IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
UP-0650219
(2007-01-04)
|
등록번호 |
US-7815509
(2010-11-08)
|
우선권정보 |
JP-2006-001839(2006-01-06) |
발명자
/ 주소 |
- Yamaya, Takeshi
- Sugimori, Yuji
- Higashiguchi, Motohiko
- Goto, Tomoyuki
|
출원인 / 주소 |
|
대리인 / 주소 |
Drinker Biddle & Reath LLP
|
인용정보 |
피인용 횟수 :
2 인용 특허 :
8 |
초록
▼
A game apparatus and associated method comprises means for controlling development of a game based on a game program, a number of displays for displaying game images, a seat for game players to sit on, a number of audio outputs, a rotating table upon which the seat and audio outputs are mounted on,
A game apparatus and associated method comprises means for controlling development of a game based on a game program, a number of displays for displaying game images, a seat for game players to sit on, a number of audio outputs, a rotating table upon which the seat and audio outputs are mounted on, means for calculating rotation angle of the rotating table as the game develops and rotating the rotating table based on this rotation angle, and means for changing conditions of audio output outputted from the audio output sections and controlling assigned position of a sound field of stereophonic sound based on rotating table rotation angle information.
대표청구항
▼
What is claimed is: 1. A control method for a game apparatus, the apparatus comprising game control means for controlling development of a game based on a predetermined game program, image generating means for generating game images based on development of the game controlled by the game control me
What is claimed is: 1. A control method for a game apparatus, the apparatus comprising game control means for controlling development of a game based on a predetermined game program, image generating means for generating game images based on development of the game controlled by the game control means, a plurality of display means for displaying the game images generated by the image generating means, a seat for a game player to sit on, and a plurality of audio output means, the method comprising: calculating, using a processor, in a position changing step, an amount of change for at least one of orientation and relative positional relationship of the seats and the output means with respect to the plurality of display means in accompaniment with development of the game by the game control means, and changing at least one of the orientation and relative positional relationship of the seat and the audio output means with respect to the plurality of display means based on calculated amount of change; changing, in a stereophonic sound control step, conditions of audio output outputted from the plurality of audio output means and controlling assigned position of a sound field of stereophonic sound based on information relating to the amount of change; generating, by the image generating means, an image of a predetermined object in three-dimensional virtual game space as viewed from a predetermined virtual frame of reference, displaying, by the plurality of display means, images as viewed from the virtual frame of reference; changing the relative positions of the seat and the plurality of audio output means with respect to the plurality of display means by causing the seat and the plurality of audio output means to rotate taking a predetermined center of rotation arranged within an enclosure as center, and; changing conditions of audio output outputted from the plurality of audio output means and controls assigned position of a sound field of stereophonic sound based on virtual distance information for between the position of the object and the seat in three-dimensional virtual space and rotation angle information for the seat and the plurality of audio output means. 2. A control method for a game apparatus, the apparatus comprising game control means for controlling development of a game based on a predetermined game program, image generating means for generating game images based on development of the game controlled by the game control means, a plurality of display means for displaying the game images generated by the image generating means, a seat for a game player to sit on, and a plurality of audio output means, the method comprising: changing, using a processor, in a position changing step, at least one of orientation and relative positional relationship of the seat and the audio output means with respect to the plurality of display means in accompaniment with the development of the game by the game control means; detecting, in a detection step, an amount of change of at least one of orientation and relative positional relationship of the seat and the audio output means with respect to the plurality of display means; changing, in a stereophonic sound control step, conditions of audio output outputted from the plurality of audio output means and controlling assigned position of a sound field of stereophonic sound based on information relating to the amount of change detected by the detection step; generating, by the image generating means, an image of a predetermined object in three-dimensional virtual game space as viewed from a predetermined virtual frame of reference; displaying, by the plurality of display means, images as viewed from the virtual frame of reference; changing the relative positions of the seat and the plurality of audio output means with respect to the plurality of display means by causing the seat and the plurality of audio output means to rotate taking a predetermined center of rotation arranged within an enclosure as center, and, changing conditions of audio output outputted from the plurality of audio output means and controls assigned position of a sound field of stereophonic sound based on virtual distance information for between the position of the object and the seat in three-dimensional virtual space and rotation angle information for the seat and the plurality of audio output means. 