최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0723717 (2012-12-21) |
등록번호 | US-8888576 (2014-11-18) |
발명자 / 주소 |
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출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 | 피인용 횟수 : 33 인용 특허 : 987 |
A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines
A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.
1. An interactive play system for entertaining one or more participants playing a game carried out at least in part within a live play environment and at least in part within a computer-generated play environment, said interactive play system comprising: at least one game-compatible toy comprising m
1. An interactive play system for entertaining one or more participants playing a game carried out at least in part within a live play environment and at least in part within a computer-generated play environment, said interactive play system comprising: at least one game-compatible toy comprising machine-readable indicia identifying said at least one game-compatible toy;at least one electronic reader device configured to wirelessly read said indicia and to thereby determine an identification number corresponding to said at least one game-compatible toy;at least one live-action gaming station configured to communicate with said at least one electronic reader device, said at least one live-action gaming station comprising one or more physical play elements configured to enable said one or more participants to play said game within said live play environment using said at least one game-compatible toy, wherein said live play environment comprises at least one of: a theme park, a family entertainment center, a gaming arcade, a retail store, a shopping mall or a restaurant;at least one computerized gaming station comprising one or more computer-simulated play elements configured to enable said one or more participants to play said game within said computer-generated play environment using said at least one game-compatible toy or information identifying said at least one game-compatible toy;a computer system configured to communicate with said at least one electronic reader device, said at least one live-action gaming station and said at least one computerized gaming station, said computer system configured to store on a database selected game-relevant information in association with said identification number such that said stored game-relevant information can be accessed and retrieved by said computer system using said identification number; andgame software comprising executable program instructions stored in non-transitory storage that, when executed, direct said computer system to orchestrate said game carried out in both said live play environment and said computer-generated play environment, wherein the participation and progress of said one or more participants are each tracked according to said corresponding identification number of said at least one game-compatible toy. 2. The interactive play system of claim 1, wherein said at least one game-compatible toy comprises machine-readable indicia selected from the group consisting of: a barcode, a magnetic strip and a radio frequency (RF) device. 3. The interactive play system of claim 1, wherein said at least one game-compatible toy is configured to produce one or more light, vibration or sound effects in response to a received wireless signal. 4. The interactive play system of claim 1, wherein said at least one game-compatible toy comprises read/write memory configured to store game-relevant information. 5. The interactive play system of claim 1, wherein said at least one game-compatible toy comprises a user-wearable item. 6. The interactive play system of claim 1, wherein said at least one electronic reader device comprises a wireless communication device configured to communicate through a communication medium selected from the group consisting of: radio frequency (RF), infrared, laser, visual, audio and ultrasonic. 7. The interactive play system of claim 1, wherein said at least one electronic reader device comprises a barcode reader, magnetic strip reader or radio frequency (RF) receiver. 8. The interactive play system of claim 1, wherein said live play environment is selected from the group consisting of: a theme park, a family entertainment center, a retail store, a shopping mall, and a restaurant. 9. The interactive play system of claim 1, wherein said computer-generated play environment comprises one or more computer animations produced by a home game console, hand-held game device, personal computer or internet website. 10. The interactive play system of claim 9, wherein said computer-generated play environment is separate and remote from said live play environment. 11. The interactive play system of claim 1, wherein at least one of said one or more physical play elements is configured to enable said one or more participants to build or construct one or more physical items. 12. The interactive play system of claim 1, wherein at least one of said one or more physical play elements is configured to enable said one or more participants to: find a hidden item, solve a puzzle, or enter a secret code or password. 13. The interactive play system of claim 1, wherein at least one of said one or more physical play elements is configured to enable said one or more participants to select a character to be used in said game. 14. The interactive play system of claim 13, wherein at least one of said one or more physical play elements is configured to enable said one or more participants to select personality traits, character attributes, skills, inventory or personal effects associated with said selected character. 15. The interactive play system of claim 14, wherein said at least one live-action gaming station comprises a display screen configured to display an image of said selected character with said selected personality traits, character attributes, skills, inventory or personal effects. 16. The interactive play system of claim 14, wherein said at least one live-action gaming station comprises a printer configured to produce a printed image of said selected character with said selected personality traits, character attributes, skills, inventory or personal effects. 