최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0757462 (2013-02-01) |
등록번호 | US-8790180 (2014-07-29) |
발명자 / 주소 |
|
출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 | 피인용 횟수 : 47 인용 특허 : 974 |
A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more com
A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
1. An interactive game for entertaining one or more game participants wherein at least a portion of said game is experienced in a physical play environment through one or more physical effects and wherein at least a portion of said game is experienced in a virtual play environment through one or mor
1. An interactive game for entertaining one or more game participants wherein at least a portion of said game is experienced in a physical play environment through one or more physical effects and wherein at least a portion of said game is experienced in a virtual play environment through one or more computer-animated effects, said interactive game comprising: a first gaming device configured to produce one or more computer-animated effects in accordance with a first game experience carried out in a virtual play environment;a second gaming device configured to produce one or more physical effects comprising one or more of a lighting effect, a sound effect or a vibration effect in accordance with a second game experience carried out in a physical play environment;a first wireless radio frequency (RF) transceiver configured to provide two-way wireless communication with one or more wireless-compatible gaming devices;a third gaming device comprising: i) a portable body configured to be moved or positioned by a game participant, ii) a unique identification number configured to uniquely identify said third gaming device, and iii) a second wireless RF transceiver configured to provide two-way wireless communication with at least said first wireless RF transceiver; anda game control system configured to enable a game participant to use said third gaming device to selectively activate or control said one or more physical effects in said physical play environment and said one or more computer-animated effects in said virtual play environment based at least in part on one or more wireless communications exchanged between said first wireless RF transceiver and said second wireless RF transceiver. 2. The interactive game of claim 1 wherein said first gaming device comprises one or more of: a personal computer, a video gaming system, a home-based gaming system, a virtual reality device, or a web-based gaming system. 3. The interactive game of claim 1 wherein said second gaming device comprises a toy configured to produce said one or more physical effects. 4. The interactive game of claim 3 wherein said third gaming device comprises a second toy configured to produce one or more of a sound effect, a lighting effect, or a vibration effect. 5. The interactive game of claim 1 wherein said third gaming device comprises a wireless handheld gaming device. 6. The interactive game of claim 1 wherein said third gaming device comprises a wireless handheld game controller configured to be operated by a game participant to activate or control said one or more physical or computer-animated effects in accordance with said game. 7. The interactive game of claim 6 wherein said game controller comprises an elongated body sized and configured to be held and moved freely in the air using a single hand to play said game at least in part by moving the elongated body in free space, said elongated body having an axis of elongation extending from a first end configured to be held or gripped by a single hand of a said game participant to a second end protruding from said first end in substantial coaxial alignment therewith. 8. The interactive game of claim 1 wherein said first wireless RF transceiver is integrally configured with either said first gaming device or said second gaming device. 9. The interactive game of claim 1 wherein said first wireless RF transceiver is integrally configured with said first gaming device and wherein said second gaming device comprises a third wireless RF transceiver configured to provide two-way wireless communication with at least said first wireless RF transceiver or said second wireless RF transceiver. 10. The interactive game of claim 1 wherein said first wireless RF transceiver is integrally configured with said second gaming device and wherein said first gaming device comprises a third wireless RF transceiver configured to provide two-way wireless communication with at least said first wireless RF transceiver or said second wireless RF transceiver. 11. The interactive game of claim 1 wherein said third gaming device further comprises at least one motion sensor configured to sense one or more motions of said portable body as it is moved by a game participant. 12. The interactive game of claim 11 wherein said at least one motion sensor is configured to sense and distinguish one or more motions comprising waving or shaking. 13. The interactive game of claim 1 wherein at least said third gaming device further comprises a global positioning system (GPS) device configured to determine a geographical position of said third gaming device. 14. The interactive game of claim 1 wherein at least said third gaming device further comprises an effects generator configured to display one or more physical effects. 15. The interactive game of claim 1 wherein at least said third gaming device comprises a display screen configured to display game-relevant information. 16. The interactive game of claim 1 wherein said one or more wireless communications exchanged between said first wireless RF transceiver and said second wireless RF transceiver comprise at least said unique identification number. 17. The interactive game of claim 1 wherein said game control system is further configured to track game progress or performance for each said game participant and adjust said first or second game experience accordingly. 18. The interactive game of claim 17 wherein said game control system is configured to allow or deny a game participant to access one or more different game areas or game levels based on said tracked game progress or performance. 19. The interactive game of claim 1 wherein said game control system is further configured to activate or control said one or more physical effects in said physical play environment or said one or more computer-animated effects in said virtual play environment so as to teach or train a game participant how to move or position said third gaming device to selectively activate or control said physical or computer-animated effects in accordance with said game. 20. The interactive game of claim 1 further comprising an image capture system configured to automatically capture one or more digital images of a game participant playing said game. 21. The interactive game of claim 20 further comprising an image storage and retrieval system configured to store, retrieve and display said one or more captured digital images. 