최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0037200 (2011-02-28) |
등록번호 | US-8491389 (2013-07-23) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 44 인용 특허 : 906 |
Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase
Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use the wand and/or complete one or more special effects, adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel.
1. An interactive game including one or more physically collectible or tradable items for entertaining one or more game participants using a motion-based gaming platform comprising a video game console, home game console, hand-held game unit, personal computer or live-action play facility, said inte
1. An interactive game including one or more physically collectible or tradable items for entertaining one or more game participants using a motion-based gaming platform comprising a video game console, home game console, hand-held game unit, personal computer or live-action play facility, said interactive game comprising: one or more motion-sensitive input devices each configured to be held and used by said one or more game participants to selectively actuate or control one or more computer-animated visual, aural or tactile effects produced in accordance with said game, said input device comprising (i) motion-sensitive or position-sensitive circuitry for enabling said input device to be operated at least in part by moving the entire body of said input device to thereby actuate or control said one or more visual, aural or tactile effects, and (ii) a first identifier for uniquely identifying said input device within said game;one or more physically collectible or tradable items depicting or representing persons, characters or objects relevant to said game, and being physically collectible or tradable by said one or more gaming participants, each of said one or more collectible or tradable items having associated therewith a wirelessly-readable tag, each said tag further comprising a second identifier for identifying or tracking each said associated collectible or tradable item; andgame software comprising computer program instructions stored or contained in a machine readable format, said game software adapted to be read and executed by a computing device associated with said gaming platform for conducting said game, said game software including computer program instructions for causing said computing device to selectively read said second identifier and store said second identifier in association with said first identifier such that each said collectible or tradable item can be tracked in said game in association with each of said one or more input devices;whereby said gaming platform is configured to access and use said stored first and second identifiers in accordance with said game software and said one or more input devices to thereby adjust the game experience for said one or more game participants and/or to recreate in said one or more computer-animated visual, aural or tactile effects the appearance or traits of a corresponding depicted or represented person, character or object. 2. The interactive game of claim 1, wherein at least one of said one or more input devices further comprises a wireless transceiver adapted to provide two-way wireless communications with a corresponding wireless transceiver associated with said gaming platform. 3. The interactive game of claim 1, wherein at least one of said one or more input devices further comprises at least a first sensor element for sensing acceleration of said input device and a second sensor element for sensing rotation of said input device and command selection circuitry for enabling said one or more game participants to select one or more desired input commands relevant to said game. 4. The interactive game of claim 3, wherein said first and second sensor elements comprise one or more of the following: impact sensor, micro-sensor, gyro-sensor, force sensor, micro-switch, momentum sensor, gravity sensor, accelerometer, tilt sensor, orientation sensor, or reed switch. 5. The interactive game of claim 1, wherein at least one of said one or more collectible or tradable items comprises a paper, cardboard or plastic substrate imprinted with graphics, photos and/or other information, and wherein said second identifier comprises a code identification printed thereon. 6. The interactive game of claim 1, wherein at least one of said one or more collectible or tradable items comprises an electronically-readable RFID tag, and wherein said second identifier comprises a tag ID uniquely associated with said RFID tag. 7. The interactive game of claim 6, wherein said RFID tag comprises a 13.56 MHz passive RFID tag, comprising: non-volatile memory configured and adapted for storing and retrieving said tag ID;a tag antenna sized and configured to be selectively activated or energized by an externally produced electromagnetic field for powering said RFID tag; anda tag transceiver circuit electrically coupled to said tag antenna and powered by said externally produced electromagnetic field for wirelessly sending and receiving said tag ID. 8. The interactive game of claim 6, further comprising an RFID reader configured and adapted to wirelessly power and communicate with each said RFID tag through inductive coupling when each said one or more collectible or tradable items is placed in proximity with said RFID reader, and wherein said RFID reader is further configured and adapted to communicate with said gaming platform. 