IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
US-0257496
(2008-10-24)
|
등록번호 |
US-8636588
(2014-01-28)
|
발명자
/ 주소 |
|
출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 |
피인용 횟수 :
7 인용 특허 :
140 |
초록
▼
An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a seria
An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a serial number, and preferably a computer network accessible over the internet and a particular gaming framework managed by a network device. Owners of action figure toys may “log onto” the network using the action figure serial number as an access code to activate a particular computer character identity and participate in games such as hand-to-hand combat games, action-adventure series, or learning games. The action figure may be, for example, a warrior, sports figure, doll or teddy bear to appeal to a wide range of users. Once a particular character is activated, game play proceeds according to preset rules. The game character's traits, powers, and other features may be enhanced or otherwise modified by purchasing preferably-three-dimensional accessories and inputting serial numbers into the gaming system that are also supplied with the accessories.
대표청구항
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1. A method for providing a computer activity to a user, said method comprising the steps of: registering a first product in response to a primary access code being entered on a computer, the primary access code being associated with the first product;responsive to registering the first product, cre
1. A method for providing a computer activity to a user, said method comprising the steps of: registering a first product in response to a primary access code being entered on a computer, the primary access code being associated with the first product;responsive to registering the first product, creating an identity for a character for use in the computer activity;further responsive to registering the first product, providing content for displaying a visual representation of the character in the computer activity, the visual representation of the character corresponding to the first product;registering an accessory to the first product on the computer in response to a secondary access code being entered on a computer, the secondary access code being associated with the accessory; andresponsive to registering the accessory, providing an enhancement that is stored in association with the identity of the character for future use in the computer activity without requiring the secondary access code to be entered again. 2. The method of claim 1, wherein the enhancement comprises an accessory item for use by the character in said computer activity. 3. The method of claim 2, further comprising providing additional content for displaying a visual representation of the accessory item in the computer activity, the visual representation of the accessory item corresponding to the accessory. 4. A method for providing a computer activity to a user, said method comprising the steps of: registering a first product on a computer, said registering including accepting information input into the computer by the user;responsive to registering the first product, providing an item for display in said computer activity, said item visually corresponding to said first product;registering an accessory to said first product on said computer; andresponsive to registering the accessory, enhancing said item in said computer activity. 5. The method of claim 4, wherein said enhancing includes displaying an accessory item for said item in said computer activity. 6. The method of claim 5, wherein said accessory item for said item substantially resembles said accessory for said first product. 7. The method of claim 5, wherein said enhancing also includes displaying said accessory item in conjunction with said item to accessorize said item in said computer activity. 8. The method of claim 7, wherein said item possesses one or more traits in said computer activity, and wherein said enhancing also includes modifying at least one of said traits in said computer activity. 9. The method of claim 6, wherein said first product is one of an action figure, a doll, or a stuffed animal, and wherein said item is an animated character in said computer activity, and further wherein said accessory item is used by said animated character in said computer activity. 10. The method of claim 4, wherein said first product is representative of a living being, and wherein said accessory is one of clothing for the product, an item for the product to hold, an item for the product to wear, or representative of a symbol of a desired characteristic of the product. 11. The method of claim 10, wherein said enhancing also includes displaying an accessory item in conjunction with said item to accessorize said item in said computer activity. 12. The method of claim 11, wherein said item possesses one or more traits in said computer activity, and wherein said enhancing also includes modifying at least one of said traits in said computer activity. 13. The method of claim 4, wherein said item possesses one or more traits in said computer activity, and wherein said enhancing includes modifying at least one of said traits in said computer activity. 14. The method of claim 13, wherein said accessory for said first product is symbolic in a manner that anticipates said modification of said at least one of said traits. 15. The method of claim 14, wherein said first product is one of an action figure, a doll, or a stuffed animal, and wherein said item is an animated character in said computer activity. 16. The method of claim 4, wherein said first product is one of an action figure, a doll, or a stuffed animal, and wherein said item is an animated character in said computer activity. 17. The method of claim 4, wherein said information includes a first access code provided with said first product. 18. The method of claim 17, wherein said registering the accessory includes the step of accepting a second access code manually input into the computer by the user. 19. The method of claim 17, wherein the first access code is a human readable code that was initially hidden from the user. 20. The method of claim 4, wherein said first and said accessory are each a tangible product, and said information accepted is manually input by the user into the computer. 