A new class of avatars (“organizational avatars”) created in accordance with the present invention holds a value or a significance independent from their use in a virtual environment, unlike the generic avatars whose value is limited to their being used in a chatroom. For example, an organizational
A new class of avatars (“organizational avatars”) created in accordance with the present invention holds a value or a significance independent from their use in a virtual environment, unlike the generic avatars whose value is limited to their being used in a chatroom. For example, an organizational avatar may be in the image of a trademark (which may be copyrighted), such as Mickey Mouse, Colonel Sanders, or Pikachu (a Pokemon character). The organizational avatars may represent certain organizations, typically the organizations that own trademark and/or copyright rights to the images used to form the avatars in virtual environments. Therefore, users of virtual environments can interface various companies by interacting with organizational avatars. Alternatively, organizational avatars may represent users independent of the organization, but under a contract with the organization that owns the image the avatars depict. By using organizational avatars, companies of all sizes can increase their interactivity with customers, advertise cost effectively, and promote a positive image for their products. Tiles are used to provide faster download of a chatroom's background. Tiles also allow rapid generation of a chatroom's background, eliminating the need to use a graphics editor.
대표청구항▼
1. A method of communicating between users, the method comprising: contracting with, by an owner of an image with a first user and/or a second user, for use of said image in a graphic environment approved by said owner, said image characterizing a source of a product or service offered by said owner
1. A method of communicating between users, the method comprising: contracting with, by an owner of an image with a first user and/or a second user, for use of said image in a graphic environment approved by said owner, said image characterizing a source of a product or service offered by said owner;configuring said graphic environment;said configuring allowing a second user to communicate with said first user in said graphic environment;displaying said image to athe first user as an organizational avatar having the same trade dress as said source of said product or service, said organizational avatar representing said source of said product or service, said displaying to represent a second user communicating with said first user in the graphic environment that is configured to allow, wherein said configuring controls various emotional expressions of said first and second users as well as physical interactions, if desired, between a representation of said first user and said imageorganizational avatar representing said second user to emulate an actual physical interaction between said first and second users; andtransferring a message between said first user and said second user over a network. 2. The method of claim 1, wherein said image represents a public knowledge about said owner and distinguishes said source from other sources. 3. The method of claim 1 further comprising: registering said image with an agency of government as a trade mark, service mark, or trade name of said owner. 4. The method of claim 1, wherein said image is formed by a plurality of elements that together define a trade dress of a product or service of said owner. 5. The method of claim 1, wherein said image is a mascot of said owner. 6. The method of claim 1, wherein said owner owns a copyright in said image. 7. The method of claim 61, wherein said image is a character. 8. The method of claim 61 further comprising: the owner being a source of dolls of said image of a type that is recognized as representing said source, and said organizational avatar has the appearance of one of said dolls. 9. The method of claim 1, wherein said graphic environment is a background being composed with a plurality of tiles. 10. The method of claim 9, wherein at least one tile in said plurality has different images and colors from another tile in said plurality. 11. The method of claim 9, wherein at least a group of tiles in said plurality are identical. 12. The method of claim 9, wherein said background is static relative to a screen of the computer. 13. The method of claim 9, wherein at least a part of said background moves relative to a screen of the computer. 14. The method of claim 9 further comprising: using at least a part of the background to identify a product or service of said owner. 15. The method of claim 9, wherein at least a part of said background is used for advertising. 16. The method of claim 9, wherein at least a part of said background includes a trade name, trade mark, trade dress, or service mark of an organization other than said owner. 17. The method of claim 9, wherein at least a portion of said background has an appearance of at least one room. 18. The method of claim 9 further comprising changing said background in response to movement of at least a portion of said image. 19. The method of claim 1, wherein said representation of the first user, hereinafter “first image”, does not identify a source of a product or service; and said image representing said second user is hereinafter “second image”, and the method further comprising: moving at least a portion of said first image in response to operation of a first computer by said first user; andmoving at least a portion of said second image in response to operation of a second computer by said second user. 20. The method of claim 19 further comprising: receiving from the first user an instruction to morph; and replacing the first image with a morphed version of said first image. 21. The method of claim 19 further comprising: displaying a third image, hereinafter “object,” andautomatically moving said object in response to movement of at least one of said first image and said second image. 22. The method of claim 19 further comprising said second user using said second image in singing, dancing, telling jokes, or being a magician. 