Systems and methods for runtime control of hierarchical objects
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
G06F-009/44
G06F-009/45
출원번호
US-0197598
(2008-08-25)
등록번호
US-8683429
(2014-03-25)
발명자
/ 주소
Mueller, Eric J.
출원인 / 주소
Adobe Systems Incorporated
대리인 / 주소
Kilpatrick Townsend & Stockton LLP
인용정보
피인용 횟수 :
3인용 특허 :
37
초록▼
Methods for runtime control of hierarchical objects are provided. Certain embodiments provide kinematics procedures in a media content, runtime environment. Making these procedures available in the runtime environment allows the variables of the kinematics procedures to be specified at runtime, for
Methods for runtime control of hierarchical objects are provided. Certain embodiments provide kinematics procedures in a media content, runtime environment. Making these procedures available in the runtime environment allows the variables of the kinematics procedures to be specified at runtime, for example by the end user or by a runtime-executed script. One exemplary method comprises receiving a hierarchical object for a piece of media in a media content authoring environment and providing the piece of media to one or more runtime environments. The piece of media provided to the runtime environments comprises both object information about the hierarchical object and kinematics procedural information for performing kinematics on the hierarchical object, such as procedural classes for performing inverse kinematics procedures based on runtime-provided end-effector and target point variables.
대표청구항▼
1. A computer-implemented method, comprising: receiving, in a media content authoring environment, a hierarchical object comprising a first component object attached to a second component object, wherein an inverse kinematics procedure is provided to move the first component object and to move the s
1. A computer-implemented method, comprising: receiving, in a media content authoring environment, a hierarchical object comprising a first component object attached to a second component object, wherein an inverse kinematics procedure is provided to move the first component object and to move the second component object in order to position an end effector on the hierarchical object nearer to a target location, the inverse kinematics procedure moving the first component object and the second component object in response to receiving variables identifying the end effector and the target location;receiving, in the media content authoring environment, a command to provide to a runtime environment a piece of media comprising a runtime-determined movement of the hierarchical object, the runtime-determined movement determined using the inverse kinematics procedure; andproviding the piece of media for consumption by a consumption application in the runtime environment separate from the media content authoring environment, wherein the piece of media comprises the inverse kinematics procedure, wherein the inverse kinematics procedure uses both an authoring environment variable specified in the media content authoring environment and a runtime variable separately specified at runtime to determine a movement for the hierarchical object comprising a movement of the first component object and a movement of the second component object, and wherein the consumption application does not comprise the inverse kinematics procedure. 2. The method of claim 1, wherein the runtime variable identifies the end effector on the hierarchical object. 3. The method of claim 1, wherein the runtime variable identifies the target location. 4. The method of claim 1, wherein the hierarchical object comprises bones used to control the movement of the hierarchical object and shapes used to display appearance attributes of the hierarchical object. 5. The method of claim 4, wherein a shape is a spline shape comprising control points, the control points providing boundary information for the spline shape, the position of each control point determined using the position of one or more of the bones. 6. The method of claim 1, wherein the hierarchical object comprises bones used to control the movement of the hierarchical object and rigid bodies used to display un-deformable appearance attributes of the hierarchical object, the rotation of a rigid body determined using the position of one or more of the bones. 7. The method of claim 1, wherein the hierarchical object comprises constraint information constraining the relative positions of the first component object and the second component object. 8. The method of claim 7, wherein the constraint information comprises an angular limit. 9. The method of claim 7, wherein the constraint information comprises a translation limitation. 10. The method of claim 1, wherein the piece of media comprises the kinematics procedural information in a script-based format. 11. The method of claim 1, wherein the piece of media comprises declarative statements defining component objects of the hierarchical object. 12. The method of claim 11, wherein the declarative statements have an XML (Extensible Markup Language) format. 13. A computer-implemented method, comprising: receiving, in a media content authoring environment, a command to provide to a runtime environment a piece of media comprising a runtime-determined movement of a hierarchical object, the runtime-determined movement determined using the inverse kinematics procedure to move component objects of the hierarchical object in order to position an end effector on the hierarchical object nearer to a target location, the inverse kinematics procedure moving the component objects in response to receiving a variable identifying the end effector and the target location; andproviding the piece of media for consumption by a consumption application in the runtime environment separate from the media content authoring environment, wherein the piece of media comprises the inverse kinematics procedure, wherein the inverse kinematics procedure uses both an authoring environment variable specified in the media content authoring environment and a runtime variable separately specified at runtime to determine a movement for the hierarchical object, and wherein the consumption application does not comprise the inverse kinematics procedure. 