Gaming system, gaming device and method for providing a multiple dimension cascading symbols game
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-009/24
A63F-013/00
출원번호
US-0187648
(2011-07-21)
등록번호
US-8366538
(2013-02-05)
발명자
/ 주소
Saunders, Brian F.
Caputo, Scott A.
출원인 / 주소
IGT
인용정보
피인용 횟수 :
37인용 특허 :
237
초록▼
A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position gri
A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed.
대표청구항▼
1. A gaming system comprising: at least one input device;at least one display device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, causes the at least one processor to operate with the at least one i
1. A gaming system comprising: at least one input device;at least one display device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, causes the at least one processor to operate with the at least one input device and the at least one display device to:(a) generate one of a plurality of different symbols at each of a plurality of symbol display positions of each of a plurality of symbol display position grids, wherein: (i) each symbol display position grid is associated with a different depth,(ii) the plurality of symbol display positions of each of the symbol display position grids form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row, and(iii) a plurality of the symbol display positions of a first one of the symbol display position grids associated with a first depth correspond to a plurality of the symbol display positions of a second one of the symbol display position grids associated with a second, different depth;(b) display a plurality of the generated symbols, wherein: (i) a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are initially displayed, and(ii) a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are not initially displayed;(c) determine if any of the displayed symbols form any winning symbol combinations; and(d) if a plurality of the displayed symbols form at least one winning symbol combination: (i) display an award for each displayed winning symbol combination,(ii) remove at least one displayed symbol from at least one displayed winning symbol combination,(iii) for each of any symbols removed from the first row of the symbol display positions of any of the symbol display position grids, reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of the removed symbol to create at least one empty symbol display position of the symbol display position grid of the removed symbol,(iv) for each of any symbols removed from the second row of the symbol display positions of any of the symbol display position grids, reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of the removed symbol to create at least one empty symbol display position of the symbol display position grid of the removed symbol,(v) for each created empty symbol display position, display one of the symbols generated at one of the symbol display positions of one of the symbol display position grids different than the symbol display position grid of the removed symbol, wherein said symbol is generated at one of the symbol display positions corresponding to the symbol display position of the removed symbol, and(vi) repeat (c) to (d) at least once. 2. The gaming system of claim 1, wherein at least two of the symbol display position grids each include a different quantity of symbol display positions. 3. The gaming system of claim 1, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to: (i) generate the plurality of symbols at each of the plurality of symbol display positions of the first one of the symbol display position grids from a first plurality of symbols, and (ii) generate the plurality of symbols at each of the plurality of symbol display positions of the second one of the symbol display position grids from a second, different plurality of symbols. 4. The gaming system of claim 1, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to generate one of the plurality of symbols for at least one of the created empty symbol display positions if no symbols remain at any symbol display positions corresponding to the at least one created empty symbol display position. 5. The gaming system of claim 1, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to remove a plurality of displayed symbols from each displayed winning symbol combination. 6. The gaming system of claim 1, wherein each of the symbols generated at each of the symbol display positions of at least one of the symbol display position grids are not initially displayed. 7. The gaming system of claim 1, wherein at least one of the symbols generated at at least one of the symbol display positions of at least one of the symbol display position grids is associated with a characteristic. 8. The gaming system of claim 7, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to display a matching characteristic award if a plurality of the displayed symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are each associated with the same characteristic. 9. The gaming system of claim 1, wherein at least one of the symbols is a stacked wild symbol associated with a wild symbol generated in a plurality of corresponding symbol display positions of a plurality of symbol display position grids of different depths. 