최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0020612 (2013-09-06) |
등록번호 | US-8686579 (2014-04-01) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 39 인용 특허 : 967 |
Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase
Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use the wand and/or complete one or more special effects, adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel.
1. A portable entertainment device for wirelessly interacting with one or more compatibly-configured wireless devices, said portable entertainment device comprising: a body sized and configured to accommodate one or more energy storage devices and associated circuitry configured to power and operate
1. A portable entertainment device for wirelessly interacting with one or more compatibly-configured wireless devices, said portable entertainment device comprising: a body sized and configured to accommodate one or more energy storage devices and associated circuitry configured to power and operate said portable entertainment device;a microprocessor;non-volatile memory electrically coupled to said microprocessor and configured to store at least one unique identifier uniquely identifying said portable entertainment device;an inductance coil sized and arranged to generate an induced electrical current when exposed to a fluctuating magnetic field;a first wireless transceiver configured to provide short-range two-way wireless radio frequency (RF) communication with a wireless-compatible device over a first wireless communication range of less than 60 cm and wherein said short-range wireless RF communication is facilitated at least in part through inductive coupling; anda second wireless transceiver configured to provide medium-range two-way wireless communication with a wireless-compatible device over a second wireless communication range of greater than 10 feet;wherein said first and second wireless transceivers are configured such that, when a user causes said body of said portable entertainment device to come within said first wireless communication range of a compatibly-configured wireless device, said first wireless transceiver wirelessly communicates selected information with said compatibly-configured wireless device, causing or enabling said compatibly-configured wireless device to produce one or more effects in accordance with one or more medium-range wireless communications provided by said second wireless transceiver. 2. The portable entertainment device of claim 1 wherein said body is sized and configured to be held and operated in a single hand of said user and wherein said portable entertainment device is configured to enable said user to wirelessly interact with said compatibly-configured wireless device at least in part by causing said compatibly-configured wireless device to produce one or more effects comprising one or more of illuminating a light, playing a sound, playing a song, playing a video, or displaying or modifying a computer animation. 3. The portable entertainment device of claim 1 wherein said body comprises a necklace, a bracelet, a ring or other user-wearable item. 4. The portable entertainment device of claim 1 wherein said portable entertainment device comprises a portable gaming device configured to enable a user to play or direct a computer-animated game. 5. The portable entertainment device of claim 1 further comprising a sound or vibration generator configured to generate a perceptible sound or vibration when said first wireless transceiver wirelessly communicates with said compatibly-configured wireless device. 6. The portable entertainment device of claim 1 further comprising a user interface comprising one or more of a push button, a touch sensor, a potentiometer, a motion sensor, or a position sensor, configured and to receive one or more human inputs and to provide corresponding digital electronic input data to said microprocessor. 7. The portable entertainment device of claim 6 wherein said user interface comprises motion- or position-sensitive circuitry configured to generate sensor output data responsive to one or more sensed motions or positions of said body as it is positioned or moved in free space. 8. The portable entertainment device of claim 1 further comprising a rectifier electrically coupled to said inductance coil configured to convert said induced electrical current into storable energy configured to be stored in said one or more energy storage devices, whereby said portable entertainment device can be wirelessly charged when exposed to said fluctuating magnetic field. 9. The portable entertainment device of claim 8 further comprising energy management circuitry configured to selectively switch said portable entertainment device between a lower-power state and a higher-power state so as to reduce overall power-consumption, said energy management circuitry configured such that when said portable entertainment device is in said lower-power state and is brought within said first wireless communication range of an external RF transmitter the energy management circuitry causes said portable entertainment device to switch to said higher-power state. 