9. The interactive game of claim 8, wherein each said RFID tag comprises a passive read/write RFID tag comprising programmable non-volatile memory configured and adapted for selectively storing, retrieving and updating selected information pertaining to certain relevant attributes, experiences or accomplishments of a person, character or object depicted or represented by each said collectible or tradable item, and wherein each said tag ID is uniquely associated with each corresponding collectible or tradable item, whereby game participants can affect the play of said game by selectively placing said one or more collectible or tradable items in readable proximity to said RFID reader, and whereby said selected stored information associated with said selectively placed collectible or tradable items can be stored, retrieved or updated according to said game. 10. The interactive game of claim 1, wherein at least one of said collectible or tradable items comprises a card, trinket, token, doll, action figure, stuffed animal, jewelry item, rock or crystal. 11. The interactive game of claim 1, wherein at least one of said one or more input devices comprises a base component and wherein said base component is further adapted to be modularly assembled with one or more auxiliary components for enabling said one or more game participants to selectively create a modified input device having enhanced powers, abilities or aesthetics. 12. The interactive game of claim 11, wherein at least one of said one or more auxiliary components comprises motion-sensitive or position-sensitive circuitry, including at least one sensor element for sensing a motion or position of said base component or said auxiliary component that is different than a motion or position sensed by said motion-sensitive or position-sensitive circuitry of said base component. 13. The interactive game of claim 11, wherein said at least one input device, when modularly assembled, comprises a motion-sensitive toy themed according to a play theme in accordance with said game. 14. The interactive game of claim 13, wherein said at least one input device, when modularly assembled, comprises one or more of the following motion-sensitive toys: magic wand, sword, staff, scepter, whip, paddle, nunchuk, cricket bat, baseball bat, sporting ball, musical instrument, flute, recorder, drum stick, rope, fishing rod, doll, action figure, or stuffed animal. 15. The interactive game of claim 1, wherein said one or more input devices comprises a first motion-sensitive input device and a second motion-sensitive input device wherein at least said first motion-sensitive input device is sized and configured to be held and operated in a single hand of a game participant and used by said game participant to selectively actuate or control said one or more computer-animated visual, aural or tactile effects, and wherein said first and second input devices are further configured and adapted to communicate with one another either directly or through said gaming platform. 16. The interactive game of claim 1, wherein said at least one input device further comprises command selection circuitry for enabling said one or more game participants to select one or more desired input commands relevant to said game, said command selection circuitry comprising at least two finger-actuated switches configured and adapted to be selectively actuated by said one or more game participants, and wherein said at least one input device is further configured and adapted to be operated by said one or more game participants by selectively actuating one, two or none of said at least two finger-actuated switches while simultaneously moving the entire body of said at least one input device to thereby activate or control said one or more visual, aural or tactile effects in accordance with said game. 17. The interactive game of claim 1, wherein at least one of said one or more input devices further comprises a display screen configured to display information relevant to said particular selected game. 18. The interactive game of claim 1, wherein at least one of said one or more input devices further comprises one or more touch sensors configured and adapted to sense touching of one or more fingers on one or more surfaces of said at least one input device. 19. The interactive game of claim 1, further comprising an image capture system for automatically capturing one or more digital images of a game participant playing said game. 20. A multi-layered interactive game including one or more physically collectible or tradable items for entertaining one or more game participants using a motion-based gaming console having one or more associated motion-sensitive input devices for selectively activating or controlling one or more computer-animated visual, aural or tactile effects produced in accordance with a user-selectable game, said interactive game comprising: one or more physically collectible or tradable items depicting or representing persons, characters or objects relevant to said user-selectable game and being physically collectible or tradable by said one or more game participants and selectively playable in said game by said one or more game participants, each of said one or more collectible or tradable items having associated therewith a wirelessly-readable tag, each said tag further comprising certain identification information for identifying or tracking each said associated collectible or tradable item; andgame software comprising computer program instructions stored or contained in a machine readable format, said game software adapted to be read and executed by a computing device associated with said gaming console for conducting said user-selectable game in accordance with input motions or commands provided by said one or more motion-sensitive input devices, said game software further comprising computer program instructions for causing said computing device to: i) cause said identification information of at least one selected collectable or tradable item to be wirelessly and electronically read, ii) use said identification information to retrieve from an associated database selected attributes relevant to said corresponding depicted or represented person, character or object, and iii) recreate in said one or more computer-animated visual, aural or tactile effects the appearance or traits of said corresponding depicted or represented person, character or object;whereby a multi-layered interactive gaming experience is provided wherein game participants are able to affect the play of said user-selectable game by using said one or more motion-sensitive input devices and/or by selectively playing one or more of said collectible or tradable items. 