A card game apparatus includes a large-size panel display, a main control unit that controls screens on the large-size panel display, and a plurality of terminal apparatuses that are communicably connected to the main control unit. A game player purchases an integrated circuit card and, for example,
A card game apparatus includes a large-size panel display, a main control unit that controls screens on the large-size panel display, and a plurality of terminal apparatuses that are communicably connected to the main control unit. A game player purchases an integrated circuit card and, for example, eleven player cards on each of which, a soccer player's photograph is printed. When the game player arranges the player cards on a player card arrangement panel of one of the terminal apparatuses, card data recorded on the back of the player card will be read by an internal image sensor. Then, a team is organized by the player cards, and a game starts. The game player can direct a player's position and formation by changing placement of the player card.
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The invention claimed is: 1. A card game apparatus, comprising: a game execution means; a casing; a card arrangement panel disposed at an upper part of said casing, said panel being configured to be transparent to a light invisible to a naked eye and having a flat surface broad enough to arrange a
The invention claimed is: 1. A card game apparatus, comprising: a game execution means; a casing; a card arrangement panel disposed at an upper part of said casing, said panel being configured to be transparent to a light invisible to a naked eye and having a flat surface broad enough to arrange a plurality of cards without piling up the cards, said flat surface being configured so that each of the cards placed on the panel is slidably movable without detaching from the panel, wherein each of said plurality of cards is printed on one of its major faces with a picture of a game character and provided on the other of said major surfaces with an optically detectable code pattern including unique data indicative of said game character, wherein each of said card is placed on said flat surface of the panel so that said other major surface of the card formed with said code pattern faces said flat surface of the panel; light source means disposed inside of said casing and radiating said light invisible to the naked eye so as to illuminate each of said other major surfaces of the cards placed on said panel from inside of the casing; and card data reading means including an image sensor disposed inside of said casing, which is configured to take an overall image including all of the images of said plurality of cards placed on said flat surface of the panel under the light of said light source, wherein said card data reading means is configured to perform: (a) when an operator arranges the cards on the panel so that the other of said major surfaces faces said flat surface of the panels, taking the overall image by the image sensor, said overall image taken by the image sensor including all of the images of said other major surfaces of the cards arranged on the panel by the player; (b) calculating locations of each of the cards on said panel from the data of said overall image; (c) extracting the unique data of each of the cards from the code patterns in the overall image taken by the image sensor; and (d) supplying said game execution means with the detected information of the locations as well as the unique data of the cards placed on the panel as input data indicative of manipulation by the operator manipulating said card game apparatus, wherein said game execution means performs controlling progress of the game in response to said manipulation with the cards on said panel; and generating images indicative of the game progress to display the images of the game progress on a display monitor. 2. The card game apparatus as claimed in claim 1, further comprising: a play field indicated on said panel including a plurality of predetermined card placement areas on which the cards are selectively placed. 3. The card game apparatus as claimed in claim 2, wherein said panel comprises one of a translucent sheet and a sheet transparent to the light radiated from said light source, on which said play field is printed, said sheet being laminated on a transparent board. 4. The card game apparatus as claimed in claim 3, wherein said sheet has a flat surface on which the plurality of the cards are placed, and minute unevenness is formed on said flat surface. 5. A card game apparatus as claimed in claim 2, wherein said game characters are of soccer players and further comprises team parameter setting means configured to set up team parameters of a team organized in correspondence to a set of the data of the cards placed on the play field. 6. The card game apparatus as claimed in claim 5, further comprising individual parameter setting means configured to update individual parameters of each player according to the operator's amount of exercise. 7. The card game apparatus as claimed in claim 6, further comprising storage means configured to store the team parameters set up by the team parameter setting means, and each player's individual parameters set up by the individual parameter setting means. 8. The card game apparatus as claimed in claim 1, wherein said card data reading means is further configured to detect direction of the card placed on the panel. 9. A card game apparatus as claimed in claim 1, further comprising storage means configured to store game images of a game development according to a combination of the cards placed on the play field. 10. The card game apparatus as claimed in claim 9, further comprising externally storing means configured to store game results and updated parameters in an external memory medium. 11. A card game system, comprising at least a pair of the card game apparatus according to claim 1, and control means that displays simulation images on a monitor, the simulation being a match game between teams which are organized by the operators arranging a plurality of cards on the card game apparatus, respectively. 