최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0112386 (2008-04-30) |
등록번호 | US-8613655 (2013-12-24) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 26 인용 특허 : 484 |
Techniques are describe for providing group play events with multiple game devices. Group play events are triggered by any game device that qualifies to participate, so that when any qualifying game device triggers a group play event, all qualifying game devices participate in the group play event.
Techniques are describe for providing group play events with multiple game devices. Group play events are triggered by any game device that qualifies to participate, so that when any qualifying game device triggers a group play event, all qualifying game devices participate in the group play event. In some situations, a probability for triggering a group play event is adjusted to accommodate for a dynamically changing number of game devices that qualify over time.
1. A computer-implemented method to provide group play with multiple game devices, the method comprising: under the control of a group play coordinator computer system configured with executable instructions, for each of a plurality of game devices, obtaining eligibility information indicative of at
1. A computer-implemented method to provide group play with multiple game devices, the method comprising: under the control of a group play coordinator computer system configured with executable instructions, for each of a plurality of game devices, obtaining eligibility information indicative of at least one characteristic related to a user of the game device;based at least in part on the obtained eligibility information, determining which of at least some of the plurality of game devices qualify to participate in a group play event before the group play event is triggered;based at least in part on a total number of game devices determined to qualify to participate in the group play event, determining an adjustment to a value that is indicative of a probability of triggering the group play event by any of the game devices qualified to participate in the group play event, where the adjustment to the value accommodates a variation over time in the total number of game devices that are determined to qualify to participate in the group play event by maintaining the probability of triggering the group play event constant regardless of the total number of game devices determined to qualify to participate in the group play event; andcausing an adjustment of at least one group play event generator based on the determined adjustment to the value. 2. The method of claim 1 wherein determining an adjustment to a value that is indicative of a probability of an occurrence of a group play event includes determining at least one adjustment value that makes an aggregate probability of any of the total number of the game devices triggering the group play event at least normalize towards a target probability. 3. A computer-implemented method to provide group play with multiple game devices, the method comprising: under the control of a group play coordinator computer system configured with executable instructions, for each of a plurality of game devices, obtaining eligibility information indicative of at least one characteristic related to a user of the game device;based at least in part on the obtained eligibility information, determining which of at least some of the plurality of game devices qualify to participate in a group play event before the group play event is triggered;based at least in part on a total number of game devices determined to qualify to participate in the group play event, determining an adjustment to a value that is indicative of a probability of triggering the group play event by any of the game devices qualified to participate in the group play event, where the adjustment to the value accommodates a variation over time in the total number of game devices that are determined to qualify to participate in the group play event; andcausing an adjustment of at least one group play event generator based on the determined adjustment to the value,wherein the determining the adjustment to a value that is indicative of a probability of an occurrence of a group play event includes determining at least one adjustment value that makes an aggregate probability of any of the total number of the game devices triggering the group play event normalize towards a target probability, andwherein determining the at least one adjustment value that makes an aggregate probability of any of the total number of the game devices triggering the group play event normalize towards a target probability includes determining a respective adjustment value for each of the game devices. 4. The method of claim 3 wherein causing an adjustment of at least one group play event generator based on the determined adjustment to the value includes providing the adjustment value to a respective one of the game devices. 5. The method of claim 3 wherein causing an adjustment of at least one group play event generator based on the determined adjustment to the value includes providing the adjustment value for a random number generator of a respective one of the game devices. 6. The method of claim 1 wherein determining which of at least some of the plurality of game devices qualify to participate in a group play event based at least in part on the obtained eligibility information includes determining at least one of an amount of time that the user has played, an average amount wagered by the user, a rate at which the user is playing, and a status level assigned to the user under a loyalty program. 7. The method of claim 1, further comprising: by the group play coordinator computer system, receiving an indication that the group play event has been triggered, the triggering of the group play event based at least in part on the determined adjustment; andin response to the received indication, initiating by the group play coordinator computer system the group play event for each of at least some of the game devices determined to qualify to participate in the group play event. 8. The method of claim 7, further comprising: after initiating the group play event, providing by the group play coordinator computer system an award to at least one user of at least one of the at least some of the game devices determined to qualify to participate in the group play event. 