An interactive activity system is disclosed. One embodiment includes a generator configured to produce electrical power based on physical interaction with a human being, a storage component configured to store the electrical power, and at least one play-oriented application configured to utilize a p
An interactive activity system is disclosed. One embodiment includes a generator configured to produce electrical power based on physical interaction with a human being, a storage component configured to store the electrical power, and at least one play-oriented application configured to utilize a portion of the electrical power for operation. In one embodiment, the interactive activity system is implemented in a traditional, non-electronic playground environment.
대표청구항▼
1. A playground, comprising: a generator device;a storage component configured to receive and store electrical power produced as a byproduct of physical interaction with the generator device;a plurality of posts; andat least one play-oriented application configured to operate utilizing at least a po
1. A playground, comprising: a generator device;a storage component configured to receive and store electrical power produced as a byproduct of physical interaction with the generator device;a plurality of posts; andat least one play-oriented application configured to operate utilizing at least a portion of the electrical power, the at least one play-oriented application including a visual indicator and user actuable buttons, the at least one play-oriented application being supported by at least one of the plurality of posts. 2. The playground of claim 1, wherein the generator device is configured for physical interaction with a user, and wherein the playground further comprises a multi-functional power regulation system, the multi-functional power regulation system regulating power generated by the generator device in at least three different ways, a first one of the at least three different ways including providing a constant voltage to a main control board that runs the at least one play-oriented application, a second one of the at least three different ways including providing power to a charge circuit to charge the storage component, and a third one of the at least three different ways including applying a tractive load to the generator device. 3. The playground of claim 2, wherein the play-oriented application is configured to become non-functional if the electrical power in the storage component drops below a minimum level. 4. The playground of claim 3, wherein the play-oriented application is an electronic interactive game, and wherein the playground further comprises a speaker that produces sounds associated with the electronic interactive game. 5. The playground of claim 1, wherein the generator device is configured to facilitate the physical interaction, and wherein the playground is configured to utilize user log-in information. 6. The playground of claim 1, wherein the play-oriented application can only be played if there is enough electrical power to support operation of the play-oriented application for a predetermined amount of time. 7. The playground of claim 1, wherein each of the plurality of posts includes a button, a light, and at least one elongated conductor that extends through the post, each of the conductors being electrically connected to circuitry associated with the button and the light, each of the conductors also being electrically connected to the storage component, the buttons and the lights configured to receive electrical power for their operation from the storage component. 8. The playground of claim 7, wherein the play-oriented application includes a plurality of user-selectable games, the user-selectable games comprising a “remember the order” game, a “follow the lights” game, and a “keep the lights on” game, the “remember the order” game including the post lights lighting up in a particular pattern and a user pressing the post buttons to repeat the particular pattern, the “follow the lights” tame including the user pressing the button associated with a post in response to the light of the post lighting up, and the “keep the lights on” game including the user pressing the button of one of the posts to light up the light associated with the one of the posts, and the user continuing to press the buttons associated with the remainder of the plurality of posts to light up the lights associated with the remainder of the plurality of posts. 9. The playground of claim 1, wherein the plurality of posts comprises at least four posts, each of the at least four posts including a curved elongated cylindrical body and a speaker opening. 10. A playground, comprising: a generator device;a storage component configured to receive and store electrical power produced as a byproduct of physical interaction with the generator device;a play-oriented game configured to operate utilizing at least a portion of the electrical power;a plurality of elongated cylindrical posts:a user interface for the play-oriented game, the user interface being supported at least in part by the plurality of elongated cylindrical posts, the user interface including a light, a speaker, and a user actuable button; anda multi-functional power regulation system that provides power to charge the storage component and that also provides a voltage to a main control board that runs the play-oriented game. 11. The playground of claim 10, wherein the physical interaction is a rotating of a power generating mechanism that is part of the generator device. 12. A playground, comprising: a generator device that includes a rotatable power generating mechanism;a storage component configured to receive and store electrical power produced as a byproduct of user rotating the rotatable power generating mechanism;a play-oriented game configured to operate utilizing at least a portion of the electrical power;at least one cylindrical elongated post that is configured to be secured to a ground surface; anda display that is supported at least in part by the at least one cylindrical elongated post and that provides a user interface for the play oriented game. 13. The playground of claim 12, wherein the play-oriented game provides a visual output of biofeedback information.
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이 특허에 인용된 특허 (5)
Aknin Jack (San Carlos CA) Winblad Wade (Hayward CA) Harper Dennis (Campbell CA), Bicycle and motorcycle riding simulation system.
Andrus Bryan DeWitt ; Sikes Martin,CAX ; Robertson Christopher David Glen,CAX ; Armes Roderick,CAX ; Slemko Mark Joseph,CAX ; Maduza Andrew G. ; Nieto Augustine, Physical exercise video system.
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