최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0966875 (2010-12-13) |
등록번호 | US-8708821 (2014-04-29) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 39 인용 특허 : 969 |
A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or oth
A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience.
1. A wireless gaming system including physically collectible or tradable items for entertaining one or more game participants playing a game using one or more of a wireless-compatible game console, hand-held game unit, personal computer or play facility, said gaming system comprising: one or more co
1. A wireless gaming system including physically collectible or tradable items for entertaining one or more game participants playing a game using one or more of a wireless-compatible game console, hand-held game unit, personal computer or play facility, said gaming system comprising: one or more collectible or tradable items depicting or representing persons, characters or objects relevant to said game, each of said one or more collectible or tradable items having associated therewith a passive RFID tag, each said RFID tag comprising: a unique tag ID for identifying or tracking each said corresponding collectible or tradable item;non-volatile, programmable memory configured to selectively store, retrieve and update selected information pertaining to certain relevant attributes, experiences or accomplishments of a person, character or object depicted or represented by each said corresponding collectible or tradable item;a tag antenna sized and configured to be selectively activated or energized by an externally produced radio frequency signal for powering said RFID tag; anda tag transceiver circuit electrically coupled to said tag antenna and powered by said externally produced radio frequency signal configured to wirelessly send and receive information relevant to each said corresponding collectible or tradable item, including at least said unique tag ID and said selected information;an intermediary gaming device for wirelessly communicating with said one or more collectible or tradable items and a wireless-compatible game console, hand-held game unit, personal computer or play facility, said intermediary gaming device comprising: i) an RFID reader configured to wirelessly power and communicate with each said RFID tag when placed in proximity to said intermediary gaming device and to thereby send and receive information relevant to each said collectible or tradable item, including at least said unique tag ID and said selected information; andii) a wireless transceiver configured to wirelessly communicate with said game console, hand-held game unit, personal computer or play facility, and to thereby send and receive information relevant to each said collectible or tradable item, including at least said unique tag ID and said selected information;whereby game participants can affect the play of said game by selectively placing said one or more collectible or tradable items in proximity to said intermediary gaming device and whereby said selected information associated with said selectively placed collectible or tradable items can be stored, retrieved and updated according to the play of said game. 2. The wireless gaming system of claim 1, wherein at least one of said collectible or tradable items comprises a token depicting or representing a person, character or object relevant to said game. 3. The wireless gaming system of claim 1, wherein at least one of said corresponding RFID tags comprises programmable memory further configured to selectively store, retrieve or update information uniquely identifying at least one of said one or more game participants, whereby said identifying information can be communicated to said game console, hand-held game unit, personal computer or play facility and used thereby for purposes of scoring or creating a performance record for said at least one game participant. 4. The wireless gaming system of claim 1, wherein at least one of said corresponding RFID tags comprises programmable memory further configured to selectively store, retrieve or update said unique tag ID, whereby said unique tag ID can be selectively changed or updated. 5. The wireless gaming system of claim 1, wherein said wireless-compatible game console, hand-held game unit, personal computer or play facility is configured to produce one or more computer-animated visual, aural or tactile effects in accordance with said game and wherein at least one of said corresponding RFID tags comprises programmable memory further configured to selectively store, retrieve or update selected information describing the appearance, traits, attributes, game objects or tools possessed by an associated particular person, character or object depicted or represented by said corresponding collectible or tradable item, whereby said depicted or represented particular person, character or object can be recreated in the computer animation of said game in accordance with the described appearance, traits, attributes, game objects or tools. 6. The wireless gaming system of claim 1, wherein said game comprises a computer-animated role-play game carried out in accordance with a magic theme and wherein at least one of said corresponding RFID tags comprises programmable memory further configured to selectively store, retrieve or update selected information describing the magic skill level, magic strength, flight ability or spell-casting ability possessed by an associated particular person, character or object depicted or represented by each said corresponding collectible or tradable item, whereby said depicted or represented particular person, character or object can be recreated in the computer animation of said game in accordance with the described magic skill level, magic strength, flight ability or spell-casting ability. 7. The wireless gaming system of claim 1, wherein said RFID tag comprises a passive, batteryless 13.56 MHz RFID tag and wherein said tag antenna comprises a substantially flat spiral wound antenna. 8. The wireless gaming system of claim 1, wherein at least one of said one or more collectible or tradable items is further configured to produce light, vibration or sound effects. 9. The wireless gaming system of claim 1, further comprising a second intermediary gaming device configured to wirelessly communicate with said one or more collectible or tradable items and a separate and different game console, hand-held game unit, personal computer or play facility, whereby said one or more collectible or tradable items representing particular persons, characters or objects relevant to a first user-selectable game and having stored attributes, experiences or accomplishments may be physically collected, transported and played in a second user-selectable game using said separate and different game console, hand-held game unit, personal computer or play facility. 