17. The interactive play system of claim 1, wherein said at least one computerized gaming station comprises a home game console, hand-held game device, or personal computer. 18. The interactive play system of claim 1, wherein at least one of said one or more computer-simulated play elements is configured to selectively reveal or provide a game-relevant clue, information or item. 19. The interactive play system of claim 18, wherein said at least one computer-simulated play element is configured to selectively reveal or provide said game-relevant clue, information or item by displaying a video or computer animation whereby said one or more participants obtain the game-relevant clue, information or item by viewing the video or computer animation. 20. The interactive play system of claim 18, wherein said at least one computer-simulated play element is configured to selectively reveal or provide said game-relevant clue, information or item based at least in part on said identification number of said at least one game-compatible toy. 21. The interactive play system of claim 1, wherein said at least one computerized gaming station is configured to communicate game relevant information to said computer system through an internet data connection or website connection. 22. The interactive play system of claim 21, wherein said selected game-relevant information comprises one or more of the following: identity of said one or more participants, said identification number, an access code, a user name, or a password. 23. The interactive play system of claim 21, wherein said at least one computerized gaming station is configured to communicate with said at least one electronic reader device. 24. The interactive play system of claim 1, further comprising a digital image capture system comprising at least one digital camera configured to communicate with said computer system, said digital image capture system configured to capture one or more images and to store said captured images in such a manner that they can be identified and retrieved using said identification number. 25. The interactive play system of claim 24, further comprising a digital image retrieval system configured to retrieve, display or print said captured images using said identification number to identify said one or more captured images. 26. An interactive play system for entertaining one or more game participants playing a game carried out at least in part within a live play environment and at least in part within a computer-generated play environment, said interactive play system comprising: one or more game-compatible toys, each of said one or more game-compatible toys comprising a machine-readable identification number,wherein said one or more game-compatible toys are configured to be worn or carried by said one or more game participants while playing said game within said live play environment;a reader device configured to read said machine-readable identification number from each of said one or more game-compatible toys;a first gaming station configured to communicate with said reader device, said first gaming station comprising one or more physical play elements configured to enable said one or more game participants to play said game within said live play environment using said one or more game-compatible toys, wherein said live play environment comprises at least one of: a theme park, a family entertainment center, a gaming arcade, a retail store, a shopping mall or a restaurant;a second gaming station configured to be accessed remotely from said first gaming station and comprising one or more computer-simulated play elements configured to enable said one or more game participants to play said game within said computer-generated play environment using said one or more game-compatible toys or said machine-readable identification number; anda computer system configured to receive selected game-relevant information from said first gaming station and said second gaming station, said computer system configured to store said selected game-relevant information in association with corresponding player identification information uniquely identifying each of said one or more game participants in said game, such that said stored game-relevant information can be accessed and retrieved by said computer system using said player identification information; and game software comprising executable program instructions that direct said computer system to orchestrate said game carried out in both said live play environment and said computer-generated play environment, wherein progress of each of said one or more game participants in said game can be independently tracked according to said corresponding player identification information. 27. The interactive play system of claim 26, wherein at least one of said one or more game-compatible toys is configured to produce one or more light, vibration or sound effects in response to a received wireless signal. 28. The interactive play system of claim 26, wherein at least one of said one or more game-compatible toys comprises read/write memory configured to store game-relevant information. 29. The interactive play system of claim 26, wherein at least one of said one or more game-compatible toys comprises a user-wearable item. 30. The interactive play system of claim 26, wherein said reader device comprises a barcode reader, magnetic strip reader or radio frequency (RF) receiver. 31. The interactive play system of claim 26, wherein said live play environment is selected from the group consisting of a theme park, a family entertainment center, a retail store, a shopping mall, and a restaurant. 32. The interactive play system of claim 26, wherein said computer-generated play environment comprises one or more computer animations produced by a home game console, hand-held game device, personal computer or internet website. 33. The interactive play system of claim 26, wherein at least one of said one or more physical play elements is configured to enable said one or more game participants to: find a hidden item, solve a puzzle, or enter a secret code or password. 34. The interactive play system of claim 26, wherein at least one of said one or more physical play elements is configured to enable said one or more game participants to select a character to be used in said game. 35. The interactive play system of claim 26, wherein said second gaming station comprises a home game console, hand-held game device, or personal computer. 