21. The interactive game of claim 20, wherein at least one of said one or more collectible or tradable items comprises a paper, cardboard or plastic substrate having imprinted thereon graphics, photos and/or other information depicting or representing said person, character or object relevant to said user-selectable game, and wherein said identification information comprises a code printed thereon. 22. The interactive game of claim 20, wherein at least one of said one or more collectible or tradable items comprises an electronically-readable RFID tag, and wherein said identification information comprises a tag ID uniquely associated with said RFID tag. 23. The interactive game of claim 22, wherein said RFID tag comprises a 13.56 MHz passive RFID tag, comprising: non-volatile memory configured and adapted for storing and retrieving said tag ID;a tag antenna sized and configured to be selectively activated or energized by an externally produced radio frequency electromagnetic field for powering said RFID tag; anda tag transceiver circuit electrically coupled to said tag antenna and powered by said externally produced radio frequency electromagnetic field for wirelessly sending and receiving said tag ID. 24. The interactive game of claim 22, further comprising an RFID reader configured and adapted to wirelessly power and communicate with said RFID tag when each said one or more collectible or tradable items is placed in readable proximity with said RFID reader and wherein said RFID reader is further configured and adapted to communicate said tag ID to said gaming console. 25. The interactive game of claim 24, wherein said RFID tag comprises a passive read/write RFID tag comprising programmable non-volatile memory configured and adapted for selectively storing, retrieving and updating selected information pertaining to certain relevant attributes, experiences or accomplishments of a person, character or object depicted or represented by each said collectible or tradable item, and wherein each said tag ID is uniquely associated with each corresponding collectible or tradable item, whereby game participants can affect the play of said user-selectable game by selectively placing said one or more collectible or tradable items in readable proximity to said RFID reader, and whereby said selected stored information associated with said selectively placed collectible or tradable items can be stored, retrieved and updated according to the play of said user-selectable game. 26. The interactive game of claim 20, wherein at least one of said collectible or tradable items comprises a card, trinket, token, doll, action figure, toy animal, jewelry item, rock or crystal. 27. The interactive game of claim 20, wherein said game software further comprises computer program instructions for causing said computing device to store said identification information in association with additional identification information uniquely identifying said one or more motion-sensitive input devices such that each said collectible or tradable item can be tracked in said user-selectable game in association with each of said one or more motion-sensitive input devices. 28. The interactive game of claim 20, further comprising an image capture system for automatically capturing one or more digital images of a game participant playing said user-selectable game. 29. An interactive gaming system for amusing or entertaining one or more game participants playing a game in which a computer-generated play environment is represented through various computer-animated visual, aural or tactile effects, said interactive gaming system comprising: at least one gaming device configured and adapted to produce said one or more computer-animated visual, aural or tactile effects in accordance with said game;at least one motion-sensitive input device configured to be held and used by said one or more game participants, said input device comprising at least a first sensor for sensing acceleration of said input device and a second sensor for sensing rotation of said input device and one or more finger-actuated switches, wherein said input device can be operated by said one or more game participants at least in part by moving the entire body of said input device and at least in part by selectively actuating said one or more finger-actuated switches to thereby activate or control said one or more visual, aural or tactile effects associated with said game;one or more playable game items physically depicting or representing persons, characters or objects relevant to said game and having associated therewith an electronically-readable tag, each said electronically-readable tag further comprising tag identification information for identifying or tracking each said associated playable game item;at least one electronic reader device configured and adapted to: i) wirelessly and electronically read each said electronically-readable tag when a selected one or more of said playable game items is presented to said at least one electronic reader device, and ii) thereby determine said tag identification information; andgame software comprising computer program instructions stored or contained in a machine readable format, said game software adapted to be read and executed by a computing device associated with said gaming system for conducting said game, said game software further comprising computer program instructions for causing said computing device to: i) use said tag identification to retrieve from an associated database selected attributes relevant to said corresponding depicted or represented person, character or object, ii) create one or more computer-animated visual, aural or tactile effects having the particular appearance, characteristics and/or traits of said corresponding depicted or represented person, character or object, and/or iii) adjust the game experience for said one or more game participants according to said selected one or more of said playable items presented to said at least one electronic reader device;whereby an interactive entertainment experience is provided wherein game participants are able to affect the play of said game by using said at least one input device and/or by selectively presenting said one or more playable game items to said at least one electronic reader device. 