14. The method of claim 13 further comprising receiving, in the media content authoring environment, a command to allow runtime control of the hierarchical object. 15. The method of claim 13, wherein the runtime variable specifies the end-effector. 16. The method of claim 13, wherein the runtime variable specifies the target location. 17. The method of claim 13, wherein the runtime variable is received from a runtime executed script. 18. The method of claim 13, wherein the runtime variable is determined based on runtime input received from a user of the piece of media. 19. A system comprising: a processor;a memory comprising a program instructions; wherein the program instructions are executable to provide:an interface for receiving a hierarchical object for a piece of media in a media content authoring environment, the hierarchical object comprising a first component object attached to a second component object, wherein an inverse kinematics procedure is provided to move the first component object and to move the second component object in order to position an end effector on the hierarchical object nearer to a target location, the inverse kinematics procedure moving the first component object and the second component object in response to receiving variables identifying the end effector and the target location; anda providing engine for receiving a command to provide the piece of media to a runtime environment separate from the media content authoring environment and providing, for consumption by a consumption application in the runtime environment, the piece of media comprising a runtime-determined movement of the hierarchical object, the runtime-determined movement determined using the inverse kinematics procedure, wherein the piece of media comprises the inverse kinematics procedure, wherein the inverse kinematics procedure uses both an authoring environment variable specified in the media content authoring environment and a runtime variable separately specified at runtime to determine a movement for the hierarchical object comprising a movement of the first component object and a movement of the second component object, and wherein the consumption application does not comprise the inverse kinematics procedure. 20. A non-transitory computer-readable medium on which is encoded program code, the program code comprising: program code for receiving a hierarchical object comprising a first component object attached to a second component object, wherein an inverse kinematics procedure is provided to move the first component object and to move the second component object in order to position an end effector on the hierarchical object nearer to a target location, the inverse kinematics procedure moving the first component object and the second component object in response to receiving variables identifying the end effector and the target location;program code for receiving a command to provide to a runtime environment separate from a media content authoring environment a piece of media comprising a runtime-determined movement of the hierarchical object, the runtime-determined movement determined using the inverse kinematics procedure; andprogram code for providing the piece of media for consumption by a consumption application in the runtime environment, wherein the piece of media comprises the inverse kinematics procedure, wherein the inverse kinematics procedure uses both an authoring environment variable specified in the media content authoring environment and a runtime variable separately specified at runtime to determine a movement for the hierarchical object comprising a movement of the first component object and a movement of the second component object, and wherein the consumption application does not comprise the inverse kinematics procedure. 21. A non-transitory computer-readable medium on which is encoded program code, the program code comprising: program code for receiving a command to provide to a runtime environment separate from a media content authoring environment a piece of media comprising a runtime-determined movement of a hierarchical object, the runtime-determined movement determined using the inverse kinematics procedure to move component objects of the hierarchical object in order to position an end effector on the hierarchical object nearer to a target location, the inverse kinematics procedure moving the component objects in response to receiving a variable identifying the end effector and the target location; andprogram code for providing the piece of media for consumption by a consumption application in the runtime environment, wherein the piece of media comprises the inverse kinematics procedure, wherein the inverse kinematics procedure uses both an authoring environment variable specified in the media content authoring environment and a runtime variable separately specified at runtime to determine a movement for the hierarchical object, and wherein the consumption application does not comprise the inverse kinematics procedure. 22. The method of claim 1 wherein the consumption application is a player and the piece of media is a movie.
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