10. A method of providing a cascading symbol game, said method comprising: (a) causing at least one processor to execute a plurality of instructions to generate one of a plurality of different symbols at each of a plurality of symbol display positions of each of a plurality of symbol display position grids, wherein: (i) each symbol display position grid is associated with a different depth,(ii) the plurality of symbol display positions of each of the symbol display position grids form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row, and(iii) a plurality of the symbol display positions of a first one of the symbol display position grids associated with a first depth correspond to a plurality of the symbol display positions of a second one of the symbol display position grids associated with a second, different depth;(b) causing at least one display device to display a plurality of the generated symbols, wherein: (i) a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are initially displayed, and(ii) a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are not initially displayed;(c) causing the at least one processor to execute the plurality of instructions to determine if any of the displayed symbols form any winning symbol combinations; and(d) if a plurality of the displayed symbols form at least one winning symbol combination: (i) causing the at least one display device to display an award for each displayed winning symbol combination,(ii) causing the at least one processor to execute the plurality of instructions to remove at least one displayed symbol from at least one displayed winning symbol combination,(iii) for each of any symbols removed from the first row of the symbol display positions of any of the symbol display position grids, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of the removed symbol to create at least one empty symbol display position of the symbol display position grid of the removed symbol,(iv) for each of any symbols removed from the second row of the symbol display positions of any of the symbol display position grids, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of the removed symbol to create at least one empty symbol display position of the symbol display position grid of the removed symbol,(v) for each created empty symbol display position, causing the at least one display device to display one of the symbols generated at one of the symbol display positions of one of the symbol display position grids different than the symbol display position grid of the removed symbol, wherein said symbol is generated at one of the symbol display positions corresponding to the symbol display position of the removed symbol, and(vi) repeating (c) to (d) at least once. 11. The method of claim 10, wherein at least two of the symbol display position grids each include a different quantity of symbol display positions. 12. The method of claim 10, which includes: (i) causing the at least one processor to execute the plurality of instructions to generate the plurality of symbols at each of the plurality of symbol display positions of the first one of the symbol display position grids from a first plurality of symbols, and (ii) causing the at least one processor to execute the plurality of instructions to generate the plurality of symbols at each of the plurality of symbol display positions of the second one of the symbol display position grids from a second, different plurality of symbols. 13. The method of claim 10, which includes causing the at least one processor to execute the plurality of instructions to generate one of the plurality of symbols for at least one of the created empty symbol display positions if no symbols remain at any symbol display positions corresponding to the at least one created empty symbol display position. 14. The method of claim 10, which includes causing the at least one processor to execute the plurality of instructions to remove a plurality of displayed symbols from each displayed winning symbol combination. 15. The method of claim 10, wherein each of the symbols generated at each of the symbol display positions of at least one of the symbol display position grids are not initially displayed. 16. The method of claim 10, wherein at least one of the symbols generated at at least one of the symbol display positions of at least one of the symbol display position grids is associated with a characteristic. 17. The method of claim 16, which includes displaying a matching characteristic award if a plurality of the displayed symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are each associated with the same characteristic. 18. The method of claim 10, wherein at least one of the symbols is a stacked wild symbol associated with a wild symbol generated in a plurality of corresponding symbol display positions of a plurality of symbol display position grids of different depths. 19. The method of claim 10, which is provided through a data network. 20. The method of claim 19, wherein the data network is the internet.
Seelig Mac R. (Absecon NJ) Seelig Jerald (Absecon NJ) Hiltebrand Michael (Pedricktown NJ) Cramer Douglas (Somers Point NJ), Combined slot machine and racing game.
Dolloff,Jan K.; Mead,Randall D.; Hostetler,John D.; Baerlocher,Anthony J., Computer system communicable with one or more gaming devices having a matching game with multiple rounds.
Heywood Joseph R. (118 Morgan St. Kingsgrove ; New South Wales AUX) Ainsworth Leonard H. (108 Dunning Ave. Rosebery ; New South Wales AUX), Display devices.
Bridgeman James L. (9582 Hamilton Ave. Huntington Beach CA 92646) Bridgeman Nancy L. (9582 Hamilton Ave. Huntington Beach CA 92646) Bridgeman Lance F. (9582 Hamilton Ave. Huntington Beach CA 92646) B, Draw poker with random wild-card determination.
Marks, Daniel; Singer, Anthony; Marks, Howard, Electronic game and method for playing a game based upon removal and replacing symbols in the game matrix.
Bridgeman James L. (9582 Hamilton Ave. Huntington Beach CA 92646) Bridgeman Nancy L. (9582 Hamilton Ave. Huntington Beach CA 92646) Bridgeman Stephanie A. (9582 Hamilton Ave. Huntington Beach CA 9264, Gambling game and apparatus with uneven passive banker.
Hartl, Josef Alexander; Dunn, R. Brooke; Halvorson, Michael C.; Litman, Mark A., Gaming device having a puzzle function operable to indicate information related to a game event.
Hartl, Josef Alexander; Dunn, R. Brooke; Halvorson, Michael C.; Litman, Mark A., Gaming device having an indicator operable to indicate primary game outcomes and associated bonus game opportunities.
Peterson,Tonja M.; Hecht,William L.; Webb,Bayard S.; Baerlocher,Anthony J., Gaming device having concentric reels including an outer reel with display areas having different sizes and positions.
Brill,Zeke; Baerlocher,Anthony J.; Cregan,Karen M.; MacVittie,Michael; Elias,Hans, Gaming device having mechanical indicator with values and modifiers and selection of values and modifiers.