30. The interactive gaming system of claim 29, comprising a first gaming device and a second gaming device comprising an electronic reader device, and wherein said first gaming device is configured and adapted to produce said one or more computer-animated visual, aural or tactile effects in accordance with said game and wherein said second gaming device is configured and adapted to: i) electronically read each said electronically-readable tag when a selected one or more of said playable game items is presented to said second gaming device to thereby determine said tag identification information, and ii) communicate said tag identification information to said first gaming device, whereby said first gaming device can adjust the game experience for said one or more game participants according to said selected one or more of said playable items presented to said second gaming device. 31. The interactive gaming system of claim 30, wherein said first gaming device comprises a first RF transceiver and wherein said second gaming device comprises a second RF transceiver, and wherein said first and second RF transceivers are configured and adapted to provide two-way wireless communications between said first and second gaming devices. 32. The interactive gaming system of claim 31, wherein said first RF transceiver comprises an integral antenna and a communication interface provided together as a packaged transceiver module, said packaged transceiver module being configured and adapted to interface with and communicate through a corresponding communication interface of said first gaming device. 33. The interactive gaming system of claim 29, wherein said at least one motion-sensitive input device comprises a wireless hand-held controller adapted to be held in a single hand of said one or more game participants and used to activate or control said one or more visual, aural or tactile effects, and wherein said hand-held controller further comprises a first wireless RF transceiver, and wherein said at least one gaming device comprises a second RF transceiver, each RF transceiver being adapted to provide two-way wireless communications between said hand-held controller and said at least one gaming device. 34. The interactive gaming system of claim 33, wherein said at least one motion-sensitive input device further comprises a global positioning or GPS device. 35. The interactive gaming system of claim 29, wherein said at least one motion-sensitive input device comprises a display screen configured to display game scoring, game play objectives or text messages. 36. The interactive gaming system of claim 29, wherein said at least one motion-sensitive input device comprises a first motion-sensitive input device and a second motion-sensitive input device, wherein at least said second motion-sensitive input device is sized and configured to be held and operated in a single hand of said one or more game participants to selectively actuate or control said one or more computer-animated visual, aural or tactile effects, and wherein said first and second input devices are further configured and adapted to wirelessly communicate with said at least one gaming device and with one another. 37. The interactive gaming system of claim 29, wherein said first and second sensors comprise one or more of the following: impact sensor, micro-sensor, gyro-sensor, force sensor, micro-switch, momentum sensor, gravity sensor, accelerometer, tilt sensor, orientation sensor, or reed switch. 38. The interactive gaming system of claim 29, wherein said at least one motion-sensitive input device is configured and adapted to be held in a single hand of said one or more game participants and wherein said at least one or more finger-actuated switches comprises at least two finger-actuated switches configured and adapted to be selectively actuated by one or more fingers of said single hand and wherein said input device is further configured and adapted to be operated by said one or more game participants by selectively actuating one, two or none of said at least two finger-actuated switches while simultaneously moving the entire body of said input device to thereby activate or control said one or more visual, aural or tactile effects associated with said game. 39. The interactive gaming system of claim 29, wherein said at least one motion-sensitive input device comprises a base component adapted to be modularly assembled with one or more auxiliary components for enabling said one or more game participants to selectively create a modified motion-sensitive input device having enhanced powers, abilities or aesthetics. 40. The interactive gaming system of claim 39, wherein at least one of said one or more auxiliary components comprises motion-sensitive or position-sensitive circuitry, including at least a third sensor configured and adapted to sense a motion or position of said base component or said auxiliary component that is different than a motion or position sensed by said first or second sensors. 41. The interactive gaming system of claim 39, wherein said at least one motion-sensitive input device, when modularly assembled, comprises a motion-sensitive toy themed according to a desired play theme in accordance with said game. 42. The interactive gaming system of claim 39, wherein said at least one motion-sensitive input device, when modularly assembled, comprises one or more of the following motion-sensitive toys: magic wand, sword, staff, scepter, whip, paddle, nunchuk, cricket bat, baseball bat, sporting ball, musical instrument, flute, recorder, drum stick, rope, fishing rod, doll, action figure, or stuffed animal. 