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Methods and apparatus of sharing graphics data of multiple instances of interactive application 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06F-015/00
  • G06T-001/00
  • G06F-017/00
  • G06F-015/16
  • G06T-015/00
출원번호 UP-0670968 (2007-02-03)
등록번호 US-7830388 (2010-11-25)
발명자 / 주소
  • Lu, Yang
출원인 / 주소
  • ViTie Inc.
인용정보 피인용 횟수 : 38  인용 특허 : 29

초록

The present invention presents systems and methods for running interactive applications such as video games remotely over broadband network by an interactive application host system. In accordance with the present invention, interactive applications such as video games can be hosted and executed rem

대표청구항

What is claimed is: 1. A method for executing interactive application by at least one interactive application host of an interactive application host center, wherein the interactive application is under the control of at least one client that along with an optional collection of clients receives vi

이 특허에 인용된 특허 (29)

  1. Ramsey,Paul R., Acceleration of graphics for remote display using redirection of rendering and compression.
  2. Lipovski G. Jack ; Mielke David M., Apparatus and method for in-parallel scan-line graphics rendering using content-searchable memories.
  3. Schultz Karl W., Apparatus and method for managing graphic attributes in a memory cache of a programmable hierarchical interactive graph.
  4. Antonov Vadim, Apparatus and method for sharing data and routing messages between a plurality of workstations in a local area network.
  5. Wilde Daniel P., Apparatus for dynamic XY tiled texture caching.
  6. Harriman Guy ; Lin Yang-Meng Arthur, Arbitration mechanism for a multicast logic engine of a switching fabric circuit.
  7. Hirose Hitoshi (Higashiosaka JPX) Togawa Fumio (Nara JPX), Character recognition apparatus with inputting function of ruled lines.
  8. Zhu Ming Benjamin ; Heeschen Scott C., Circuit and method for deferring the binding of render states to primitives in a graphics system.
  9. McGreggor Keith ; Yerga Christopher M. ; Brink David Van, Color processing system.
  10. Drucker Steven M. ; Mitchell Donald P., Compression of graphic data normals.
  11. Alker Bruce B. (Thousand Oaks CA) McGovern Michael J. (Thousand Oaks CA), Computer based drawing management system.
  12. Park Won Bae ; Owen Henry Walter Lilly ; Zegura Ellen Witte, Cross-connect multirate/multicast SDH/SONET rearrangement procedure and cross-connect using same.
  13. Gupta Rajiiv ; Karp Alan H., Data merging method and apparatus for shared memory multiprocessing computer systems.
  14. Thompson Stephen P. (Delray Beach FL) Rackley Darwin P. (Boca Raton FL) Brannon Sherwood (Boca Raton FL), Display adapter for virtual VGA support in XGA native mode.
  15. Malkin Peter Kenneth ; Schloss Robert Jeffrey ; Snible Edward Charles ; Willebeek-LeMair Marc Hubert ; Yu Philip Shi-Lung, Dynamic modification of multimedia content.
  16. Fukushima Tokutaro (Sagamihara JPX), Image drawing with improved process for area ratio of pixel.
  17. Grossman Mark Stefan ; Morgan David Lloyd ; Voorhies Douglas Allen, Method and apparatus for culling polygons.
  18. Prasoonkumar B. Surti ; Aditya Sreenivas, Method and apparatus for fast loading of texture data into a tiled memory.
  19. Kenworthy Mark L., Method and system for memory decomposition in a graphics rendering system.
  20. Wyatt, David A., Method and system for optimally sharing memory between a host processor and graphics processor.
  21. Form Simon,GBX, Method for browsing electronically stored information.
  22. Ransom Antonio Juan ; Wiest Dennis James, Prioritized load balancing among non-communicating processes in a time-sharing system.
  23. Swanson Roger W. (Fort Collins CO), Processing commands and data in a common pipeline path in a high-speed computer graphics system.
  24. Donham,Christopher D. S.; Minkin,Alexander L., Processing high numbers of independent textures in a 3-D graphics pipeline.
  25. Michael F. Deering, Segmenting compressed graphics data for parallel decompression and rendering.
  26. Allen,Roger L.; Walker,Chad D.; Bestos,Rui M., Shader with cache memory.
  27. Fahlman David,SEX ; Slattman Stefan,SEX ; Jakobsson Mats,SEX, System for routing incoming connection-less messages to processes which are already handling messages from same source n.
  28. Millar Gregory M. (Pleasanton CA) Ko Tung-Faing (San Jose CA) Moss Nicolas N. (Sunnyvale CA) Hueras Jon F. (Chelmsford MA), Video accelerator and method using system RAM.
  29. McCrory Duane J., Video hardware for protected, multiprocessing systems.

