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연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

System and method for facilitating play of a video game via a web site 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
출원번호 US-0159945 (2002-05-30)
발명자 / 주소
  • Walker,Jay S.
  • Jorasch,James A.
  • Sammon,Russell P.
  • Fincham,Magdalena M.
출원인 / 주소
  • Walker Digital, LLC
인용정보 피인용 횟수 : 203  인용 특허 : 50

초록

초록이 없습니다.

대표청구항

대표청구항이 없습니다.

이 특허에 인용된 특허 (50)

  1. Donald A. Cook ; George Lukas ; Andrew V. Lukas ; David J. Padwa, Agent based instruction system and method.
  2. Miguel Edward K. (DeKalb IL) Bohn Martin G. (Saginaw MI) Zastera Stephen R. (Bloomington MN) Lilly Eugene B. (Overland Park KS), Automated league and tournament system for electronic games.
  3. Sabaliauskas Anthony L. (2004 Glenwood Ave. Papillion NE 68128), Automated universal tournament management system.
  4. Bonito Anthony (Davie FL) Appelton Michael (Lauderdale Lakes FL), Automatic golf scoring and scheduling system.
  5. Demar Lawrence E. (Chicago IL) Ritchie Steven S. (Evanston IL), Automatic replay control system and method for amusement devices.
  6. McNeight David L. (Regent House ; Heaton Lane Stockport ; Cheshire GB2) Lawrence John G. (The Barn ; Hollies Lane Wilmslow ; Cheshire GB2) Chorlton Pauline (8 Oak Avenue Newtown ; New Mills ; Stockpo, Competitive game.
  7. Munson, Gerald L.; Daniels, Jr., Edward P.; Mallozzi, Joseph D., Computer game teaching method and system.
  8. Jeanne Clements, Computerized interactive educational method and apparatus for teaching vocabulary.
  9. Walker Jay S. ; Jorasch James A., Database driven online distributed tournament system.
  10. Walker Jay S. ; Jorasch James A., Database driven online distributed tournament system.
  11. Geiger Hans (Walserstrasse 38 D-8980 Oberstdorf DEX), Flipper game with varying degrees of difficulty.
  12. Rafaeli, Yacob, Gambling game system and method for remotely-located players.
  13. Liverance Howard L., Game apparatus having incentive producing means.
  14. Liverance Howard L. (Ann Arbor MI), Game apparatus having incentive producing means.
  15. Yutaka Konoe JP; Yosuke Kuroda JP, Game machine and information storage medium.
  16. Stupak Bob (910 Rancho Cir. Dr. Las Vegas NV 89107), Game of chance.
  17. Vaughn Eric E. (Sunnyvale CA) Berner Mark K. (Santa Clara CA), Game of skill or chance playable by remote participants in conjunction with a common game event including inserted inter.
  18. Lockton David B. (Atherton CA), Game of skill or chance playable by several participants remote from each other in conjunction with a common event.
  19. Berner Mark K. ; Lockton David B., Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as.
  20. Fascenda Anthony C. (97 Hawthorne Dr. Pacifica CA) Lockton David B. (97 Hawthorne Dr. Atherton CA 94025), Game of skill playable by remote participants in conjunction with a live event.
  21. Sato Seiichi (Tokyo JPX), Game system.
  22. Joseph R. Hedrick ; Robert A. Luciano, Jr. ; Jean Pierre Legras ; Chauncey W. Griswold ; Don C. Stephan, Gaming machine having secondary display for providing video content.
  23. Raven Richard (Reno NV) Miner Thomas (Reno NV) Stone Jay (Reno NV), Gaming machine information, communication and display system.
  24. Takemoto Takatoshi (Tokyo JPX) Kawashima Kazunari (Tokyo JPX), Gaming system controlling termination of playing and degree of playing difficulty.