43. The interactive gaming system of claim 29, wherein said at least one gaming device is further configured and adapted to store said tag identification information in association with additional identification information uniquely identifying said at least one motion-sensitive input device such that each said one or more playable game items can be tracked in association with said at least one motion-sensitive input device. 44. The interactive gaming system of claim 29, wherein at least one of said one or more playable game items comprises a paper, cardboard or plastic substrate imprinted with graphics, photos and/or other information, and wherein said tag identification information comprises a code identification. 45. The interactive gaming system of claim 29, wherein at least one of said one or more playable game items comprises a toy, card, trinket, token, doll, action figure or stuffed animal having an associated electronically-readable RFID tag, and wherein said tag identification information comprises a tag ID uniquely associated with each said RFID tag. 46. The interactive gaming system of claim 45, wherein each said RFID tag comprises a 13.56 MHz passive RFID tag, comprising: non-volatile memory configured and adapted for storing and retrieving said tag ID;a tag antenna sized and configured to be selectively activated or energized by an externally produced electromagnetic field for powering said RFID tag; anda tag transceiver circuit electrically coupled to said tag antenna and powered by said externally produced electromagnetic field for wirelessly sending and receiving said tag ID. 47. The interactive gaming system of claim 45, wherein said at least one electronic reader device comprises an RFID reader configured and adapted to wirelessly power and communicate with each said RFID tag when each of said one or more playable game items is placed in proximity with said RFID reader. 48. The interactive gaming system of claim 47, wherein each said RFID tag comprises a passive read/write RFID tag comprising programmable non-volatile memory configured and adapted for selectively storing, retrieving and updating selected information pertaining to certain relevant attributes, experiences or accomplishments of a person, character or object physically depicted or represented by each said playable item, and wherein each said tag ID is uniquely associated with each corresponding playable item, whereby game participants can affect the play of said game by selectively placing said one or more playable items in readable proximity to said RFID reader, and whereby said selected stored information associated with said selectively placed playable items can be stored, retrieved and updated according to the play of said game. 49. The interactive gaming system of claim 48, wherein said memory is further configured and adapted to store, retrieve or update information uniquely identifying at least one of said one or more game participants, and wherein said at least one gaming device is further configured and adapted to selectively use said stored identifying information to score or create a performance record for said at least one game participant. 50. The interactive gaming system of claim 29, wherein said at least one motion-sensitive input device further comprises a display screen configured to display information relevant to said game. 51. The interactive gaming system of claim 29, wherein said at least one motion-sensitive input device further comprises one or more touch sensors configured and adapted to sense touching of one or more fingers on one or more surfaces of said at least one motion-sensitive input device. 52. The interactive gaming system of claim 29, further comprising an image capture system for automatically capturing one or more digital images of a game participant playing said game. 53. A gaming system for amusing or entertaining one or more game participants playing a game in which a computer-generated play environment is virtually represented by various computer-animated visual, aural or tactile effects and wherein one or more persons, characters or objects relevant to said game are physically represented by one or more gaming items each having an associated RFID tag and a corresponding electronically-readable tag ID, said gaming system comprising: at least one gaming device configured and adapted to produce said one or more computer-animated visual, aural or tactile effects in accordance with said game;at least one motion-sensitive input device configured to be held and used by said one or more game participants to activate or control said one or more visual, aural or tactile effects associated with said game, said input device comprising at least a first sensor for sensing acceleration and a second sensor for sensing angular orientation and at least one display screen configured to display information relevant to said game;at least one RFID reader device configured and adapted to wirelessly power and read each said RFID tag associated with said one or more gaming items when a selected one or more of said gaming items is presented within a readable range of said RFID reader device, and to thereby determine at least said tag ID corresponding to each said presented gaming item; andgame software comprising computer program instructions stored or contained in a machine readable format, said game software adapted to be read and executed by a computing device associated with said gaming system for conducting said game, said game software further comprising computer program instructions for causing said computing device to: i) use said tag ID to retrieve from an associated database selected attributes relevant to said corresponding represented person, character or object, ii) create one or more computer-animated visual, aural or tactile effects having the particular appearance, characteristics and/or traits of said corresponding represented person, character or object, or iii) adjust the game experience for said one or more game participants when a selected one or more of said gaming items is presented within a readable range of said RFID reader device. 