9. The method of claim 8 wherein providing an award to at least one user of at least one of the at least some of the game devices determined to qualify to participate in the group play event includes providing the award as an amount apportioned from one or more progressive pools, and wherein the amount is based at least in part on the obtained eligibility information. 10. The method of claim 8 wherein providing an award to at least one user of at least one of the at least some of the game devices determined to qualify to participate in the group play event includes apportioning an award amount from one or more progressive pools based on an index value, the index value determined based at least in part on the obtained eligibility information. 11. The method of claim 8 wherein providing an award to at least one user of at least one of the at least some of the game devices determined to qualify to participate in the group play event includes selecting one or more progressive pools from which the award will be drawn based at least in part on the obtained eligibility information. 12. The method of claim 7, further comprising: after initiating the group play event, receiving by the group play coordinator computer system information indicative of results of the group play event from at least some of the at least some of the qualified game devices;summarizing by the group play coordinator computer system the received information indicative of results of the group play event; andproviding by the group play coordinator computer system information indicative of the summarized results information to at least one of the at least some of the qualified game devices. 13. The method of claim 7 further comprising: providing by the group play coordinator computer system group play information to each of the at least some of the qualified game devices, the group play information at least in part governing aspects of the group play event. 14. The method of claim 13 wherein the group play information includes at least one of a potential amount to award the user, a pay table identifier, a number of free games, and a number of user selectable choices. 15. The method of claim 7, further comprising: under the control of a game device determined to qualify to participate in the group play event, receiving an indication that the group play event has been initiated;executing the group play event based at least in part on the received indication that the group play event has been initiated;providing an award to a user of the game device based at least in part on the results of the group play event. 16. The method of claim 15 wherein providing an award to the user of the game device determined to qualify to participate in the group play event includes providing the award as an amount apportioned from one or more progressive pools, and wherein the amount is based at least in part on the obtained eligibility information. 17. The method of claim 15 wherein providing an award to the user of the game device determined to qualify to participate in the group play event includes apportioning an award amount from one or more progressive pools based on an index value, the index value determined based at least in part on the obtained eligibility information. 18. The method of claim 15 wherein providing an award to the user of the game device determined to qualify to participate in the group play event includes selecting one or more progressive pools from which the award will be drawn based at least in part on the obtained eligibility information. 19. A computer-implemented method to provide group play with multiple game devices, the method comprising: under the control of a group play coordinator computer system configured with executable instructions, for each of a plurality of game devices, obtaining eligibility information indicative of at least one characteristic related to a user of the game device;based at least in part on the obtained eligibility information, determining which of at least some of the plurality of game devices qualify to participate in a group play event before the group play event is triggered;based at least in part on a total number of game devices determined to qualify to participate in the group play event, determining an adjustment to a value that is indicative of a probability of triggering the group play event by any of the game devices qualified to participate in the group play event, where the adjustment to the value accommodates a variation over time in the total number of game devices that are determined to qualify to participate in the group play event; andcausing an adjustment of at least one group play event generator based on the determined adjustment to the value; andunder the control of a game device, assigning a value indicative of the determined adjustment to an occurrence of an outcome of an intermediate bonus game to be played by the user of the game device, the intermediate bonus game different from a primary game played by the user and different from the group play event; andindicating that the group play event has been triggered as a result of the occurrence of the outcome of the intermediate bonus game. 20. The method of claim 1, further comprising: under the control of a game device, assigning a value indicative of the determined adjustment to an occurrence of a triggering event via the game device, the triggering event indicative of triggering the group play event;based at least in part on the triggering event occurring, providing an indication that the group play event has been triggered. 