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System and method of graphically managing and monitoring a compute environment

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06F-015/177
  • G06F-015/16
출원번호 US-0268857 (2005-11-08)
등록번호 US-7356770 (2008-04-08)
발명자 / 주소
  • Jackson,David Brian
출원인 / 주소
  • Cluster Resources, Inc.
대리인 / 주소
    Issacson,Thomas M.
인용정보 피인용 횟수 : 65  인용 특허 : 9

초록

Presented is a graphical interface for managing at least reservations and jobs within a compute environment such as a cluster or a grid. A user can graphically view reservations and jobs in the environment and interact with the interface to modify and create reservations with a view of the current s

대표청구항

I claim: 1. A tangible computer-readable storage medium storing instructions for implementing a graphical user interface for managing compute resources within a compute environment, the graphical user interface comprising: a presentation of a window having a plurality of nodes on a first axis and a

이 특허에 인용된 특허 (9)

  1. Razdow Allen M. ; Kohn Daniel W. ; Beckerle Michael J. ; Ives Jeffrey D., Apparatuses and methods for monitoring performance of parallel computing.
  2. Moayyad, Parviz; Rafizadeh, Schumann, Graphic user interface for resources management of super operating system based computers.
  3. Cline Troy L. (Cedar Park TX) Isensee Scott H. (Georgetown TX) Poston Ricky L. (Austin TX), Method and system for allocating resources.
  4. Gasser, Morrie; Yehuda, Hanna; Bushe, Michael Patrick, Methods and apparatus for graphically managing resources.
  5. Wichelman, James; Flink, Eric N.; Chamberlain, Craig, Monitoring system and method implementing navigation interface logic.
  6. Freund Richard F., Scheduling framework for a heterogeneous computer network.
  7. Day,Brian Andrew, System and method for allocating computing resources.
  8. Deng, Yuefan; Engel, Stephen J.; Giustozzi, Joseph; O'Brien, Thomas O., System for balance distribution of requests across multiple servers using dynamic metrics.
  9. Algieri,Joseph E.; Wilkes,John, Technique and interface for computer system resource assignment.

이 특허를 인용한 특허 (65)