12. A computer readable recording medium that stores a program executable on a computer, said program executing on the computer the steps comprising: (1) determining players who form a team in accordance with a selection by an operator of a set of cards from a plurality of player cards, (2) allowing the operator to exercise with the players selected in the step (1); (3) allowing the operator to execute a game, and generating images of the game, according to each player's parameter and a team parameter, which are updated based data obtained by the step (2); and (4) displaying guidance given to each of the selected players after the game. 13. A computer program executable on a computer, said program executing on the computer the steps comprising: (1) determining players who form a team in accordance with a selection by an operator of a set of cards from a plurality of player cards; (2) allowing the operator to exercise with the players selected at the step (1); (3) allowing the operator to execute a game, and generating images of the game, according to each player's parameter and a team parameter, which are updated based on data obtained by the step (2); and (4) displaying guidance given to each of the selected players after the game. 14. A card game apparatus, comprising: a card arrangement panel configured transparent to a light invisible to a naked eye, said panel having a flat upper surface broad enough to arrange a plurality of cards without piling up the cards and configured to allow each card to move slidably on the upper surface without detaching from the panel in accordance with manipulation by an operator, wherein each of said plurality of cards is formed of a rectangular-shaped sheet and printed with a picture of a game character on one of the major surfaces of the card and a code pattern including data individual to the game character on the other of the major surfaces, said code pattern being formed with first regions reflecting the invisible light and second regions absorbing the invisible light on the other major surface, wherein the cards selected by the operator are placed so that the other of the major surfaces faces said flat upper surface of the panel; light source means radiating said light invisible to the naked eye so as to illuminate each of said other major surfaces of the cards placed on said panel from a lower side of the panel through the panel; card data reading means including an image sensor disposed at the lower side of the panel to sense the invisible light brought through the panel, the invisible light to be sensed by the image sensor being reflected from the other major surfaces of all of the cards placed on the panel under the invisible light of said light sources, so as to take images containing said code patterns of all of the cards placed on said panel, and detection means which extracts the data individual to the game character from each of the code patterns contained in the images generated by the image sensor, said card data reading means being configured further to detect movement of a card when the operator moves at least one of the cards; and game execution means which organizes a team including the game characters detected from the cards placed on the panel, executes a game of a simulation playing against another team, and controls the progress of the game in response to the operator's manipulation of moving the cards on the panel. 15. A game apparatus, comprising: a housing having an operation panel provided at the upper portion of the housing, said operation panel configured transparent to a light invisible to a naked eye and including a play field the upper surface of which has an expanse on which a plurality of game pieces can be arranged and which is formed smoothly so that said game pieces are slidably movable along the surface of said play field without detaching from the panel, wherein each of said game pieces has an upper surface indicated with a game information and a flat lower surface formed with regions reflecting the invisible light and regions absorbing the invisible light so as to configure optically detectable codes relating to the game information, wherein each of said game pieces is configured to be movably arranged on the play field so that the lower surface faces the surface of said play field; light source means radiating said light invisible to the naked eye so as to illuminate each of said other major surfaces of the cards placed on said panel from a lower side of the panel through the panel; information detection means disposed inside of said housing and adapted to sense the invisible light brought through the panel, which invisible light to be sensed by the image sensor is reflected from each game piece placed on said operation panel to take images containing the codes of all of the game pieces placed on the panel, said information detection means being configured to extract data individual to the game pieces from said images as well as data indicative of the location and movement of each game piece on said operation panel; and a game execution means which executes a game program based on information detected by said information detection means, wherein the information detected by said information detection means is supplied to said game execution means as information indicative of operation by an operator who arranges and moves the game pieces on said operation panel, and wherein said game execution means executes the game program so as to set in the virtual game space a formation organized with the game characters in correspondence with the arrangement of the game pieces placed on said play field and so as to control the progress of the game executed in said virtual game space in correspondence with operation by the operator of moving at least one of the game pieces on said operation panel. 16. A card game apparatus, comprising: a game execution means; a casing; a card arrangement panel disposed at an upper part of said casing, said panel being configured to be transparent to a light invisible to a naked eye and having a flat surface broad enough to arrange a plurality of cards without piling up the cards, said flat surface being configured so that each of the cards placed on the panel is slidably movable without detaching from the panel, wherein each of said plurality of cards is printed on one of its major faces with a picture of a game character and provided on the other of said major surfaces with an optically detectable code pattern including unique data indicative of said game character, wherein each of said card is placed on said flat surface of the panel so that said other major surface of the card formed with said code pattern faces said flat surface of the panel; light source means disposed inside of said casing and radiating said light invisible to the naked eye so as to illuminate each of said other major surfaces of the cards placed on said panel from inside of the casing; card data reading means including an image sensor disposed inside of said casing, which takes an image including the images of said plurality of cards placed on said flat surface of the panel under the light of said light source, wherein said card data reading means is configured, when an operator arranges the cards on the panel so that the other of said major surfaces faces said flat surface of the panels to detect locations of each of the cards on said panel, an angular orientation of each of the cards on the panel, and the unique data of each of the cards from the code patterns in the image taken by the image sensor and to supply said game execution means with the detected information of the locations as well as the unique data of the cards placed on the panel as input data indicative of manipulation by the operator manipulating said card game apparatus; said game execution means controlling progress of the game in response to said manipulation with the cards on said panel; image generation means configured to generate images indicative of the game progress; and display means configured to display the images of the game progress. 