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Generating rules for maintaining community integrity

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
  • G06F-017/00
출원번호 US-0098470 (2011-05-01)
등록번호 US-8715072 (2014-05-06)
발명자 / 주소
  • Harris, Adam P.
  • Schneider, Steve C.
출원인 / 주소
  • Sony Computer Entertainment America LLC
대리인 / 주소
    Lewis Roca Rothgerber LLP
인용정보 피인용 횟수 : 9  인용 특허 : 54

초록

Various metrics as may be deployed in an active, passive, or hybrid validation architecture are disclosed. A computing device configured to monitor network game activity may identify an inconsistency between user game data and a particular game metric governing a particular aspect of the network gam

대표청구항

1. A method for maintaining community integrity in a gaming network, the method comprising: generating a plurality of rules for a game title, where each rule is defined as meeting a set of prerequisite parameters prior to achieving a game status, wherein failure to meet the set of prerequisite param

이 특허에 인용된 특허 (54)

  1. Harris,Adam P.; Schneider,Steve C., Active validation of network devices.
  2. Guo, Katherine H; Mukherjee, Sarit; Paul, Sanjoy; Rangarajan, Sampath, Apparatus and method for fair message exchanges in distributed multi-player games.
  3. Davis Steven Benjamin ; Campbell Cheryl Susan, Apparatus and process for verifying honest gaming transactions over a communications network.
  4. Chen, Ling Tony; Courage, Michael R.; Bortnik, Michal, Arbitration of online game results using an arbitration server and method.
  5. Zintel, William Michael, Auto-configuring of peripheral on host/peripheral computing platform with peer networking-to-host/peripheral adapter for peer networking connectivity.
  6. Holt, Fred B.; Bourassa, Virgil E., Broadcasting network.
  7. Overton,Adam J., Cheater detection in a multi-player gaming environment.
  8. Harris, Adam P.; Schneider, Steve C., Defining new rules for validation of network devices.
  9. Martinek,Michael G.; Jackson,Mark D., Encryption in a secure computerized gaming system.
  10. John James Dougherty, Fault data synchronization via peer-to-peer communications network.
  11. Cockerille, Warner; Chen, Xuedong; LeMay, Steven; Breckner, Robert; Nelson, Dwayne; Brosnan, William; Bolton, Paul, Gaming machine update and mass storage management.
  12. Hoffberg, Steven M., Intelligent electronic appliance system and method.
  13. Crowder, Robert W.; Patel, Pravinkumar; Larsen, Joshua D., Local game-area network method.
  14. Harris, Adam P.; Schneider, Steve C., Maintaining community integrity.
  15. Harris, Adam P.; Schneider, Steve C., Managing game metrics and authorizations.
  16. Liu, Derek; Loethrer, John, Massively scalable multi-player game system.
  17. Brailean Karen A. ; Boxall Robert F., Method and apparatus for tracking data packets in a packet data communication system.
  18. Rubin Aviel D. (East Hanover NJ), Method for the secure distribution of electronic files in a distributed environment.
  19. Andersson Russell L. ; Singer Howard M., Methods and apparatus for distinguishing among several visual patterns.
  20. Hämäläinen, Timo; Rautee, Risto; Hännikäinen, Marko; Rekonius, Janne, Methods and arrangements for realising betting with off-line terminals.
  21. Pryor, Leon, Methods and systems for monitoring a game to determine a player-exploitable game condition.
  22. Kelly, Bryan M.; Patel, Pravinkumar; Reddy, Mettu R.; Green, Anthony E.; Crowder, Jr., Robert W., Networked gaming system having a browser manager.
  23. Tyler,Matthew George, Online gaming cheating prevention system and method.
  24. Gupta, Rohit; Gavrilescu, Alexandru; Miller, John L.; Wheeler, Graham A., Peer-to-peer name resolution protocol (PNRP) security infrastructure and method.
  25. Sirer, Emin Gun; Bershad, Brian N., Process for rewriting executable content on a network server or desktop machine in order to enforce site specific properties.
  26. Schneier Bruce ; Walker Jay ; Jorasch James, Remote-auditing of computer generated outcomes and authenticated biling and access control system using cryptographic an.
  27. Schneier Bruce ; Walker Jay S. ; Jorasch James, Remote-auditing of computer generated outcomes, authenticated billing and access control, and software metering system.
  28. Sommers, Anthony L., Rule-based procedural terrain generation.
  29. Nguyen, Binh T.; Oberberger, Michael M.; Parrott, Greg; Wolf, Bryan D., Secured virtual network in a gaming environment.
