Gaming machine which determines a quantity of runs of symbols on a reel or a number of symbol positions in a run of symbols
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-009/24
A63F-013/00
출원번호
US-0685430
(2012-11-26)
등록번호
US-8641508
(2014-02-04)
우선권정보
AU-2005900681 (2005-02-14)
발명자
/ 주소
Yoshimi, Osamu
출원인 / 주소
Konami Gaming, Inc.
대리인 / 주소
Howard & Howard Attorneys PLLC
인용정보
피인용 횟수 :
5인용 특허 :
51
초록▼
A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing el
A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said symbol containing elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said symbol containing elements, said second identical symbol being used for a second play of said game.
대표청구항▼
1. A gaming machine for providing a game to a player, comprising: a memory device configured to store data representing a plurality of reels, each reel having a predetermined number of symbol positions, wherein each symbol position has an associated symbol from a set of symbols, and at least a first
1. A gaming machine for providing a game to a player, comprising: a memory device configured to store data representing a plurality of reels, each reel having a predetermined number of symbol positions, wherein each symbol position has an associated symbol from a set of symbols, and at least a first reel of the plurality of reels being associated with one or more runs of consecutive symbol positions, wherein each run of the one or more runs of consecutive symbol positions contains a respective identical symbol selected from the set of symbols, prior to initiation of an instance of a game;a display device configured to display a matrix having a plurality of display elements arranged in columns, each of the plurality of columns being associated with a respective one of the plurality of reels, and the number of display elements in each column being less than the predetermined number of symbol positions in the respective reel, and the display device being further configured to display a portion of the plurality of reels such that the symbols associated with some of the symbol positions of the plurality of reels are displayed in the matrix when the plurality of reels are in a stop position; anda game controller configured to determine, for the instance of the game, at least one of: (i) a number of symbol positions in at least one run of the one or more runs of consecutive symbol positions on the first reel, and (ii) a number of the one or more runs of consecutive symbol positions on the first reel, and the game controller being further configured to initiate the instance of the game using the first reel. 2. The gaming machine, as set forth in claim 1, wherein the number of symbol positions in the at least one run of consecutive symbol positions on the first reel or the number of the one or more runs of consecutive symbol positions on the first reel is determined as a function of at least one of: an amount of a wager placed by the player and a wager history associated with the player. 3. The gaming machine, as set forth in claim 1, wherein the instance of the game is a feature game which is triggered during a main game by the occurrence of a triggering event. 4. The gaming machine, as set forth in claim 3, wherein the triggering event is one of a plurality of triggering events, wherein the number of symbol positions in the at least one run of consecutive symbol positions on the first reel or the number of the one or more runs of consecutive symbol positions on the first reel is determined as a function of which one of the plurality of triggering events occurred in the main game. 5. The gaming machine, as set forth in claim 1, wherein the plurality of reels are virtual reels. 6. A method comprising: storing data, in a memory device, representing a plurality of reels and a display device, each reel having a predetermined number of symbol positions, wherein each symbol position has an associated symbol from a set of symbols and at least a first reel of the plurality of reels being associated with one or more runs of consecutive symbol positions, wherein each run of the one or more runs of consecutive symbol positions contain a respective identical symbol selected from the set of symbols, prior to initiation of an instance of a game;displaying, via a display device, a matrix having a plurality of display elements arranged in columns, each of the plurality of columns being associated with a respective one of the plurality of reels, and the number of display elements in each column being less than the predetermined number of symbol positions in the respective reel, and displaying, via the display device, a portion of the plurality of reels such that the symbols associated with some of the symbol positions of the plurality of reels are displayed in the matrix when the plurality of reels are in a stop position;determining for the instance of the game, via a game controller, at least one of: (i) a number of symbol positions in at least one run of the one or more runs of consecutive symbol positions on the first reel, and (2) a number of the one or more runs of consecutive symbol positions on the first reel; andinitiating, via the game controller, the instance of the game using the first reel. 7. The method, as set forth in claim 6, wherein the number of symbol positions in the at least one run of consecutive symbol positions on the first reel or the number of the one or more runs of consecutive symbol positions on the first reel is determined as a function of at least one of: an amount of a wager placed by the player and a wager history associated with the player. 8. The method, as set forth in claim 6, wherein the instance of the game is a feature game which is triggered during a main game by the occurrence of a triggering event. 9. The method, as set forth in claim 8, wherein the triggering event is one of a plurality of triggering events, wherein the number of symbol positions in the at least one run of consecutive symbol positions on the first reel or the number of the one or more runs of consecutive symbol positions on the first reel is determined as a function of which one of the plurality of triggering events occurred in the main game. 10. The method, as set forth in claim 6, wherein the plurality of reels are virtual reels. 11. A non-transitory computer readable medium recording a program for controlling a computer to function as a: a memory device configured to store data representing a plurality of reels, each reel having a predetermined number of symbol positions, wherein each symbol position has an associated symbol from a set of symbols, and at least a first reel of the plurality of reels being associated with one or more runs of consecutive symbol positions, wherein each run of the one or more runs of consecutive symbol positions contains a respective identical symbol selected from the set of symbols, prior to initiation of an instance of a game;a display device configured to display a matrix having a plurality of display elements arranged in columns, each of the plurality of columns being associated with a respective one of the plurality of reels, and the number of display elements in each column being less than the predetermined number of symbol positions in the respective reel, and the display device being further configured to display a portion of the plurality of reels such that the symbols associated with some of the symbol positions of the plurality of reels are displayed in the matrix when the plurality of reels are in a stop position; anda game controller configured to determine, for the instance of the game, at least one of: (i) a number of symbol positions in at least one run of the one or more runs of consecutive symbol positions on the first reel, and (ii) a number of the one or more runs of consecutive symbol positions on the first reel, and the game controller being further configured to initiate the instance of the game using the first reel.
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이 특허에 인용된 특허 (51)
Hartl, Josef Alexander; Dunn, R. Brooke; Halvorson, Michael C.; Litman, Mark A., Alternative bonus games associated with slot machine.
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