10. A dual-range wireless entertainment device for enabling a user to wirelessly interact with a compatibly-configured wireless device at least in part by selectively causing said dual-range wireless entertainment device to touch or come within close proximity of said compatibly-configured wireless device, said dual-range wireless entertainment device comprising: a portable housing having an internal cavity sized and configured to receive one or more batteries and associated circuitry configured to power and operate said dual-range wireless entertainment device, said housing sized and configured to be held manipulated by a user and moved freely in the air and transported from one location to another location;a user interface comprising one or more of a motion sensor or a position sensor configured to receive one or more human inputs based on a sensed motion or a sensed position of said portable housing as it is moved in the air by said user;a conductive coil sized and arranged to generate an induced current when exposed to an externally-generated electromagnetic field;a first wireless transceiver electrically coupled to said conductive coil and configured to provide close-range wireless communication with a wireless-compatible device over a limited wireless communication range of less than 60 cm, and wherein said close-range wireless communication comprises a first selection of information; anda second wireless transceiver configured to provide medium-range wireless communication with a wireless-compatible device over a wireless communication range of greater than 10 feet, and wherein said medium-range wireless communication comprises a second selection of information that is different than said first selection of information. 11. The dual-range wireless entertainment device of claim 10 wherein said compatibly-configured wireless device comprises one or more of: a consumer electronic device, a toy, a game console, a wireless input device, a handheld wireless controller, a portable gaming device, a play facility, a play attraction, or a live-action game. 12. The dual-range wireless entertainment device of claim 10 wherein said dual-range wireless entertainment device comprises a portable gaming device configured to enable a user to play or direct an interactive game. 13. The dual-range wireless entertainment device of claim 12 wherein said portable gaming device comprises a user-wearable gaming item. 14. The dual-range wireless entertainment device of claim 10 wherein said user interface comprises one or more of: a push button, a touch sensor, or a potentiometer. 15. The dual-range wireless entertainment device of claim 10 wherein said one or more of a motion sensor or a position sensor comprises: i) a first motion sensor or position sensor configured to generate first sensor output data responsive to a first sensed motion or position of said portable housing in free space, andii) a second motion sensor or position sensor configured to generate second sensor output data responsive to a second sensed motion or position of said portable housing in free space,wherein each said motion sensor or position sensor is selected from the group consisting of: a tilt sensor, a gyroscope, and an accelerometer. 16. The dual-range wireless entertainment device of claim 10 wherein said user interface comprises one or more touch-sensor elements arranged on an outer surface of said housing and configured to generate touch-sensor data responsive to sensed touching of a finger of said user on said one or more touch-sensor elements, and wherein said finger forms a portion of an electrical circuit configured to change the state of a solid-state electronic switching device. 17. The dual-range wireless entertainment device of claim 16 wherein said dual-range wireless entertainment device has substantially no movable parts. 18. The dual-range wireless entertainment device of claim 10 further comprising a repeat timer configured to cause said second wireless transceiver to repeatedly or periodically transmit one or more medium-range wireless communications. 19. The dual-range wireless entertainment device of claim 10 further comprising a rectifier electrically coupled to said conductive coil configured to convert said induced current into storable energy to be stored in said one or more batteries. 20. A portable electronic device for wirelessly interacting with a compatibly-configured wireless entertainment device, said portable electronic device comprising: a body configured to hold one or more energy storage devices and associated circuitry configured to power and operate said portable electronic device;a microprocessor;non-volatile memory electrically coupled to said microprocessor and having stored therein at least one identifier uniquely identifying said portable electronic device;at least one antenna configured to generate an electrical current when exposed to an externally-generated electromagnetic field, and to generate an electromagnetic field when driven by an internally-generated electrical current;a first radio frequency (RF) transceiver electrically coupled to said at least one antenna and configured to provide first two-way wireless communication with a wireless-compatible device over a first wireless communication range of less than 60 cm and wherein said first two-way wireless communication is facilitated at least in part through inductive coupling between said at least one antenna and said wireless-compatible device; anda second RF transceiver configured to provide second two-way wireless communication with a wireless-compatible device over a second wireless communication range of greater than 60 cm;said portable electronic device configured such that when a user selectively causes said portable electronic device to come within said first wireless communication range of said compatibly-configured wireless entertainment device, said first RF transceiver wirelessly communicates selected information with said wireless entertainment device, thereby causing or enabling said wireless entertainment device to produce one or more effects. 21. The portable electronic device of claim 20 wherein said portable electronic device comprises a portable gaming device configured to enable said user to play or direct an interactive game. 22. The portable electronic device of claim 20 further comprising a user interface configured to receive one or more human inputs and to provide corresponding user input data to said microprocessor. 23. The portable electronic device of claim 20 wherein said user interface comprises one or more of: a push button, a touch sensor, a potentiometer, a motion sensor, or a position sensor. 