3. A method of controlling game apparatus, the apparatus comprising control means for controlling development of an image story based on a predetermined game program, image generating means for generating images based on image story development controlled by the control means, at least two display means provided with display surfaces facing each other for displaying the images generated by the image generating means, a seat for a game player to sit on, a plurality of audio output means, and a rotating table with the seat and the audio output means provided between the display means, the method comprising: calculating, using a processor, in a rotation control step, a rotation angle of the rotating table with respect to at least two of the display means in accompaniment with development of the image story of the control means, and causing the rotating table to rotate based on calculated rotation angle; changing, in a stereophonic sound control step, conditions of audio output outputted from the plurality of audio output means and controlling assigned position of a sound field of stereophonic sound based on information relating to the rotation angle of the rotating table; generating, by the image generating means, an image of a predetermined object in three-dimensional virtual game space as viewed from a predetermined virtual frame of reference, displaying, by the at least two display means, images as viewed from the virtual frame of reference; changing the relative positions of the seat and the plurality of audio output means with respect to the plurality of display means by causing the seat and the plurality of audio output means to rotate taking a predetermined center of rotation arranged within an enclosure as center, and; changing conditions of audio output outputted from the plurality of audio output means and controls assigned position of a sound field of stereophonic sound based on virtual distance information for between the position of the object and the seat in three-dimensional virtual space and rotation angle information for the seat and the plurality of audio output means. 4. A method of controlling game apparatus, the apparatus comprising control means for controlling development of an image story based on a predetermined game program, image generating means for generating images based on image story development controlled by the control means, at least two display means provided with display surfaces facing each other, for displaying the images generated by the image generating means, a seat for a game player to sit on, a plurality of audio output means, and a rotating table with the seat and the audio output means provided between the display means, the method comprising: causing, in a rotation control step, the rotating table to rotate with respect to at least two of the display means in accompaniment with development of the image story of the control means; detecting, in a rotation angle detection step, rotation angle of the rotating table; changing, using a processor, in a stereophonic sound control step, conditions of audio output outputted from the plurality of audio output means and controlling assigned position of a sound field of stereophonic sound based on information relating to the rotation angle detected in the rotation angle detection step; generating, by the image generating means, an image of a predetermined object in three-dimensional virtual game space as viewed from a predetermined virtual frame of reference; displaying, by the plurality of display means, images as viewed from the virtual frame of reference; changing the relative positions of the seat and the plurality of audio output means with respect to the plurality of display means by causing the seat and the plurality of audio output means to rotate taking a predetermined center of rotation arranged within an enclosure as center, and, changing conditions of audio output outputted from the plurality of audio output means and controls assigned position of a sound field of stereophonic sound based on virtual distance information for between the position of the object and the seat in three-dimensional virtual space and rotation angle information for the seat and the plurality of audio output means. 5. A game apparatus comprising: game control means for controlling development of a game based on a predetermined game program; image generating means for generating game images based on development of the game controlled by the game control means; a plurality of display means for displaying the game images generated by the image generating means; a seat for a game player to sit on; a plurality of audio output means; position changing means for calculating an amount of change for at least one of orientation and relative positional relationship of the seats and the audio output means with respect to the plurality of display means in accompaniment with development of the game by the game control means, and changing at least one of the orientation and relative positional relationship of the seat and the audio output means with respect to the plurality of display means based on calculated amount of change; and stereophonic sound control means for changing conditions of audio output outputted from the plurality of audio output means and controlling assigned position of a sound field of stereophonic sound based on information relating to the amount of change; wherein: the image generating means generates an image of a predetermined object in three-dimensional virtual game space as viewed from a predetermined virtual frame of reference, the plurality of display means display images as viewed from the virtual frame of reference; the position changing means changes the relative positions of the seat and the plurality of audio output means with respect to the plurality of display means by causing the seat and the plurality of audio output means to rotate taking a predetermined center of rotation arranged within an enclosure as center, and, the stereophonic sound control means changes conditions of audio output outputted from the plurality of audio output means and controls assigned position of a sound field of stereophonic sound based on virtual distance information for between the position of the object and the seat in three-dimensional virtual space and rotation angle information for the seat and the plurality of audio output means. 