최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0355489 (2009-01-16) |
등록번호 | US-8753165 (2014-06-17) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 35 인용 특허 : 967 |
A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and/or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored i
A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and/or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal or other toy can be quickly and easily identified non-invasively, without damaging the toy. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the ID tag, thus providing further personality enhancement, input/output programming, simulated intelligence and/or interactive gaming possibilities.
1. An interactive entertainment system for amusing or entertaining one or more play participants as part of an interactive entertainment experience, said interactive entertainment system comprising: a plurality of toy characters, each said toy character comprising: a stuffed-animal, doll or action f
1. An interactive entertainment system for amusing or entertaining one or more play participants as part of an interactive entertainment experience, said interactive entertainment system comprising: a plurality of toy characters, each said toy character comprising: a stuffed-animal, doll or action figure comprising a body having an inner portion and an outer portion;a first wirelessly-powered radio frequency identification (RFID) tag provided on or within said body at a first location;a second wirelessly-powered RFID tag provided on or within said body at a second location that is different than said first location,wherein each of said first and second wirelessly-powered RFID tags comprises: a unique identification number;a microprocessor;non-volatile programmable memory configured to store selected information associated with each said corresponding toy character; anda radio frequency (RF) transceiver configured to facilitate two-way wireless communication with one or more compatible RFID reader devices; andat least one RFID reader device configured to wirelessly power and communicate with each of said first and second RFID tags at least in part through inductive coupling and wherein said wireless communication communicates at least said corresponding unique identification number and said selected information,wherein said at least one RFID reader device is further configured to communicate at least said corresponding unique identification number or said selected information to a game control system configured to actuate one or more interactive effects based at least in part on said corresponding unique identification number or said selected information. 2. The interactive entertainment system of claim 1, wherein each said toy character is configured to be used in an electronic role play game played by said one or more play participants wherein said toy character represents a role play character in said game and wherein said selected information comprises at least one of character attributes, progress, powers, skills, abilities, rank, points, or achievements for each corresponding toy character in said game. 3. The interactive entertainment system of claim 2, wherein said selected information further comprises a unique player identification number uniquely identifying a play participant in said game as a purchaser or owner of said toy character. 4. The interactive entertainment system of claim 1, wherein said at least one RFID reader device comprises a plurality of RFID reader devices and wherein said game control system comprises a host computer or server configured to communicate with said plurality of RFID reader devices. 5. The interactive entertainment system of claim 1, wherein at least one of said plurality of toy characters comprises a body in the form of a person, character or animal having one or more body parts or appendages and/or one or more clothing, jewelry or accessory items configured to be assembled with or inserted into the body of said toy character such that said at least one toy character can be personalized or customized according to the particular desires of a play participant. 6. The interactive entertainment system of claim 5, wherein said body parts or appendages comprise one or more hands, feet, head or belly and wherein said first or second RFID tag is provided in or on one or more of said body parts or appendages. 7. The interactive entertainment system of claim 5, wherein said first or second RFID tag is provided in or on said one or more clothing, jewelry or accessory items. 8. The interactive entertainment system of claim 1, wherein said first and second RFID tags are provided within said inner portion of said body and configured to wirelessly communicate said selected information without removal or exposure of said first and second RFID tags. 9. The interactive entertainment system of claim 1, wherein said game control system is configured to actuate said one or more interactive effects based at least in part on said communicated selected information. 10. The interactive entertainment system of claim 1, further comprising an image capture and retrieval system configured to automatically capture and store digital images of each toy character and/or a corresponding play participant. 11. The interactive entertainment system of claim 10, wherein said image capture and retrieval system is further configured to store each said captured image in association with a corresponding unique identification number such that said captured images may be subsequently retrieved according to said corresponding unique identification number. 