최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0801955 (2013-03-13) |
등록번호 | US-8814688 (2014-08-26) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 40 인용 특허 : 995 |
Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such
Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.
1. A combination wireless toy and input device for playing a computer-animated game on a wireless-compatible gaming platform, said combination wireless toy and input device comprising: a first modular component configured to be selectively and detachably assembled with a second modular component to
1. A combination wireless toy and input device for playing a computer-animated game on a wireless-compatible gaming platform, said combination wireless toy and input device comprising: a first modular component configured to be selectively and detachably assembled with a second modular component to form an assembled toy comprising a doll, action figure or other physical object relevant to a computer-animated game played by a game participant on a wireless-compatible gaming platform;said first modular component comprising: i) a radio frequency (RF) transceiver configured to provide two-way wireless communication with said wireless-compatible gaming platform, ii) programmable non-volatile memory storing a first selection of game-relevant information comprising a first set of one or more in-game attributes of a person, character or object relevant to said game, and iii) an electrically-conductive coil configured to be energized by an externally-generated electromagnetic field for powering at least said RF transceiver;said second modular component comprising non-volatile memory storing a second selection of game-relevant information comprising a second set of one or more in-game attributes of said person, character or object; andwherein said assembled toy is configured such that said game participant can selectively change at least said first set of one or more in-game attributes associated with said assembled toy by replacing at least said first modular component with a third modular component comprising non-volatile memory storing a third selection of game-relevant information that is different than said first selection of game-relevant information. 2. The combination wireless toy and input device of claim 1 wherein said assembled toy comprises a motion-sensitive wireless wand controller. 3. The combination wireless toy and input device of claim 1 wherein at least one of said first modular component or said second modular component comprises a mating magnet configured to detachably secure said at least one of said first modular component or said second modular component to at least one other modular component comprising a corresponding mating magnet. 4. The combination wireless toy and input device of claim 1 wherein said RF transceiver is configured to provide short-range wireless RF communication with said wireless-compatible gaming platform over a limited wireless communication range of less than 60 cm. 5. The combination wireless toy and input device of claim 1 wherein said second modular component further comprises a wireless transceiver configured to provide two-way wireless communication with one or more wireless-compatible devices. 6. The combination wireless toy and input device of claim 5 wherein said wireless transceiver is configured to communicate with said one or more wireless-compatible devices via infrared signals. 7. The combination wireless toy and input device of claim 5 wherein said wireless transceiver comprises a wirelessly-powered RF transceiver configured to provide short-range wireless RF communication with said wireless-compatible gaming platform over a limited wireless communication range of less than 60 cm. 8. The combination wireless toy and input device of claim 1 wherein said wireless-compatible gaming platform comprises an RF reader device configured to wirelessly power and communicate with said RF transceiver over a limited communication range of less than 60 cm and wherein said assembled toy is configured to enable said game participant to selectively activate or control one or more game effects in accordance with said computer-animated game by selectively positioning said assembled toy within said limited communication range of said RF reader device. 9. The combination wireless toy and input device of claim 1 wherein said first or second set of one or more in-game attributes comprise selected powers or abilities of an imaginary role-play character played by said game participant in said computer-animated game. 10. The combination wireless toy and input device of claim 1 wherein said first or second selection of game-relevant information further comprises points, progress or achievements attained by said game participant playing said computer-animated game. 11. The combination wireless toy and input device of claim 1 wherein at least one of said first modular component or said second modular component comprises one or more of motion-sensitive or position-sensitive circuitry configured to enable said assembled toy to be operated at least in part by moving the entire body of said assembled toy in free space. 12. The combination wireless toy and input device of claim 1 wherein at least one of said first modular component or said second modular component comprises a lighting effect configured to be powered by energy provided by said electrically-conductive coil when said electrically-conductive coil is wirelessly energized by an externally-generated electromagnetic field. 13. The combination wireless toy and input device of claim 1 in combination with an RF reader device configured to wirelessly power and communicate with said RF transceiver over a limited communication range of less than 60 cm. 14. The combination wireless toy and input device of claim 1 in combination with said wireless-compatible gaming platform comprising one or more of: a game console, a portable game unit, a personal computer, or a live-action play facility. 