최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0846762 (2013-03-18) |
등록번호 | US-8758136 (2014-06-24) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
|
인용정보 | 피인용 횟수 : 38 인용 특허 : 975 |
A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines
A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.
1. A method of game play combining physical toys and virtual play for entertaining a game participant, said method comprising: providing at least one physical toy comprising machine-readable information comprising a first unique identifier configured to enable a game participant to accumulate a firs
1. A method of game play combining physical toys and virtual play for entertaining a game participant, said method comprising: providing at least one physical toy comprising machine-readable information comprising a first unique identifier configured to enable a game participant to accumulate a first trackable amount of points or progress levels in accordance with a first game played on a first gaming platform comprising a play center, game console, personal computer, or handheld claming device;providing a second unique identifier comprising a password configured to enable said game participant to accumulate a second trackable amount of points or progress levels in accordance with a second game played on a second gaming platform, and wherein said first gaming platform is different than said second gaming platform and wherein said first game is different than said second game;configuring an intermediary device to wirelessly read said machine-readable information from said at least one physical toy and to electronically communicate said machine-readable information to at least said first gaming platform;configuring said second gaming platform to access a website through the internet and wherein said second game comprises one or more computer-simulated play elements configured to be accessed by said game participant at least in part by logging in to said website using said password; andcreating or updating a common data record configured to track a total amount of points or progress levels accumulated by said game participant in accordance with said first and second trackable amount of points or progress levels and storing said common data record in association with information uniquely identifying said at least one physical toy. 2. The method of claim 1 wherein said at least one physical toy comprises a three-dimensional toy representing a person, character or object relevant to said first or second game, and wherein said method further comprises displaying a virtual image of said corresponding person, character or object on a display screen. 3. The method of claim 2 wherein said at least one physical toy comprises a toy wand comprising a motion sensor, and wherein said method further comprises configuring said first gaming platform or said intermediary device to enable said game participant to interact with at least said first game by moving said toy wand in one or more motions. 4. The method of claim 1 wherein said at least one physical toy comprises an effects device, and wherein said method further comprises configuring said first gaming platform or said intermediary device to cause said effects device to generate one or more sound, vibration or lighting effects in accordance with said first game. 5. The method of claim 1 wherein said at least one physical toy comprises a display screen, and wherein said method further comprises configuring said first gaming platform or said intermediary device to cause said display screen to display game-relevant information in accordance with said first game. 6. The method of claim 1 wherein said at least one physical toy comprises a purchasable retail item, and wherein said method further comprises dispensing said purchasable retail item from a vending machine. 7. The method of claim 1 wherein said at least one physical toy comprises non-volatile memory configured to store said machine-readable information, and wherein said method comprises configuring said intermediary device to wirelessly read said machine-readable information stored in said non-volatile memory. 8. The method of claim 7 wherein said non-volatile memory is programmable, and wherein said method comprises configuring said intermediary device to wirelessly update said stored machine-readable information in accordance with at least said first trackable amount of points or progress levels. 9. The method of claim 1 wherein said at least one physical toy comprises a first radio frequency (RF) transceiver configured to wirelessly communicate with a second RF transceiver associated with said intermediary device, and wherein said method comprises configuring said intermediary device to wirelessly communicate with said at least one physical toy using an RF carrier signal. 10. The method of claim 9 further comprising configuring said intermediary device to: i) automatically and wirelessly read said machine-readable information when said at least one physical toy is in readable proximity with said second RF transceiver, and ii) communicate said machine-readable information to said first gaming platform. 11. The method of claim 10 wherein said first gaming platform is further configured to adjust a game experience for said game participant when said at least one physical toy is provided in readable proximity with said second RF transceiver device. 12. The method of claim 1 wherein said common data record is further configured to track skills, abilities or attributes of a virtual game character played by said game participant in said first or second game. 13. The method of claim 12 further comprising using said at least one physical toy to access and play said first game on said first gaming platform wherein said game participant develops certain skills, abilities or attributes of a virtual game character which are then stored in said common record, and subsequently using said password to access and play said second game on said second gaming platform using substantially the same game character with substantially the same developed skills, abilities or attributes. 14. The method of claim 1 further comprising configuring a camera to automatically capture and display one or more digital images of said game participant playing at least said first game. 15. The method of claim 1 further comprising configuring at least said first gaming platform to enable said game participant to modify a virtual game character by selecting from an inventory of weapons, personal effects or character skills displayed on an associated display screen. 16. The method of claim 15 further comprising causing or directing said first gaming platform or said intermediary device to store selected information describing said modified virtual game character in non-volatile programmable memory associated with said at least one physical toy. 17. The method of claim 1 further comprising providing a network connection between said first and second gaming platforms and configuring said network connection to communicate selected information from said common data record. 18. A live-action interactive entertainment system for amusing or entertaining one or more game participants playing a game wherein at least a portion of said game is physically represented in a physical play environment and wherein at least a portion of said game is visually and aurally represented in a virtual play environment through computer simulation, said entertainment system comprising: a physical play environment comprising a play structure, themed play space or entertainment facility configured to provide one or more physical play effects, said physical play environment having a size and operating capacity capable of supporting simultaneous use by said one or more game participants;a virtual play environment comprising at least one gaming system comprising a computing device configured to provide one or more virtual play effects comprising a one or more computer-generated audiovisual effects;one or more physically playable gaming items each representing a person, character or object relevant to said game, each of said gaming items comprising an associated radio frequency (RF) transceiver device having a corresponding unique identifier configured to wirelessly and electronically identify said associated gaming item;one or more wireless-compatible intermediary devices configured to provide wireless RF communication with each said RF transceiver device and wherein said wireless communication includes communication of at least said corresponding unique identifier; anda master control system in communication with said one or more wireless-compatible intermediary devices and configured to actuate or control said one or more physical play effects in said physical play environment and said one or more computer-generated effects in said virtual play environment so as to provide an overall interactive entertainment experience in which game progress or performance of said one or more game participants playing said game in both said physical play environment and said virtual play environment can be individually tracked at least in part according to said wireless communications received from each said one or more gaming items. 