21. The method of claim 4, wherein said information accepted comprises a human readable code manually input by the user into the computer. 22. A method for providing a computer activity to a user, said method comprising the steps of: accepting a first human readable access code provided with a first tangible product and manually input by the user;registering the first tangible product using the first human readable access code input by the user;responsive to registering the first tangible product, providing an image in said computer activity, said image substantially resembling said first tangible product;registering an accessory to said first tangible product using a second access code provided with said accessory; andresponsive to registering the accessory, modifying a characteristic of said image in said computer activity. 23. The method of claim 22, wherein said modifying the characteristic of said image includes providing an accessory item for said image. 24. The method of claim 23, wherein said accessory is tangible, and wherein said accessory item substantially resembles said accessory. 25. The method of claim 23, wherein said modifying the characteristic of said image further includes modifying a trait of said image. 26. The method of claim 23, wherein said accessory attaches to said first tangible product, and wherein said accessory item attaches to said image. 27. The method of claim 25, wherein said modifying an appearance and/or a capability of said image includes providing a function or trait for said image that is represented by a form of said accessory item. 28. The method of claim 22, wherein said modifying the characteristic of said character includes modifying a trait of said character. 29. The method of claim 28, wherein said accessory for said first tangible product is symbolic in a manner that anticipates said modifying of said trait. 30. The method of claim 22, wherein said image is animated by the user in said computer activity. 31. The method of claim 30, wherein said modifying the characteristic of said image includes modifying an animation of said image in said computer activity. 32. The method of claim 22, wherein said computer activity is provided by a server and wherein said registering is accomplished over a computer network. 33. A method for providing a computer activity, said method comprising the steps of: providing a tangible product with a unique first access code;providing an accessory with a unique second access code, wherein said accessory is an accessory to said tangible product;registering said tangible product on a server connected to a network using said first access code;responsive to registering said tangible product, providing an image in said computer activity, said image substantially resembling said tangible product, wherein said image is provided such that it can be animated in said computer activity based on a command received by said server, wherein said computer activity includes an additional image of another registered product, said additional image animated by another user using an additional user computer via said network and located remotely from said user;registering the accessory on said server using said second access code; andresponsive to registering the accessory, modifying a characteristic of said image in said computer activity. 34. The method of claim 33, wherein said computer activity is a competitive game, and wherein said enhancement provides a competitive advantage for said user animating said image against said additional image in said game. 35. The method of claim 33, wherein said first access code is human readable and wherein said registering includes the step of accepting said first access code via manual entry by the user. 36. A method for providing a computer activity on a computer, said method comprising the steps of: registering a first product on a computer, wherein the first product belongs to a first class of products;responsive to registering the first product, providing a first item in said computer activity;registering a second product on said computer, wherein the second product belongs to a second class of products different than the first class of products; and responsive to registering the second product, enhancing said first item in said computer activity, wherein said enhancing includes providing a second item in said computer activity, where said second item is an accessory to said first item. 37. The method of claim 36, wherein said second product is an accessory to said first product. 38. The method of claim 37, wherein said second item substantially resembles said second product. 39. The method of claim 36, wherein said enhancing includes modifying a trait of said first item in said computer activity. 40. The method of claim 36, wherein said first product is one of an action figure, a doll, or a toy animal, and wherein said second product is an accessory to said first product that is other than any of said action figure, doll, or toy animal. 41. The method of claim 36, wherein said enhancement includes extending use of said item in said computer activity after use of said first item has expired. 42. The method of claim 36, wherein said first class is a class comprised of action figures, and where said second class is a class comprised of accessories to said action figures. 43. The method of claim 42, wherein said second class is a class of weapons for accessorizing said action figures. 44. A method comprising: accepting a first access code on a computer system;providing a likeness of a three-dimensional figure on the computer system responsive to accepting the first access code on the computer system;allowing interaction with said likeness of the three-dimensional figure on the computer system;accepting a second access code associated with the likeness of the three-dimensional figure on the computer system, said second access code changing a way that said likeness of the three-dimensional figure on said computer system reacts to said interaction; andusing an item for representing an indication of the way in which a behavior of the three-dimensional figure is changed by said second access code. 45. A method as in claim 44, further comprising selling the three-dimensional figure; and wherein said first access code is physically associated with said three-dimensional figure. 