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System and method for toy adoption marketing 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63H-030/00
  • G06F-003/048
출원번호 UP-0865778 (2007-10-02)
등록번호 US-7846004 (2011-01-31)
발명자 / 주소
  • Ganz, Howard
출원인 / 주소
  • Ganz
대리인 / 주소
    Pearne & Gordon LLP
인용정보 피인용 횟수 : 27  인용 특허 : 108

초록

A method provides a virtual presentation includes providing a toy that is represented on a website via a virtual replica of the toy, wherein the toy is associated with a registration code; validating the registration code; responsive to said validating, displaying said virtual replica of the toy rep

대표청구항

The invention claimed is: 1. A method that provides a virtual presentation comprising: associating a toy with a registration code; receiving the registration code transmitted from a user computer over a communication network; using a computer system, validating the registration code entered on a we

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  1. Ganetakos, Joseph Benjamin; Caron, Frank James; Scoble, Jesse Daniel; McLeod, Gord Scott; Larsen, John Alexander; Leung, Felix; Borst, Karl Joseph, Achievements for a virtual world game.
  2. Vignocchi, John G.; Kim, Jieun; Yazdian, Afsoun; Mkrtchyan, Armen; Nelson, Robert; Thurman, Tracy; Bunker, Jeffrey; Blackburn, John, Apparatus, system, and method for effectuating modifications to a virtual space responsive to token detection.
  3. Reiche, Paul; Otero, Joby-Rome; Batson, III, Charles H, Collection of marketing information developed during video game play.
  4. Reiche, Paul, Conditional access to areas in a video game.
  5. Reiche, Paul, Conditional access to areas in a video game.
  6. Leung, Felix; Borst, Karl Joseph; Ganetakos, Joseph Benjamin, Crafting system in a virtual environment.
  7. Nelson, Robert; Towns, Justin; Baum, Kirk; Zobell, Robert; Penn, Terry, Effectuating modifications within an instance of a virtual space presented via multiple disparate client computing platforms responsive to detection of a token associated with a single client computing platform.
  8. Nelson, Robert; Towns, Justin; Baum, Kirk; Zobell, Robert; Penn, Terry, Effectuating modifications within an instance of a virtual space presented via multiple disparate client computing platforms responsive to detection of a token associated with a single client computing platform.
  9. Vignocchi, John G.; Blackburn, John; Bals, Jared; Liddell, Chad; Fisher, Marcus; Leavitt, Troy; Gosztyla, Jeffrey; Bunker, Jeffrey; Lowe, Robert; Neber, Manfred, Facilitating customization of a virtual space based on accessible virtual items.
  10. Ganz, Howard; Borst, Karl Joseph, Incentivizing playing between websites.
  11. Reiche, Paul; Gerstein, Daniel, Interactive video game using game-related physical objects for conducting gameplay.
  12. Vignocchi, John G.; Nelson, Robert; Bunker, Jeffrey; Leavitt, Troy; Lowe, Robert; Blackburn, John; Shen, Christopher, Linking token detection at a single computing platform with a user identification to effectuate modifications in virtual space instances presented via multiple computing platforms.
  13. Vignocchi, John G.; Nelson, Robert; Bunker, Jeffrey; Leavitt, Troy; Lowe, Robert; Blackburn, John; Shen, Christopher, Linking token detection at a single computing platform with a user identification to effectuate modifications in virtual space instances presented via multiple computing platforms.
  14. Vignocchi, John G., Managing a theme of a virtual space based on characters made accessible responsive to corresponding tokens being detected.
  15. Vignocchi, John G.; Shen, Christopher; Bals, Jared; Leavitt, Troy; Liddell, Chad; Neber, Manfred; Gosztyla, Jeffrey, Managing a theme of a virtual space based on characters made accessible responsive to corresponding tokens being detected.
  16. Vignocchi, John G.; Gosztyla, Jeffrey; Neber, Manfred; Leavitt, Troy; Shen, Christopher; Bals, Jared; Liddell, Chad, Managing an environment of a virtual space based on characters made accessible responsive to corresponding tokens being detected.
  17. Vignocchi, John G.; Bals, Jared; Leavitt, Troy; Gosztyla, Jeffrey; Shen, Christopher; Neber, Manfred; Liddell, Chad, Managing objectives associated with a virtual space based on characters made accessible responsive to corresponding tokens being detected.
  18. Ganetakos, Joseph Benjamin; Scoble, Jesse Daniel; Larsen, John Alexander; Borst, Karl Joseph, Matchmaking system for virtual social environment.
  19. Vignocchi, John G.; Bunker, Jeffrey; Leavitt, Troy; Neber, Manfred; Lowe, Robert; Blackburn, John; Bals, Jared; Gosztyla, Jeffrey; Liddell, Chad; Fisher, Marcus, Multi-sided power disk.
  20. Ganz, Howard; Borst, Karl Joseph; Braund, Stephen, Pet of the month with music player.
  21. Vignocchi, John G.; Nelson, Robert; Thurman, Tracy; Kim, Jieun; Bunker, Jeffrey; Yazdian, Afsoun; Blackburn, John; Mkrtchyan, Armen, Power disk reader.
  22. Vignocchi, John G.; Bunker, Jeffrey; Neber, Manfred; Gosztyla, Jeffrey; Liddell, Chad; Fisher, Marcus; Leavitt, Troy; Bals, Jared; Blackburn, John; Lowe, Robert, Providing a common virtual item repository in a virtual space.
  23. Vignocchi, John G.; Bunker, Jeffrey; Neber, Manfred; Gosztyla, Jeffrey; Liddell, Chad; Fisher, Marcus; Leavitt, Troy; Bals, Jared; Blackburn, John; Lowe, Robert, Providing a common virtual item repository in a virtual space.
  24. Ganetakos, Joseph Benjamin; Caron, Frank James; Scoble, Jesse Daniel; McLeod, Gord Scott; Larsen, John Alexander; Leung, Felix; Borst, Karl Joseph, Radial user interface and system for a virtual world game.
  25. Vignocchi, John G.; Blackburn, John; Bunker, Jeffrey; Fisher, Marcus; Neber, Manfred; Leavitt, Troy; Lowe, Robert; Gosztyla, Jeffrey; Liddell, Chad; Bals, Jared, Unlocking virtual items in a virtual space responsive to physical token detection.
  26. Otero, Joby-Rome; Huang, I-Wei, Video game peripheral detection device.
  27. Ganetakos, Joseph Benjamin; McLeod, Gord Scott; Caron, Frank James; Borst, Karl Joseph, Villagers in a virtual world with upgrading via codes.
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