IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
US-0463360
(2009-05-08)
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등록번호 |
US-8142288
(2012-03-27)
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발명자
/ 주소 |
|
출원인 / 주소 |
- Sony Computer Entertainment America LLC
|
대리인 / 주소 |
Martine Penilla Group LLP
|
인용정보 |
피인용 횟수 :
3 인용 특허 :
220 |
초록
▼
Method and systems for processing interactive communication received from input devices, which interface with a computer program that executes at a computer, are provided. The method includes receiving input data from a first input device and a second input device at a base station that is interface
Method and systems for processing interactive communication received from input devices, which interface with a computer program that executes at a computer, are provided. The method includes receiving input data from a first input device and a second input device at a base station that is interfaced with the computer. The first and second input devices are movable independently of one another to interactively interface with the computer program. The method tracks a position of the first and second input devices through the base station and identifies a near-identical change in position of the tracked position of the first and second input devices. The method then sets a flag upon identifying the near-identical change in position. The flag is processed by the computer program to set an action to take during interactivity with the computer program. In one example, the base station includes an inertial sensor that can confirm movement. If movement is confirmed, the flag is processed to take the action, as defined within the computer program.
대표청구항
▼
1. A method for processing interactive communication received from input devices interfacing with a computer program that is executed at a computer, comprising: receiving input data from a first input device and a second input device at a base station that is interfaced with the computer, the first
1. A method for processing interactive communication received from input devices interfacing with a computer program that is executed at a computer, comprising: receiving input data from a first input device and a second input device at a base station that is interfaced with the computer, the first and second input devices being movable independently of one another to interactively interface with the computer program;tracking a position of the first and second input devices through the base station;identifying a near-identical change in position of the tracked position of the first and second input devices; andsetting a flag upon identifying the near-identical change in position, the flag being processed by the computer program to set an action to take during interactivity with the computer program,wherein the near-identical change in position has a magnitude, and if the magnitude exceeds a threshold level, the flag is processed to set the action,wherein the magnitude exceeding the threshold level is indicative of a movement in the base station. 2. The method as recited in claim 1, wherein the action to take during interactivity with the computer program is preconfigured based on aspects of the computer program. 3. The method as recited in claim 2, wherein the computer program is a computer game, and wherein the action to take is one of subtracting out the near-identical change in position, apply a correction to both the first and second input devices, pausing the computer game, rewinding the computer game, restarting the computer game, or signaling movement of the base station. 4. The method as recited in claim 1, further comprising, processing inertial sensing operations at the base station, the inertial sensing operations determining a magnitude of movement of the base station. 5. The method as recited in claim 1, wherein tracking the position of the first and second input devices includes one of or a combination of either: (a) receiving position data from the first and second input devices, (b) calculating position data at the base station from data received from the first and second input devices, (c) calculating position data at the computer based on data received from the first and second input devices or the base station, (d) partially determining position at the first and second input devices and partially determining position at the base station; or (e) partially determining position data based on data obtained from the first and second input devices, the base station, and the computer. 6. The method as recited in claim 5, wherein the position is processed by one or more of image processing, ultrasonic data processing, input joy-stick movement, pitch-roll-yaw data, wired or wireless input, or input button selection. 7. The method as recited in claim 1, wherein the computer is a game console, and the first and second input devices are further interfaced with the game console. 8. The method as recited in claim 7, wherein image processing includes comparing image data from one or more frames that contains both of the first and second input devices to identify the near-identical change in position has occurred. 9. The method as recited in claim 7, wherein the base station is interfaced with the game console through either a wired connection or a wireless connection. 10. Computer readable media having program instructions for processing interactive communication received from input devices interfacing with a computer program that is executed at a computer, comprising: program instructions for receiving input data from a first input device and a second input device at a base station that is interfaced with the computer, the first and second input devices being movable independently of one another to interactively interface with the computer program;program instructions for tracking a position of the first and second input devices through the base station;program instructions for identifying a near-identical change in position of the tracked position of the first and second input devices; andprogram instructions for setting a flag upon identifying the near-identical change in position, the flag being processed by the computer program to set an action to take during interactivity with the computer program,wherein the near-identical change in position has a magnitude, and if the magnitude exceeds a threshold level, the flag is processed to set the action,wherein the magnitude exceeding the threshold level is indicative of a movement in the base station.
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