12. The interactive entertainment system of claim 11, wherein said image capture system is further configured to produce a story book or scrap book comprising multiple captured images of each toy character and/or a corresponding play participant based at least in part on said corresponding unique identification number. 13. A wireless interactive toy configured to be accessorized or customized by a play participant as part of an interactive game or entertainment experience, said toy comprising: a body in the form of a stuffed animal, doll or action figure;one or more accessory items configured to be selectively assembled with or inserted into said body;a first wirelessly-powered RFID tag affixed to or contained within said body and configured to uniquely and wirelessly identify said toy, said first RFID tag comprising: i) non-volatile programmable memory configured to store selected information relevant to said toy, said play participant or a game played by said play participant using said toy,ii) an RF transceiver configured to facilitate two-way wireless communication with one or more compatible RFID reader devices,iii) a microprocessor, andiv) an antenna configured to wirelessly receive energy through inductive coupling with an externally applied electromagnetic field for wirelessly powering at least said microprocessor and said RF transceiver; anda second wirelessly-powered RFID tag affixed to or contained within said body or said one or more accessory items, said second RFID tag comprising: i) non-volatile memory,ii) an RF transceiver,iii) a microprocessor; andiv) an antenna. 14. The wireless interactive toy of claim 13, wherein said body further comprises one or more body parts or appendages comprising one or more hands, feet, head or belly and wherein said first and second RFID tags are provided in or on one or more of said body parts or appendages. 15. The wireless interactive toy of claim 13, wherein said second RFID tag is provided in or on said one or more accessory items. 16. The wireless interactive toy of claim 15, wherein at least one of said one or more accessory items comprises a molded plastic substrate shaped in the form of a medallion and configured to hold and support said second RFID tag. 17. The wireless interactive toy of claim 13, wherein said toy is configured to be used in an electronic role play game played by said play participant, wherein said toy represents a character in said game, and wherein said selected information comprises character attributes, progress, powers, skills, abilities, rank, points, and/or achievements in said game. 18. The wireless interactive toy of claim 17, wherein said selected information further comprises a unique player identification number uniquely identifying said play participant in said game as a purchaser or owner of said toy. 19. The wireless interactive toy of claim 13, wherein said first or second RFID tag comprises a 13.56 MHz passive RFID tag comprising a unique identification number. 20. The wireless interactive toy of claim 13, in combination with an interactive game for amusing or entertaining one or more play participants, said combination comprising: a plurality of said wireless interactive toys configured for use in said interactive game;at least one RFID reader device configured to wirelessly power and communicate with each said RFID tag associated with each said corresponding toy and wherein said wireless communication communicates at least a unique identification number uniquely identifying each said toy; anda computing device configured to communicate with said at least one RFID reader device, to identify or track each said toy through said wireless communication, and to actuate one or more game effects based at least in part on information communicated through said wireless communication. 21. The combination of claim 20, wherein each said toy represents a role play character in said interactive game and wherein said selected information comprises character attributes, progress, powers, skills, abilities, rank, points, and/or achievements of said role play character in said game. 22. The combination of claim 21, wherein said wireless communication further comprises said selected information stored on said RFID tag and wherein said computing device is configured to selectively actuate said one or more game effects based on said selected information communicated by said RFID tag to said RFID reader device. 23. The combination of claim 20, wherein each said toy represents a character in said interactive game and wherein said selected information comprises a unique player identification number uniquely identifying a play participant in said game as a purchaser or owner of a corresponding toy. 24. The combination of claim 20, wherein said at least one RFID reader device comprises a plurality of RFID reader devices and wherein said computing device further comprises an interactive game control system configured to communicate with said plurality of RFID reader devices. 25. The combination of claim 20, further comprising an image capture and retrieval system configured to automatically capture and store digital images of each toy and/or a corresponding play participant. 26. The combination of claim 25, wherein said image capture and retrieval system is further configured to store each said captured image in association with said corresponding unique identification number such that said captured images may be subsequently retrieved according to said corresponding unique identification number. 27. The combination of claim 26, wherein said image capture system is further configured to assemble and produce a story book or scrap book comprising multiple captured images of each toy and/or a corresponding play participant based at least in part on said corresponding unique identification number. 