23. The method of claim 19 further comprising: said second user overriding said first users manipulation of said first image at least part of the time. 24. The method of claim 19 further comprising: displaying a indicating a plurality of first images including said first image, wherein each first images does not identify a source of a product or service; andreceiving from the first user an identity of said first image, wherein said displaying of first image to represent said first user is performed subsequent to said receiving. 25. The method of claim 19 further comprising: receiving from the first user an identity of an emotion; andreplacing the first image with a modified version of said first image to express said emotion. 26. The method of claim 25, wherein said emotion is hereinafter “first emotion,” and the method further comprises: receiving from the second user an identity of a second emotion; andreplacing the second image with a modified version of said second image to express said second emotion;wherein said second emotion is one of a second plurality of emotions and said first emotion is one of a first plurality emotions, said second plurality being a subset of said first plurality. 27. The method of claim 1 further comprising: receiving from the first user an identity of one of the physical interactions to be performed with the second user; andreplacing at least one of the first image and the second image with a modified version thereof, to perform said one of the physical interactions. 28. The method of claim 27 wherein said physical interactions includes punching, shoving or lifting another object in the graphic environment. 29. The method of claim 1, wherein the message includes a voice recording of one of the first user and the second user. 30. The method of claim 1, wherein said message includes text and the method further comprises: displaying said text in a first location during receipt of said text, and displaying said text at a second location thereafter. 31. The method of claim 1, wherein said displaying is performed by a first computer operated by the first user, the method further comprising: a server computer receiving the message over a network; andthe server computer transmitting the message to a plurality of computers including the first computer and a second computer operated by the second user. 32. The method of claim 31, wherein the message is hereinafter “first message” and said server computer supports confidential communication between said first user and said second user, and the method further comprising: said first user transmitting a second message to said second user via said confidential communication, wherein said second message includes information related to purchase of said product or service;wherein, during the confidential communication, the server computer transfers the second message to the second user but not to any other users. 33. The method of claim 1, wherein said contracting with an owner of an image comprises: the second user accessing a website of an organization; and downloading said image from said website. 34. The method of claim 1 further comprising: the first user inserting a computer-readable storage medium into a first computer that displays the image; andthe first computer reading said image from said storage medium. 35. The method of claim 1, wherein said message pertains to customer service or customer survey for an organization. 36. The method of claim 1, wherein an organization is a business and said message includes an offer to sell or an advertisement for said product or service. 37. The method of claim 1, wherein an organization is a church or a religious institution and said message includes a preaching. 38. The method of claim 1, wherein an organization is an educational institution and said message includes a teaching. 39. The method of claim 1, wherein a plurality of employees of an organization work in shifts twenty-four hours a day as said second user, to respond to messages from a plurality of first users including said first user. 40. The method of claim 1, wherein said image is hereinafter “second image” the method further comprising: displaying a first image to represent said first user, wherein said first image identifies said source; andmoving at least a portion of said first image in response to operation of a portion ofreceiving information from a first computer by said first user; and moving at least a portion of said second imageorganizational avatar in response to operation of a portion ofreceiving information from a second computer by said second user;wherein said first computer and said second computer are includedcommunicatively coupled in saida system of computers. 41. The method of claim 1, wherein said representation of said first user is an image that identifies said source, the method further comprising: displaying a list indicating a plurality of images including said first image and said second image, wherein eachsaid first image and said organizational avatar each identifies said owner;receiving from the first user an identity of said first image; andreceiving from the second user an identity of said second imageorganizational avatar; wherein said displaying of imagessaid organizational avatar to said first user to represent said userssecond user is performed subsequent to said receiving. 42. The method of claim 41 further comprising: checking if each of said first user and said second user has purchased said product or service; and performing said receiving only after said checking. 43. The method of claim 42 wherein said checking includes: prompting each user for a password. 44. A signal encoded in a carrier medium and including instructions to perform the displaying and transferring of claim 1. 45. A computer readable storage medium encoded with instructions to perform the displaying and transferring of claim 1. 46. A computer system comprising: a first computer by a first user represented by a first image provided by an organization, said image characterizing a source of a product or service offered by said organization;a second computer by a second user represented by a second image; andwherein both of said first and second computers are configured to display a graphic environment acceptable to said organization, said first and second images are animated in said graphic environment that is configured to allow various emotional expressions of said first and second users as well as physical interactions, if desired, between said first and second images to emulate an actual physical interaction between said first and second users. 