이 특허를 인용한 특허 (38)

  1. Hall, Michael, API redirection for limited capability operating systems.
  2. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  3. Peterfreund, Natan, Centralized streaming game server.
  4. Brockmann, Ronald A.; Hoeben, Maarten, Class-based intelligent multiplexing over unmanaged networks.
  5. Hall, Michael; Spradlin, Jeremiah; Lovitt, Andrew, Dynamic addition and removal of operating system components.
  6. Georgiev, Stephan; Otani, Tomokazu; Zlobec, Sanro, Dynamic allocation of rendering resources in a cloud gaming system.
  7. Johnson, Stephen P., Efficient sharing of identical graphics resources by multiple virtual machines using separate host extension processes.
  8. Peterfreund, Natan, External services allocation in closed on-demand systems.
  9. Abdo, Nadim Y.; McMullen, Max Alan, Fixed function pipeline application remoting through a shader pipeline conversion layer.
  10. McKenna, Daniel Bernard; Graziano, James Michael, Forward path multi-media management system with end user feedback to distributed content sources.
  11. Brockmann, Ronald A.; Dev, Anuj; Gorter, Onne; Hiddink, Gerrit; Hoeben, Maarten, Graphical application integration with MPEG objects.
  12. Link, Patrick J., Hand-held video game platform emulation.
  13. Brockmann, Ronald A.; Hoeben, Maarten; Gorter, Onne; Hiddink, Gerrit, Intelligent multiplexing using class-based, multi-dimensioned decision logic for managed networks.
  14. Gordon, Donald; Pavlovskaia, Lena Y.; Landau, Airan; Lennartsson, Andreas; Lawrence, Charlie; Brown, Greg; Ludvig, Edward, Interactive encoded content system including object models for viewing on a remote device.
  15. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  16. Gordon, Donald; Pavlovskaia, Lena Y.; Landau, Airan; Lennartsson, Andreas; Cloud, Glenn M., MPEG objects and systems and methods for using MPEG objects.
  17. Peterfreund, Natan, Method and system for optimized streaming game server.
  18. Wolf, Andreas, Method and system for transparently directing graphics processing to a graphical processing unit (GPU) of a multi-GPU system.
  19. Rivera, Juan; Corbett, Timothy J.; Petrov, Julian, Methods and systems for remoting three dimensional graphics.
  20. Rivera, Juan; Corbett, Timothy J.; Petrov, Julian, Methods and systems for remoting three dimensional graphics.
  21. Brockmann, Ronald A.; Gorter, Onne; Dev, Anuj; Hiddink, Gerritt, Overlay rendering of user interface onto source video.
  22. Brockmann, Ronald A.; Gorter, Onne; Dev, Anuj; Hiddink, Gerritt, Overlay rendering of user interface onto source video.
  23. Dahlby, Joshua; Marsavin, Andrey; Lawrence, Charles; Pavlovskaia, Lena Y., Providing television broadcasts over a managed network and interactive content over an unmanaged network to a client device.
  24. Brockmann, Ronald A.; Dev, Anuj; Hiddink, Gerrit; Dahlby, Joshua; Pavlovskaia, Lena Y., Reduction of latency in video distribution networks using adaptive bit rates.
  25. Tapaninen, Antti, Software development kit for capturing graphical image data.
  26. Regis, Natalie; Tom, Mark; Marsavin, Andrey; Pavlovskaia, Lena Y., Streaming digital video between video devices using a cable television system.
  27. Hilbert, Scott T.; Hedrick, Joseph R., System and method for cross platform persistent gaming sessions using a mobile device.
  28. Kelly, Bryan M.; Lyons, Martin S.; Martin, Sean C.; Hedrick, Joseph R.; Lerner, Joseph, System and method for cross platform persistent gaming sessions using a mobile device.
  29. Lyons, Martin S., System and method for cross platform persistent gaming sessions using a mobile device.
  30. Lyons, Martin S., System and method for cross platform persistent gaming sessions using a mobile device.
  31. Brockmann, Ronald Alexander; Dev, Anuj; Hoeben, Maarten, System and method for exploiting scene graph information in construction of an encoded video sequence.
  32. Brockmann, Ronald Alexander; Dev, Anuj; Hoeben, Maarten, System and method for exploiting scene graph information in construction of an encoded video sequence.
  33. Sigmon, Jr., Robert B.; Pavlovskaia, Lena Y.; Landau, Airan S., System and method for providing video content associated with a source image to a television in a communication network.
  34. Redei, Janos; Wang, Xiaohan, System and methods for transmitting and distributing media content.
  35. Redei, Janos; Wang, Xiaohan, System and methods for transmitting and distributing media content.
  36. McKenna, Daniel Bernard; Graziano, James Michael, Transaction management system in a multicast or broadcast wireless communication network.
  37. Summers, Jacob J.; Valicherla, Chakravarthi, Transmitting hardware-rendered graphical data.
  38. McKenna, Daniel Bernard; Graziano, James Michael, Virtual Aggregation Processor for incorporating reverse path feedback into content delivered on a forward path.
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