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Systems and methods for runtime control of hierarchical objects 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06F-009/44
  • G06F-009/45
출원번호 US-0197598 (2008-08-25)
등록번호 US-8683429 (2014-03-25)
발명자 / 주소
  • Mueller, Eric J.
출원인 / 주소
  • Adobe Systems Incorporated
대리인 / 주소
    Kilpatrick Townsend & Stockton LLP
인용정보 피인용 횟수 : 3  인용 특허 : 37

초록

Methods for runtime control of hierarchical objects are provided. Certain embodiments provide kinematics procedures in a media content, runtime environment. Making these procedures available in the runtime environment allows the variables of the kinematics procedures to be specified at runtime, for

대표청구항

1. A computer-implemented method, comprising: receiving, in a media content authoring environment, a hierarchical object comprising a first component object attached to a second component object, wherein an inverse kinematics procedure is provided to move the first component object and to move the s

이 특허에 인용된 특허 (37)

  1. Ohto, Yasunori; Ueda, Yuichi; Nozaki, Takashi; Serita, Yoichiro, Animation generation method and apparatus.
  2. Girard Michael (3324 Vernon Ter. Palo Alto CA 94303), Computer user interface for step-driven character animation.
  3. Boucher Yves,CAX ; Gagne Rejean,CAX, Control solutions for the resolution plane of inverse kinematic chains.
  4. Isner, Michael; von der Pahlen, Javier Nicolai; Kang, Thomas Ho-min, Converting deformation data for a mesh to animation data for a skeleton, skinning and shading in a runtime computer graphics animation engine.
  5. Roseborough James B. ; Kostolansky Timothy J. ; del Palacio Jaime R., Creature animation and simulation technique.
  6. Even-Zohar, Oshri, Customizable animation system.
  7. Anderson,John, Defrobulated angles for character joint representation.
  8. Guenter Brian K. ; Rose ; III Charles F. ; Cohen Michael F. ; Bodenheimer ; Jr. Robert E., Generating optimized motion transitions for computer animated objects.
  9. Ono,Kenichi; Yamaji,Hidenori, Information processing apparatus and information processing method.
  10. Lynch James D. ; Vanderploeg Martin J., Interactive system for simulation and display of multi-body systems in three dimensions.
  11. Robotham John S. ; French Michael T. ; Rawley Curt A., Iterative three-dimensional process for creating finished media content.
  12. Handelman David A ; Lane Stephen H ; Gullapalli Vijaykumar, Limb coordination system for interactive computer animation of articulated characters.
  13. Zhao Jianmin, Manipulation of branching graphic structures using inverse kinematics.
  14. Zhou, Kun; Shi, Xiaohan; Guo, Baining, Mesh puppetry.
  15. Boezeman John J. ; Paul Christopher Joseph, Method and system for a true scale motion path editor to create motion paths as independent entities.
  16. Elliott Conal M. ; Knoblock Todd B. ; Schechter Greg D. ; AbiEzzi Salim S. ; Campbell Colin L. ; Yeung Chun-Fu Ricky, Method and system for modeling and presenting integrated media with a declarative modeling language for representing re.
  17. DeWitt, Lewis Charles; Lam, Tu Thanh; Silverglate, Daniel Stephen; Sims, Edward Mitford; Wideman, Carol Jean, Method for animating 3-D computer generated characters.
  18. Sudarsky Oded,ILX ; Gotsman Graig J.,ILX, Method for displaying a graphic model.
  19. Sasaki, Ryusuke, Methods and apparatus for transforming three-dimensional objects in video games.
  20. Taylor, Philip, Methods and apparatuses to effect deformation of computer-generated three-dimensional surfaces.
  21. Boyd, Charles N.; Martin, David John; Gosalia, Anuj B.; Aronson, David Floyd, Methods and system for general skinning via hardware accelerators.
  22. Girling, Lukas; Snibbe, Scott S., Methods and systems for a character motion animation tool.
  23. Yoshiyuki Mochizuki JP; Toshiya Naka JP, Motion data generation apparatus, motion data generation method, and motion data generation program storage medium.
  24. Michael D. Gerstenberger ; Scott D. Greig ; David M. Martin ; Khalid Mirza ; El-Houssaine Waled CA, Object oriented motion system.
  25. Cohen,Michael F.; Rose, III,Charles F.; Sloan,Peter Pike, Shape and animation methods and systems using examples.
  26. Richard Laperriere CA, System and method for constructing and using generalized skeletons for animation models.
  27. Rose, Anthony; Davie, Andrew D.; Reid, Andrew Kevin, System and method for creating 3D animated content for multiple playback platforms from a single production process.
  28. Purple Lance Jeffrey ; Williamson Leigh Allen ; Yang Ching-Yun, System and method for implemeting canvas objects on windowing computer systems.
  29. Charles F. Rose ; Michael F. Cohen ; Robert E. Bodenheimer, Jr., System and method for multi-dimensional motion interpolation using verbs and adverbs.
  30. Rose, Anthony; Davie, Andrew D.; Vuillemin, Alexis, System and method for optimizing 3D animation and textures.
  31. Raschke, Ulrich, System and method for simulating human movement.
  32. Whatmough,Kenneth J., System and method of converting frame-based animations into interpolator-based animations.
  33. Liepa, Peter Egils; Ma, Vincent Chi Hang, System for controlling deformation.
  34. Even-Zohar, Oshri, System for dynamic registration, evaluation, and correction of functional human behavior.
  35. Moran, Michael Julius, Tendon link mechanism with six degrees of freedom.
  36. Harvill, Young; Bean, Richard, Three dimensional animation system and method.
  37. Naka Toshiya,JPX ; Mochizuki Yoshiyuki,JPX, Transmitter-receiver of three-dimensional skeleton structure motions and method thereof.

이 특허를 인용한 특허 (3)

  1. Chapman, Peter; Foster, Andrew; Capps, Michael, Data-driven state machine for user interactive displays.
  2. Mueller, Eric; Mowatt, Anthony, Methods and systems for physically-based runtime effects.
  3. Chapman, Peter; Foster, Andrew; Capps, Michael, State machine scripting in computer-implemented games.
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