmidt, Dan, Systems and methods for reinstating a player within a rhythm-action game.
  28. Kay, Robert; Lesser, Ryan; LoPiccolo, Gregory B.; Schmidt, Daniel; McGinnis, Kevin Morris; Wright, Nathan H., Systems and methods for simulating a rock band experience.
  29. Soehren, Wayne A., Telephone or other portable device with inertial sensor.
  30. Dwyer, Patrick; Ehrlich, Nick; Knowles, Matt; Krager, Scott; Sen, Arnab; Tibbetts, David M.; Tsui, Joshua; Sauerbrei, Peter J., Video game and peripheral for same.
  31. Sauerbrei, Peter J.; Dwyer, Patrick; Sen, Arnab; Tibbetts, David M., Video game and peripheral for same.
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