IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
US-0463359
(2009-05-08)
|
등록번호 |
US-8393964
(2013-03-12)
|
발명자
/ 주소 |
- Huang, Ennin
- Zalewski, Gary M.
|
출원인 / 주소 |
- Sony Computer Entertainment America LLC
|
대리인 / 주소 |
Martine Penilla Group, LLP
|
인용정보 |
피인용 횟수 :
4 인용 특허 :
220 |
초록
▼
In one embodiment, a system to interface with a game console to control a video game is disclosed. The system includes a game console and a base station that is interfaced with the game console. The base station has processing circuitry that is configured to send and receive data between the base st
In one embodiment, a system to interface with a game console to control a video game is disclosed. The system includes a game console and a base station that is interfaced with the game console. The base station has processing circuitry that is configured to send and receive data between the base station and the game console. The base station is also configured to process position data. The system also includes a controller that is interfaced with the base station. The controller has hardware to process movement data of the controller and communicate the movement data to the base station. The base station processes the position data of the controller, and relays the position data from the base station to the game console to determine a relative position of the controller to the base station. Wherein changes in the relative position of the controller facilitate interactive control with the video game.
대표청구항
▼
1. A system to interface with a game client to control a video game, comprising: a game client;a base station being interfaced with the game client, the base station having processing circuitry, the processing circuitry configured to send and receive data between the base station and the game client
1. A system to interface with a game client to control a video game, comprising: a game client;a base station being interfaced with the game client, the base station having processing circuitry, the processing circuitry configured to send and receive data between the base station and the game client, the base station further configured to process position data; anda controller being interfaced with the base station, the controller having hardware to process movement data of the controller and communicate the movement data to the base station, the base station processing the movement data of the controller, the position data being relayed from the base station to the game client to determine a relative position of the controller to the base station, wherein changes in the relative position of the controller facilitate interactive control with the video game;wherein the controller is further interfaced directly with the game client so as to wirelessly communicate input data generated by one or more inputs of the controller to the game client without communicating with the base station. 2. The system as described in claim 1, wherein the controller further communicates the movement data to the game client without communicating with the base station. 3. The system as described in claim 1, wherein the base station further includes, light emitting circuitry, the light emitting circuitry projecting light from the base station. 4. The system as described in claim 3, wherein the base station further includes, alignment circuitry, the alignment circuitry configured to define a reference plane that is used to determine the position of the controller relative to the reference plane. 5. The system as described in claim 4, wherein the light emitting circuitry projects a reference light to visually illustrate the reference plane of the base station. 6. The system as described in claim 3, wherein the light emitting circuitry provides visual feedback based on the relative position of the controller to the base station. 7. The system as described in claim 3, wherein the light emitting circuitry provides visual feedback based on events within the video game. 8. The system as described in claim 1, wherein the one or more inputs of the controller include one or more of a button, or a joystick, or a motion sensor. 9. A system to interface with a game client to control a video game, comprising: a game client;a base station being interfaced with the game client, the base station having processing circuitry, the processing circuitry configured to send and receive data between the base station and the game client, the base station further configured to process position data; anda controller being interfaced with the base station, the controller having hardware to process movement data of the controller and communicate the movement data to the base station, the base station processing the movement data of the controller, the position data being relayed from the base station to the game client to determine a relative position of the controller to the base station, wherein changes in the relative position of the controller facilitate interactive control with the video game;light emitting circuitry, the light emitting circuitry projecting light from the base station;alignment circuitry, the alignment circuitry configured to define a reference plane that is used to determine the position of the controller relative to the reference plane. 10. The system as described in claim 9, wherein the light emitting circuitry projects a reference light to visually illustrate the reference plane of the base station. 11. The system as described in claim 9, wherein the light emitting circuitry provides visual feedback based on the relative position of the controller to the base station. 12. The system as described in claim 9, wherein the light emitting circuitry provides visual feedback based on events within the video game. 13. A system to interface with a game client to control a video game, comprising: a game client;a base station being interfaced with the game client, the base station having processing circuitry, the processing circuitry configured to send and receive data between the base station and the game client; anda controller being interfaced with the base station, the controller having hardware to sense movement data of the controller and communicate the movement data to the base station, the base station processing the movement data of the controller to generate position data defining a relative position of the controller to the base station, the position data being relayed from the base station to the game client, wherein changes in the relative position of the controller facilitate interactive control with the video game, wherein the controller is configured to communicate input data generated by an input of the controller to the game client without communicating with the base station;light emitting circuitry, the light emitting circuitry projecting light from the base station, the light emitting circuitry providing visual feedback indicating the relative position of the controller to the base station. 14. The system as described in claim 13, wherein the light emitting circuitry is configured to shift the visual feedback in accordance with movement of the controller. 15. The system as described in claim 13, wherein the input of the controller is one of a button, or a joystick, or a motion sensor.
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