24. The portable electronic device of claim 20 wherein said user interface comprises a motion sensor or a position sensor configured to generate sensor output data responsive to one or more sensed motions or positions of said body as it is moved or positioned in free space and wherein each said motion sensor or position sensor is selected from the group consisting of: a tilt sensor, a gyroscope, and an accelerometer. 25. The portable electronic device of claim 20 wherein said user interface comprises one or more touch-sensor elements arranged on an outer surface of said body and configured to generate touch-sensor data responsive to sensed touching of one or more fingers of said user on said one or more touch-sensor elements. 26. The portable electronic device of claim 20 further comprising a rectifier electrically coupled to said at least one antenna configured to convert electrical current into storable energy to be stored in said one or more energy storage devices. 27. The portable electronic device of claim 20 wherein said compatibly-configured wireless entertainment device comprises one or more of: a television, a radio, a video recorder, a DVD player, a personal computer, a game console, a portable gaming device, a toy, a play facility, a play attraction, or a live-action game. 28. A dual-range wireless entertainment system for selectively displaying at least one of a sound, a video or a computer animation output in accordance with one or more wireless signal inputs received from a compatibly-configured input device, said dual-range wireless entertainment system comprising: a display device configured to display said at least one or more sound, video or computer animation output;a control module configured to electronically interface with said display device and to selectively cause said display device to display said at least one sound, video or computer animation output;a first radio frequency (RF) transceiver configured to provide short-range wireless communication with said compatibly-configured input device over a limited wireless communication range of less than 60 cm, and wherein said short-range wireless communication is facilitated at least in part through inductive coupling, and wherein said short-range wireless communication comprises a first selection of information; anda second RF transceiver configured to provide medium-range wireless communication with said compatibly-configured input device over a wireless communication range of greater than 10 feet, and wherein said medium-range wireless communication comprises a second selection of information configured to instruct or cause said display device to display said at least one sound, video or computer animation output in accordance with said second selection of information. 29. The dual-range wireless entertainment system of claim 28 wherein said display device comprises one or more of a television, a radio, a video recorder, a DVD player, a personal computer, a game console, a portable gaming device, a toy, a play facility, a play attraction, or a live-action game. 30. The dual-range wireless entertainment system of claim 28 wherein said display device comprises a compatible gaming platform configured to produce a computer-generated play environment in accordance with a game and wherein said compatibly-configured input device is configured to operate with said compatible gaming platform as a game controller for enabling a game participant to selectively activate or control one or more computer-animated effects in accordance with said game. 31. The dual-range wireless entertainment system of claim 28 in combination with a handheld wireless controller. 32. The combination of claim 31 wherein said handheld wireless controller comprises motion- or position-sensitive circuitry configured to generate sensor output data responsive to one or more sensed motions or positions of said handheld wireless controller as it is moved or positioned in free space. 33. The combination of claim 31 wherein said handheld wireless controller comprises one or more touch-sensor elements arranged on an outer surface of said handheld wireless controller configured to generate touch-sensor data responsive to sensed touching of one or more fingers of a user on said one or more touch-sensor elements. 34. The dual-range wireless entertainment system of claim 28 wherein said first selection of information comprises an identifier uniquely identifying said dual-range wireless entertainment system or said compatibly-configured input device. 35. The dual-range wireless device of claim 16 wherein at least one of said one or more touch sensor elements comprises a conductive element disposed flush with said outer surface of said housing and surrounded by an insulating element, and wherein at least said conductive element is formed in a shape of a symbol or other shape relevant to a function or operation of said at least one touch sensor. 36. The portable electronic device of claim 20 wherein said portable gaming device comprises a user-wearable gaming item. 37. The dual-range wireless device of claim 25 wherein at least one of said one or more touch sensor elements comprises a conductive element disposed flush with said outer surface of said body and surrounded by an insulating element, and wherein at least said conductive element is formed in a shape of a symbol or other shape relevant to a function or operation of said at least one touch sensor. 38. The portable electronic device of claim 33 wherein at least one of said one or more touch sensor elements comprises a conductive element disposed flush with said outer surface of said handheld wireless controller and surrounded by an insulating element, and wherein at least said conductive element is formed in a shape of a symbol or other shape relevant to a function or operation of said at least one touch sensor.
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