6. The game apparatus of claim 5, wherein the stereophonic sound control means: calculates a third coordinate that is a coordinate for the object in an enclosure coordinate system taking a predetermined position within the enclosure as an origin from a first coordinate that is a coordinate of the object in the three-dimensional virtual game space and a second coordinate that is a coordinate for the virtual frame of reference in the three-dimensional virtual game space, calculates a fourth coordinate that is a coordinate for, the object in a seat coordinate system taking a center of rotation as an origin from the third coordinate and the rotation angle of the seat and the plurality of audio output means, determines a distance and direction from the game player sitting on the seat to the object based on the fourth coordinate, changes conditions of audio output outputted from the plurality of audio output means, and controls assigned position of a sound field of stereophonic sound based on the results of this determination. 7. A game apparatus comprising: game control means for controlling development of a game based on a predetermined game program; image generating means for generating game images based on development of the game controlled by the game control means; a plurality of display means for displaying the game images generated by the image generating means; a seat for a game player to sit on; a plurality of audio output means; position changing means for calculating an amount of change for at least one of orientation and relative positional relationship of the seats and the audio output means with respect to the plurality of display means in accompaniment with development of the game by the game control means, and changing at least one of the orientation and relative positional relationship of the seat and the audio output means with respect to the plurality of display means based on calculated amount of change; and stereophonic sound control means for changing conditions of audio output outputted from the plurality of audio output means and controlling assigned position of a sound field of stereophonic sound based on information relating to the amount of change; wherein: the plurality of display means are fixed so as to sandwich the seat, and the position changing means simultaneously changes the relative positions of the seat and the plurality of audio output means with respect to the plurality of display means by moving the seat and the plurality of audio output means at the same time. 8. The game apparatus according to claim 7, wherein the plurality of audio output means are arranged at the seat or in the vicinity of the seat, and are arranged integrally with the seat or separately from the seat. 9. The game apparatus according to claim 7, wherein the plurality of audio output means comprise at least a pair of speakers fixed in a spaced manner to the left and right of the seat, or at least a pair of speakers mounted at the game player spaced to the left and right of the game player. 10. The game apparatus according to claim 7, wherein the plurality of audio output means have a left and right pair of front speakers fixed in a spaced manner to the left and right to the front of the seat, and a left and right pair of rear speakers spaced to the left and right to the rear of the seat. 11. The game apparatus according to claim 7, wherein: the image generating means generates an image of a predetermined object in three-dimensional virtual game space as viewed from a predetermined virtual frame of reference; the plurality of display means display images as viewed from the virtual frame of reference; the position changing means changes the relative positions of the seat and the plurality of audio output means with respect to the plurality of display means by causing the seat and the plurality of audio output means to rotate taking a predetermined center of rotation arranged within an enclosure as center, and, the stereophonic sound control means changes conditions of audio output outputted from the plurality of audio output means and controls assigned position of a sound field of stereophonic sound based on virtual distance information for between the position of the object and the seat in three-dimensional virtual space and rotation angle information for the seat and the plurality of audio output means. 12. The game apparatus of claim 11, wherein the stereophonic sound control means: calculates a third coordinate that is a coordinate for the object in an enclosure coordinate system taking a predetermined position within the enclosure as an origin from a first coordinate that is a coordinate of the object in the three-dimensional virtual game space and a second coordinate that is a coordinate for the virtual frame of reference in the three-dimensional virtual game space, calculates a fourth coordinate that is a coordinate for the object in a seat coordinate system taking a center of rotation as an origin from the third coordinate and the rotation angle of the seat and the plurality of audio output means, determines a distance and direction from the game player sitting on the seat to the object based on the fourth coordinate, changes conditions of audio output outputted from the plurality of audio output means, and controls assigned position of a sound field of stereophonic sound based on the results of this determination. 13. A game apparatus comprising: game control means for controlling development of a game based on a predetermined game program; image generating means for generating game images based on development of the game controlled by the game control means; a plurality of display means for displaying the game images generated by the image generating means; a seat for a game player to sit on; a plurality of audio output means; position changing means for changing at least one of orientation and relative positional relationship of the seat and the audio output means with respect to the plurality of display means in accompaniment with the development of the game by the game control means; detection means for detecting an amount of change of at least one of orientation and relative positional relationship of the seat and the audio output means with respect to the plurality of display means; and stereophonic sound control means for changing conditions of audio output outputted from the plurality of audio output means and controlling assigned position of a sound field of stereophonic sound based on information relating to the amount of change detected by the detection means; wherein: the image generating means generates an image of a predetermined object in three-dimensional virtual game space as viewed from a predetermined virtual frame of reference, the plurality of display means display images as viewed from the virtual frame of reference; the position changing means changes the relative positions of the seat and the plurality of audio output means with respect to the plurality of display means by causing the seat and the plurality of audio output means to rotate taking a predetermined center of rotation arranged within an enclosure as center, and, the stereophonic sound control means changes conditions of audio output outputted from the plurality of audio output means and controls assigned position of a sound field of stereophonic sound based on virtual distance information for between the position of the object and the seat in three-dimensional virtual space and rotation angle information for the seat and the plurality of audio output means. 