28. The wireless interactive toy of claim 13, further comprising an LED indicator configured to illuminate when said at least one toy is within proximity of a compatible RFID reader device. 29. An interactive entertainment system for amusing or entertaining one or more play participants as part of an interactive entertainment experience, said interactive entertainment system comprising: a plurality of wireless interactive toys, each said toy comprising a stuffed-animal, doll or action figure configured to be accessorized or customized by a play participant as part of a wireless interactive game or entertainment experience, each said toy further comprising: a first RFID tag disposed in or on said toy and comprising a unique identification number uniquely identifying said toy, said first RFID tag further comprising: i) non-volatile programmable memory configured to store, retrieve and update a first selection of game-relevant information,ii) a tag antenna sized and configured to be selectively energized by an externally produced electromagnetic field to thereby power said first RFID tag; andiii) an RF transceiver electrically coupled to said tag antenna and configured to wirelessly transmit and receive RF signals comprising at least said unique identification number and said first selection of game-relevant information; andat least one accessory item configured to be selectively and detachably assembled with said stuffed-animal, doll or action figure and comprising a second RFID tag, said second RFID tag comprising: i) non-volatile memory configured to store a second selection of game-relevant information,ii) a tag antenna sized and configured to be selectively energized by an externally produced electromagnetic field to thereby power said second RFID tag; andiii) an RF transceiver electrically coupled to said tag antenna and configured to wirelessly transmit and receive RF signals comprising at least said second selection of game-relevant information; andat least one RFID reader/writer device configured to wirelessly power and communicate with each said first and second RFID tag through inductive coupling to wirelessly ascertain said unique identification number and said first and second selections of game-relevant information, and wherein said at least one RFID reader/writer device is further configured to communicate at least said first and second selections of game-relevant information to an associated game control system. 30. The interactive entertainment system of claim 29, in combination with a game control system configured to communicate with said at least one RFID reader/writer device and wherein said game control system is further configured to trigger or actuate one or more game effects based at least in part on said first or section selections of game-relevant information. 31. The interactive entertainment system of claim 30, wherein said at least one RFID reader/writer device comprises a plurality of RFID reader/writer devices configured to communicate with said game control system. 32. The interactive entertainment system of claim 31, wherein said game control system is configured to track each of said plurality of wireless interactive toys through wireless communications using each said corresponding unique identification number. 33. The interactive entertainment system of claim 32, wherein said first selection of game-relevant information comprises selected progress information associated with each corresponding toy and wherein said game control system is further configured to selectively actuate said one or more game effects based at least in part on said selected progress information associated with each corresponding toy. 34. The interactive entertainment system of claim 29, wherein each said toy is configured to be used in an electronic role play game played by said one or more play participants, wherein each said toy represents a role play character in said game, and wherein said first selection of game-relevant information comprises at least one of character attributes, progress, powers, skills, abilities, rank, points, and/or achievements of each said toy in said game. 35. The interactive entertainment system of claim 29, wherein said first selection of game-relevant information comprises a unique player identification number identifying a play participant in said game as a purchaser or owner of a corresponding toy. 36. The interactive entertainment system of claim 29, wherein said first or second RFID tag comprises a 13.56 MHz passive read/write RFID tag. 37. The interactive entertainment system of claim 29, wherein at least one of said plurality of wireless interactive toys comprises a main body in the form of a person, character or animal, and wherein said at least one accessory item comprises an item of clothing, jewelry or a body part configured to be worn by or inserted into said main body. 38. The interactive entertainment system of claim 37, wherein said at least one accessory item comprises a heart-shaped item symbolizing or representing the heart of said toy and configured to be inserted into said main body and wherein said first or second RFID tag is embodied or contained within said heart-shaped item. 39. The interactive entertainment system of claim 37, wherein said at least one accessory item comprises a hat, wand or medallion. 40. The interactive entertainment system of claim 37, wherein said first RFID tag is disposed on or in said main body at a first location and wherein said second RFID tag is disposed on or in said main body at a second location and wherein said second location is different than said first location. 