$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Method and apparatus for providing regular entrance into a bonus game 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
출원번호 US-0790934 (2004-03-02)
등록번호 US7871323 (2011-01-03)
발명자 / 주소
  • Walker, Jay S.
  • Jorasch, James A.
  • Zucker, David F.
  • Suarez, Jose A.
  • Tulley, Stephen C.
  • Gelman, Geoffrey M.
  • Garcia, Victor M.
  • Tedesco, Daniel E.
  • Santisi, Steven M.
출원인 / 주소
  • IGT
대리인 / 주소
    K&L Gates LLP
인용정보 피인용 횟수 : 60  인용 특허 : 18

초록

A method is disclosed for providing entry into a bonus game at a gaming device, where the bonus games may occur at predictable times and may payout predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed entry into a bonus game every hour on the hour, so long as a p

대표청구항

What is claimed is: 1. A method of operating a gaming system, said method comprising:(a) at a first point in time, causing at least one processor of a wagering game device to execute a plurality of instructions to:(i) determine a current time; and(ii) determine a reference time, wherein, at the firs

이 특허에 인용된 특허 (18)

  1. Guinn Robert ; Richards David, Automated tournament gaming system: apparatus and method.
  2. Cook Thomas W. ; LoCicero James V., Bet guarantee system.
  3. Piechowiak Robert J. ; Crawford Curtis J., Bonus award feature in linked gaming machines having a common feature controller.
  4. Olsen Eric Burton, Controller-based linked gaming machine bonus system.
  5. Okada Kazuo (Tokyo JPX), Game machine.
  6. Luccesi, Matthew; Webb, Bayard S.; Gilliland, John G.; Mead, Randall D.; Palchetti, Johnny L.; Baerlocher, Anthony J., Gaming device having a primary game outcome employed in a bonus game.
  7. Piechowiak Robert J. (Las Vegas NV) Crawford Curtis J. (Las Vegas NV), Linked gaming machines having a common feature controller.
  8. Feinberg Isadore, Loss limit method for slot machines.
  9. Schneider,Richard J.; Iddings,Cara L.; Pitman,Lawrence R., Method and apparatus for awarding a bonus on a network of electronic gaming devices during a pre-determined time period.
  10. Acres John F., Method and apparatus for controlling the cost of playing an electronic gaming device.
  11. Shuster Brian, Method and apparatus for gaming.
  12. Walker Jay S. ; Jorasch James A. ; Mik Magdalena, Method and apparatus for team play of slot machines.
  13. Manfredi, Vincent S.; Schneider, Richard J., Method for implementing scheduled return play at gaming machine networks.
  14. Acres John F. (Corvallis OR) Ginsburg Alec (Corvallis OR) Wiebenson David (Corvallis OR), Method for operating networked gaming devices.
  15. Michael W. Wood ; Terry L. Wilson, Method of tracking and using player error during the play of a casino game.
  16. Schneider Richard J. (Las Vegas NV) Patceg Miles Martin (Las Vegas NV) Craig Robert James (Henderson NV), Multiple events award system.
  17. Weingardt Gary (1707 Comstock Dr. Henderson NV 89014) Speer Jerry E. (2000 De Osma St. Las Vegas NV 89102) Weingardt Gamin (1707 Comstock Dr. Henderson NV 89014), Pari-mutuel electronic gaming.
  18. Celona Anthony P. (Hammonton NJ), Proportional payout method for progressive linked gaming machines.

이 특허를 인용한 특허 (60)