  25. Slotznick Benjamin, Intelligent agent for executing delegated tasks.
  26. Berman Robert (16 Silvermine Woods Wilton CT 06897) Berman Carmen (16 Silvermine Woods Wilton CT 06897), Interactive game show and method for achieving interactive communication therewith.
  27. Vancraeynest Jan (White Plains NY), Interactive telephone gaming system.
  28. Eiba Peter,DEX, Method and system for automatic running of tournaments.
  29. Jay S. Walker ; James A. Jorasch, Method and system for awarding frequent flyer miles for casino table games.
  30. Jenkins William M. ; Merzenich Michael M. ; Miller Steven L. ; Peterson Bret E. ; Tallal Paula, Method for adaptive training of short term memory and auditory/visual discrimination within a computer game.
  31. Feinberg Isadore, Method of playing a game.
  32. Michael W. Wood ; Terry L. Wilson, Method of tracking and using player error during the play of a casino game.
  33. Breeding John G. (St. Louis Park MN), Multi-tiered wagering method and game.
  34. Perlman Stephen G. (721 Tiana La. Mountain View CA 94041), Network architecture to support recording and playback of real-time video games.
  35. Schneier Bruce ; Walker Jay S. ; Jorasch James, Off-line remote system for lotteries and games of skill.
  36. Kaminkow Joseph E. (Buffalo Grove IL) Martin Kevin J. (Elk Grove Village IL), Percentaging system for amusement game.
  37. Kelly Matthew F. ; Kelly Bryan M. ; Petermeier Norman B. ; Kroeckel John G. ; Link John E., Prize redemption system for games.
  38. Eiba Peter (Hunnenstrasse 3 D-86343 Konigsbrunn DEX), Process and system for automated running of sports contests.
  39. David Stalker, Simulation system.
  40. Clarke George (Hornsby AUX), Slot machine which pays out upon predetermined number of consecutive lost games.
  41. Von Kohorn Henry (945 Treasure La. Vero Beach FL 32963-3044), System and method of communication with authenticated wagering participation.
  42. Tillery Michael L. (Rockford IL) Harlan Eugene G. (Rockford IL) Martin John R. (Rockford IL) Zammuto Samuel N. (Rockford IL) Bonilla Marcio (Rockford IL), System for automatic collection and distribution of player statistics for electronic dart games.
  43. Sherman Robert (1555 Rising Glen Rd. Los Angeles CA 90069), System for communication using a broadcast audio signal.
  44. Scanlon John M. (Mendham NJ), Telecommunications access to lottery systems.
  45. Thacher Kerry E. (333 Kennedy Street Winnipeg CAX) Sumka Gary H. (333 Kennedy Street Oakville CAX) Barakat Mohamed A. (333 Kennedy Street Winnipeg CAX) Hancharyk John S. (333 Kennedy Street Winnipeg , Tournament data system with game score communication between remote player terminal and central computer.
  46. Entenmann John K. (Glendale Heights IL) Hooke John A. (Rumson NJ) Kampmeier Eric E. (Naperville IL) Posterick Barry L. (Batavia IL), Use of telecommunications systems for lotteries.
  47. Gasper Elon J. ; Abbott Thomas M. ; Gilmore John G., User-adaptable computer chess system.
  48. Okada Kazuo (Tokyo JPX), Video game apparatus with automatic skill level adjustment.
  49. Okada Kazuo (Tokyo JPX), Video game apparatus with automatically adjusting timing window.
  50. Hall-Tipping Justin (Rowayton CT), Video game difficulty level adjuster dependent upon player\s aerobic activity level during exercise.

