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System and process for selecting objects in a ubiquitous computing environment 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G09G-005/00
  • H04N-007/14
출원번호 US-0019876 (2004-12-20)
등록번호 US-7307617 (2007-12-11)
발명자 / 주소
  • Wilson,Andrew
  • Shafer,Steven
  • Wilson,Daniel
출원인 / 주소
  • Microsoft Corporation
대리인 / 주소
    Lyon & Harr, LLP
인용정보 피인용 횟수 : 70  인용 특허 : 7

초록

A system and process for selecting objects in an ubiquitous computing environment where various electronic devices are controlled by a computer via a network connection and the objects are selected by a user pointing to them with a wireless RF pointer. By a combination of electronic sensors onboard

대표청구항

The invention claimed is: 1. A computer-implemented process for selecting an object within an environment by a user pointing to the object with a pointing device, comprising using a computer to perform the following process actions: ascertaining the orientation of the pointing device in relation to

이 특허에 인용된 특허 (7)

  1. Patrick J. Naughton ; Charles H. Clanton, III ; James A. Gosling ; Chris Warth ; Joseph M. Palrang ; Edward H. Frank ; David A. La Valle ; R. Michael Sheridan, Graphical user interface for displaying and manipulating objects.
  2. Platzker Daniel M. (12281 Country Squire La. Saratoga CA 95070) Agmon Yoav (Los Altos CA) Ackner Rueven (Palo Alto CA), Interactive projected video image display system.
  3. Pryor, Timothy R.; Smith, Peter, Man machine interfaces and applications.
  4. Harrington, Steven J., Method and apparatus for identifying a position of a predetermined object in free space using a video image.
  5. Martin Richard Wachter, Remote control of electronic devices.
  6. Rutgers Job,NLX, Virtual environment viewpoint control.
  7. Conway Lynn, Visual control selection of remote mechanisms.

이 특허를 인용한 특허 (70)

  1. Stenzler, Paula, Amusement park element tracking system.
  2. Stenzler, Paula, Amusement park element tracking system.
  3. Barney, Jonathan A.; Weston, Denise Chapman, Customizable toy for playing a wireless interactive game having both physical and virtual elements.
  4. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless controller.
  5. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  6. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  7. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  8. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  9. Stenzler, Paula; Cortelyou, Robert J.; McQuillian, Brian B.; Oliver, Christopher; Blum, Steven C.; Zielkowski, Amanda K., Enhanced interactivity in an amusement park environment using passive tracking elements.
  10. Barney, Jonathan A.; Weston, Denise Chapman, Interactive entertainment system.
  11. Barney, Jonathan A.; Weston, Denise Chapman, Interactive entertainment system.
  12. Barney, Jonathan A; Weston, Denise Chapman, Interactive entertainment system.
  13. Barney, Jonathan A; Weston, Denise Chapman, Interactive game and associated wireless toy.
  14. Barney, Jonathan A.; Weston, Denise Chapman, Interactive gaming system and method using motion-sensitive input device.
  15. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  16. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  17. Briggs, Rick A.; Weston, Denise Chapman, Interactive play devices for water play attractions.
  18. Weston, Denise Chapman; Briggs, Rick A.; Barney, Jonathan A., Interactive toys and games connecting physical and virtual play environments.
  19. Weston, Denise Chapman; Barney, Jonathan A, Methods for providing interactive entertainment.
  20. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive controller and associated gaming applications.
  21. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive controller and associated gaming applications.
  22. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive game controller with optional display screen.
  23. Weston, Denise Chapman; Barney, Jonathan A., Motion-sensitive input device and interactive gaming system.
  24. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive wand controller for a game.
  25. Briggs, Rick A.; Weston, Denise Chapman, Multi-media interactive play system.
  26. Weston, Denise Chapman; Barney, Jonathan A, Multi-platform gaming system using RFID-tagged toys.
  27. Weston, Denise Chapman; Barney, Jonathan A., Multi-platform gaming system using RFID-tagged toys.
  28. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  29. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  30. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  31. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  32. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  33. Cortelyou, Robert J.; Blum, Steven C.; Kiddoo, Michael R., Optical tracking for controlling pyrotechnic show elements.
  34. Stenzler, Paula; Cortelyou, Robert J.; McQuillian, Brian B.; Oliver, Christopher; Blum, Steven C.; Schwartz, Justin M.; Okeson, Bradley D., Optical tracking system for automation of amusement park elements.
  35. Barney, Jonathan A.; Weston, Denise Chapman, Portable gaming device and gaming system combining both physical and virtual play elements.
  36. Barney, Jonathan A.; Weston, Denise Chapman, Portable gaming device and gaming system combining both physical and virtual play elements.
  37. Barney, Jonathan A.; Weston, Denise Chapman, Portable interactive toy with radio frequency tracking device.
  38. Paek, Timothy S.; Bahl, Paramvir; Addagatla, Sreenivas, Providing a user interface experience based on inferred vehicle state.
  39. Blum, Steven C.; Oliver, Christopher, Ride vehicle tracking and control system using passive tracking elements.
  40. Hoffberg, Steven M., Steerable rotating projectile.
  41. Barney, Jonathan A.; Weston, Denise Chapman, System and method for playing a virtual game by sensing physical movements.
  42. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  43. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  44. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  45. Kawash, Sameer; Schwartz, Justin Michael; Blum, Steven C., System and method for tracking a passive wand and actuating an effect based on a detected wand path.
  46. Cortelyou, Robert J.; Oliver, Christopher, System and method for tracking vehicles in parking structures and intersections.
  47. Weston, Denise Chapman; Barney, Jonathan A., Systems and methods for providing an interactive game.
  48. Barney, Jonathan A.; Weston, Denise Chapman, Systems and methods for providing interactive game play.
  49. Barney, Jonathan A.; Weston, Denise Chapman, Toy devices and methods for providing an interactive play experience.
  50. Weston, Denise Chapman, Toy incorporating RFID tag.
  51. Weston, Denise Chapman, Toy incorporating RFID tag.
  52. Weston, Denise Chapman, Toy incorporating RFID tracking device.
  53. Cortelyou, Robert J.; Blum, Steven C.; Stenzler, Paula; Oliver, Christopher; McQuillian, Brian B.; Schwartz, Justin M.; Kiddoo, Michael R., Tracking system and method for use in surveying amusement park equipment.
  54. Cortelyou, Robert J.; Blum, Steven C.; Stenzler, Paula; Oliver, Christopher; McQuillian, Brian B.; Schwartz, Justin M.; Kiddoo, Michael R., Tracking system and method for use in surveying amusement park equipment.
  55. Boyle, Patrick Devin; Osterman, Ross Alan, Video game ride.
  56. Boyle, Patrick Devin; Osterman, Ross Alan, Video game ride.
  57. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  58. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  59. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  60. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  61. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  62. Barney, Jonathan A.; Weston, Denise Chapman, Wireless gaming system combining both physical and virtual play elements.
  63. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  64. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  65. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  66. Barney, Jonathan A; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  67. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  68. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  69. Barney, Jonathan A.; Weston, Denise C., Wirelessly powered gaming device.
  70. Barney, Jonathan A.; Weston, Denise Chapman, Wirelessly-powered toy for gaming.
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