  1. Singh, Anand; Patel, Pravinkumar; Green, Anthony E.; McAllister, Lawrence, Apparatus, method, and system to provide a multi-core processor for an electronic gaming machine (EGM).
  2. Crowder, Robert W., Apparatus, method, and system to provide a multiple processor architecture for server-based gaming.
  3. Crowder, Robert W., Apparatus, method, and system to provide a multiple processor architecture for server-based gaming.
  4. Arbogast, Christopher P.; Atashband, Farshid; Swarna, Rajesh; Ruppert, Ryan, Assignment template and assignment bundle in a gaming configuration and download system.
  5. Mandava, Srikanth, Automated software maintenance based on forecast usage.
  6. Jackson, David B., Automatic workload transfer to an on-demand center.
  7. Betts-LaCroix, Jonathan; Pocklington, Richard, Computing with local and remote resources including user mode control.
  8. Greene, Daniel H., Data center batch job quality of service control.
  9. Greene, Daniel H., Data center batch job quality of service control.
  10. Hermansen, William Dale; Salls, David L; Miles, Peter D, Discovery method and system for dynamically locating networked gaming components and resources.
  11. Ruppert, Ryan; Swarna, Rajesh; Vellore, Geethanad, Download and configuration management engine for gaming system.
  12. Gebhart, Alexander; Bozak, Erol, Dynamic resizing of applications running on virtual machines.
  13. Cole, Stephen Craig; Fabbri, Jason C.; McCone, Robert Allan; Farmer, John Lyn, Dynamic visualization of physical and geographical multitenant cloud computing.
  14. Jackson, David B., Elastic management of compute resources between a web server and an on-demand compute environment.
  15. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  16. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  17. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  18. Ruppert, Ryan, Gaming system download network architecture.
  19. Backover, Marty; Bybee, Sean; Chaparala, Rajendra; Corson, David; Vincent, Ignatius; McMahan, Patricia; Panindra, Subbarrao; Srinivasan, Mukundhan; Taylor, Alexandra, Information distribution in gaming networks.
  20. Rajaraman, Arun; Lanka, Prasoona; Magenthrarajah, Suren Raj; Muthuswamy, Prabhushankar; Patil, Arvind, Integration gateway.
  21. Marchant, Kendra; Lewine, Eric S., Managing alert thresholds.
  22. Ruppert, Ryan; Vellore, Geethanand; Arbogast, Christopher P., Method and system for providing download and configuration job progress tracking and display via host user interface.
  23. Sistare, Steven, Method for resource management allocating and freeing credits from and to a resource credit tree.
  24. Atashband, Farshid; Ruppert, Ryan; Singh, Saurabh, Module validation.
  25. Kotler, Matthew J.; Rey-Babarro, Marta; Friend, Ned B.; Kikin-Gil, Erez; Parker, Charles W.; Zaika, Igor, Motivation of task completion and personalization of tasks and lists.
  26. Costello, Andrew; Lockwood, Lance; Scott, Justin; Castle, II, Louis J., Network gaming architecture, gaming systems, and related methods.
  27. Eisele, Walter, Networked gaming environment employing different classes of gaming machines.
  28. White, Warren; Matthews, Mark; Loiseau, Loren; Lowell, Mark; Phillips, Randy; Eisele, Walt; Cline, Barry; Barrie, Fred; Abate, Christina; Wooden, Glen; Tighe, Jason; Lee, Marshall; Kesler, Sean; McCormick, Scott; Harmon, Tim; Hermansen, Dale, Networked gaming system with enterprise accounting methods and apparatus.
  29. White, Warren; Matthews, Mark; Loiseau, Loren; Lowell, Mark; Phillips, Randy; Eisele, Walt; Cline, Barry; Barrie, Fred; Abate, Christina; Wooden, Glen; Tighe, Jason; Lee, Marshall; McCormick, Scott; Harmon, Tim; Hermansen, Dale, Networked gaming system with enterprise accounting methods and apparatus.
  30. Jackson, David B., On-demand access to compute resources.
  31. Jackson, David B., On-demand compute environment.
  32. Jackson, David Brian, On-demand compute environment.
  33. Jackson, David Brian, On-demand compute environment.
  34. Nelson, Loren, Overlapping progressive jackpots.
  35. Atashband, Farshid, Package manager service in gaming system.
  36. Costello, Andrew; Castle, II, Louis J., Play for fun network gaming system and method.
  37. Friend, Ned B.; Arora, Kanav; Rey-Babarro, Marta; De La Brena Valderrama, David; Kikin-Gil, Erez; Kotler, Matthew J.; Parker, Charles W.; Rodrig, Maya; Zaika, Igor, Population of lists and tasks from captured voice and audio content.
  38. Rajaraman, Arun; Anantharaman, Sathish Kumar; Lewis, William, Remote game play in a wireless gaming environment.
  39. Rajaraman, Arun; Anantharaman, Sathish Kumar; Lewis, William, Remote game play in a wireless gaming environment.
  40. Atashband, Farshid; Sutherland, Victoria, Reporting function in gaming system environment.
  41. Jackson, David B., Reserving resources in an on-demand compute environment from a local compute environment.
  42. Deng, Haiyang, Secure communications in gaming system.
  43. Jackson, David Brian, Simple integration of an on-demand compute environment.
  44. Jackson, David B., Simple integration of on-demand compute environment.
  45. Jackson, David Brian, Simple integration of on-demand compute environment.
  46. Atashband, Farshid; Ruppert, Ryan, System and method for one-way delivery of notifications from server-to-clients using modified multicasts.
  47. Wijayaratne, Ravi; Dwarakinath, Ashok; Jobanputra, Varun, System and method for preventing resource over-commitment due to remote management in a clustered network storage system.
  48. Wijayaratne, Ravi; Dwarakinath, Ashok; Jobanputra, Varun, System and method for preventing resource over-commitment due to remote management in a clustered network storage system.
  49. Swarna, Rajesh, System and method for validating download or configuration assignment for an EGM or EGM collection.
  50. Jackson, David Brian, System and method of brokering cloud computing resources.
  51. Jackson, David Brian, System and method providing a virtual private cluster.
  52. Soltys, Richard, System, method and apparatus to produce decks for and operate games played with playing cards.
  53. Eischeid, Todd M.; Johnson, Mary S.; Molander, Mark E.; Randolph, Ryan P.; Snyder, Devon D., Systems and methods for displaying blade chassis data.
  54. McAllister, Lawrence; Singh, Anand, Systems and methods for out-of-band gaming machine management.
  55. Wichelman, James; Maddocks, Peter M.; Mills, Mark; Thunquest, Gary L., Systems and methods for presenting managed data.
  56. Michelson, Bruce David, Systems and methods for providing information regarding resource consumption or environmental impact associated with usage of a computer.
  57. Soltys, Richard, Systems, methods and articles to facilitate lockout of selectable odds/advantage in playing card games.
  58. Kisenwether, Joseph; Mincey, Jeff; Nelson, Loren, Systems, methods, and devices for providing instances of a secondary game.
  59. Anderson, Kay S.; Bouillet, Eric P.; Dube, Parijat; Liu, Zhen; Pendarakis, Dimitrios, Template-based approach for workload generation.
  60. Bartley, Timothy S.; Bray, Gavin G.; Hughes, Elizabeth M.; Singh, Kalvinder P., Three dimensional visualization of big data.
  61. Ruppert, Ryan; Deng, Haiyang, User authorization system and methods.
  62. Arbogast, Christopher P.; Kelly, Bryan, User interface for managing network download and configuration tasks.
  63. Jones, William, Web pages for gaming devices.
  64. Huizinga, Richard, Wireless gaming environment.
  65. Huizinga, Richard, Wireless gaming environment.
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