이 특허를 인용한 특허 (203)

  1. Bortnik, Michal; Arthur, Erik John; Macauley, James David; Chen, Ling Tony; Asmi, Yasser B.; Lamb, Steven D.; Helm, James N., Application interface for tracking player identity.
  2. DeLaet, Michael C.; Oshima, Robert, Automation of in-game purchases.
  3. Luciano, Jr., Robert Anthony, Bonus game points in a gaming environment.
  4. Lockton, David B.; Berner, Mark K., Cellular phone games based television archives.
  5. Lockton, David B.; Berner, Mark K., Cellular phone games based upon television archives.
  6. Cannon, Lee E., Class of feature event games suitable for linking to multiple gaming machines.
  7. Cannon, Lee E., Class of feature event games suitable for linking to multiple gaming machines.
  8. Cannon, Lee E., Class of feature event games suitable for linking to multiple gaming machines.
  9. Cannon, Lee E., Class of feature event games suitable for linking to multiple gaming machines.
  10. Hamilton, II, Rick A.; Hood, Robert A.; McGinley, Robert C.; Seaman, James W., Compensating participants of virtual environments.
  11. Johnson, Jerry Alan; Hansen, Johan Peter; Bortnik, Michal; O'Kelley, Patrick W., Computer-based gaming teams.
  12. Azuma, Shin, Creation of ranking table for competitive game.
  13. de Vries, Jeffrey; Hitomi, Arthur S., Deriving component statistics for a stream enabled application.
  14. de Vries, Jeffrey; Hitomi, Arthur Shingen, Deriving component statistics for a stream enabled application.
  15. Garvey, Jesse L.; Gura, Damon E.; Smith, Jason A.; Sylla, Craig J., Dynamic management of wagering game availability.
  16. Luciano, Jr., Robert A.; Crowder, Jr., Robert W.; Marsden, Russ F., Enhanced game play awards and use in gaming environments.
  17. Luciano, Jr., Robert Anthony; Crowder, Jr., Robert William; Marsden, Russ F., Enhanced game play awards and use in gaming environments.
  18. Schultz, Stephanie K.; Caldarone, Michael C., Event-based currency.
  19. Schultz, Stephanie K.; Caldarone, Michael C., Event-based currency.
  20. Kim, John; Chanthasiriphan, Kevin; Lee, Kevin, Facilitating an event across multiple online games.
  21. Kim, John; Chanthasiriphan, Kevin; Lee, Kevin, Facilitating an event across multiple online games.
  22. Chanthasiriphan, Kevin; Kim, John; Lee, Kevin, Facilitating content access across online games.
  23. Bortnik, Michal; Curley, Vincent H.; Jen, James His-Kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
  24. Bortnik, Michal; Curley, Vincent H.; Jen, James Hsi-Kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
  25. Bortnik, Michal; Curley, Vincent H.; Jen, James Hsi-Kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
  26. Bortnik, Michal; Curley, Vincent H.; Jen, James Hsi-Kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
  27. Bortnik, Michal; Curley, Vincent H.; Jen, James Hsi-Kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
  28. Bortnik, Michal; Curley, Vincent H.; Jen, James Hsi-kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
  29. Herrmann, Mark E.; Kane, Steven N.; Roseman, Stuart; Yanowitz, Jason, Game of chance and system and method for playing games of chance.
  30. Herrmann, Mark E.; Kane, Steven N.; Roseman, Stuart; Yanowitz, Jason, Game of chance and system and method for playing games of chance.
  31. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Game of skill played by remote participants utilizing wireless devices in connection with a common game event.
  32. Fong, Colin; Walker, Peter Leslie, Gaming system and a method of gaming.
  33. Decasa, Jr., Rogelio S.; Pawloski, Jason P.; Cuddy, Ryan W.; Kendall, Karen M.; Grace, Kelsy J.; Fuller, Benjamin M., Gaming system and method for selectively providing an elimination tournament that funds an award through expected values of unplayed tournament games of eliminated players.
  34. Decasa, Rogelio S.; Pawloski, Jason P.; Cuddy, Ryan W.; Kendall, Karen M.; Grace, Kelsy J.; Fuller, Benjamin M., Gaming system and method for selectively providing an elimination tournament that funds an award through expected values of unplayed tournament games of eliminated players.
  35. Cohen, Alexander Casey Naglestad, Gaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points.
  36. Cohen, Alexander Casey Naglestad, Gaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points.
  37. Naglestad Cohen, Alexander Casey, Gaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points.
  38. Caputo, Scott A.; Nicely, Mark C.; Wolf, Bryan D.; Grace, Kelsy J.; Baerlocher, Anthony J., Gaming system and method providing a community selection game providing bonus game selection.