47. The system of claim 46 wherein said first image was previously used by said organization to identify itself or to identify a product or service offered by said organization. 48. The system of claim 47, wherein said first image comprises a trade mark, trade dress, a trade name or service mark of said organization. 49. The system of claim 47, wherein said organization holds a copyright in said image. 50. The system of claim 46 further comprising a text message displayed on either one or both of the first and second computers and pertaining to marketing, business transaction, or customer service for the organization. 51. A method for users to interact with each other, the method comprising: an organization using a plurality of images to identify products or services of said organization, each image being owned by said organization;a plurality of users contracting with the, by an organization with a plurality of users, for use of said plurality of images which identify products or services of said organization with each image being owned by said organization, each of said plurality of images being an organizational avatar that has the same trade dress that identifies said products or services of said organization so that said organizational avatar is recognized as a source of said product or service;configuring a graphic environment;representingsaid configuring allowing said users to communicate in said graphic environment, and causing said organizational avatar to represent one of said users in asaid graphic environment that is configured to allow, and allowing various emotional expressions of said users as well as physical interactions, if desired, among said users by animating corresponding said images to emulate an actual physical interaction among said users;a computer operated by each user displayingsending said plurality of images to computers associated with each of the plurality of users with each imageof the plurality of images representing one of said users in the graphic environment by moving one of said plurality of images towards another one of said plurality of images to emulate that one of said plurality of users walks towards another one of said plurality of users for talking; andtransferringreceiving, from a computer associated with one of said plurality of users, at least one message between said one of said plurality of users and said another of said plurality of users and controlling said emotional expression of said plurality of users. 52. The method of claim 51 further comprising: the organization selling, by the organization, a product to each user prior to said contracting. 53. The method of claim 52, wherein there is a list consisting of descriptions of only said plurality of images. 54. The method of claim 52 further comprising: checking if each user has purchased a product of said organization; and performing said displaying only after said checking. 55. The method of claim 54, wherein each of said images is of a corresponding plurality of products of said organization; and one of said images represents a user only if said user has purchased said corresponding product. 56. The method of claim 54, wherein said checking includes: prompting for a password imprinted on packaging of said product. 57. The method of claim 54, wherein said product is a doll. 58. The method of claim 51 further comprising the organization selling a product to at least one user subsequent to said transferring. 59. The method of claim 51 further comprising displaying a list of images to each user for selection of an image to represent saideach user, said plurality of images forming at least a majority of images described by said list. 60. The method of claim 51, further comprising each computer displaying a background image having a theme in common with said plurality of images. 61. A signal encoded in a carrier medium and including instructions to perform the displaying and transferring of claim 51. 62. A computer readable storage medium encoded with instructions to perform the displaying and transferring of claim 51. 63. A method for users to interact with each other, the method comprising: all users contracting with, by an organization with all of the users, for use of a plurality of characters having a common theme, each character being owned by said organization and used in;configuring a graphic environment on a computer in accordance with the common theme representing the organization, and providing data for plural characters to interact on the computer in the graphic environment, at least one of the characters being an organizational avatar that has the same trade dress as a product or service of the organization, making said organizational avatar recognized as a source of said product or service;areceiving data from said computer operated by each userat least one user; displaying said plurality of characters with each character representing one of said users in said graphic environment; that is configured to allowwhere said configuring controls said users to express their respective emotional expressions orand to have physical interactions with each other, if desired, to emulate a real environment, said graphic environment being composed by graphic tiles;one of said userswhere said configuring also controls conducting a conversation by one of said users, including moving a corresponding one of said imagescharacters towards another one of said imagecharacters representing ana user; andtransferring at least one message between said users. 64. The method of claim 63 further comprising selling, by the organization selling, a product to each user prior to said contracting. 65. The method of claim 63 further comprising: checking if each user has purchased a product of said organization; and performing said displaying only after said checking. 66. The method of claim 65, wherein each of said plurality of characters is used with a corresponding plurality of products of said organization; and one of said plurality of characters represents a user only if said user has purchased a corresponding one of said corresponding productplurality of products. 67. The method of claim 65, wherein said checking includes prompting for a password imprinted on packaging of said product. 