Bussick, William J.; Peterson, Lance R.; Baerlocher, Anthony J.; Olson, Garrett M.; Vasquez, James A.; Kaminkow, Joseph E.; Jones, Aaron T., Gaming device having multiple audio, video or audio-video exhibitions associated with related symbols.
Vorias, William E.; Baerlocher, Anthony J.; Sopala, Daniel W.; Belger, Matthew Earl, Gaming device which displays multiple gaming results wherein subsequent results are formed from previous results.
Baerlocher, Anthony J.; Blomquist, Cari L.; Peterson, Lance R., Gaming device with bonus scheme providing increased reward for selecting related symbols.
Peter Anderson ; Taron A. Bell ; Michael P. Casey ; Joel R. Jaffe ; Laura R. Ledesma ; Michael W. Mastropietro ; Eric Michael Pryzby ; Shawn A. Smith, Gaming machine with interlinked arrangements of puzzle elements.
DeMar Lawrence E. ; Frohm Erica ; Grupp William A. ; Jaffe Joel R. ; Slomiany Scott ; Wilson ; Jr. Robert J. ; Thomas Alfred, Gaming machines with board game theme.
White, Michael L.; Philipp, John C.; Mottes, Julie A.; Johnson, Brian A.; Coleman, James M., Gaming methods and apparatus using interchangeable symbols.
Marks, Daniel M.; Singer, Anthony M.; Marks, Howard M., Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays).
Singer, Anthony M.; Masci, Joseph D.; Marks, Howard M.; Marks, Daniel M., Slot machine game having a plurality of ways to designate one or more wild symbols (select-a-wild).
Davids Robert E.,HKX ; Wolf Forrest D. ; Bengston Jon N., System for playing electronics card game with player selection of cards in motion on display.
LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Breckner, Robert E.; Beaulieu, Nicole M.; Schlottmann, Greg A., Virtual cameras and 3-D gaming environments in a gaming machine.
Adams, Khaled; Trainor, Bethany; Leger, Francois; Amos, William George, 3D enhancements to game components in gaming systems including 3D game components with additional symbols.
Trainor, Bethany; Leger, Francois; Amos, William George; Leblanc, Vicky; Adams, Khaled; Pierer, Franz, 3D enhancements to game components in gaming systems with stacks of game components.
You, Qin; Yin, Yanhua; Wilkins, Peter; Carter, Elizabeth; Chesworth, Jack; Gilbertson, Ross Malcolm, Gaming machine including one or more grouped held value symbols.
Nicely, Mark C.; Saunders, Brian F.; Leupp, Jon M.; Lafky, Ernest M.; Basallo, Leandro, Gaming system and method for providing a cascading symbol game with interacting symbols.
Nicely, Mark C., Gaming system and method for providing a cascading symbol game with shifting symbols between multiple symbol display position matrices.
Nicely, Mark C., Gaming system and method for providing a cascading symbol game with shifting symbols between multiple symbol display position matrices.
Saunders, Brian F.; Nicely, Mark C.; Zoltewicz, Benjamin J., Gaming system and method for providing a cascading symbol game with shifting symbols in different directions between multiple symbol display position matrices.
Saunders, Brian F.; Nicely, Mark C.; Zoltewicz, Benjamin J., Gaming system and method for providing a cascading symbol game with shifting symbols in different directions between multiple symbol display position matrices.
Caputo, Scott A.; Nicely, Mark C.; Saunders, Brian F.; Ferris, Colin M.; Basallo, Leandro, Gaming system and method for providing a cascading symbol game with upgrade events.
Brown, Bradford D.; Cole, James; O'Steen-Wilson, Wendy, Gaming system and method providing a multi-hand card game with a new draw hand for a designated hand of cards.
Leupp, Jon M.; Nicely, Mark C.; Basallo, Leandro; Isaacson, Timothy L.; Caputo, Scott A., Gaming system and method providing a multiplay slot game including a cascading symbols feature in which symbols are removed from corresponding symbol display areas of different sets of symbol display areas.
Hallerbach, Boris; Pooser, Gretchan P.; Duenas, Harvey; Ross, Dave; Meugniot, Marc; Veltman, Dana; Allen, II, Thomas; Burgess, Kimberly A.; Blake, Lukas; Jacobs, Ken; Warren, Erik, Gaming system and method providing a slot game in which different sets of symbols are randomly associated with different symbol display areas and used to determine an outcome.
Nelson, Dwayne R.; Palchetti, Johnny L.; Filipour, Cameron A., Gaming system and method providing a slot game including a partial reel re-spin feature.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.