36. The interactive play system of claim 26, wherein at least one of said one or more computer-simulated play elements is configured to selectively reveal or provide a game-relevant clue, information or item. 37. The interactive play system of claim 36, wherein said at least one computer-simulated play element is configured to selectively reveal or provide said game-relevant clue, information or item based at least in part on said identification number of a corresponding game-compatible toy. 38. The interactive play system of claim 26, wherein said selected game-relevant information comprises one or more of the following: said player identification information, said identification number, an access code, a user name, or a password. 39. The interactive play system of claim 26, wherein said player identification information comprises said identification number. 40. The interactive play system of claim 26, wherein said second gaming station is configured to communicate with a second reader device. 41. The interactive play system of claim 26, further comprising a digital image capture system comprising a digital camera configured to communicate with said computer system, said digital image capture system configured to capture one or more images and to store said captured images in such a manner that they can be identified and retrieved using said player identification information. 42. The interactive play system of claim 41, further comprising a digital image retrieval system configured to retrieve, display or print said one or more captured images using said player identification information to identify said one or more captured images. 43. An interactive play system for entertaining one or more game participants playing a game carried out at least in part within a physical play environment and at least in part within a computer-generated play environment, said interactive play system comprising: one or more game-compatible devices, each of said one or more game-compatible devices comprising a machine-readable identification number, wherein the one or more game-compatible devices are configured to be carried or worn by said one or more game participants while playing said game;one or more reader devices configured to read said machine-readable identification number from said one or more game-compatible devices;a first gaming station configured to communicate with at least one of said one or more reader devices, said first gaming station comprising one or more physical play elements configured to enable said one or more game participants to play said game within said physical play environment using said one or more game-compatible devices, wherein said physical play environment comprises at least one of: a theme park, a family entertainment center, a gaming arcade, a retail store, a shopping mall or a restaurant;a second gaming station configured to communicate with at least one of said one or more reader devices and comprising one or more computer-simulated play elements configured to enable said one or more game participants to play said game within said computer-generated play environment;a digital image capture system configured to communicate with at least one of said one or more reader devices and comprising a digital camera configured to capture image data comprising one or more images of said one or more game participants playing said game; anda computer system configured to receive selected game-relevant information from said first gaming station and said second gaming station and image data from said image capture system, said computer system configured to store said selected game-relevant information and said image data in association with corresponding player identification information uniquely identifying each of said one or more game participants in said game, such that said stored game-relevant information and said stored image data can be accessed and retrieved using said corresponding player identification information;game software comprising executable program instructions stored in non-transitory storage that, when executed, direct said computer system to orchestrate said game carried out in both said physical play environment and said computer-generated play environment, wherein the participation and progress of each of said one or more game participants in said game can be independently tracked according to said corresponding player identification information 44. The interactive play system of claim 43, wherein said player identification information comprises said identification number. 45. The interactive play system of claim 43, wherein at least one of said one or more game-compatible devices comprises a toy themed in accordance with said game. 46. The interactive play system of claim 45, wherein said toy is configured to produce one or more light, vibration or sound effects in response to a received wireless signal. 47. The interactive play system of claim 43, wherein at least one of said one or more game-compatible devices comprises read/write memory configured to store game-relevant information. 48. The interactive play system of claim 43, wherein at least one of said one or more game-compatible devices comprises a user-wearable item. 49. The interactive play system of claim 43, wherein said one or more reader devices comprise one or more of a barcode reader, a magnetic strip reader or a radio frequency (RF) receiver. 50. The interactive play system of claim 43, wherein said computer-generated play environment comprises one or more computer animations produced by a home game console, hand-held game device, personal computer or internet website. 51. The interactive play system of claim 43, wherein at least one of said one or more physical play elements is configured to enable said one or more game participants to find a hidden item. 52. The interactive play system of claim 43, wherein at least one of said one or more physical play elements is configured to enable said one or more game participants to select a character to be used in said game. 53. The interactive play system of claim 43, wherein said second gaming station comprises a home game console, hand-held game device, or personal computer. 