68. The method of claim 65, wherein said product is a doll. 69. The method of claim 63 further comprising the organization selling a product to at least one user subsequent to said transferring. 70. A method of communicating between users, the method comprising: contracting with an owner of an image for use of said image in a graphic environment approved by said owner, said image characterizing a source of a product or service offered by said owner;displaying said image to a first user as an organizational avatar that is recognizable as said source of said product or service to represent a second user communicating with said first user in the graphic environment that is configured to allow various emotional expressions of said first and second users as well as physical interactions, if desired, between a representation of said first user and said organizational avatar representing said second user to emulate an actual physical interaction between said first and second users;transferring a message between said first user and said second user over a network; andcontrolling emotions of the displayed organizational avatar that represents the second user, said controlling comprising limiting the emotions that the organizational avatar indicative of the image can represent to a first set of limits on emotions for the organizational avatar, wherein said limiting only limits the emotions that the organizational avatar can represent to said first set of limits, and does not limit emotions to all of said first set of limits for at least said first user. 71. A method for users to interact with each other, the method comprising: contracting by an organization owning a plurality of images that identify products or services of said organization with a plurality of users, each of said plurality of images being an organizational avatar that is recognizable as identifying said products or services of said organization and said organizational avatar representing one of said users in a graphic environment that is configured to allow various emotional expressions of said users as well as physical interactions, if desired, among said users by animating corresponding said images to emulate an actual physical interaction among said users;transmitting, to at least one of a plurality of computers operated by at least one of the plurality of users, said plurality of images with each of the plurality of images representing one of said users in the graphic environment by moving one of said plurality of images towards another one of said plurality of images to emulate that one of said plurality of users moves towards another one of said plurality of users while talking to said another one of said plurality of users;transferring at least one message from said one of said plurality of users directed to said another of said plurality of users and for controlling said emotional expressions of at least some of said plurality of users; andcontrolling emotions of the organizational avatar that represents one of the users to limit the emotions that the organizational avatar can represent in a first way that represents a limit on emotions for the organizational avatar, wherein said controlling only limits the emotions that the organizational avatar can represent, and does not limit emotions for other avatars. 72. A method for users to interact with each other, the method comprising: contracting, by an organization, with all of the users, for use of a plurality of characters having a common theme, each of said characters being owned by said organization and used in a graphic environment by the users in accordance with the common theme representing the organization and at least one of the characters being an organizational avatar that represents and is recognizable as representing the organization;receiving data on at least one computer operated by at least one user displaying said plurality of characters with each character representing one of said users in said graphic environment that is configured to allow said users to express their respective emotional expressions and to have physical interactions with each other to emulate a real environment, said graphic environment being composed by graphic tiles;conducting, by one of said users, a conversation including moving a corresponding one of said characters towards another one of said characters representing a user;transferring at least one message from said one of said users to another of said users; andlimiting emotional expressions which can be presented by those users that represent characters owned by the organization, while not limiting corresponding emotional expressions for other users who do not represent characters owned by the organization. 73. The method of claim 1 wherein said trade dress is in the form of a trademark. 74. The method of claim 1 wherein said trade dress is in the form of a copyright. 75. The method of claim 1 wherein said displaying takes place on a computer used by said first user. 76. The method of claim 1 further comprising contracting by an owner of an image with said second user for use of an image by said second user in said graphic environment, said second image characterizing a source of a product or service offered by said owner; andsaid displaying further comprises displaying said second image to said first user as an organizational avatar that is in the form of intellectual property that is owned by said owner and identifies said owner as a source of a product or service. 77. The method of claim 75 wherein said displaying also takes place on a computer used by said second user. 78. The method of claim 77 where the image used by said second user is the same as the image used by said first user. 79. The method of claim 77 where the image used by said second user is not the same as the image used by said first user. 80. The method of claim 77 wherein said trade dress is in the form of a copyright. 81. The method of claim 76 further comprising: selling, by the organization, a product to each user. 82. The method of claim 76, further comprising: said transferring a message comprises transfer by a computer associated with a user, at least one message between said one of said plurality of users and said another of said plurality of users and for controlling said emotional expressions of said plurality of users.
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