Gaming system, gaming device, and method for providing a game in which a player collects emblems by positioning accumulators in a field
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-009/24
A63F-013/00
G06F-017/00
G06F-019/00
출원번호
US-0270472
(2008-11-13)
등록번호
US-8287364
(2012-10-16)
발명자
/ 주소
Caputo, Scott A.
Nicely, Mark C.
출원인 / 주소
IGT
대리인 / 주소
Neal, Gerber & Eisenberg LLP
인용정보
피인용 횟수 :
21인용 특허 :
161
초록▼
A gaming system displays a plurality of emblems in a predefined field. For a play of an accumulator positioning game, the gaming system enables a player to position at least one accumulator in the field based on a set of accumulator positioning criteria. The accumulator positioning criteria define a
A gaming system displays a plurality of emblems in a predefined field. For a play of an accumulator positioning game, the gaming system enables a player to position at least one accumulator in the field based on a set of accumulator positioning criteria. The accumulator positioning criteria define allowable accumulator positions and also define whether a positioned accumulator causes the gaming system to indicate any of the emblems as winning emblems. The gaming system may indicate such winning emblems based on a spatial relationship between that emblem and any accumulator, such as a relationship wherein an accumulator encircles an emblem. The gaming system indicates any such winning emblems and provides an award for the play of the game based on any indicated winning emblems.
대표청구항▼
1. A gaming system comprising: at least one processor;at least one display device;at least one input device; andat least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display
1. A gaming system comprising: at least one processor;at least one display device;at least one input device; andat least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for a play of a game, to:(a) display a plurality of emblems in a predefined field;(b) enable a player to input a desired position for each of a designated number of accumulators within the predefined field in accordance with an accumulator positioning criterion, each of the accumulators having a predetermined accumulator shape which defines a perimeter of said accumulator, wherein the designated number of accumulators is at least one;(c) for each of a plurality of the emblems, determine if said emblem is collected based on whether the perimeter of one of the positioned accumulators has a designated spatial relationship with said emblem, wherein the perimeter of said positioned accumulator has the designated spatial relationship with said emblem if the perimeter of said positioned accumulator at least partially encircles said emblem;(d) for each collected emblem, display an indication that said collected emblem is collected; and(e) cause a game award to be provided to the player based on any collected emblems. 2. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine the game award based on a quantity of collected emblems. 3. The gaming system of claim 1, wherein the designated number of accumulators is at least two. 4. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a value associated with at least one of the plurality of emblems as masked prior to enabling the player to input the desired position of any of the accumulators, and to reveal the masked value if the at least one masked emblem is collected during the play of the game. 5. The gaming system of claim 1, wherein at least one of the accumulators is associated with a value, and wherein the game award is based on the value associated with said at least one of the accumulators when the perimeter of said at least one of the accumulators has the designated spatial relationship with at least one of the emblems. 6. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to enable the player to input a modification to the predetermined accumulator shape of the perimeter of at least one of the accumulators. 7. The gaming system of claim 1, wherein the perimeter of said positioned accumulator has the designated spatial relationship with said emblem if the perimeter of said positioned accumulator completely encircles said emblem. 8. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, for each of a plurality of the emblems, determine if said emblem is collected based on whether the perimeter of said positioned accumulator has the designated spatial relationship with said emblem, wherein the perimeter of said positioned accumulator has the designated spatial relationship with one of the emblems if the perimeter of said positioned accumulator abuts said emblem. 9. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with a gaming device to determine at least one selected from the group consisting of: a quantity of displayed emblems and the designated number of accumulators based on a game outcome of a primary game displayed by said gaming device. 10. The gaming system of claim 1, wherein the game is a primary game, and wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to enable the player to wager on the play of the primary game and to input the desired position for the designated number of accumulators upon said wager. 11. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to determine a deviation between the inputted desired position of each of the designated number of accumulators and a predetermined set of accumulator positions and to cause an additional award to be provided based on said determined deviation. 12. The gaming system of claim 11, wherein the predetermined set of accumulator positions is an optimal set of accumulator positions based upon a plurality of predetermined positions of the plurality of emblems for one of a plurality of levels. 13. The gaming system of claim 1, wherein the player is a first player, and wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to enable the first player to input a first desired position of a first one of the accumulators, to enable a second player to input a second desired position of a second one of the accumulators, to cause a first game award to be provided to the first player based on whether the perimeter of the first one of the accumulators has the designated spatial relationship with any emblems, and to cause a second game award to be provided to the second player based on whether the perimeter of the second one of the accumulators ahs the designated spatial relationship with any emblems. 