15. The combination wireless toy and input device of claim 1 in combination with said third modular component and wherein said third modular component is configured to be selectively and detachably assembled with at least said second modular component and wherein said third selection of game-relevant information comprises a third set of one or more in-game attributes of said person, character or object relevant to said game. 16. The combination wireless toy and input device of claim 1 in combination with at least one auxiliary gaming item comprising a wirelessly-powered RF transceiver configured to provide wireless RF communication with said wireless-compatible gaming platform over a wireless communication range of less than 60 cm and further comprising non-volatile memory storing a fourth selection of game-relevant information configured to enable said game participant to access one or more features or portions of said computer-animated game. 17. A customizable toy for playing an interactive game carried out in both a physical play environment and in a virtual play environment, said customizable toy comprising: a first mating component configured to be modularly assembled with a second mating component to form a multi-component toy comprising at least said first mating component and said second mating component;each of said first mating component and said second mating component comprising non-volatile memory storing a corresponding identifier configured to uniquely identify said first mating component and said second mating component within a computer-animated game played by a game participant on a compatible gaming platform;said first mating component further comprising: i) a wireless transceiver configured to provide two-way wireless communication with a wireless-compatible device, ii) programmable non-volatile memory configured to store therein a first selection of game-relevant information comprising one or more character attributes possessed by a virtual game character played by said game participant in said computer-animated game, and iii) an inductance coil configured to be wirelessly energized by an externally-generated electromagnetic field to electrically power at least said first mating component; andwherein said multi-component toy is configured such that said game participant can selectively replace at least said first mating component with a third mating component comprising non-volatile memory storing a corresponding third identifier configured to uniquely identify said third mating component within said computer-animated game. 18. The customizable toy of claim 17 wherein said multi-component toy comprises a wireless toy input device configured to enable said game participant to activate or control one or more game effects in accordance with said computer-animated game. 19. The customizable toy of claim 18 wherein said wireless toy input device comprises one or more of: a magic wand, a doll, a stuffed animal, or an action figure. 20. The customizable toy of claim 18 wherein said wireless toy input device comprises one or more of motion-sensitive or position-sensitive circuitry configured to enable said wireless toy input device to be operated at least in part by moving the entire body of said wireless toy input device. 21. The customizable toy of claim 17 wherein said at least one of said first mating component or said second mating component comprises a magnet configured to detachably secure said at least one of said first mating component or said second mating component to one or more corresponding mating components. 22. The customizable toy of claim 21 wherein said first mating component comprises a first magnet and wherein said second mating component comprises a second magnet and wherein said first magnet and said second magnet are configured to detachably secure said first mating component to said second mating component. 23. The customizable toy of claim 17 wherein said multi-component toy further comprises a lighting effect configured to be powered by energy provided by said inductance coil when said inductance coil is wirelessly energized by said externally-generated electromagnetic field. 24. The customizable toy of claim 17 wherein said second mating component comprises non-volatile memory storing a second selection of game-relevant information comprising one or more character attributes possessed by a virtual game character played by said game participant in said computer-animated game. 25. The customizable toy of claim 24 wherein said second mating component further comprises a second wireless transceiver configured to provide two-way wireless communication with a wireless-compatible device. 26. The customizable toy of claim 17 wherein said second mating component further comprises a second inductance coil configured to wirelessly power at least said second mating component when said second inductance coil is wirelessly energized by said externally-generated electromagnetic field. 27. The customizable toy of claim 17 in combination with at least one auxiliary gaming item depicting or representing a corresponding person, character or object relevant to said computer-animated game, and wherein said at least one auxiliary gaming item comprises a wirelessly-powered transceiver and non-volatile memory storing selected information describing one or more attributes of said corresponding person, character or object. 28. The combination of claim 27 wherein said at least one auxiliary gaming item comprises a card or token storing in said non-volatile memory thereof one or more access codes configured to enable said game participant to access one or more features or portions of said computer-animated game. 29. The customizable toy of claim 17 in combination with a wireless reader device configured to wirelessly power and communicate with said wireless transceiver over a limited communication range of less than 60 cm and wherein said wireless reader device is further configured to be communicatively coupled to said compatible gaming platform. 