Game for educating users regarding medical conditions
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
G09B-023/28
G09B-003/00
A63F-013/00
출원번호
US-0253283
(2005-10-18)
등록번호
US-8092226
(2012-01-10)
우선권정보
AU-2003901956 (2003-04-24)
발명자
/ 주소
Findlay, Anthony John
출원인 / 주소
Big Red Frog Limited
대리인 / 주소
Knobbe Martens Olson & Bear LLP
인용정보
피인용 횟수 :
16인용 특허 :
54
초록▼
A game is provided for teaching users about conditions affecting the human body. The game may include a game zone representing a body inflicted with a condition, a number of opponents representing attributes of the condition, and at least one character representing the user. The user may be asked a
A game is provided for teaching users about conditions affecting the human body. The game may include a game zone representing a body inflicted with a condition, a number of opponents representing attributes of the condition, and at least one character representing the user. The user may be asked a number of questions, and be required to answer the questions to obtain one or more weapons for overcoming the opponents. The story line of the game may represent the progression of the condition, and may require elimination of at least some of the opponents in order to overcome the condition and win the game.
대표청구항▼
1. A game for teaching a user about conditions affecting the human body, the game comprising: a game zone representing a body inflicted with a condition;a number of opponents, wherein at least one of the opponents is an enemy character in the game, the opponents representing attributes of the condit
1. A game for teaching a user about conditions affecting the human body, the game comprising: a game zone representing a body inflicted with a condition;a number of opponents, wherein at least one of the opponents is an enemy character in the game, the opponents representing attributes of the condition;a character representing the user;a number of questions, the user being required to supply answers to the questions;one or more weapons for overcoming the opponents, the weapons being opponent specific such that a weapon would only affect a predetermined opponent, the weapons being awarded to the character in response to the user demonstrating a level of knowledge corresponding to a number of correctly answered questions, the user being able to control the character to use the weapons against the opponents;a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game, wherein overcoming a sufficient number of opponents to overcome the condition represents the victory of the user and the recovery of the body, wherein failure to overcome a sufficient number of opponents to overcome the condition represents victory of the disease; and,wherein the game is generated by a processing system and is embodied on a non-transitory computer readable medium. 2. The game of claim 1, at least some of the weapons being associated with respective cure attributes for overcoming a disease. 3. The game of claim 2, the weapons associated with respective cure attributes being awarded in response to answering a question about the respective cure attribute. 4. The game of claim 1, the game comprising a number of levels. 5. The game of claim 4, each level being set in a different region of the body. 6. The game of claim 5, each level comprising opponents corresponding to a respective aspect of the condition. 7. The game of claim 1, the game further comprising a knowledge center accessible by the user, the knowledge center comprising at least sufficient information to allow the questions to be answered. 8. The game of claim 7, the knowledge center comprising references to external materials. 9. The game of claim 7, the knowledge center comprising redundant materials. 10. The game of claim 1, the game being implemented using a processing system, the processing system comprising: a non-transitory data storage medium configured to store game data representing the game;an input configured to receive input commands from the user;a display configured to provide a game representation to the user; and, a processor, the processor being adapted to: determine a current game status;generate an image in accordance with the current game status, the image being displayed on the display;modify the games status in accordance with input commands received from the user; and,repeat steps (ii) and (iii) as required. 11. The game of claim 10, the processor being adapted to: determine if the condition has overcome the body; and,end the game in response to a successful determination. 12. The game of claim 10, the processor being adapted to: generate the game zone, the game zone being a three-dimensional representation of the inside of the human body;move the character around the game zone in response to input commands from the user; andgenerate an image representing the current location of the character in the body. 13. The game of claim 12, the image being a rendered 3-D image. 14. The game of claim 12, the game zone including one or more knowledge centers provided at respective locations. 15. The game of claim 12, the processor being adapted to: periodically generate selected questions;present the questions to the user on the display;determine any answers in accordance with input commands received from the user;determine if any correct answers have been provided; and,award the character with one or more weapons in response to a positive determination. 16. The game of claim 12, the game data comprising an indication of the story line, the processor being adapted to update the game status in accordance with the story line. 17. The game of claim 1, the conditions being medical conditions. 