54. The interactive play system of claim 43, wherein at least one of said one or more computer-simulated play elements is configured to selectively reveal or provide a game-relevant clue, information or item. 55. The interactive play system of claim 54, wherein said at least one computer-simulated play element is configured to selectively reveal or provide said game-relevant clue, information or item based at least in part on said identification number of a corresponding game-compatible devices device. 56. The interactive play system of claim 43, wherein said selected game-relevant information comprises one or more of the following: said player identification information, said identification number, an access code, a user name, or a password. 57. The interactive play system of claim 43, further comprising a digital image retrieval system configured to retrieve, display or print said one or more captured images using said player identification information to identify said one or more captured images. 58. The interactive play system of claim 43, wherein said second gaming station is configured to be accessed remotely from said first gaming station and is further configured to communicate said selected game relevant information through an internet connection. 59. An interactive play system for entertaining one or more game participants playing a game carried out at least in part within a live play environment and at least in part within a computer-generated play environment, said interactive play system comprising: one or more game-compatible devices, wherein each of said one or more game-compatible devices comprises a radio frequency (RF) identification device having stored therein a unique identification number,wherein the one or more game-compatible devices are configured to be carried or worn by said one or more game participants while playing said game;one or more RF transceivers configured to wirelessly communicate with each of said one or more game-compatible devices over a wireless communication range of at least 10 feet to thereby ascertain said corresponding unique identification number;a first gaming station configured to communicate with at least one of said one or more RF transceivers, said first gaming station comprising one or more physical play elements configured to enable said one or more game participants to play a first portion of said game within said live play environment; wherein said live play environment comprises at least one of: a theme park, a family entertainment center, a gaming arcade, a retail store, a shopping mall or a restaurant;a second gaming station comprising one or more computer-simulated play elements configured to enable said one or more game participants to play a second portion of said game within said computer-generated play environment and wherein said second gaming station is further configured such that completion of said second portion requires completion of at least said first portion; anda computer system configured to receive selected game-relevant information from said first gaming station and said second gaming station, said computer system configured to store said selected game-relevant information in association with corresponding player identification information uniquely identifying each of said one or more game participants in said game, such that said stored game-relevant information can be accessed and retrieved using said player identification information; andgame software comprising executable program instructions stored in non-transitory storage that, when executed, direct said computer system to orchestrate said game carried out in both said live play environment and said computer-generated play environment, wherein the participation and progress of each of said one or more game participants in said game can be independently tracked according to said corresponding player identification information. 60. The interactive play system of claim 59, wherein said player identification information comprises said unique identification number. 61. The interactive play system of claim 59, wherein at least one of said one or more game-compatible devices comprises a toy themed in accordance with said game. 62. The interactive play system of claim 61, wherein said toy is configured to produce one or more light, vibration or sound effects in response to a received wireless signal. 63. The interactive play system of claim 59, wherein at least one of said one or more game-compatible devices comprises read/write memory configured to store game-relevant information. 64. The interactive play system of claim 59, wherein at least one of said one or more game-compatible devices comprises a user-wearable item. 65. The interactive play system of claim 59, wherein said computer-generated play environment comprises one or more computer animations produced by a game console, hand-held game device, personal computer or internet website. 66. The interactive play system of claim 59, wherein at least one of said one or more physical play elements comprises an item hidden within said live play environment. 67. The interactive play system of claim 59, wherein said second gaming station comprises a game console, hand-held game device, or personal computer. 68. The interactive play system of claim 59, wherein at least one of said one or more computer-simulated play elements is configured to selectively reveal or provide a game-relevant clue, information or item. 69. The interactive play system of claim 59, wherein said selected game-relevant information comprises one or more of the following: said player identification information, said unique identification number, an access code, a user name, or a password. 70. The interactive play system of claim 59, wherein said second gaming station is configured to be accessed remotely from said first gaming station and is further configured to communicate said selected game relevant information through an internet connection. 71. The interactive play system of claim 59, further comprising a digital image capture system comprising a digital camera configured to communicate with said computer system, said digital image capture system configured to capture one or more images and to store said captured images in such a manner that they can be identified and retrieved using said player identification information.
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