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Gaming machine with runs of consecutive identical symbols

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
  • A63F-013/00
출원번호 US-0316025 (2011-12-09)
등록번호 US-8366540 (2013-02-05)
우선권정보 AU-2005900681 (2005-02-14)
발명자 / 주소
  • Yoshimi, Osamu
출원인 / 주소
  • Konami Gaming, Inc.
인용정보 피인용 횟수 : 15  인용 특허 : 49

초록

A gaming machine for executing a game displaying a matrix of symbol containing elements having a plurality of rows and columns; at least one column of the matrix comprising a portion of a simulated rotatable reel of a plurality of the symbol containing elements; the simulated rotatable reel comprisi

대표청구항

1. A gaming machine comprising: a display device; and,a processor configured to execute a game displaying, on said display device, a matrix of symbol containing elements having a plurality of rows and a plurality of columns;wherein at least one column of said matrix comprising a portion of a simulat

이 특허에 인용된 특허 (49)

  1. Hartl, Josef Alexander; Dunn, R. Brooke; Halvorson, Michael C.; Litman, Mark A., Alternative bonus games associated with slot machine.
  2. Hagiwara Takashi (Kanagawa-ken JPX), Amusement device and selectively enhanced display for the same.
  3. Marks, Daniel; Singer, Anthony; Marks, Howard, Electronic game and method for playing a game based upon removal and replacing symbols in the game matrix.
  4. Ellis, Ben, Electronic game for computer or slot machine.
  5. Telnaes Inge S. (4435 Canyon Dr. Reno NV 89509), Electronic gaming device utilizing a random number generator for selecting the reel stop positions.
  6. Moody Ernest W., Electronic video poker games.
  7. Kromydas,Stan, Enhanced reel strip and method for assembling same.
  8. Tran, Toan; Tsuchida, Ichiro, Feature game with random population feature.
  9. Inoue, Haruo, Game machine.
  10. Okada Kazuo (Tokyo JPX), Game machine.
  11. Weiss Steven A., Gaming device and method for individual, head to head and tournament play.
  12. Ching,Erick T.; Hohman,Jasonlee Kissee, Gaming device having a probability enhancing trigger symbol.
  13. Paulina Glavich ; Anthony J. Baerlocher, Gaming device having different sets of primary and secondary reel symbols.
  14. Van Asdale,Shawn M., Gaming device having symbol stacks.
  15. Baerlocher Anthony J. ; Blomquist Cari L. ; Peterson Lance L., Gaming device with signified reel symbols.
  16. Baerlocher, Anthony J.; Kaminkow, Joseph E.; Glavich, Paulina, Gaming device with wild activation symbols and wild termination symbols.
  17. Ainsworth, Leonard Hastings, Gaming machine.
  18. Okada,Kazuo, Gaming machine.
  19. Sunaga Isao,JPX, Gaming machine.
  20. Tiberio Dominic (Las Vegas NV), Gaming machine having compound win line.
  21. Muir, Robert Linley; Bennett, Nicholas Luke; Bryant, Natalie Jane, Gaming machine with discrete gaming symbols.
  22. Jaffe, Joel R., Gaming machine with moving symbols on symbol array.
  23. Bennett, Nicholas Luke; Bryant, Natalie, Gaming machine with multi-dimensional symbols.
  24. Ladner, Desmond C., Gaming machine with randomly variable pay table.
  25. Ainsworth, Mark, Gaming machine with uneven paylines.
  26. Berman, Bradley, Gaming method and apparatus implementing a hierarchical display grid and dynamically generated paylines.
  27. Yoseloff Mark L., Method and apparatus for configuring a slot-type wagering game.
  28. Marks,Daniel M.; Singer,Anthony M.; Marks,Howard M., Method of playing a slot machine ("re-spin & re-pay").
  29. Adams, William R.; Hettinger, Mark A., Methods of conducting games of chance and gaming devices with multiple pay lines.
  30. Moody Ernest W. ; Matanky Michael, Multi-line slot machine method.
  31. Weiss Steven A., Multi-line, multi-reel gaming device.
  32. Leake Deborah L. (Mars Hill NC), Multiple variable game equipment and system for generating game faces.
  33. Payne Tony ; Nicely Mark C., Non-rectangular and/or non-orthogonal arrangement of gambling elements in a gaming apparatus.
  34. Terence Matthew O'Halloran AU, Operation of gaming machines with addition of wild card symbols.
  35. Abbott,Thomas S., Reel game requiring skill to win.
  36. Loose, Timothy C.; Rothschild, Wayne H., Reel spinning slot machine with superimposed video image.
  37. Inoue Haruo (Tokyo JPX), Slot machine.
  38. Inoue Haruo,JPX, Slot machine having two distinct sets of reels.
  39. Bennett Nicholas Luke,AUX, Slot machine with color changing symbols.
  40. Inoue Haruo (Tokyo JPX), Slot machine with overlying concentric reels.
  41. Inoue, Haruo, Symbol display apparatus for game machine.
  42. Inoue,Haruo, Symbol display apparatus for game machine.
  43. Inoue Haruo,JPX, Symbol display device and gaming machine including the same.
  44. Inoue, Haruo, Symbol display device for game machine.
  45. Inoue, Haruo, Symbol display device for game machine.
  46. Inoue,Haruo, Symbol-displaying device for a game machine.
  47. Piechowiak Robert J., Three reel slot machine with nine ways to win.
  48. Mark L. Yoseloff ; Russell B. Dunn, Video gaming symbols provided on a continuous virtual reel.
  49. Thomas,Alfred; Aoki,Dion K., Wagering game with predetermined location for wild-card feature.

이 특허를 인용한 특허 (15)

  1. Lee, Sigmund Hyunjai; Pawloski, Jason Prometheus; Boese, Eric Steven; McDermott, Marc Christopher; MacGregor, Nathan, Electronic gaming device with dynamic stacking functionality.
  2. Aida, Eiji; Nakamura, Daisuke; Yoshimi, Osamu, Gaming machine and methods of allowing a player to play gaming machines having synchronized symbols.
  3. Yoshimi, Osamu, Gaming machine replacing runs of symbols with identical symbols.
  4. Yoshimi, Osamu, Gaming machine which determines a quantity of runs of symbols on a reel or a number of symbol positions in a run of symbols.
  5. Fong, Colin; Maras, Raymond; Villa, David, Gaming machine with random symbol selection.
  6. Yoshimi, Osamu, Gaming machine with replacement of runs of symbols containing identical symbols with new identical symbols.
  7. Yoshimi, Osamu, Gaming machine with runs of symbols.
  8. Yoshimi, Osamu, Gaming machine with runs of symbols.
  9. Yoshimi, Osamu, Gaming machine with runs of symbols.
  10. Yoshimi, Osamu, Gaming machine with runs of symbols populated with identical symbols during spinning of reels.
  11. Nakamura, Daisuke; Gilmore, Jason, Gaming machine, method of controlling gaming machine, and computer-readable recording medium.
  12. Nakamura, Daisuke; Gilmore, Jason, Gaming machine, method of controlling gaming machine, and computer-readable recording medium.
  13. Nakamura, Daisuke; Gilmore, Jason, Gaming machine, method of controlling gaming machine, and computer-readable recording medium.
  14. Zurawski, Troy; Bolling, Jr., T. Grant; Frazee, Brant, Gaming system and method having matching symbol stacks and additional award opportunities.
  15. Aoki, Dion K.; Englman, Allon G.; Mastropietro, Michael W., Wagering game having reels with dynamic growing-symbol feature.
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