Apparatus, systems, and methods may operate to acquire an original player input value associated with a wagering game. One or more simulations may be run in reverse from a randomly selected statistical outcome to determine at least one of a modified starting game parameter value, a modified intermed
Apparatus, systems, and methods may operate to acquire an original player input value associated with a wagering game. One or more simulations may be run in reverse from a randomly selected statistical outcome to determine at least one of a modified starting game parameter value, a modified intermediate-time game parameter value, and a modified player input value. Original starting game parameter values, intermediate-time game parameter values, and/or player input values may be modified to provide the modified starting game parameter values, intermediate-time game parameter values, and player input values, respectively. At least a portion of the simulation running forward based on the modified values may be displayed. Other apparatus, systems, and methods are disclosed.
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1. A computer-implemented method of conducting a wagering game on a wagering game machine, the wagering game machine including one or more input devices, one or more display devices, and one or more processors, the method comprising: receiving, via at least one of the one or more input devices, an i
1. A computer-implemented method of conducting a wagering game on a wagering game machine, the wagering game machine including one or more input devices, one or more display devices, and one or more processors, the method comprising: receiving, via at least one of the one or more input devices, an indication of a wager from a player, the wager initiating the wagering game;randomly selecting, via at least one of the one or more processors, a statistical outcome of the wagering game;receiving, via at least one of the one or more input devices, an original player input value from the player, wherein the original player input value affects a first simulated outcome of the wagering game;prior to displaying the selected statistical outcome to the player, conducting a first simulation of playing the wagering game from the original player input value to the resulting first simulated outcome;in response to the first simulated outcome not matching with the selected statistical outcome, modifying, via at least one of the one or more processors, one or more of a game parameter value and the original player input value to provide a modified player value that is selected such that a second simulated outcome resulting from the modified player value yields a modified playing result that matches with the selected statistical outcome; anddisplaying, via at least one of the one or more display devices, at least a portion of the second simulation of playing the wagering game based on the modified player value and yielding the modified playing result. 2. The method of claim 1, wherein the original player input value is modified by changing one or more physical properties attributed to an object located in a multi-dimensional space. 3. The method of claim 2, wherein the original player input value assigns a property to the object. 4. The method of claim 2, wherein the one or more physical properties are modified based on the selected statistical outcome and used to provide a physical property input for the second simulated outcome. 5. The method of claim 2, further comprising determining an interaction between the object and a different object within the multi-dimensional space after modifying the original player input value and displaying the interaction as part of the simulation yielding the modified playing result. 6. The method of claim 1, wherein the original player input value is filtered to exclude values less than or greater than a preselected threshold. 7. The method of claim 1, wherein at least one of a sound of the wagering game, a smell of the wagering game, a taste of the wagering game, and a tactile sensation of the wagering game is modified based on one of the original player input value and the modified player input value. 8. A computer-implemented method of conducting a wagering game on a wagering game machine, the wagering game machine including one or more input devices, one or more display devices, and one or more processors, the method comprising: receiving, via at least one of the one or more input devices, an indication of a wager from a player, the wager initiating the wagering game;randomly selecting, via at least one of the one or more processors, a statistical outcome of the wagering game;receiving, via at least one of the one or more input devices, an original player input value from the player, wherein the original player input value affects a first simulated outcome of the wagering game;prior to displaying the selected statistical outcome to the player, conducting a first simulation of playing the wagering game from the original player input value to the resulting first simulated outcome;in response to the first simulated outcome not matching with the selected statistical outcome, modifying, via at least one of the one or more processors, one or more intermediate-time game parameter values such that a second simulated outcome resulting from the one or more modified intermediate-time game parameter values yields a modified playing result that matches with the selected statistical outcome; anddisplaying, via at least one of the one or more display devices, at least a portion of the second simulation of playing the wagering game based on the one or more modified intermediate-time game parameter values and yielding the modified playing result. 9. The method of claim 8, further comprising, modifying, via at least one or the one or more processors and based on the selected statistical outcome, at least one of a starting game parameter value and the original player input value to provide a modified feature that affects the first simulated outcome. 10. The method of claim 8, further comprising modifying the original player input value by changing one or more physical properties attributed to an object located in a multi-dimensional space forming a portion of the wagering game. 11. The method of claim 10, wherein the object is a representation of one of a human, an animal, a vehicle, a target, and a game-playing piece. 12. The method of claim 10, further comprising determining an interaction between the object and a fluid forming a portion of the multidimensional space, and displaying the interaction as part of the second simulation yielding the modified playing result. 13. The method of claim 10, wherein the one or more physical properties include at least one of mass, life-span, motion, density, hardness, chemical composition, and volume. 14. The method of claim 8, further comprising, prior to conducting the second simulation to yield the modified playing result, modifying a non-visible component of an object located in a multi-dimensional space forming a portion of the wagering game. 15. A computer-implemented method of conducting a wagering game on a wagering game machine, the wagering game machine including one or more input devices, one or more display devices, and one or more processors, the method comprising: receiving, via at least one of the one or more input devices, an indication of a wager from a player, the wager initiating the wagering game;randomly selecting, via at least one of the one or more processors, a statistical outcome of the wagering game;receiving, via at least one of the one or more input devices, an original player input value from the player, wherein the original player input value affects any outcome of the wagering game proceeding from the original player input value;prior to displaying the selected statistical outcome to the player, conducting a first simulation of playing the wagering game in reverse from the selected statistical outcome to determine a modified value set corresponding to the selected statistical outcome and including at least one of a modified starting game parameter value, a modified intermediate-time game parameter value, and a modified player input value;modifying, via at least one of the one or more processors, another value set corresponding to the original player input value and including at least one of an original starting game parameter value, an original intermediate-time game parameter value, and the original player input value such that the another value set matches with the modified value set; anddisplaying, via at least one of the one or more display devices, at least a portion of a second simulation of playing the wagering game running forward based on the modified value set, and yielding the selected statistical outcome. 16. The method of claim 15, further comprising modifying the original player input value by changing one or more physical properties attributed to an object located in a multi-dimensional space forming a portion of the wagering game. 17. The method of claim 16, wherein the object is a representation of one of a human, an animal, a vehicle, a target, and a game-playing piece. 18. The method of claim 16, wherein the original player input value assigns a property to the object. 19. The method of claim 16, further comprising determining an interaction between the object and a different object within the multi-dimensional space after modifying the original player input value, and displaying the interaction as part of the second simulation yielding the selected statistical outcome. 20. The method of claim 15, wherein the original player input value is filtered to exclude values less than or greater than a preselected threshold.
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이 특허에 인용된 특허 (10)
Pirouzkhah Alireza (P. O. Box 40554 Downey CA 90239), Card and dice game.
Boylan Eugene B. (Minden NV) Koerner Robert F. (Gardnerville NV) Hebert Russell R. (Carson City NV), Method of playing a dice wagering game simulating bowling.
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