14. A gaming system comprising: at least one processor;at least one display device;at least one input device; andat least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:(a) display a plurality of emblems in a predefined field;(b) display one of a plurality of different accumulators, said displayed accumulator having a predetermined accumulator shape which defines a perimeter of said displayed accumulator;(c) enable a player to input a desired position of the displayed accumulator within the predefined field in accordance with an accumulator positioning criterion;(d) for each of a plurality of the emblems, determine if said emblem is collected based on whether the perimeter of the positioned accumulator has a designated spatial relationship with said emblem, wherein the perimeter of said positioned accumulator has the designated spatial relationship with said emblem if the perimeter of said positioned accumulator at least partially encircles said emblem;(e) if a termination condition is not satisfied, display another one of the plurality of accumulators, said displayed accumulator having a predetermined accumulator shape which defines a perimeter of said displayed accumulator, and repeat (c) to (f); and(f) if the termination condition is satisfied, cause a game award to be provided the player based on any collected emblems. 15. The gaming system of claim 14, wherein the inputted desired position of the displayed accumulator is in accordance with the accumulator positioning criterion if the inputted desired position causes the displayed accumulator not to overlap any previously positioned accumulator. 16. The gaming system of claim 14, wherein the inputted desired position of the displayed accumulator is in accordance with the accumulator positioning criterion if the inputted desired position causes the perimeter of the displayed accumulator not to abut the perimeter of any previously positioned accumulator. 17. The gaming system of claim 14, wherein the inputted desired position of the displayed accumulator is in accordance with the accumulator positioning criterion if the inputted desired position causes the perimeter of the displayed accumulator to abut the perimeter of at least one previously positioned accumulator. 18. The gaming system of claim 14, wherein the game award is based on a quantity of the accumulators which are positioned prior to the termination condition being satisfied. 19. The gaming system of claim 14, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to cause a bonus award to be provided to the player if each of the accumulators is positioned prior to the termination condition being satisfied. 20. The gaming system of claim 14, wherein the termination condition is satisfied if each of the plurality of emblems displayed in the predefined field is collected. 21. The gaming system of claim 14, wherein the termination condition is satisfied if a designated accumulator positioning time period elapses. 22. The gaming system of claim 14, wherein the termination condition is satisfied if no inputted desired position for the displayed accumulator satisfies each of the plurality of accumulator positioning criteria. 23. The gaming system of claim 14, wherein at least one of the emblems is associated with a terminator, and wherein the termination condition is satisfied if any emblem associated with the terminator is collected based on the inputted desired position of the displayed accumulator. 24. The gaming system of claim 14, wherein the perimeter of said positioned accumulator has the designated spatial relationship with said emblem if the perimeter of said positioned accumulator completely encircles said emblem. 25. A gaming system comprising: at least one processor;at least one display device;at least one input device; andat least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for a play of a game, to:(a) display a plurality of emblems in a predefined field;(b) for each of a plurality of players, enable said player to position at least one of a plurality of accumulators within the predefined field in accordance with an accumulator positioning criterion, each of the accumulators having an accumulator shape which defines a perimeter of said accumulator;(c) for each of the plurality of emblems, determine whether said emblem is collected based on whether the perimeter of one of the positioned accumulators has a designated spatial relationship with said emblem, wherein the perimeter of said positioned accumulator has the designated spatial relationship with said emblem if the perimeter of said positioned accumulator at least partially encircles said emblem; and(d) if at least one of the plurality of emblems is collected, cause a game award to be provided to at least one of the plurality of players based on said at least one collected emblem. 26. The gaming system of claim 25, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to cause the game award to be provided to the single player of the plurality of players who positioned a greatest quantity of accumulators during the play of the game. 27. The gaming system of claim 25, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to cause the game award to be provided to the single player of the plurality of players who positioned a single accumulator whose perimeter has the designated spatial relationship with a greatest quantity of emblems. 28. The gaming system of claim 25, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to cause the game award to be provided to the single player of the plurality of players who positioned at least one accumulator whose perimeter has the designated spatial relationship with a designated quantity of emblems in a shortest amount of time. 29. The gaming system of claim 25, wherein if the plurality of players position the plurality of accumulators such that the perimeters of said accumulators have the designated spatial relationship with each of the plurality of emblems within a designated time period, the plurality of instructions, when executed by the at least one processor, cause the at least one processor to cause the game award to be provided to each of the plurality of players. 30. The gaming system of claim 25, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device, for each of the plurality of players, to enable said player to position one of the plurality of accumulators within the predefined field by inputting at least one selected from the group consisting of: a desired position of said accumulator, a desired orientation of said accumulator, a desired size of said accumulator, and a desired perimeter shape of said accumulator. 31. The gaming system of claim 25, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device to enable at least one of the plurality of players to position one of the plurality of accumulators by inputting a desired position of one of a plurality of accumulator segments until said positioned accumulator segments form a closed geometric shape defining the perimeter of the accumulator. 32. The gaming system of claim 25, wherein the perimeter of said positioned accumulator has the designated spatial relationship with said emblem if the perimeter of said positioned accumulator completely encircles said emblem.