10. The wireless gaming system of claim 1, further comprising one or more handheld devices configured to be held and used by said one or more game participants to wirelessly communicate with said intermediary gaming device or said wireless-compatible game console, hand-held game unit, personal computer or play facility while playing said game, at least one of said handheld devices comprising motion- or position-sensitive circuitry operatively associated with said at least one handheld device and configured to enable said handheld device to be operated by moving the entire body of said at least one handheld device in free space to activate or control one or more visual effects associated with said game. 11. A portable gaming device for playing a user-selectable interactive game using one or more of a wireless-compatible game console, hand-held game unit, personal computer or play facility and one or more RFID-tagged items depicting or representing persons, characters or objects relevant to said game, each of said one or more RFID-tagged items having associated therewith a passive read/write RFID tag each having a unique tag ID and selected stored information representing certain relevant attributes, experiences or accomplishments of a corresponding person, character or object depicted or represented by each said corresponding RFID-tagged item, said portable gaming device comprising: an RFID reader configured to wirelessly power and provide short-range two-way wireless communications with each said RFID-tagged item when placed within a limited communication range of less than 60 cm from said RFID reader and to send and receive to and from each said associated RFID tag certain information relevant to each said RFID-tagged item, including at least said unique tag ID and said selected stored information;a first transceiver electrically coupled to said RFID reader and configured to provide medium-range two-way wireless communication over a communication range greater than 10 feet; andwherein said first transceiver is further configured to wirelessly communicate with a second transceiver comprising a wireless communication interface of a wireless-compatible game console, hand-held game unit, personal computer or play facility to thereby send and receive information relevant to each said RFID-tagged item, including at least said unique tag ID and said selected stored information;whereby game participants can affect the play of said game by selectively placing said one or more RFID-tagged items in short-range proximity to said RFID reader, andwhereby said selected stored information associated with said selectively placed RFID-tagged items can be stored, retrieved and updating according to the play of said game. 12. The portable gaming device of claim 11, wherein said portable gaming device is further configured to produce light, vibration or sound effects based at least in part on information received from said second transceiver. 13. The portable gaming device of claim 11, in combination with a second gaming device configured to wirelessly communicate with said one or more RFID-tagged items and a separate and different game console, hand-held game unit, personal computer or play facility, whereby said one or more RFID-tagged items depicting or representing persons, characters or objects relevant to a first user-selectable game and having stored attributes, experiences or accomplishments may be physically collected, transported and played in a second user-selectable game using said separate and different game console, hand-held game unit, personal computer or play facility. 14. The portable gaming device of claim 11, further comprising one or more wireless handheld input devices configured to be held and used by one or more game participants to wirelessly communicate with said wireless-compatible game console, hand-held game unit, personal computer or play facility while playing said game, at least one of said wireless handheld input devices comprising an elongated body and motion- or position-sensitive circuitry operatively associated with the elongated body for enabling said wireless handheld input device to be operated at least in part by moving the elongated body in a particular manner to activate or control one or more visual effects associated with said game. 15. A wireless interactive entertainment system for communicatively interfacing with one or more portable wireless toys and a wireless-compatible video game system, personal computer or entertainment facility for amusing or entertaining one or more game participants playing a game in which a computer-generated play environment is represented through one or more computer-animated effects, said wireless interactive entertainment system comprising: an intermediary gaming device comprising a first wireless RF transceiver configured to provide two-way short-range wireless communication with one or more portable wireless toys;at least one motion-sensitive handheld controller comprising a second wireless RF transceiver configured to provide two-way medium-range wireless communication with said wireless-compatible video game system, personal computer or entertainment facility, and further comprising motion- or position-sensitive circuitry for enabling said handheld controller to be operated at least in part by moving the entire body of said handheld controller in one or more motions to activate or control said one or more computer-animated effects in accordance with said game; andat least one portable wireless toy comprising a collectible or tradable item depicting or representing a particular person, character or object relevant to said game, and further comprising a third wireless RF transceiver configured to provide two-way short-range wireless communication with at least said intermediary gaming device, and wherein said at least one portable wireless toy is further configured to wirelessly send and receive game-relevant information to and from at least said intermediary gaming device, and wherein said intermediary gaming device is further configured to communicate said game-relevant information to and from at least said wireless-compatible video game system, personal computer or entertainment facility;whereby said wireless-compatible video game system, personal computer or entertainment facility can use said game-relevant information to adjust the game experience for said one or more game participants and whereby said one or more game participants can use said motion-sensitive handheld controller and said at least one portable wireless toy to wirelessly interact with said wireless-compatible video game system, personal computer or entertainment facility. 