IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
UP-0308591
(2006-04-10)
|
등록번호 |
US-7611149
(2009-11-16)
|
발명자
/ 주소 |
|
대리인 / 주소 |
|
인용정보 |
피인용 횟수 :
0 인용 특허 :
21 |
초록
▼
An apparatus and means for a game of physical skill for two or more players composed of a central hub (110) capable of supporting the weight of the players; and, tethers (140). Each tether clips to the hub on one end, secures around the waist of a player and is capable of supporting the weight of th
An apparatus and means for a game of physical skill for two or more players composed of a central hub (110) capable of supporting the weight of the players; and, tethers (140). Each tether clips to the hub on one end, secures around the waist of a player and is capable of supporting the weight of that player. The game is played by at least two players who start from a standing, upright position. Each player begins by securing one end of a tether around his or her waist and clipping the other end on to the hub. Then the players simultaneously begin leaning away from the center of the hub to an off-balance slanted position supported by their tether and the counterbalancing weight of the other players. Then, all players simultaneously, thrusting their bodies forward to regain a vertical balanced position without touching, holding anyone or anything else, or being held. The game is won when the players regain their freestanding vertical position and are balanced and under their own center of gravity.
대표청구항
▼
What is claimed is: 1. A game of balance and center of gravity for a plurality of players comprising, (a) a hub capable of supporting the weight of the players, wherein the hub is a plate configured with a plurality of hole openings evenly spaced along a circumference of a circle measured from the
What is claimed is: 1. A game of balance and center of gravity for a plurality of players comprising, (a) a hub capable of supporting the weight of the players, wherein the hub is a plate configured with a plurality of hole openings evenly spaced along a circumference of a circle measured from the center of the plate, each of said hole openings to permit a tether to be clipped to the plate therethrough; and, (b) tethers wherein each such tether clips to the hub on one end, secures around the waist of a player and is capable of supporting the weight of that player. 2. A game of balance and center of gravity for a plurality of players comprising, (a) a hub capable of supporting the weight of the players wherein the hub is a plate with a plurality of attachment loops evenly spaced along a circumference of a circle measured from the center of the plate, each of said loops to permit a tether to be clipped to the plate therethrough; and, (b) tethers wherein each such tether clips to the hub on one end, secures around the waist of a player and is capable of supporting the weight of that player. 3. The game of claim 1 wherein the hub is made of a material selected from a group consisting of plastic and metal. 4. The game of claim 1 wherein the tether is in the range of about 6 to 8 feet in length. 5. The game of claim 1 wherein the tether is made of a webbing used for belts selected from a group consisting of car seat belts, cargo control straps, truck bed tie downs, parachutes, and lifting slings. 6. The game of claim 1 wherein the mechanism to clip to the hub is a safety hook. 7. The game of claim 1 wherein the tether secures around the waist of the player using a belt with an adjustable slide buckle. 8. The game of claim 1 wherein there are 6 tethers for 6 players. 9. A process for playing the game of claim 1 comprising the steps of, (a) securing one end of a tether around the waist of each player; (b) clipping the other end of each tether secured to a player to the hub; (c) leaning, somewhat simultaneously by all players, away from the center of the hub, wherein each player remains in an off-balance slanted position supported by a tether and the counterbalancing weight of the other players; and (d) thrusting, all players somewhat simultaneously, their bodies to regain a vertical balanced position without intentionally touching, holding anyone or anything else, or being held, wherein the game is won when the players regain their freestanding vertical position and are balanced and under their own center of gravity. 10. The process of claim 9 wherein after leaning away from the center of the hub, the distance between the hub and the player's waist is in a range of about 4 to 24 inches. 11. The process of claim 9 wherein the game is a race against time and the players must regain their freestanding vertical position and are balanced and under their own center of gravity in a mutually agreed upon time period, provided that the players are required to start over if time remains in the period and any player falls or any body part other than the bottoms of players' feet touch the floor. 12. The process of claim 9 wherein during the step of thrusting, the bottoms of players' feet may not leave the starting position and are the only parts of the players bodies allowed to touch the floor. 13. The process of claim 9 wherein after clipping the tether to the hub each player stands equidistant from each other facing the center of the hub. 14. The game of claim 1 further comprising, (a) a plate upon which the players stand; (b) a fulcrum at the bottom center of the plate to elevate the plate from the floor and allow the plate to rock up and down in any 360° radius; and (c) means for stabilizing the players on the plate. 15. The game of claim 14 wherein the elevation of the plate is selected from a group consisting of 2 inches, 4 inches and 6 inches. 16. A process for playing the game of claim 14 comprising the steps of, (a) standing on the plate with the means for stabilizing underneath the plate; (b) securing one end of a tether around the waist of each player; (c) clipping the other end of each tether secured to a player to the hub; (d) leaning, somewhat simultaneously by all players, away from the center of the hub, wherein each player remains in an off-balance slanted position supported by a tether, the plate, and the counterbalancing weight of the other players; (e) removing the means for stabilizing; and (f) thrusting, all players somewhat simultaneously, their bodies forward to regain a vertical balanced position without intentionally touching, holding anyone or anything else, or being held, wherein the game is won when the players regain their freestanding vertical position and are balanced and under their own center of gravity. 17. A process for playing the game of claim 14 comprising the steps of, (a) standing on the plate being held in position with the help of others; (b) securing one end of a tether around the waist of each player; (c) clipping the other end of each tether secured to a player to the hub; (d) leaning, somewhat simultaneously by all players, away from the center of the hub, wherein each player remains in an off-balance slanted position supported by a tether, the plate, and the counterbalancing weight of the other players; and (e) thrusting, all players somewhat simultaneously, their bodies forward to regain a vertical balanced position without intentionally touching, holding anyone or anything else, or being held, wherein the game is won when the players regain their freestanding vertical position and are balanced and under their own center of gravity.
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