30. The customizable toy of claim 29 in further combination with game software comprising executable program instructions configured to cause said compatible gaming platform to: ascertain at least said first selection of game-relevant information from said non-volatile memory of said multi-component toy;use said first selection of game-relevant to determine corresponding attributes relevant to said virtual game character played by said game participant in said computer-animated game; andproduce an image of said virtual game character in said computer-animated game in accordance with said corresponding attributes. 31. The combination of claim 29 in further combination with said compatible gaming platform comprising one or more of: a game console, a portable game unit, a personal computer, or a live-action play facility. 32. The customizable toy of claim 17 wherein said non-volatile memory is the same as said programmable non-volatile memory. 33. The customizable toy of claim 17 wherein said non-volatile memory is separate from said programmable non-volatile memory. 34. An interactive gaming system for amusing or entertaining one or more game participants playing a computer-animated game on a compatible gaming platform, said interactive gaming system comprising: a modular toy configured to be selectively assembled and used by a game participant as a player input device or a player tracking device, said modular toy comprising a first mating component and a second mating component each configured to be selectively and detachably assembled with one another;said first mating component comprising: i) a first wirelessly-powered radio-frequency (RF) transceiver configured to provide two-way wireless communications with one or more wireless-compatible devices, and ii) non-volatile memory storing a first selection of game-relevant information comprising one or more attributes of a game character played by said game participant in said computer-animated game;said second mating component comprising programmable non-volatile memory storing a second selection of game-relevant information;a third mating component configured to be selectively and detachably assembled with at least said second mating component and comprising a second wirelessly-powered RF transceiver and non-volatile memory configured to store a third selection of game-relevant information comprising one or more attributes of a game character played by said game participant in said computer-animated game and wherein said first mating component, said second mating component, and said third mating component are configured such that said game participant can selectively modify said modular toy by replacing said first mating component with said third mating component; anda compatible reader device configured to wirelessly power and communicate with said first RF transceiver and said second RF transceiver over a limited communication range of less than 60 cm. 35. The interactive gaming system of claim 34 wherein said modular toy is configured to depict or represent a person, character or object relevant to said computer-animated game. 36. The interactive gaming system of claim 35 wherein said modular toy comprises one or more of a magic wand, a doll, a stuffed animal, or an action figure. 37. The interactive gaming system of claim 34 wherein said first mating component further comprises a first magnet and wherein said second mating component further comprises a second magnet and wherein said first magnet and said second magnet are configured to detachably secure said first mating component to said second mating component by magnetic attraction. 38. The interactive gaming system of claim 34 wherein each of said first mating component, said second mating component, and said third mating component comprises non-volatile memory storing a corresponding identifier configured to uniquely identify each of said corresponding mating components within said computer-animated game. 39. The interactive gaming system of claim 34 wherein said second mating component further comprises a wireless transceiver configured to provide two-way wireless communications with one or more wireless-compatible devices. 40. The interactive gaming system of claim 39 wherein said wireless transceiver is configured to communicate using infrared signals. 41. The interactive gaming system of claim 34 wherein said second mating component further comprises one or more sensors configured to sense transient accelerations of said second mating component as it is moved or rotated in free space. 42. The interactive gaming system of claim 34 wherein at least one of said first mating component or said second mating component comprises an inductance coil and associated circuitry configured to power said modular toy when said inductance coil is exposed to an externally-generated electromagnetic field. 43. The interactive gaming system of claim 34 further comprising an auxiliary gaming item configured to be used in combination with said modular toy to access certain features or portions of said computer-animated game, said auxiliary gaming item comprising a third wirelessly-powered RF transceiver and non-volatile memory storing a fourth selection of game-relevant information. 44. The interactive gaming system of claim 34 wherein said modular toy is configured to enable said game participant to activate or control one or more game effects within said computer-animated game by selectively assembling and positioning said modular toy within said limited communication range of said reader device. 45. The interactive gaming system of claim 34 further comprising game software comprising executable program instructions configured to cause said compatible gaming platform to: ascertain from said non-volatile memory of said modular toy selected game-relevant information comprising one or more selected attributes of a virtual game character played by a game participant in said computer-animated game;produce an image of said virtual game character in said computer-animated game in accordance with said one or more selected attributes; and store in said programmable non-volatile memory of said modular toy selected game-relevant information comprising one or more additional or modified attributes of said virtual game character developed by said game participant while playing said computer-animated game using said modular toy. 46. The interactive gaming system of claim 34 in combination with a compatible gaming platform comprising one or more of a game console, a portable game unit, a personal computer, or a live-action play facility. 