41. The interactive entertainment system of claim 29, further comprising a digital camera configured to capture and store one or more digital images of each toy in association with said corresponding unique identification number such that said captured images may be subsequently retrieved according to said corresponding unique identification number. 42. The interactive entertainment system of claim 41, further comprising an image processing system configured to assemble and produce a story book or scrap book comprising multiple captured images of each toy based at least in part on said corresponding unique identification number. 43. The interactive entertainment system of claim 29, wherein at least one of said plurality of wireless interactive toys further comprises an LED indicator configured to illuminate when said at least one toy is within proximity of said at least one RFID reader/writer device. 44. A wireless interactive game for amusing or entertaining one or more play participants, comprising: a plurality of wireless interactive toys, each depicting or representing a character relevant to said interactive game, and comprising a first RFID tag permanently associated with each said corresponding toy, said first RFID tag comprising: i) a unique identification number uniquely identifying said corresponding toy, and ii) non-volatile memory configured to store a first selection of game-relevant information;a plurality of accessory items, each configured to be selectively and detachably assembled with at least one of said plurality of wireless interactive toys, and comprising a second RFID tag permanently associated with each said corresponding accessory item, said second RFID tag comprising non-volatile memory configured to store a second selection of game-relevant information;each said first and second RFID tags further comprising: i) a tag antenna sized and configured to be selectively energized by an externally produced electromagnetic field to thereby power each said RFID tag; andii) an RF transceiver electrically coupled to said tag antenna and configured to wirelessly transmit and receive RF signals comprising at least said corresponding first or second selections of game-relevant information; andat least one RFID reader device configured to wirelessly power and communicate with each said first and second RFID tags and to ascertain said first and second selections of game-relevant information, and wherein said at least one RFID reader device is further configured to communicate said first and second selections of game-relevant information to an associated game control system. 45. The wireless interactive game of claim 44, wherein said non-volatile memory of said first or second RFID tag comprises programmable non-volatile memory configured to store, retrieve and update said corresponding first or second selections of game-relevant information. 46. The wireless interactive game of claim 44, wherein said interactive game comprises an interactive role play game wherein each said toy represents a particular character in said game and wherein said first selection of game-relevant information comprises at least one of character attributes, progress, powers, skills, abilities, rank, points, or achievements of said particular character in said interactive role play game. 47. The wireless interactive game of claim 46, wherein said first selection of game-relevant information further comprises a unique player identification number identifying a particular play participant in said game as an owner of said corresponding toy. 48. The wireless interactive game of claim 44, wherein said first or second RFID tag comprises a 13.56 MHz passive read/write RFID tag. 49. The wireless interactive game of claim 44, wherein at least one of said plurality of wireless interactive toys comprises a stuffed animal, doll or action figure comprising a body in the form of a person, character or animal. 50. The wireless interactive game of claim 44, wherein at least one of said plurality of accessory items comprises a medallion-shaped or heart-shaped item and wherein said second RFID tag is embodied or contained within said medallion-shaped or heart-shaped item. 51. The wireless interactive game of claim 44, wherein said at least one RFID reader device comprises a plurality of RFID reader devices each configured to communicate with an associated interactive game control system. 52. The wireless interactive game of claim 44, further comprising a digital camera configured to capture and store one or more digital images of each toy in association with said corresponding unique identification number such that said captured images may be subsequently retrieved according to said corresponding unique identification number. 53. The wireless interactive game of claim 44, further comprising an image processing system configured to assemble and produce a story book comprising multiple captured images of each toy based at least in part on said corresponding unique identification number. 54. The wireless interactive game of claim 44, wherein at least one of said plurality of wireless interactive toys further comprises an LED indicator configured to illuminate when said at least one toy is within proximity of said at least one RFID reader device 55. The wireless interactive game of claim 44 in combination with an interactive game control system configured to trigger or actuate one or more interactive effects based on said communicated first or second selections of game-relevant information. 56. The combination of claim 55 wherein said interactive game control system is further configured to track each of said plurality of wireless interactive toys using each said corresponding unique identification number wirelessly communicated through said transmitted RF signals.
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