  1. Osterhout, Ralph F.; Haddick, John D.; Lohse, Robert Michael; Cella, Charles; Nortrup, Robert J.; Nortrup, Edward H., AR glasses with event and sensor triggered AR eyepiece interface to external devices.
  2. Osterhout, Ralph F.; Haddick, John D.; Lohse, Robert Michael; Cella, Charles; Nortrup, Robert J.; Nortrup, Edward H., AR glasses with event and sensor triggered control of AR eyepiece applications.
  3. Osterhout, Ralph F.; Haddick, John D.; Lohse, Robert Michael; Cella, Charles; Nortrup, Robert J.; Nortrup, Edward H., AR glasses with event and user action control of external applications.
  4. Haddick, John D.; Osterhout, Ralph F.; Lohse, Robert Michael, Adjustable extension for temple arm.
  5. Oberberger, Michael M., Adjusting payback data based on skill.
  6. Grauzer, Attila; Bourbour, Feraidoon; Yoseloff, Mark L.; Haushalter, Todd, Casino card handling system with game play feed.
  7. Grauzer, Attila; Bourbour, Feraidoon; Yoseloff, Mark L.; Haushalter, Todd, Casino card handling system with game play feed to mobile device.
  8. Grauzer, Attila; Bourbour, Feraidoon; Yoseloff, Mark L.; Haushalter, Todd, Casino card handling system with game play feed to mobile device.
  9. Grauzer, Attila; Bourbour, Feraidoon; Yoseloff, Mark L.; Haushalter, Todd, Casino card handling with game play feed.
  10. Osterhout, Ralph F.; Haddick, John D.; Lohse, Robert Michael; Border, John N.; Miller, Gregory D.; Stovall, Ross W., Eyepiece with uniformly illuminated reflective display.
  11. Snow, Roger M.; Castle, II, Louis J., Four-card poker game with variable wager.
  12. Okada, Kazuo; Sugano, Kenta, Gaming machine and control method thereof.
  13. Okada, Kazuo, Gaming machine capable of awarding payout based on the number of games played and playing method thereof.
  14. Okada, Kazuo, Gaming machine which is executable rescue process in response to insurance bet and gaming method thereof.
  15. Inamura, Yukinori, Gaming system.
  16. Edwards, Stephen J., Gaming system and method for providing a cascading symbol game with upgrade events.
  17. Hughes, William Keith; Rogers, Kimberly N.; Gerchak, Christian D., Gaming system and method for triggering a random secondary game in association with multiple concurrently played primary games.
  18. Hughes, William Keith; Rogers, Kimberly N.; Gerchak, Christian D., Gaming system and method for triggering a secondary game in association with multiple concurrently played primary games.
  19. Caputo, Scott A.; Taylor, Kevin N., Gaming system and method modifying of one or more options provided to a player based on the player's previously-chosen options.
  20. Caputo, Scott A.; Taylor, Kevin N., Gaming system and method modifying one or more options provided to a player based on the player's previously-chosen options.
  21. Holsclaw, Benjamin R.; Humphrey, Thomas J.; Brown, Bradford D., Gaming system and method providing a game having a plurality of activatable award indicators.
  22. Holsclaw, Benjamin R.; Humphrey, Thomas J.; Brown, Bradford D., Gaming system and method providing a game having a plurality of activatable award indicators.
  23. Zielinski, John H.; Ching, Erick; Sur, Stephanie A.; Fengxing, Lin; Hallerbach, Boris, Gaming system display with graphical user interface.
  24. Nicely, Mark C.; Tan, Carmen; Weiss, Alan R., Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment.
  25. Nicely, Mark C.; Tan, Carmen; Weiss, Alan R., Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment.
  26. Nicely, Mark C.; Tan, Carmen; Weiss, Alan R., Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment.
  27. Nicely, Mark C.; Tan, Carmen; Weiss, Alan R., Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment.
  28. Nicely, Mark C.; Tan, Carmen; Weiss, Alan R., Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment.
  29. Nicely, Mark C.; Tan, Carmen; Weiss, Alan R., Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment with a multiple player coin drop game.
  30. Miller, Gregory D.; Border, John N.; Osterhout, Ralph F., Grating in a light transmissive illumination system for see-through near-eye display glasses.
  31. Dorr, Robert C., Hidden universal player attraction game and method of play for idle gaming machines.
  32. Costello, Andrew, Interactive financial transactions.
  33. Costello, Andrew, Interactive financial transactions.
  34. Border, John N.; Bietry, Joseph; Haddick, John D.; Lohse, Robert Michael, Light control in head mounted displays.
  35. Osterhout, Ralph F.; Lohse, Robert Michael, Method and apparatus for biometric data capture.
  36. Cannon, Lee E., Methods and apparatus for a competitive bonus game with variable odds.
  37. Cannon, Lee E., Methods and apparatus for a competitive bonus game with variable odds.
  38. Cannon, Lee E., Methods and apparatus for a competitive bonus game with variable odds.
  39. Yoseloff, Mark L.; Castle, II, Louis J.; Snow, Roger M., Methods of playing wagering games.
  40. Yoseloff, Mark L.; Castle, II, Louis J.; Snow, Roger M., Methods of playing wagering games and related systems.
  41. Costello, Andrew; Castle, II, Louis J., Network gaming architecture, gaming systems, and related methods.
  42. Costello, Andrew; Lockwood, Lance; Scott, Justin; Castle, II, Louis J., Network gaming architecture, gaming systems, and related methods.
  43. Miller, Gregory D.; Border, John N.; Osterhout, Ralph F., Optical imperfections in a light transmissive illumination system for see-through near-eye display glasses.
  44. Costello, Andrew; Castle, II, Louis J., Play for fun network gaming system and method.
  45. Popovich, Alexander; Filipour, Cameron Anthony; Singer, Adam; Brunet De Courssou, Thierry, Return-driven casino game outcome generator.
  46. Miller, Gregory D., See-through display with an optical assembly including a wedge-shaped illumination system.
  47. Border, John N.; Bietry, Joseph; Osterhout, Ralph F., See-through near-eye display glasses including a curved polarizing film in the image source, a partially reflective, partially transmitting optical element and an optically flat film.
  48. Border, John N.; Haddick, John D.; Lohse, Robert Michael; Osterhout, Ralph F., See-through near-eye display glasses including a modular image source.
  49. Border, John N.; Haddick, John D.; Osterhout, Ralph F., See-through near-eye display glasses including a partially reflective, partially transmitting optical element.
  50. Border, John N.; Osterhout, Ralph F., See-through near-eye display glasses including an auto-brightness control for the display brightness based on the brightness in the environment.
  51. Border, John N.; Bietry, Joseph; Osterhout, Ralph F., See-through near-eye display glasses wherein image light is transmitted to and reflected from an optically flat film.
  52. Border, John N.; Osterhout, Ralph F., See-through near-eye display glasses with a fast response photochromic film system for quick transition from dark to clear.
  53. Border, John N.; Haddick, John D.; Osterhout, Ralph F., See-through near-eye display glasses with a light transmissive wedge shaped illumination system.
  54. Border, John N.; Haddick, John D.; Osterhout, Ralph F., See-through near-eye display glasses with a small scale image source.
  55. Border, John N.; Haddick, John D.; Osterhout, Ralph F., See-through near-eye display glasses with a small scale image source.
  56. Border, John N.; Haddick, John D.; Lohse, Robert Michael; Osterhout, Ralph F., See-through near-eye display glasses with the optical assembly including absorptive polarizers or anti-reflective coatings to reduce stray light.
  57. Haddick, John D.; Osterhout, Ralph F., System and method for delivering content to a group of see-through near eye display eyepieces.
  58. Haddick, John D.; Osterhout, Ralph F.; Lohse, Robert Michael, System and method for social networking gaming with an augmented reality.
  59. Snow, Roger M.; Castle, II, Louis J., Variant of texas hold 'em poker.
  60. Huizinga, Richard, Wireless gaming environment.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로