19. The live-action interactive entertainment system of claim 18 wherein at least one of said one or more gaming items comprises a physical toy representing a person, character or object relevant to said game. 20. The live-action interactive entertainment system of claim 18 wherein at least one of said one or more gaming items comprises an effects device configured to generate sound, vibration or lighting effects. 21. The live-action interactive entertainment system of claim 18 wherein at least one of said one or more gaming items is configured to enable a game participant to interact with said physical or virtual play environment by pointing or moving said gaming item to produce a corresponding effect. 22. The live-action interactive entertainment system of claim 21 wherein said at least one gaming item comprises a toy wand comprising a motion sensor configured to enable a game participant to wirelessly interact with said physical or virtual play environment by moving said toy wand in a particular manner. 23. The live-action interactive entertainment system of claim 18 further comprising a camera configured to automatically capture one or more digital images of said one or more game participants playing said game. 24. The live-action interactive entertainment system of claim 23 further comprising a digital image storage and retrieval system configured to store and retrieve said one or more digital images using said corresponding unique identifier. 25. A cross-platform gaming system for entertaining one or more game participants playing a game that combines both virtual and physical play, said gaming system comprising: at least one physical gaming item comprising a wireless toy comprising a first radio frequency (RF) transceiver configured to provide two-way wireless communication with a wireless-compatible device, a unique identification number uniquely identifying said at least one physical gaming item, and programmable non-volatile memory configured to store game-relevant information;at least one intermediary gaming device comprising a second RF transceiver configured to provide two-way wireless communication with said first RF transceiver and further configured to electronically communicate with a first compatible gaming platform comprising a game console or personal computer;game software comprising computer-readable program instructions configured to direct said first compatible gaming platform to: i) conduct one or more game challenges in accordance with said game, and ii) cause said at least one intermediary gaming device to store in said non-volatile memory a first selection of game-relevant information; and an internet-accessible data storage system configured to: i) receive, via the internet, said first selection of game-relevant information from said first compatible gaming platform, ii) create or update a game progress record based at least in part on said first selection of game-relevant information and information uniquely identifying said at least one physical gaming item, and iii) transmit, via the internet, a second selection of game-relevant information to a second compatible gaming platform wherein said second selection of game-relevant information is based at least in part on said game progress record. 26. The cross-platform gaming system of claim 25 wherein said first selection of game relevant information comprises information relating to the progress or performance of a game participant in said one or more game challenges. 27. The cross-platform gaming system of claim 25 wherein said first selection of game relevant information comprises said information uniquely identifying said at least one physical gaming item. 28. The cross-platform gaming system of claim 25 wherein said first selection of game relevant information comprises information uniquely identifying a game participant playing said game using said at least one physical gaming item. 29. The cross-platform gaming system of claim 25 wherein said first selection of game relevant information comprises information identifying or describing attributes of a game character played by a game participant in said game. 30. The cross-platform gaming system of claim 29 wherein said game software further comprises computer-readable program instructions configured to direct said first compatible gaming platform to: i) enable a game participant to modify said game character attributes, and ii) update said first selection of game-relevant information in accordance with said modified game character attributes. 31. The cross-platform gaming system of claim 25 wherein said information uniquely identifying said at least one physical gaming item comprises said unique identification number. 32. The cross-platform gaming system of claim 25 wherein said game progress record comprises points or credits accumulated by a game participant in said game. 33. The cross-platform gaming system of claim 25 wherein said game progress record comprises an inventory of items collected or purchased by a game participant in the course of playing said game. 34. The cross-platform gaming system of claim 25 wherein said first compatible gaming platform comprises a home game console and wherein said second compatible gaming platform comprises a live-action play facility. 35. The cross-platform gaming system of claim 25 wherein said first compatible gaming platform comprises a home game console and wherein said second compatible gaming platform comprises a personal computer or hand-held gaming device. 36. The cross-platform gaming system of claim 25 wherein said at least one physical gaming item comprises a toy representing a person or character relevant to said game. 37. The cross-platform gaming system of claim 25 wherein said at least one physical gaming item further comprises an effects generator configured to generate a sound, vibration or lighting effect based on one or more wireless communications received from a wireless-compatible device. 38. The cross-platform gaming system of claim 25 wherein said at least one physical gaming item further comprises a display screen and one or more buttons for entering and displaying game-relevant information. 39. The cross-platform gaming system of claim 25 wherein said second RF transceiver is further configured to automatically exchange one or more wireless communications with said first RF transceiver when said first and second RF transceivers are within communication range of one another and wherein said one or more wireless communications include said unique identification number. 40. The cross-platform gaming system of claim 39 wherein said first and second RF transceivers have a communication range of at least 10 feet. 41. The cross-platform gaming system of claim 25 further comprising a camera system configured to automatically capture and display one or more digital images of a game participant playing said game. 42. The cross-platform gaming system of claim 41 further comprising a digital image storage and retrieval system configured to store and retrieve said one or more digital images using said information uniquely identifying said at least one physical gaming item. 43. The cross-platform gaming system of claim 42 wherein said information uniquely identifying said at least one physical gaming item comprises said unique identification number.
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