  39. Caputo, Scott A.; Nicely, Mark C.; Wolf, Bryan D.; Grace, Kelsy J.; Baerlocher, Anthony J., Gaming system and method providing a community selection game providing bonus game selection.
  40. Lark, David R.; Holsclaw, Benjamin R.; Brown, Bradford; Papson, Ronald P.; Ruymann, Robert W., Gaming system and method providing a gaming tournament having a variable average expected point payout.
  41. Baerlocher, Anthony J.; De Waal, Daniel J.; Peterson, Lance R.; Smith, Vincent P., Gaming system and method providing an award for designated losing conditions.
  42. Baerlocher, Anthony J.; DeWaal, Daniel J.; Peterson, Lance R.; Smith, Vincent P., Gaming system and method providing an award for designated losing conditions.
  43. Baerlocher, Anthony J.; DeWaal, Daniel J.; Peterson, Lance R.; Smith, Vincent P., Gaming system and method providing an award for designated losing conditions.
  44. Kelly, Bryan M.; Kelly, Matthew F.; Kroeckel, John G.; Link, John E.; Petermeier, Norman P., Gaming system having a plurality of players and randomly incremented progressive prize.
  45. Baerlocher, Anthiony J.; Sutich, Alexandria Estella Ponte; Peterson, Lance R., Gaming system, gaming device and method for determining an outcome of a secondary game based on one or more events which occur in association with a primary game.
  46. Baerlocher, Anthony J.; Sutich, Alexandria Estella Ponte; Peterson, Lance R., Gaming system, gaming device and method for determining an outcome of a secondary game based on one or more events which occur in association with a primary game.
  47. Baerlocher, Anthony J.; Sutich, Alexandria Estella Ponte; Peterson, Lance R., Gaming system, gaming device and method for determining an outcome of a secondary game based on one or more events which occur in association with a primary game.
  48. Baerlocher, Anthony J.; Sutich, Alexandria Estella Ponte; Peterson, Lance R., Gaming system, gaming device and method for determining an outcome of a secondary game based on one or more events which occur in association with a primary game.
  49. Baerlocher, Anthony J.; Sutich, Alexandria Estella Ponte; Peterson, Lance R., Gaming system, gaming device and method for determining an outcome of a secondary game based on one or more events which occur in association with a primary game.
  50. Caputo, Scott A.; Cuddy, Ryan William; Decasa, Rogelio S.; Fuller, Benjamin Mikal; Kniesteadt, Carl Victor; Weiss, Alan Robert, Gaming system, gaming device and method for providing player selection of modifiers to game components.
  51. Caputo, Scott A.; Cuddy, Ryan William; Decasa, Rogelio S.; Fuller, Benjamin Mikal; Kniesteadt, Carl Victor; Weiss, Alan Robert, Gaming system, gaming device and method for providing player selection of modifiers to game components.
  52. Luciano, Jr., Robert Anthony; Crowder, Robert William; Marsden, Russ Frederick, High granularity promotion-based awards and use in gaming environments.
  53. Woolf, Susan D.; Ganapathy, Mythreyee; O'Kelley, Patrick, Instrumentation and schematization of learning application programs in a computerized learning environment.
  54. Arai, Daniel T.; Panwar, Sameer; Benitez, Manuel E.; Holler, Anne M.; Shah, Lacky, Intelligent network streaming and execution system for conventionally coded applications.
  55. Arai, Daniel T.; Panwar, Sameer; Benitez, Manuel E.; Holler, Anne M.; Shah, Lacky, Intelligent network streaming and execution system for conventionally coded applications.
  56. Arai, Daniel T.; Panwar, Sameer; Benitez, Manuel E.; Holler, Anne Marie; Shah, Lacky Vasant, Intelligent network streaming and execution system for conventionally coded applications.
  57. Arai, Daniel T.; Panwar, Sameer; Benitez, Manuel E.; Holler, Anne Marie; Shah, Lacky Vasant, Intelligent network streaming and execution system for conventionally coded applications.
  58. Chu, Yuexin; Genco, Alex; Lee, Jason; Henrick, Clive; Curtis, Matthew; Smalley, Kellen Christopher; Caldarone, Michael C., Interface-based game-space contest generation.
  59. Chu, Yuexin; Genco, Alex; Lee, Jason; Henrick, Clive; Curtis, Matthew; Smalley, Kellen Christopher; Caldarone, Michael C., Interface-based game-space contest generation.
  60. Chu, Yuexin; Genco, Alex; Lee, Jason; Henrick, Clive; Curtis, Matthew; Smalley, Kellen Christopher; Caldarone, Michael C., Interface-based game-space contest generation.
  61. Woolf, Susan D.; Ganapathy, Mythreyee; O'Kelley, Patrick, Matching educational game players in a computerized learning environment.
  62. Bryant, Natalie; Olive, Scott, Membership reward system.