16. The wireless interactive entertainment system of claim 15, wherein said at least one portable wireless toy is further configured to produce light, vibration or sound effects based on information wirelessly transmitted by said wireless-compatible video game system, personal computer or entertainment facility. 17. The wireless interactive entertainment system of claim 15, wherein said at least one portable wireless toy comprises a toy wand controller configured to be held and used by said one or more game participants to wirelessly communicate with said intermediary gaming device, said wireless-compatible video game system, personal computer or entertainment facility. 18. The wireless interactive entertainment system of claim 17, wherein said toy wand controller is further configured to be operated by waving or shaking it in a particular manner to thereby actuate a particular desired effect within said game. 19. The wireless interactive entertainment system of claim 15, wherein said first and third wireless RF transceivers are configured to provide two-way wireless communication at least in part by inductive coupling. 20. The wireless interactive entertainment system of claim 15, wherein said third wireless RF transceiver comprises an RFID tag having a non-volatile, programmable memory configured to selectively store, retrieve and update selected information relevant to said game, and wherein said first wireless RF transceiver comprises an RFID reader configured to wirelessly power and communicate with said RFID tag and to send and receive to and from said RFID tag said selected information relevant to said game. 21. The wireless interactive entertainment system of claim 15, wherein said at least one portable wireless toy comprises a passive RFID tag, said RFID tag further comprising: a tag ID for identifying or tracking said at least one portable wireless toy;non-volatile, programmable memory configured to selectively store, retrieve and update selected information pertaining to certain relevant attributes, experiences or accomplishments of said depicted or represented person, character or object;a tag antenna sized and configured to be selectively activated or energized by an externally produced radio frequency signal for powering said RFID tag; anda tag transceiver circuit electrically coupled to said tag antenna and powered by said externally produced radio frequency signal for wirelessly sending and receiving said tag ID and said selected information relevant to said depicted or represented person, character or object. 22. The wireless interactive entertainment system of claim 21, wherein said intermediary gaming device comprises an RFID reader configured to wirelessly power and communicate with said RFID tag over a limited communication range of less than 60 cm when said RFID tag is placed in proximity with said RFID reader and to thereby send and receive said tag ID and said selected information relevant to said depicted or represented person, character or object. 23. The wireless interactive entertainment system of claim 21, wherein said collectible or tradable item comprises a token depicting or representing a person, character or object relevant to said game. 24. The wireless interactive entertainment system of claim 21, wherein said programmable memory is further configured to selectively store, retrieve or update information uniquely identifying at least one of said one or more game participants, whereby said stored identifying information can be communicated to said video game system, personal computer or entertainment facility and used for purposes of scoring or creating a performance record for said at least one game participant. 25. The wireless interactive entertainment system of claim 15, wherein said at least one portable wireless toy comprises a global positioning system (GPS) device. 26. The wireless interactive entertainment system of claim 15, wherein said at least one portable wireless toy comprises a display screen configured to display game scoring, game play objectives and/or text messages. 27. A motion-sensitive wireless interactive gaming system including physically collectible or tradable items for entertaining one or more game participants playing a game in which a computer-generated play environment is represented through one or more computer-animated effects, said gaming system comprising: a host system comprising a game console, hand-held game unit, personal computer or play facility configured to host said game;at least one wireless motion-sensitive handheld device configured to be held and used by said one or more game participants to wirelessly communicate with said host system at least in part by moving the entire body of said handheld device in free space to thereby activate or control said one or more computer-animated effects;one or more collectible or tradable items each depicting or representing a person, character or object relevant to said game, at least one of said one or more collectible or tradable items having associated therewith an RFID tag, said RFID tag further comprising: a tag ID for identifying or tracking each said collectible or tradable item;non-volatile memory configured to facilitate storage and retrieval of selected information pertaining to certain relevant attributes, experiences or accomplishments of said depicted or represented person, character or object;a tag antenna sized and configured to be selectively activated or energized by an externally produced radio frequency signal for powering said RFID tag; anda tag transmitter circuit electrically coupled to said tag antenna and powered by said externally produced radio frequency signal for wirelessly transmitting at least said tag ID and said selected information; andan RFID reader communicatively associated with said host system and configured to wirelessly power and communicate with said RFID tag when said corresponding at least one collectible or tradable item is placed in proximity to said RFID reader and to thereby receive at least said tag ID and said selected information, said RFID reader being further configured to communicate said received tag ID and said selected information to said host system;whereby an interactive entertainment experience is provided wherein said one or more game participants are able to affect the play of said game by moving said at least one wireless motion-sensitive handheld device in free space and/or by selectively placing said at least one collectible or tradable item in readable proximity to said RFID reader. 