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Systems and methods for facilitating object movement using object component relationship markers

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06T-013/00
  • G06T-015/00
출원번호 US-0197795 (2008-08-25)
등록번호 US-8373704 (2013-02-12)
발명자 / 주소
  • Mueller, Eric J.
출원인 / 주소
  • Adobe Systems Incorporated
인용정보 피인용 횟수 : 1  인용 특허 : 31

초록

Methods and systems for facilitating object movement using markers are disclosed. A marker may provide information about a “binding” that specifies how a component of an object will automatically move in response to a movement of another component of the object. By using bindings to link the movemen

대표청구항

1. A computer-implemented method, the method comprising: outputting a canvas area for display in a media content development environment, the canvas area comprising an object, the object comprising: a shape for providing an appearance attribute of the object;a plurality of bones for controlling move

이 특허에 인용된 특허 (31)

  1. Girard Michael (3324 Vernon Ter. Palo Alto CA 94303), Computer user interface for step-driven character animation.
  2. Boucher Yves,CAX ; Gagne Rejean,CAX, Control solutions for the resolution plane of inverse kinematic chains.
  3. Isner, Michael; von der Pahlen, Javier Nicolai; Kang, Thomas Ho-min, Converting deformation data for a mesh to animation data for a skeleton, skinning and shading in a runtime computer graphics animation engine.
  4. Roseborough James B. ; Kostolansky Timothy J. ; del Palacio Jaime R., Creature animation and simulation technique.
  5. Even-Zohar, Oshri, Customizable animation system.
  6. Anderson,John, Defrobulated angles for character joint representation.
  7. Guenter Brian K. ; Rose ; III Charles F. ; Cohen Michael F. ; Bodenheimer ; Jr. Robert E., Generating optimized motion transitions for computer animated objects.
  8. Ono,Kenichi; Yamaji,Hidenori, Information processing apparatus and information processing method.
  9. Lynch James D. ; Vanderploeg Martin J., Interactive system for simulation and display of multi-body systems in three dimensions.
  10. Robotham John S. ; French Michael T. ; Rawley Curt A., Iterative three-dimensional process for creating finished media content.
  11. Zhao Jianmin, Manipulation of branching graphic structures using inverse kinematics.
  12. Zhou, Kun; Shi, Xiaohan; Guo, Baining, Mesh puppetry.
  13. Elliott Conal M. ; Knoblock Todd B. ; Schechter Greg D. ; AbiEzzi Salim S. ; Campbell Colin L. ; Yeung Chun-Fu Ricky, Method and system for modeling and presenting integrated media with a declarative modeling language for representing re.
  14. Sudarsky Oded,ILX ; Gotsman Graig J.,ILX, Method for displaying a graphic model.
  15. Sasaki, Ryusuke, Methods and apparatus for transforming three-dimensional objects in video games.
  16. Taylor, Philip, Methods and apparatuses to effect deformation of computer-generated three-dimensional surfaces.
  17. Boyd, Charles N.; Martin, David John; Gosalia, Anuj B.; Aronson, David Floyd, Methods and system for general skinning via hardware accelerators.
  18. Girling, Lukas; Snibbe, Scott S., Methods and systems for a character motion animation tool.
  19. Yoshiyuki Mochizuki JP; Toshiya Naka JP, Motion data generation apparatus, motion data generation method, and motion data generation program storage medium.
  20. Michael D. Gerstenberger ; Scott D. Greig ; David M. Martin ; Khalid Mirza ; El-Houssaine Waled CA, Object oriented motion system.
  21. Cohen,Michael F.; Rose, III,Charles F.; Sloan,Peter Pike, Shape and animation methods and systems using examples.
  22. Richard Laperriere CA, System and method for constructing and using generalized skeletons for animation models.
  23. Rose, Anthony; Davie, Andrew D.; Reid, Andrew Kevin, System and method for creating 3D animated content for multiple playback platforms from a single production process.
  24. Purple Lance Jeffrey ; Williamson Leigh Allen ; Yang Ching-Yun, System and method for implemeting canvas objects on windowing computer systems.
  25. Charles F. Rose ; Michael F. Cohen ; Robert E. Bodenheimer, Jr., System and method for multi-dimensional motion interpolation using verbs and adverbs.
  26. Rose, Anthony; Davie, Andrew D.; Vuillemin, Alexis, System and method for optimizing 3D animation and textures.
  27. Whatmough,Kenneth J., System and method of converting frame-based animations into interpolator-based animations.
  28. Even-Zohar, Oshri, System for dynamic registration, evaluation, and correction of functional human behavior.
  29. Moran, Michael Julius, Tendon link mechanism with six degrees of freedom.
  30. Harvill, Young; Bean, Richard, Three dimensional animation system and method.
  31. Naka Toshiya,JPX ; Mochizuki Yoshiyuki,JPX, Transmitter-receiver of three-dimensional skeleton structure motions and method thereof.

이 특허를 인용한 특허 (1)

  1. Dilorenzo, Paul Carmen; Powell, Alexander P.; Subramanian, Satheesh, Search-based matching for multiple parameter sets.
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