18. The game of claim 1, the user being required to gain a knowledge of at least one technique of overcoming the condition in order to win the game. 19. A computer program product for teaching users about conditions affecting the human body, the computer program product comprising executable code which when executed on a suitable processing system causes the processing system to implement a game comprising: a game zone representing a body inflicted with a condition;a number of opponents, wherein at least one of the opponents is an enemy character in the game, the opponents representing attributes of the condition; a character representing the user;a number of questions, the user being required to supply answers to the questions;one or more weapons for overcoming the opponents, the weapons being opponent specific such that a weapon would only affect a predetermined opponent, the weapons being awarded to the character in response to the user demonstrating a level of knowledge corresponding to a number of correctly answered questions, the user being able to control the character to use the weapons against the opponents; and,a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game, wherein overcoming a sufficient number of opponents to overcome the condition represents the victory of the user and the recovery of the body, wherein failure to overcome a sufficient number of opponents to overcome the condition represents victory of the disease; and,wherein the game is generated by a processing system and is embodied on a non-transitory computer readable medium. 20. A method of creating a game for teaching users about conditions affecting the human body, the method comprising defining: a game zone representing a body inflicted with a condition;a number of opponents, wherein at least one of the opponents is an enemy character in the game, the opponents representing attributes of the condition;a character representing the user;a number of questions, the user being required to supply answers to the questions;one or more weapons for overcoming the opponents, the weapons being opponent specific such that a weapon would only affect a predetermined opponent, the weapons being awarded to the character in response to the user demonstrating a level of knowledge corresponding to a number of correctly answered questions, the user being able to control the character to use the weapons against the opponents; anda story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game, wherein overcoming a sufficient number of opponents to overcome the condition represents the victory of the user and the recovery of the body, wherein failure to overcome a sufficient number of opponents to overcome the condition represents victory of the disease; and,wherein the game is generated by a processing system. 21. The method of claim 20, the game being defined using a processing system, the method comprising causing the processing system to generate computer executable code which when executed on a suitable processing system cause the processing to implement the game. 22. A computer program product for creating a game for teaching users about conditions affecting the human body, the computer program product comprising executable code which when executed on a suitable processing system causes the processing system to perform a method of creating a game for teaching users about conditions affecting the human body, the method comprising defining: a game zone representing a body inflicted with a condition;a number of opponents, wherein at least one of the opponents is an enemy character in the game, the opponents representing attributes of the condition;a character representing the user;a number of questions, the user being required to supply answers to the questions;one or more weapons for overcoming the opponents, the weapons being opponent specific such that a weapon would only affect a predetermined opponent, the weapons being awarded in response to the user demonstrating a level of knowledge corresponding to a number of correctly answered questions; and,a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game, wherein overcoming a sufficient number of opponents to overcome the condition represents the victory of the user and the recovery of the body, wherein failure to overcome a sufficient number of opponents to overcome the condition represents victory of the disease; and,wherein the game is generated by a processing system and is embodied on a non-transitory computer readable medium. 23. A method of teaching users about conditions affecting the human body, the method comprising causing the users to play a game, the game comprising: a game zone representing a body inflicted with a condition; a number of opponents, wherein at least one of the opponents is an enemy character in the game, the opponents representing attributes of the condition;a character representing the user;a number of questions, the user being required to supply answers to the questions;one or more weapons for overcoming the opponents, the weapons being opponent specific such that a weapon would only affect a predetermined opponent, the weapons being awarded in response to the user demonstrating a level of knowledge corresponding to a number of correctly answered questions; and,a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game, wherein overcoming a sufficient number of opponents to overcome the condition represents the victory of the user and the recovery of the body, wherein failure to overcome a sufficient number of opponents to overcome the condition represents victory of the disease; and,wherein the game is generated by a processing system.
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