21. A computer-implemented method to provide group play with multiple game devices, the method comprising: under the control of a group play coordinator computer system configured with executable instructions, for each of a plurality of game devices, obtaining eligibility information indicative of at least one characteristic related to a user of the game device;based at least in part on the obtained eligibility information, determining which of at least some of the plurality of game devices qualify to participate in a group play event before the group play event is triggered;based at least in part on a total number of game devices determined to qualify to participate in the group play event, determining an adjustment to a value that is indicative of a probability of triggering the group play event by any of the game devices qualified to participate in the group play event, where the adjustment to the value accommodates a variation over time in the total number of game devices that are determined to qualify to participate in the group play event; andcausing an adjustment of at least one group play event generator based on the determined adjustment to the value; andunder the control of a game device, maintaining the eligibility information indicative of at least one characteristic related to the user of the game device;receiving information indicative of the determined adjustment;assigning a value indicative of the determined adjustment to an occurrence of a triggering event on the game device, the triggering event indicative of triggering the group play event;based at least in part on the triggering event occurring, providing an indication that the group play event has been triggered;receiving an indication that the group play event has been initiated; andexecuting the group play event for the user. 22. The method of claim 1, further comprising: for each of at least some of the game devices determined to qualify to participate in the group play event, providing information indicative of the determined eligibility to the game device. 23. A non-transitory computer-readable medium whose contents enable a computing device to provide group play with multiple game devices, by: for each of a plurality of game devices, obtaining eligibility information indicative of at least one characteristic related to a user of the game device;based at least in part on the obtained eligibility information, determining which of at least some of the plurality of game devices qualify to participate in a group play event before the group play event is triggered;based at least in part on a total number of game devices determined to qualify to participate in the group play event, determining an adjustment to a value that is indicative of a probability of an occurrence of the group play event on any of the game devices qualified to participate in the group play event, where the adjustment to the value accommodates a variation over time in the total number of game devices that are determined to qualify to participate in the group play event by maintaining the probability of triggering the group play event constant regardless of the total number of game devices determined to qualify to participate in the group play event; andcausing an adjustment of at least one group play event generator based on the determined adjustment to the value. 24. A group play coordinator computing system configured to provide group play with multiple game devices, comprising: at least one processor; andat least one memory having executable instructions stored thereon that, when executed on the at least one processor, cause the at least one processor to provide group play with multiple game devices, by: for each of a plurality of game devices, obtaining eligibility information indicative of at least one characteristic related to a user of the game device;based at least in part on the obtained eligibility information, determining which of at least some of the plurality of game devices qualify to participate in a group play event before the group play event is triggered;based at least in part on a total number of game devices determined to qualify to participate in the group play event, determining an adjustment to a value that is indicative of a probability of an occurrence of the group play event on any of the game devices qualified to participate in the group play event, where the adjustment to the value accommodates a variation over time in the total number of game devices that are determined to qualify to participate in the group play event by maintaining the probability of triggering the group play event constant regardless of the total number of game devices determined to qualify to participate in the group play event; andcausing an adjustment of at least one group play event generator based on the determined adjustment to the value. 25. The method of claim 1 wherein determining at least one adjustment value that makes an aggregate probability of any of the total number of the game devices triggering the group play event normalize towards a target probability includes determining a respective adjustment value for each of the game devices. 26. The method of claim 25 wherein causing an adjustment of at least one group play event generator based on the determined adjustment to the value includes providing the adjustment value to a respective one of the game devices. 27. The method of claim 25 wherein causing an adjustment of at least one group play event generator based on the determined adjustment to the value includes providing the adjustment value for a random number generator of a respective one of the game devices. 28. The method of claim 1, further comprising: under the control of a game device,assigning a value indicative of the determined adjustment to an occurrence of an outcome of an intermediate bonus game to be played by the user of the game device, the intermediate bonus game different from a primary game played by the user and different from the group play event; andindicating that the group play event has been triggered as a result of the occurrence of the outcome of the intermediate bonus game. 29. The method of claim 1, further comprising: under the control of a game device,maintaining the eligibility information indicative of at least one characteristic related to the user of the game device; receiving information indicative of the determined adjustment;assigning a value indicative of the determined adjustment to an occurrence of a triggering event on the game device, the triggering event indicative of triggering the group play event;based at least in part on the triggering event occurring, providing an indication that the group play event has been triggered;receiving an indication that the group play event has been initiated; andexecuting the group play event for the user.
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