28. The gaming system of claim 27, wherein at least one of said collectible or tradable items comprises a card, trinket, token or pendant depicting or representing a person, character or object relevant to said game. 29. The gaming system of claim 27, wherein said memory is programmable and wherein said RFID reader is further configured to selectively store, retrieve and update said selected information stored in said memory when said corresponding at least one collectible or tradable item is placed in proximity to said RFID reader, whereby said selected information can be stored, retrieved and updating according to the play of said game. 30. The gaming system of claim 29, wherein said memory is further configured to store, retrieve or update information uniquely identifying at least one of said one or more game participants, and wherein said stored identifying information can be selectively communicated to said host system and used to score or create a performance record for said at least one game participant. 31. The gaming system of claim 27, wherein said memory is further configured to selectively store selected information describing the appearance, traits, attributes, game objects or tools possessed by said person, character or object depicted or represented by said corresponding at least one collectable or tradable item, and wherein said host system is further configured to recreate said depicted or represented person, character or object in the computer animation of said game in accordance with said described appearance, traits, attributes, game objects or tools. 32. The gaming system of claim 27, wherein said RFID tag comprises a passive, batteryless 13.56 MHz RFID tag and wherein said tag antenna comprises a substantially flat spiral wound antenna. 33. A handheld wireless gaming device for amusing or entertaining one or more game participants playing a game using a wireless-compatible gaming platform in which a computer-generated play environment is visually and aurally represented through one or more computer-animated effects, said handheld wireless gaming device comprising: a portable body configured to be held and moved in free space and operated by a game participant to selectively activate or control said one or more computer-animated effects;a first radio frequency (RF) transceiver configured to provide short-range two-way wireless communication with a wireless-compatible device over a limited communication range of less than 60 cm and wherein said short-range two-way wireless communication is facilitated at least in part through inductive coupling;a second RF transceiver configured to provide medium-range two-way wireless communication with said wireless-compatible gaming platform over a communication range greater than 10 feet;motion-sensitive circuitry configured to enable said handheld wireless gaming device to be operated at least in part by moving said portable body in free space to activate or control said one or more computer-animated effects associated with said game;a display screen configured to display game scoring, objectives and/or messages based at least in part on information wirelessly communicated to said handheld wireless gaming device by said wireless-compatible gaming platform; andan effects generator configured to produce one or more vibration or sound effects based on information wirelessly communicated to said handheld wireless gaming device by said wireless-compatible gaming platform. 34. The handheld wireless gaming device of claim 33, wherein said wireless-compatible gaming platform comprises a game console, handheld game unit, personal computer or live-action play facility. 35. The handheld wireless gaming device of claim 33, wherein said motion-sensitive circuitry is configured to sense and distinguish one or more waving or shaking motions of said portable body. 36. The handheld wireless gaming device of claim 33, wherein said first RF transceiver is configured to operate at a carrier wave frequency of 13.56 MHz. 37. The handheld wireless gaming device of claim 36, wherein said first RF transceiver uses an amplitude frequency shift keying (FSK) channel encoding scheme. 38. The handheld wireless gaming device of claim 33, further comprising a global positioning system (GPS) device configured to determine the geographical location of said handheld wireless gaming device. 39. The handheld wireless gaming device of claim 33, further comprising programmable memory configured to store a unique identification number for uniquely identifying said handheld wireless gaming device within said game and for distinguishing said handheld wireless gaming device from one or more other wireless devices that may be operated by other game participants. 40. The handheld wireless gaming device of claim 33, further comprising at least one user-actuable button configured to selectively activate or control at least one associated function of said handheld wireless gaming device. 41. The handheld wireless gaming device of claim 33, in combination with a wireless-compatible gaming platform comprising a home game console configured to produce one or more computer-animated effects in accordance with said game. 42. The combination of claim 41, in further combination with game software configured to be executed by said home game console to carry out said game, said game software including program instructions for causing said home game console to conduct an interactive game in which a virtual play environment is represented through one or more computer animations, to track the game progress or performance of said one or more game participants playing said interactive game, to wirelessly transmit selected messages or other game-relevant information to be displayed on said display screen, and to adjust the play experience for said one or more game participants based at least in part on said tracked game progress or performance. 43. The handheld wireless gaming device of claim 33, in combination with a wireless motion-sensitive input device sized and configured to be held and moved freely in the air and to be operated by a game participant using a single hand to play said game at least in part by moving the entire body of said input device in one or more motions, and wherein said input device is further configured to wirelessly communicate with said handheld wireless gaming device or said wireless-compatible gaming platform. 44. The handheld wireless gaming device of claim 33, in combination with an image capture system configured to be triggered at least in part by said handheld wireless gaming device and further configured to capture one or more digital images of said one or more game participants playing said game. 45. The handheld wireless gaming device of claim 33, wherein said first RF transceiver is configured to provide short-range two-way wireless communications with said wireless-compatible device over a limited communication range between 1 cm and 25 cm. 46. The handheld wireless gaming device of claim 33, wherein said portable body is sized and configured to be held and operated by said game participant using a single hand to wirelessly activate or control said one or more computer-animated effects.
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