Seelig Mac R. (Absecon NJ) Seelig Jerald (Absecon NJ) Hiltebrand Michael (Pedricktown NJ) Cramer Douglas (Somers Point NJ), Combined slot machine and racing game.
Baerlocher,Anthony J.; Blomquist,Cari L.; Maya,Darren; Silva,Robert N.; Bussick,William J., Gaming Device having award modification options for player selectable award digits.
Randall,Dov L.; Gerrard,Peter; Baerlocher,Anthony J.; Marsh,Peter J. A.; Peterson,Tonja M., Gaming device having a bonus game with multiple player selectable award opportunities.
Peter Gerrard GB; Anthony J. Baerlocher ; Dov L. Randall GB, Gaming device having a destination pursuit bonus scheme with advance and setback conditions.
Hughs-Baird, Andrea C.; Cuddy, Ryan William; Swift, Brian Daniel; Baerlocher, Anthony J.; Blomquist, Cari L.; Peterson, Lance R., Gaming device having an indicator selection with probability-based outcome.
Webb, Bayard S.; Baerlocher, Anthony J.; Palmer, Gregg J., Gaming device having an offer an acceptance selection bonus scheme with a terminator and an anti-terminator.
Baerlocher,Anthony J.; Venneman,Jean Brossard; Brune,Christopher T., Gaming device with bonus scheme having multiple symbol movement and associated awards.
Peter Anderson ; Taron A. Bell ; Michael P. Casey ; Joel R. Jaffe ; Laura R. Ledesma ; Michael W. Mastropietro ; Eric Michael Pryzby ; Shawn A. Smith, Gaming machine with interlinked arrangements of puzzle elements.
Wichinsky Michael (2575 S. Highland Dr. Las Vegas NV 89109) Gutknecht Leroy H. (5673 Annie Oakley Las Vegas NY 89120) Fernandez Claude A. (5028 S. Rainbow Blvd. ; #202 Las Vegas NV 89118), Gaming machine with skill feature.
DeMar Lawrence E. ; Frohm Erica ; Grupp William A. ; Jaffe Joel R. ; Slomiany Scott ; Wilson ; Jr. Robert J. ; Thomas Alfred, Gaming machines with board game theme.
Berg, Charles R.; Bolich, Kathleen C.; Caputo, Scott A.; Friedman, Stacy A.; Leland, Nathan G., Method of playing a game involving questions and answers.
Zoltewicz, Benjamin J.; Nicely, Mark C.; Lafky, Ernest M., Gaming system and method for providing a symbol matrix with a moveable symbol display window.
Zoltewicz, Benjamin J.; Nicely, Mark C.; Lafky, Ernest M., Gaming system and method for providing a symbol matrix with a moveable symbol display window.
Zoltewicz, Benjamin J.; Nicely, Mark C.; Lafky, Ernest M., Gaming system and method for providing a symbol matrix with a moveable symbol display window.
Zoltewicz, Benjamin J.; Nicely, Mark C.; Lafky, Ernest M., Gaming system and method for providing a symbol matrix with a moveable symbol display window.
Zoltewicz, Benjamin J.; Nicely, Mark C.; Lafky, Ernest M., Gaming system and method for providing a symbol matrix with a moveable symbol display window.
Caputo, Scott A.; Saunders, Brian F., Gaming system and method providing a selection game including a first set of selections associated with activatable selection game enhancements and a second set of selections associated with awards.
Nelson, Dwayne R.; Palchetti, Johnny L.; Filipour, Cameron A., Gaming system and method providing a slot game including a partial reel re-spin feature.
Nicely, Mark C.; Tan, Carmen; Weiss, Alan R., Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment.
Nicely, Mark C.; Tan, Carmen; Weiss, Alan R., Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment.
Nicely, Mark C.; Tan, Carmen; Weiss, Alan R., Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment.
Nicely, Mark C.; Tan, Carmen; Weiss, Alan R., Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment.
Nicely, Mark C.; Tan, Carmen; Weiss, Alan R., Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment.
Nicely, Mark C.; Tan, Carmen; Weiss, Alan R., Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment with a multiple player coin drop game.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.