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Responsiveness for application launch 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06F-003/048
출원번호 US-0184710 (2011-07-18)
등록번호 US-8176437 (2012-05-08)
발명자 / 주소
  • Taubman, Gabriel
출원인 / 주소
  • Google Inc.
대리인 / 주소
    McDonnell Boehnen Hulbert & Berghoff LLP
인용정보 피인용 횟수 : 45  인용 특허 : 14

초록

The technology generally relates to predictively launching applications and powering up devices. Embodiments may include a computer-implemented method that maintains a plurality of individual folders. The individual folders may include one or more applications. A command may be used to open a select

대표청구항

1. A computer-implemented method comprising: maintaining a plurality of folders, wherein individual folders include one or more applications;receiving a command to open a selected folder of the plurality of folders;predicting which application included in the selected folder will be selected for lau

이 특허에 인용된 특허 (14)

  1. Nguyen,Phuong Viet; Garg,Ashish, Application pre-launch to reduce user interface latency.
  2. Takagi Masahiro,JPX ; Kamitake Takashi,JPX, Information processing system using information caching based on user activity.
  3. Gorin Allen L. (Fairlawn NJ) Levinson Stephen E. (Westfield NJ), Machine-based learning system.
  4. Owens David H. (Los Altos CA) Fisher Stephen (Menlo Park CA), Method and apparatus for improved application program switching on a computer-controlled display system.
  5. Bisdikian,Chatschik; Morar,John Frederick; Stern,Edith Helen, Method and apparatus for preconditioning mobile devices for network and other operations.
  6. Bells, Matthew; Klassen, Gerhard Dietrich; Wallis, Kenneth; Zinn, Scotte, Method and data structure for user interface customization.
  7. Jones, Paul David; Newcombe, Christopher Richard; Ellis, Richard Donald; Birum, Derrick Jason; Thompson, Mikel Howard, Method and system for preloading resources.
  8. Sechrest, Stuart; Fortin, Michael R.; Iyigun, Mehmet; Ergan, Cenk, Methods and mechanisms for proactive memory management.
  9. Herlocker, Jonathan L.; Dietterich, Thomas G., Methods for assisting computer users performing multiple tasks.
  10. Beauregard Serge Pierre ; Armijo-Tamez Jesus Roberto, Semantic user interface.
  11. Feng, Andrew An; Pulliam, Joel, System and method for facilitating personalization of applications based on anticipation of users' interests.
  12. O'Shaughnessy,Gerald E.; Spirin,Vladimir; Ivlev,Alexei; Karash,Oskar; Medvedev,Denis, System and method for organizing, managing, and manipulating desktop objects with an activity-oriented user interface.
  13. Zellner,Samuel N., System and method for using location information to execute an action.
  14. LaPointe, Jacques; Templeton-Steadman, William J.; Simpson, Todd, User interface with augmented searching characteristics.

이 특허를 인용한 특허 (45)