  63. Luciano, Jr., Robert A., Method and apparatus for awarding component prizes in a gaming environment.
  64. Luciano, Jr., Robert Anthony, Method and apparatus for awarding component prizes in a gaming environment.
  65. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E.; Tulley, Stephen C.; Gelman, Geoffrey M.; Zucker, David F.; Santisi, Steven M., Method and apparatus for linked play gaming with combined outcomes and shared indicia.
  66. Buecheler, Kurt; Sauers, Peter; Hanson, C. Rowland; Cantu, David, Method and system for dynamically leveling game play in electronic gaming environments.
  67. Buecheler, Kurt; Sauers, Peter; Hanson, C. Rowland; Cantu, David, Method and system for dynamically leveling game play in electronic gaming environments.
  68. Schultz, Stephanie K.; Caldarone, Michael C.; Go, Ken, Method and system for providing an event space associated with a primary virtual space.
  69. Schultz, Stephanie K.; Caldarone, Michael C.; Go, Ken, Method and system for providing an event space associated with a primary virtual space.
  70. Kim, John; Glover, Peter; Jodway, Jay; Ambrosini, Jay, Method and system for temporarily incentivizing user participation in a game space.
  71. Kim, John; Glover, Peter; Jodway, Jay; Ambrosini, Jay, Method and system for temporarily incentivizing user participation in a game space.
  72. Kim, John; Glover, Peter; Jodway, Jay; Ambrosini, Jay, Method and system for temporarily incentivizing user participation in a game space.
  73. Cibula, Michael; Berner, Mark K.; Lockton, David B., Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast.
  74. Cibula, Michael; Berner, Mark K.; Lockton, David B., Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast.
  75. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  76. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  77. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  78. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
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  80. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
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  85. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Method of and system for conducting multiple contests of skill with a single performance.
  86. Huske, Tim; Micheli, Mark J.; Berner, Mark K.; Ford, Matt; Lockton, David B., Method of and system for managing client resources and assets for activities on computing devices.
  87. Huske, Tim; Micheli, Mark J.; Berner, Mark K.; Ford, Matt; Lockton, David B., Method of and system for managing client resources and assets for activities on computing devices.
  88. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in reception in connection with games of skill played in connection with an online broadcast.
  89. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
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  114. Walker, Jay S.; Tedesco, Robert C., Multiplayer gaming device and methods.
  115. Walker, Jay S.; Tedesco, Robert C., Multiplayer gaming device and methods.
  116. McLellan, Sam; Pieron, Luc; Swift, Dylan; Schultz, Stephanie, Mystery boxes that adjust due to past spending behavior.
  117. Kelly, Bryan M.; Lockard, Dennis; Tallcott, Jeffrey C.; Kroeckel, John G.; Soliterman, Gennady I.; Rupanagudi, Rukmangada, Networked gaming system communication protocols and methods.
  118. Kelly, Bryan M.; Soliterman, Gennady I.; Rupanagudi, Reddy; Lockard, Dennis; Tallcott, Jeffery C.; Kroeckel, John G., Networked gaming system communication protocols and methods.
  119. Kelly, Bryan M; Kroeckel, John; Soliterman, Gennady; Rupanagudi, Reddy; Lockard, Dennis; Tallcott, Jeffrey, Networked gaming system communication protocols and methods.
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  121. Kelly, Bryan M; Kroeckel, John; Sturtevant, Paul; Soliterman, Gennady; Foxworth, Mark, Networked gaming system communication protocols and methods.
  122. Kelly, Bryan M; Lockard, Dennis; Tallcott, Jeffrey; Kroeckel, John; Soliterman, Gennady; Rupanagudi, Reddy, Networked gaming system communication protocols and methods.
  123. Kelly, Bryan M; Lockard, Dennis; Tallcott, Jeffrey; Kroeckel, John; Soliterman, Gennady; Rupanagudi, Reddy, Networked gaming system communication protocols and methods.
  124. Kelly, Bryan M; Soliterman, Gennady; Rupanagudi, Reddy; Lockard, Dennis; Tallcott, Jeffrey; Kroeckel, John, Networked gaming system communication protocols and methods.
  125. DeVries, Jeffrey; Hitomi, Arthur, Opportunistic block transmission with time constraints.
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