54. The gaming system of claim 53, wherein said at least one gaming device comprises a first RF transceiver and wherein said at least one motion-sensitive input device comprises a second RF transceiver and wherein said first and second RF transceivers are configured and adapted to provide two-way wireless communications between said at least one gaming device and said at least one motion-sensitive input device. 55. The gaming system of claim 54, wherein said at least one motion-sensitive input device comprises a wireless hand-held controller adapted to be held and operated in a single hand of said one or more game participants to activate or control said one or more visual, aural or tactile effects. 56. The gaming system of claim 54, wherein said at least one motion-sensitive input device comprises a first motion-sensitive input device and a second motion-sensitive input device and wherein at least said second motion-sensitive input device is sized and configured to be held and operated in a single hand of said one or more game participants to selectively actuate or control said one or more computer-animated visual, aural or tactile effects, and wherein said first and second input devices are further configured and adapted to wirelessly communicate with said at least one gaming device and with one another. 57. The gaming system of claim 53, wherein said at least one motion-sensitive input device is configured and adapted to be held and operated in a single hand of said one or more game participants and wherein said input device further comprises at least two finger-actuated switches configured and adapted to be selectively actuated by one or more fingers of said single hand and wherein said input device is further configured and adapted to be single-handedly operated by said one or more game participants by selectively actuating one, two or none of said at least two finger-actuated switches while simultaneously moving the entire body of said input device to thereby activate or control said one or more visual, aural or tactile effects associated with said game. 58. The gaming system of claim 53, wherein said at least one motion-sensitive input device further comprises one or more touch sensors configured and adapted to sense touching of one or more fingers on one or more surfaces of said at least one motion-sensitive input device. 59. The gaming system of claim 53, wherein first or second sensors comprise one or more of the following: impact sensor, micro-sensor, gyro-sensor, force sensor, micro-switch, momentum sensor, gravity sensor, accelerometer, tilt sensor, orientation sensor, or reed switch. 60. The gaming system of claim 53, wherein said at least one motion-sensitive input device further comprises a global positioning system (GPS) sensor. 61. The gaming system of claim 53, wherein said at least one gaming device is further configured and adapted to store said tag ID in association with additional identification information uniquely identifying said at least one motion-sensitive input device such that each said corresponding gaming item can be tracked in association with said at least one motion-sensitive input device. 62. The gaming system of claim 53, wherein at least one of said one or more gaming items comprises a paper, cardboard or plastic substrate imprinted with graphics, photos and/or other information and wherein said associated RFID tag comprises a 13.56 MHz passive RFID tag. 63. The gaming system of claim 53, wherein at least one of said one or more gaming items comprises an RFID-tagged toy, card, trinket, token, doll, action figure or stuffed animal and wherein said tag ID is uniquely associated with each said associated gaming item. 64. The gaming system of claim 63, wherein said RFID tag comprises a 13.56 MHz passive RFID tag, comprising: i) non-volatile memory configured and adapted for storing and retrieving said tag ID, ii) a tag antenna sized and configured to be selectively activated or energized by an externally produced electromagnetic field for powering said RFID tag, and iii) a tag transceiver circuit electrically coupled to said tag antenna and configured to be powered by said externally produced electromagnetic field for wirelessly transmitting said tag ID. 65. The gaming system of claim 53, wherein each said RFID tag comprises a passive read/write RFID tag comprising programmable non-volatile memory configured and adapted for selectively storing, retrieving and updating selected information pertaining to certain relevant attributes, experiences or accomplishments of a person, character or object physically represented by each said gaming item and wherein each said tag ID is uniquely associated with each corresponding gaming item, whereby game participants can affect the play of said game by selectively presenting said one or more gaming items to said RFID reader device and wherein said selected stored information associated with said selectively presented gaming items can be stored, retrieved and updated according to the play of said game. 66. The gaming system of claim 65, wherein said memory is further configured and adapted to store, retrieve or update information uniquely identifying at least one of said one or more game participants, and wherein said gaming system is further configured and adapted to selectively use said stored identifying information to score or create a performance record for said at least one game participant. 67. The gaming system of claim 53, further comprising an image capture system for automatically capturing and storing one or more digital images of a game participant playing said game.
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