  1. Osterhout, Ralph F.; Haddick, John D.; Lohse, Robert Michael; Cella, Charles; Nortrup, Robert J.; Nortrup, Edward H., AR glasses with event and sensor triggered AR eyepiece interface to external devices.
  2. Osterhout, Ralph F.; Haddick, John D.; Lohse, Robert Michael; Cella, Charles; Nortrup, Robert J.; Nortrup, Edward H., AR glasses with event and sensor triggered control of AR eyepiece applications.
  3. Osterhout, Ralph F.; Haddick, John D.; Lohse, Robert Michael; Cella, Charles; Nortrup, Robert J.; Nortrup, Edward H., AR glasses with event and user action control of external applications.
  4. Haddick, John D.; Osterhout, Ralph F.; Lohse, Robert Michael, Adjustable extension for temple arm.
  5. Quinn, David James; Barsoum, Emad; Marais, Charles Claudius; Justice, John Raymond; Karamfilov, Krassimir Emilov; Toll, Roderick Michael, Client rendering of latency sensitive game features.
  6. Justice, John Raymond; Goossen, J. Andrew; Wu, David; Zargarpour, Habib, Client side processing of character interactions in a remote gaming environment.
  7. Justice, John Raymond; Goossen, J. Andrew; Wu, David; Zargarpour, Habib, Client side processing of character interactions in a remote gaming environment.
  8. Karamfilov, Krassimir Emilov; Barsoum, Emad; Marais, Charles Claudius; Justice, John Raymond; Quinn, David James; Toll, Roderick Michael, Client side processing of game controller input.
  9. Justice, John Raymond; Goossen, J. Andrew; Wu, David S.; Zargarpour, Habib, Client side processing of player movement in a remote gaming environment.
  10. Rappoport, Benjamin Mark; Stringer, Christopher J.; Rothkopf, Fletcher R.; Franklin, Jeremy C.; Ternus, John Patrick; Hoeing, Julian Christoph; Howarth, Richard Paul; Myers, Scott Andrew; Lynch, Stephen Brian, Devices and methods for providing access to internal component.
  11. Rappoport, Benjamin Mark; Stringer, Christopher J.; Rothkopf, Fletcher R.; Franklin, Jeremy C.; Ternus, John Patrick; Hoenig, Julian Christoph; Howarth, Richard Paul; Myers, Scott Andrew; Lynch, Stephen Brian, Devices and methods for providing access to internal component.
  12. Fried, Eric P.; Huber, Willaim B., External environment sensitive predictive application and memory initiation.
  13. Fried, Eric P.; Huber, Willaim B., External evironment sensitive predictive application and memory initiation.
  14. Osterhout, Ralph F.; Haddick, John D.; Lohse, Robert Michael; Border, John N.; Miller, Gregory D.; Stovall, Ross W., Eyepiece with uniformly illuminated reflective display.
  15. Justice, John Raymond; Kipman, Alex Aben-Athar; Lobb, Kenneth Alan, Game browsing.
  16. Justice, John Raymond; Kipman, Alex Aben-Athar; Lobb, Kenneth Alan, Game browsing.
  17. Justice, John Raymond; Kipman, Alex Aben-Athar; Lobb, Kenneth Alan, Game browsing.
  18. Justice, John Raymond; Lobb, Kenneth Alan; Davis, Ray Wayne; Karamfilov, Krassimir Emilov; Morrison, III, Frank R., Game migration.
  19. Miller, Gregory D.; Border, John N.; Osterhout, Ralph F., Grating in a light transmissive illumination system for see-through near-eye display glasses.
  20. Cronholm, Paul, Identification of a gesture.
  21. Cronholm, Paul, Identification of a gesture.
  22. Border, John N.; Bietry, Joseph; Haddick, John D.; Lohse, Robert Michael, Light control in head mounted displays.
  23. Clark, Adam T.; Petri, John E., Meta-application management in a multitasking environment.
  24. Clark, Adam T.; Petri, John E., Meta-application management in a multitasking environment.
  25. Osterhout, Ralph F.; Lohse, Robert Michael, Method and apparatus for biometric data capture.
  26. Hansen, Timothy E.; Asokan, Ashwini; Jordan, Adam; Lundell, James W.; Payne, Michael J.; Raffa, Giuseppe; Shah, Rahul; Wan, Chieh-Yih, Methods and apparatus for facilitating multi-user computer interaction.
  27. Hansen, Timothy E.; Asokan, Ashwini; Jordan, Adam, Methods and apparatus for improving user experience.
  28. Wan, Chieh-Yih; Raffa, Giuseppe; Shahabdeen, Junaith Ahemed; Nachman, Lama; Jordan, Adam; Asokan, Ashwini, Methods and apparatus for providing improved access to applications.
  29. Miller, Gregory D.; Border, John N.; Osterhout, Ralph F., Optical imperfections in a light transmissive illumination system for see-through near-eye display glasses.
  30. Bilal, Ahmad; Iyigun, Mehmet; Kralj, Milos; Kleynhans, Christopher; Pulapaka, Hari; Kishan, Arun; Gunawardana, Asela; Koch, Paul; Meek, Christopher; Horvitz, Eric; Caruana, Rich; Fortin, Michael, Predictive pre-launch for applications.
  31. Hayashida, Jeffrey Y., Private and public applications.
  32. Miller, Gregory D., See-through display with an optical assembly including a wedge-shaped illumination system.
  33. Border, John N.; Bietry, Joseph; Osterhout, Ralph F., See-through near-eye display glasses including a curved polarizing film in the image source, a partially reflective, partially transmitting optical element and an optically flat film.
  34. Border, John N.; Haddick, John D.; Lohse, Robert Michael; Osterhout, Ralph F., See-through near-eye display glasses including a modular image source.
  35. Border, John N.; Haddick, John D.; Osterhout, Ralph F., See-through near-eye display glasses including a partially reflective, partially transmitting optical element.
  36. Border, John N.; Osterhout, Ralph F., See-through near-eye display glasses including an auto-brightness control for the display brightness based on the brightness in the environment.
  37. Border, John N.; Bietry, Joseph; Osterhout, Ralph F., See-through near-eye display glasses wherein image light is transmitted to and reflected from an optically flat film.
  38. Border, John N.; Osterhout, Ralph F., See-through near-eye display glasses with a fast response photochromic film system for quick transition from dark to clear.
  39. Border, John N.; Haddick, John D.; Osterhout, Ralph F., See-through near-eye display glasses with a light transmissive wedge shaped illumination system.
  40. Border, John N.; Haddick, John D.; Osterhout, Ralph F., See-through near-eye display glasses with a small scale image source.
  41. Border, John N.; Haddick, John D.; Osterhout, Ralph F., See-through near-eye display glasses with a small scale image source.
  42. Border, John N.; Haddick, John D.; Lohse, Robert Michael; Osterhout, Ralph F., See-through near-eye display glasses with the optical assembly including absorptive polarizers or anti-reflective coatings to reduce stray light.
  43. Haddick, John D.; Osterhout, Ralph F., System and method for delivering content to a group of see-through near eye display eyepieces.
  44. Haddick, John D.; Osterhout, Ralph F.; Lohse, Robert Michael, System and method for social networking gaming with an augmented reality.
  45. Chandhok, Nikhil; Punera, Kunal; Wilkinson, Kyle David; Gurevich, Maxim; Osacky, Nelson Lance; Shah, Parth; Leon, Jeffrey, Systems and methods for anticipatory push search for a homescreen browser.
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