14. The game apparatus of claim 13, wherein the stereophonic sound control means: calculates a third coordinate that is a coordinate for the object in an enclosure coordinate system taking a predetermined position within the enclosure as an origin from a first coordinate that is a coordinate of the object in the three-dimensional virtual game space and a second coordinate that is a coordinate for the virtual frame of reference in the three-dimensional virtual game space, calculates a fourth coordinate that is a coordinate for the object in a seat coordinate system taking a center of rotation as an origin from the third coordinate and the rotation angle of the seat and the plurality of audio output means, determines a distance and direction from the game player sitting on the seat to the object based on the fourth coordinate, changes conditions of audio output outputted from the plurality of audio output means, and controls assigned position of a sound field of stereophonic sound based on the results of this determination. 15. A game apparatus comprising: game control means for controlling development of a game based on a predetermined game program; image generating means for generating game images based on development of the game controlled by the game control means; a plurality of display means for displaying the game images generated by the image generating means; a seat for a game player to sit on; a plurality of audio output means; position changing means for changing at least one of orientation and relative positional relationship of the seat and the audio output means with respect to the plurality of display means in accompaniment with the development of the game by the game control means; detection means for detecting an amount of change of at least one of orientation and relative positional relationship of the seat and the audio output means with respect to the plurality of display means; and stereophonic sound control means for changing conditions of audio output outputted from the plurality of audio output means and controlling assigned position of a sound field of stereophonic sound based on information relating to the amount of change detected by the detection means; wherein: the plurality of display means are fixed so as to sandwich the seat, and the position changing means simultaneously changes the relative positions of the seat and the plurality of audio output means with respect to the plurality of display means by moving the seat and the plurality of audio output means at the same time. 16. The game apparatus according to claim 15, wherein the plurality of audio output means are arranged at the seat or in the vicinity of the seat, and are arranged integrally with the seat or separately from the seat. 17. The game apparatus according to claim 15, wherein the plurality of audio output means comprise at least a pair of speakers fixed in a spaced manner to the left and right of the seat, or at least a pair of speakers mounted at the game player spaced to the left and right of the game player. 18. The game apparatus according to claim 15, wherein the plurality of audio output means have a left and right pair of front speakers fixed in a spaced manner to the left and right to the front of the seat, and a left and right pair of rear speakers spaced to the left and right to the rear of the seat. 19. The game apparatus according to claim 15, wherein: the image generating means generates an image of a predetermined object in three-dimensional virtual game space as viewed from a predetermined virtual frame of reference, the plurality of display means display images as viewed from the virtual frame of reference; the position changing means changes the relative positions of the seat and the plurality of audio output means with respect to the plurality of display means by causing the seat and the plurality of audio output means to rotate taking a predetermined center of rotation arranged within an enclosure as center, and, the stereophonic sound control means changes conditions of audio output outputted from the plurality of audio output means and controls assigned position of a sound field of stereophonic sound based on virtual distance information for between the position of the object and the seat in three-dimensional virtual space and rotation angle information for the seat and the plurality of audio output means. 20. The game apparatus of claim 19, wherein the stereophonic sound control means: calculates a third coordinate that is a coordinate for the object in an enclosure coordinate system taking a predetermined position within the enclosure as an origin from a first coordinate that is a coordinate of the object in the three-dimensional virtual game space and a second coordinate that is a coordinate for the virtual frame of reference in the three-dimensional virtual game space, calculates a fourth coordinate that is a coordinate for the object in a seat coordinate system taking a center of rotation as an origin from the third coordinate and the rotation angle of the seat and the plurality of audio output means, determines a distance and direction from the game player sitting on the seat to the object based on the fourth coordinate, changes conditions of audio output outputted from the plurality of audio output means, and controls assigned position of a sound field of stereophonic sound based on the results of this determination.
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