17. The card game apparatus as claimed in claim 16, wherein the card data reading means determines the angular orientation of each of the cards from a luminosity value of the code patterns in the images taken by the image sensor. 18. A card game apparatus, comprising: a card arrangement panel configured transparent to a light invisible to a naked eye, said panel having a flat upper surface broad enough to arrange a plurality of cards without piling up the cards and configured to allow each card to move slidably on the upper surface without detaching from the panel in accordance with manipulation by an operator, wherein each of said plurality of cards is formed of a rectangular-shaped sheet and printed with a picture of a game character on one of the major surfaces of the card and a code pattern including data individual to the game character on the other of the major surfaces, wherein the cards selected by the operator are placed so that the other of the major surfaces faces said flat upper surface of the panel; light source means radiating said light invisible to the naked eye so as to illuminate each of said other major surfaces of the cards placed on said panel from a lower side of the panel through the panel; card data reading means configured including an image sensor disposed at the lower side of the panel to sense the light brought through the transparent panel from the other major surfaces of the cards placed on the panel under the light of said light source so as to take images containing said code pattern and detection means which detects the data individual to the game character and an angular orientation of each of the cards on the panel from each of the code patterns contained in the images generated by the image sensor, said card data reading means being configured further to detect movement of a card when the operator moves at least one of the cards; and game execution means which organizes a team including the game characters detected from the cards placed on the panel, executes a game of a simulation playing against another team, and controls the progress of the game in response to the operator's manipulation of moving the cards on the panel. 19. The card game apparatus as claimed in claim 18, wherein the card data reading means determines the angular orientation of each of the cards from a luminosity value of the code patterns in the images generated by the image sensor. 20. A game apparatus, comprising: a housing having an operation panel provided at the upper portion of the housing, said operation panel configured transparent to a light invisible to a naked eye and including a play field the upper surface of which has an expanse on which a plurality of game pieces can be arranged and which is formed smoothly so that said game pieces are slidably movable along the surface of said play field without detaching from the panel, wherein each of said game pieces has a flat upper surface indicated with a game information and a flat lower surface formed with optically detectable coded data relating to the game information, wherein each of said game pieces is configured to be movably arranged on the play field so that the lower surface faces the surface of said play field; light source means radiating said light invisible to the naked eye so as to illuminate each of said other major surfaces of the cards placed on said panel from a lower side of the panel through the panel; information detection means disposed inside of said housing and adapted to sense the light brought through the transparent panel from each game piece placed on said operation panel to take images containing the coded data, said information detection means being configured to detect data individual to the game pieces and an angular orientation of each game piece on the panel from said images as well as data indicative of the location and movement of each game piece on said operation panel; and a game execution means which executes a game program based on information detected by said information detection means, wherein the information detected by said information detection means is supplied to said game execution means as information indicative of operation by an operator who arranges and moves the game pieces on said operation panel, and wherein said game execution means executes the game program so as to set in the virtual game space a formation organized with the game characters in correspondence with the arrangement of the game pieces placed on said play field and so as to control the progress of the game executed in said virtual game space in correspondence with operation by the operator of moving at least one of the game pieces on said operation panel. 21. The game apparatus as claimed in claim 20, wherein the information detection means determines the angular orientation of each of the game pieces from a luminosity value of the coded data in the images.
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이 특허에 인용된 특허 (13)
Meyer ; III Albert G. (11 Brooklawn Ave. Augusta ME 04330), Baseball card board game.
Toyohara Koji,JPX ; Nishikawa Naoki,JPX ; Yamada Makiko,JPX, Video game apparatus, method of controlling the growth of play character in video game, and video game medium therefor.
Yoshida, Kenji, Information input/output device, and medium, using dot patterns with at least two kinds of inks with different reaction characteristic.
Gagner, Mark B.; Gura, Damon E.; Loose, Timothy C.; Rasmussen, James M.; Shi, Victor T.; Thomas, Alfred, Optical machine-readable data representation image.
Gagner, Mark B.; Gura, Damon E.; Loose, Timothy C.; Rasmussen, James M.; Shi, Victor T.; Thomas, Alfred, Transferring awards via optical machine readable data representation images.
Gagner, Mark B.; Gura, Damon E.; Loose, Timothy C.; Rasmussen, James M.; Shi, Victor T.; Thomas, Alfred, Transferring awards via optical machine readable data representation images.
Gagner, Mark B.; Gura, Damon E.; Loose, Timothy C.; Rasmussen, James M.; Shi, Victor T.; Thomas, Alfred, Transferring awards via optical machine readable data representation images.
Gagner, Mark B; Gura, Damon E; Loose, Timothy C; Rasmussen, James M; Shi, Victor T; Thomas, Alfred, Transferring awards via optical machine readable data representation images.
Gagner, Mark B; Gura, Damon E; Loose, Timothy C; Rasmussen, James M; Shi, Victor T; Thomas, Alfred, Transferring awards via optical machine readable data representation images.
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