22. An interactive game for entertaining one or more game participants wherein at least a portion of said game is experienced in a physical play environment through one or more physical effects and wherein at least a portion of said game is experienced in a virtual play environment through one or more computer-animated effects, said interactive game comprising: non-transitory storage that stores executable program instructions configured to, when executed, direct a game control system to produce a virtual play environment comprising one or more computer-animated effects in accordance with a first game experience carried out in said virtual play environment;a wireless gaming device configured to produce one or more physical effects comprising at least one of a lighting effect, a sound effect or a vibration effect, in accordance with a second game experience carried out in a physical play environment, and further comprising a first radio frequency (RF) transceiver configured to provide two-way wireless communication with one or more wireless-compatible devices; anda portable wireless toy comprising: i) a toy body configured to be held, moved and positioned selectively by a game participant, ii) a unique identification number configured to uniquely identify said portable wireless toy, and iii) a second RF transceiver configured to provide two-way wireless communication with at least said first RF transceiver,wherein said wireless gaming device is further configured to communicatively interface with said game control system and wherein said executable program instructions are further configured to, when executed, enable a game participant to use said portable wireless toy to selectively activate or control said one or more physical effects in said physical play environment and said one or more computer-animated effects in said virtual play environment based at least in part on said one or more wireless communications exchanged between said first RF transceiver and said second RF transceiver. 23. The interactive game of claim 22 wherein said game control system comprises one or more of: a personal computer, a video gaming system, a home-based gaming system, a virtual reality device, or a web-based gaming system. 24. The interactive game of claim 22 wherein said wireless gaming device comprises a second portable wireless toy. 25. The interactive game of claim 22 wherein said portable wireless toy comprises a wireless game controller configured to be operated by a game participant to activate or control said one or more physical or computer-animated effects in accordance with said game. 26. The interactive game of claim 25 wherein said game controller comprises an elongated body sized and configured to be held and moved freely in the air using a single hand to play said game at least in part by moving or positioning said elongated body in free space, said elongated body having an axis of elongation extending from a first end configured to be held or gripped by a single hand of a game participant to a second end protruding from said first end and being in substantial coaxial alignment therewith. 27. The interactive game of claim 22 wherein said portable wireless toy further comprises at least one motion sensor configured to sense one or more motions of said toy body as it is moved by a game participant. 28. The interactive game of claim 22 wherein said portable wireless toy further comprises an effects generator configured to display said one or more physical effects. 29. The interactive game of claim 22 wherein said portable wireless toy further comprises a display screen configured to display game-relevant information. 30. The interactive game of claim 22 wherein said portable wireless toy further comprises a third RF transceiver configured to provide two-way wireless communication with one or more wireless-compatible devices. 31. The interactive game of claim 22 further comprising a digital camera configured to automatically capture one or more digital images of a game participant playing said game. 32. The interactive game of claim 31 further comprising an image storage and retrieval system configured to store, retrieve and display said one or more captured digital images. 33. A wireless toy and associated wireless gaming device for entertaining one or more game participants playing a game using a compatible gaming platform, and wherein a first portion of said game is conducted in a physical play environment through physical interaction with one or more physical toys and wherein a second portion of said game is conducted in a virtual play environment through one or more computer-animated effects provided by said compatible gaming platform, said toy and gaming device comprising: a wireless gaming device comprising: i) a first radio frequency (RF) transceiver configured to provide two-way wireless communication of game-relevant information with one or more wireless-compatible devices, and ii) a communication interface configured to communicate game-relevant information to and from said compatible gaming platform; anda portable wireless toy comprising: i) a toy body configured to be held, moved and positioned selectively by a game participant within said physical play environment, ii) a unique identification number uniquely identifying said portable wireless toy, and iii) a second RF transceiver configured to provide two-way wireless communication of game-relevant information with at least said first RF transceiver,wherein said wireless gaming device or said portable wireless toy is configured to display at least one lighting effect based at least in part on one or more wireless communications exchanged between said first RF transceiver and said second RF transceiver. 34. The toy and gaming device of claim 33 wherein said compatible gaming platform comprises one or more of: a personal computer, a video gaming system, a home-based gaming system, a virtual reality device, or a web-based gaming system. 35. The toy and gaming device of claim 33 wherein said wireless gaming device comprises a second portable wireless toy. 36. The toy and gaming device of claim 33 wherein said portable wireless toy comprises a wireless handheld game controller configured to be operated by said game participant to control or direct said game. 37. The toy and gaming device of claim 36 wherein said game controller comprises an elongated body sized and configured to be held and moved freely in the air using a single hand to play said game at least in part by moving or positioning the elongated body in free space, said elongated body having an axis of elongation extending from a first end configured to be held or gripped by a single hand of a game participant to a second end protruding from said first end and being in substantial coaxial alignment therewith. 