46. A method as in claim 44, wherein said first access code comprises a series of alphanumerics. 47. A method as in claim 44, wherein said computer system provides an activity and allows said likeness of said three-dimensional figure to access said activity, and said behavior includes a way that said three-dimensional figure accesses said activity. 48. A method as in claim 44, wherein said change of behavior is an attribute that makes the likeness of said three-dimensional figure in the computer system stronger. 49. A method as in claim 48, wherein said item looks like a fist. 50. A method as in claim 44, wherein said change of behavior is an attribute that makes the likeness of said three-dimensional figure in the computer system have improved health. 51. A method as in claim 50, wherein said item looks like a body part. 52. A method as in claim 44, wherein said change of behavior is an attribute that makes the likeness of said three-dimensional figure in the computer system have improved wisdom. 53. A method as in claim 52, wherein said item looks like a book. 54. A method as in claim 44, further comprising an accessory associated with said second access code, said accessory having a tangible three-dimensional form. 55. A method as in claim 54, wherein said accessory has a packaging, and said second access code is associated with packaging for the accessory. 56. A method as in claim 55, wherein said accessory is a badge. 57. A method as in claim 55, wherein said accessory is a medallion. 58. A method as in claim 44, wherein said second access code extends an expiration date of said first access code. 59. A method comprising: accepting a first alphanumeric access code;taking an action based on said first alphanumeric access code, said action having an expiration;responsive to receiving said first alphanumeric access code and prior to said expiration, providing a likeness of a three-dimensional figure, on a computer system;allowing interaction with said likeness of the three-dimensional figure on the computer system prior to said expiration and preventing said interaction after said expiration; andaccepting a second alphanumeric access code associated with the three-dimensional figure, and extending said expiration based on said second alphanumeric access code. 60. A method as in claim 59, further comprising selling the three-dimensional figure physically associated with said first alphanumeric access code. 61. A system as in claim 59, further comprising selling an accessory for the three-dimensional figure, said accessory physically associated with said second alphanumeric access code, wherein said computer system also provides information indicative of said accessory associated with said likeness of said three-dimensional figure responsive to entry of said second alphanumeric access code. 62. A method for providing a computer activity to a user, said method comprising the steps of: providing content for displaying a character in the computer activity;registering a tangible accessory item in response to an access code being entered on a computer, the access code being associated with the tangible accessory item; andresponsive to registering the tangible accessory item, providing content for displaying a visual representation of the tangible accessory item in the computer activity;wherein the visual representation of the tangible accessory item is stored in association with the character and allows use of said information indicative of said tangible accessory item at a time subsequent to a time when said access code is entered in the computer activity. 63. A method according to claim 62, wherein the tangible accessory item includes equipment. 64. A method according to claim 62, wherein the tangible accessory item includes clothing. 65. A method according to claim 62, wherein the visual representation of the tangible accessory item is worn or held by the character in the computer activity. 66. A method according to claim 62, wherein the tangible accessory item enhances the character. 67. A method according to claim 62, wherein the tangible accessory item modifies the character. 68. A method according to claim 62, wherein the tangible accessory item modifies an ability of the character. 69. A method according to claim 62, wherein the tangible accessory item grants an ability to the character. 70. A method according to claim 62, wherein the tangible accessory item grants a fighting ability to the character. 71. A method according to claim 62, wherein the tangible accessory item bolsters a chance of success of the character. 72. A method for providing a computer activity on a computer, said method comprising the steps of: registering a first product on a computer, wherein the first product belongs to a first class of products;responsive to registering the first product, providing a first item in said computer activity;registering a second product on said computer, wherein the second product belongs to a second class of products different than the first class of products; and responsive to registering the second product, enhancing said first item in said computer activity, wherein said enhancement includes extending use of said item in said computer activity after use of said first item has expired. 73. The method of claim 72, wherein said second item substantially resembles said second product. 74. The method of claim 72, wherein said first product is one of an action figure, a doll, or a toy animal, and wherein said second product is an accessory to said first product that is other than any of said action figure, doll, or toy animal. 75. The method of claim 72, wherein said second class is a class of weapons for accessorizing said action figures.
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