  30. Nguyen,Binh T.; Oberberger,Michael M.; Parrott,Gregory Hopkins, Secured virtual network in a gaming environment.
  31. Ginter Karl L. ; Shear Victor H. ; Spahn Francis J. ; Van Wie David M., System and methods for secure transaction management and electronic rights protection.
  32. Ginter Karl L. ; Shear Victor H. ; Sibert W. Olin ; Spahn Francis J. ; Van Wie David M., Systems and methods for secure transaction management and electronic rights protection.
  33. Ginter Karl L. ; Shear Victor H. ; Spahn Francis J. ; Van Wie David M., Systems and methods for secure transaction management and electronic rights protection.
  34. Ginter Karl L. ; Shear Victor H. ; Spahn Francis J. ; Van Wie David M., Systems and methods for secure transaction management and electronic rights protection.
  35. Ginter Karl L. ; Shear Victor H. ; Spahn Francis J. ; Van Wie David M., Systems and methods for secure transaction management and electronic rights protection.
  36. Ginter Karl L. ; Shear Victor H. ; Spahn Francis J. ; Van Wie David M., Systems and methods for secure transaction management and electronic rights protection.
  37. Ginter Karl L. ; Shear Victor H. ; Spahn Francis J. ; Van Wie David M., Systems and methods for secure transaction management and electronic rights protection.
  38. Ginter, Karl L.; Shear, Victor H.; Spahn, Francis J.; Van Wie, David M., Systems and methods for secure transaction management and electronic rights protection.
  39. Ginter, Karl L.; Shear, Victor H.; Spahn, Francis J.; Van Wie, David M., Systems and methods for secure transaction management and electronic rights protection.
  40. Ginter,Karl L.; Shear,Victor H.; Spahn,Francis J.; Van Wie,David M., Systems and methods for secure transaction management and electronic rights protection.
  41. Ginter,Karl L.; Shear,Victor H.; Spahn,Francis J.; Van Wie,David M., Systems and methods for secure transaction management and electronic rights protection.
  42. Ginter,Karl L.; Shear,Victor H.; Spahn,Francis J.; Van Wie,David M., Systems and methods for secure transaction management and electronic rights protection.
  43. Karl L. Ginter ; Victor H. Shear ; Francis J. Spahn ; David M. Van Wie, Systems and methods for secure transaction management and electronic rights protection.
  44. Karl L. Ginter ; Victor H. Shear ; Francis J. Spahn ; David M. Van Wie, Systems and methods for secure transaction management and electronic rights protection.
  45. Karl L. Ginter ; Victor H. Shear ; Francis J. Spahn ; David M. Van Wie, Systems and methods for secure transaction management and electronic rights protection.
  46. Ginter Karl L. ; Shear Victor H. ; Spahn Francis J. ; Van Wie David M., Systems and methods for the secure transaction management and electronic rights protection.
  47. Ginter, Karl L.; Shear, Victor H.; Spahn, Francis J.; Van Wie, David M.; Weber, Robert P., Trusted infrastructure support system, methods and techniques for secure electronic commerce transaction and rights management.
  48. Nguyen, Binh T.; Stockdale, James W., Universal system mediation within gaming environments.
  49. Aiello, William A.; Rubin, Aviel D.; Strauss, Martin J., Using smartcards to enable probabilistic transactions on an untrusted device.
  50. Harris, Adam P.; Schneider, Steve C., Validation of network devices.
  51. Van Luchene, Andrew, Video game that generates characters from other characters.
  52. Datta, Glen Van; Mai, Anthony, Violations in a peer-to-peer relay network.
  53. Van Datta,Glen; Mai,Anthony, Violations in a peer-to-peer relay network.
  54. Nguyen, Binh; Wolf, Bryan D.; Underdahl, Brian; LeMay, Steven G., Virtual player tracking and related services.

이 특허를 인용한 특허 (9)

  1. Harris, Adam P.; Schneider, Steve C., Defining new rules for validation of network devices.
  2. Tandon, Vinod; Devore, Jake, Detecting lag switch cheating in game.
  3. Tandon, Vinod; Devore, Jake, Detecting lag switch cheating in game.
  4. Harris, Adam P.; Schneider, Steve C., Invalidating network devices with illicit peripherals.
  5. Harris, Adam P.; Schneider, Steve C., Invalidating network devices with illicit peripherals.
  6. Harris, Adam P.; Schneider, Steve C., Invalidating network devices with illicit peripherals.
  7. Harris, Adam P.; Schneider, Steve C., Managing game metrics and authorizations.
  8. Perdomo, Jorge, System and method for digital communication between computing devices.
  9. Perdomo, Jorge, System and method for digital communication between computing devices.
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