38. The toy and gaming device of claim 33 wherein said portable wireless toy further comprises at least one motion sensor configured to sense one or more motions of said toy body as it is moved by a game participant. 39. The toy and gaming device of claim 33 wherein said portable wireless toy is configured to display a lighting effect based on said one or more wireless communications exchanged between said first RF transceiver and said second RF transceiver. 40. The toy and gaming device of claim 33 wherein said portable wireless toy is configured to display one or more wirelessly-transmitted messages exchanged between said first RF transceiver and said second RF transceiver. 41. The toy and gaming device of claim 33 in combination with non-transitory storage that stores executable program instructions configured to, when executed, direct said compatible gaming platform to produce a virtual play environment comprising one or more computer-animated effects in accordance with said second portion of said game. 42. The combination of claim 41 wherein said executable program instructions are further configured to, when executed, cause said compatible gaming platform to track game progress or performance for each said one or more game participants and adjust said game accordingly. 43. The toy and gaming device of claim 33 in combination with a first compatible gaming platform comprising a communication interface configured to communicate game-relevant information to and from a network comprising multiple other compatible gaming platforms. 44. The combination of claim 43 wherein said first compatible gaming platform, said wireless gaming device and/or said portable wireless toy are configured to enable a game participant to use said wireless gaming device or said portable wireless toy to send and receive messages through said network to and from other game participants playing other games on said other compatible gaming platforms. 45. A wireless toy configured to enable a game participant to play a game using a wireless-compatible computerized gaming platform, wherein a first portion of said game is conducted in a physical play environment through physical interaction with one or more physical toys and wherein a second portion of said game is conducted in a virtual play environment through one or more computer-animated effects provided by said computerized gaming platform, said wireless toy comprising: a portable body configured to be held, moved and positioned selectively by a game participant within said physical play environment to interact with a game carried out in a virtual play environment by said wireless-compatible computerized gaming platform, said wireless-compatible computerized gaming platform comprising: i) a first radio frequency (RF) transceiver configured to provide two-way wireless communication of game-relevant information with one or more wireless-compatible devices, and ii) a first effects generator configured to produce one or more computer-animated effects within said virtual play environment based at least in part on said wireless communication of game-relevant information;a unique identification number uniquely identifying said wireless toy;a second RF transceiver configured to provide two-way wireless communication of game-relevant information with at least said first RF transceiver and wherein said game-relevant information comprises at least said unique identification number; anda second effects generator configured to produce at least one human-perceptible effect within said physical play environment. 46. The wireless toy of claim 45 wherein said second effects generator is further configured to produce said at least one human-perceptible effect based at least in part on one or more wireless communications exchanged between said first RF transceiver and said second RF transceiver. 47. The wireless toy of claim 45 wherein said wireless-compatible computerized gaming platform is selected from the group consisting of: a personal computer, a video gaming system, a home-based gaming system, and a web-based gaming system. 48. The wireless toy of claim 45 wherein said at least one human-perceptible effect comprises a lighting effect. 49. The wireless toy of claim 45 wherein said wireless toy comprises a wireless handheld game controller configured to be operated by said game participant to activate or control said one or more computer-animated effects in accordance with said game. 50. The wireless toy of claim 49 wherein said game controller comprises an elongated body sized and configured to be held and moved freely in the air using a single hand to play said game at least in part by moving or positioning the elongated body in free space, said elongated body having an axis of elongation extending from a first end configured to be held or gripped by a single hand of a game participant to a second end protruding from said first end and being in substantial coaxial alignment therewith. 51. The wireless toy of claim 45 wherein said wireless toy further comprises at least one motion sensor configured to sense one or more motions of said portable body as it is moved by a game participant. 52. The wireless toy of claim 45 further comprising a display screen configured to display one or more wireless communications exchanged between said first RF transceiver and said second RF transceiver. 53. The wireless toy of claim 45 in combination with non-transitory storage that stores executable program instructions configured to, when executed, direct said computerized gaming platform to produce a virtual play environment comprising one or more computer-animated effects in accordance with said second portion of said game. 54. The wireless toy of claim 53 wherein said executable program instructions are further configured to, when executed, cause said computerized gaming platform to track game progress or performance of a game participant and adjust said game accordingly. 55. The wireless toy claim 45 in combination with said wireless-compatible computerized gaming platform. 56. The combination of claim 55 wherein said computerized gaming platform comprises a communication interface configured to communicate game-relevant information to and from a network comprising multiple other wireless-compatible computerized gaming platforms. 57. The combination of claim 56 wherein said wireless-compatible computerized gaming platform and said wireless toy are configured to enable a game participant to use said wireless toy to send and receive messages through said network to and from other game participants playing other games on said other wireless-compatible computerized gaming platforms.
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