47. A wireless gaming system for amusing or entertaining a game participant playing a computer-animated game on a compatible gaming platform, said wireless gaming system comprising: at least one gaming item comprising a portable toy configured to be used by a game participant as a player input device or a player tracking device in a computer-animated game carried out on a compatible gaming platform, said at least one gaming item comprising: non-volatile memory storing a unique identifier uniquely identifying said at least one gaming item;programmable non-volatile memory configured to store a first selection of game-relevant information comprising one or more attributes of a game character played by said game participant in said computer-animated game, anda first wirelessly-powered transceiver configured to provide two-way wireless communications with one or more wireless-compatible devices and wherein said two-way wireless communications communicate at least said unique identifier;one or more adjunct gaming items configured to be used by said game participant in combination with said at least one gaming item to access one or more features or portions of said computer-animated game, said one or more adjunct gaming items comprising: i) non-volatile memory configured to store a second selection of game-relevant information, and ii) a second wirelessly-powered transceiver configured to provide two-way wireless communications with said one or more wireless-compatible devices; anda wireless reader device configured to wirelessly power and communicate with each of said first and second wirelessly-powered transceivers and to ascertain therefrom said first selection of game-relevant information and said second selection of game-relevant information and to communicate said first selection of game-relevant information and said second selection of game-relevant information to said compatible gaming platform. 48. The wireless gaming system of claim 47 wherein said portable toy is configured to depict or represent one or more of a person, a character or an object relevant to said computer-animated game. 49. The wireless gaming system of claim 48 wherein said portable toy comprises one or more of a magic wand, a doll, a stuffed animal, or an action figure. 50. The wireless gaming system of claim 47 wherein said wireless reader device is configured to wirelessly power and communicate with said first transceiver and said second transceiver over a limited wireless communication range of less than 60 cm such that said game participant is able to selectively activate or control one or more computer-animated effects in said computer-animated game by selectively positioning said at least one gaming item and said one or more adjunct gaming items within said limited wireless communication range of said wireless reader device. 51. The wireless gaming system of claim 50 wherein at least one of said one or more adjunct gaming items is configured to enable said game participant to selectively access additional powers or abilities of said game character in said computer-animated game by selectively positioning said at least one adjunct gaming item within said limited wireless communication range of said wireless reader device. 52. The wireless gaming system of claim 47 wherein said one or more adjunct gaming items comprise one or more stackable cards or tokens configured to be stacked with correspondingly configured cards or tokens and wherein each of said one or more stackable cards or tokens is configured to wirelessly communicate with said wireless reader device when in said stacked configuration. 53. The wireless gaming system of claim 47 wherein said portable toy comprises first and second mating components configured to be modularly and detachably assembled with one another via one or more mating magnets to form an assembled toy comprising at least said first and second mating components. 54. The wireless gaming system of claim 47 wherein said portable toy further comprises one or more of motion-sensitive or position-sensitive circuitry configured to enable said portable toy to be operated at least in part by moving said portable toy in free space. 55. The wireless gaming system of claim 47 wherein said portable toy further comprises an effects generator configured to display one or more light, vibration or sound effects. 56. The wireless gaming system of claim 47 wherein said portable toy further comprises a wirelessly-powered lighting effect configured to be powered by electrical energy received through inductive coupling when said portable toy is exposed to an externally-generated electromagnetic field. 57. The wireless gaming system of claim 47 in combination with game software comprising executable program instructions configured to cause said compatible gaming platform to: ascertain said first selection of game-relevant information and said second selection of game-relevant information from said at least one gaming item and said one or more adjunct gaming items;use at least said first selection of game-relevant information to determine corresponding attributes of said game character played by said game participant in said computer-animated game;produce a computer-animated image of said game character in said computer-animated game in accordance with said determined corresponding attributes; andallow said game participant to access one or more features or portions of said computer-animated game in accordance with said second selection of game-relevant information. 58. The wireless gaming system of claim 47 in combination with a compatible gaming platform comprising one or more of: a game console, a portable game unit, a personal computer, or a live-action play facility.
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