최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0479991 (2006-06-29) |
등록번호 | US-8998692 (2015-04-07) |
발명자 / 주소 |
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출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 | 피인용 횟수 : 0 인용 특허 : 283 |
A system and method may provide sets or packets of playing cards for forming part or all of a hand of playing cards. Each set or packet may be formed before starting to form another set or packet. Sets or packets may be formed in respective playing card receiving compartments. The playing cards may
A system and method may provide sets or packets of playing cards for forming part or all of a hand of playing cards. Each set or packet may be formed before starting to form another set or packet. Sets or packets may be formed in respective playing card receiving compartments. The playing cards may be withdrawn from a plurality of playing card receiving compartments of an intermediary playing card receiver in random or pseudo-random fashion, which may, or may not, be based at least in part on the selected payout or house odds and/or house advantage.
1. A method of operating a card handling system having a playing card input receiver, a playing card output receiver, a first and at least a second intermediary playing card receiver positioned relative between the playing card input and playing card output receivers along at least one playing card
1. A method of operating a card handling system having a playing card input receiver, a playing card output receiver, a first and at least a second intermediary playing card receiver positioned relative between the playing card input and playing card output receivers along at least one playing card transport path, the first and the second intermediary playing card receivers each having a plurality of playing card receiving compartments, the method comprising: transporting a number of playing cards from the playing card input receiver to the plurality of playing card receiving compartments of at least one of the first or the second intermediary playing card receivers;for each of at least some of a number of participants, retrieving at least two playing cards from respective ones of the plurality of playing card receiving compartments of at least one of the first or the second intermediary playing card receivers based on a number of pseudo-randomly generated virtual playing card values; andfor each of the at least some of the number of participants, forming a distinct set of playing cards from the at least two retrieved playing cards for delivery to the respective participant as a packet of playing cards. 2. The method of claim 1 wherein transporting a number of playing cards from the playing card input receiver to the plurality of playing card receiving compartments of at least one of the first or the second intermediary playing card receivers comprises transporting at least one of the playing cards to at least one of the playing card receiving compartments of the first intermediary playing card receiver and transporting at least one of the playing cards to at least one of the playing card receiving compartments of the second intermediary playing card receiver. 3. The method of claim 1 wherein transporting a number of playing cards from the playing card input receiver to the plurality of playing card receiving compartments of at least one of the first or the second intermediary playing card receivers comprises transporting at least one of the playing cards to at least one of the playing card receiving compartments of the first intermediary playing card receiver based at least in part on when the playing card will be needed to form the distinct set of playing cards and transporting at least one of the playing cards to at least one of the playing card receiving compartments of the second intermediary playing card receiver based at least in part on when the playing card will be needed to form the distinct set of playing cards. 4. The method of claim 3, further comprising: delivering the distinct set of playing cards as the packet at the playing card output receiver. 5. The method of claim 1 wherein forming a distinct set of playing cards from the at least two retrieved playing cards for delivery to the respective one of the at least some of the participants comprises transferring the at least two retrieved playing cards to one of a plurality of card receiving areas of the playing card output receiver. 6. The method of claim 1 wherein forming a distinct set of playing cards from the at least two retrieved playing cards for delivery to the respective one of the at least some of the participants comprises transferring the at least two retrieved playing cards to a playing card receiving area of the playing card output receiver wherein the playing card output receiver has a single playing card receiving area, and the playing card receiving area is accessible from an exterior of the playing card handling system. 7. The method of claim 1 wherein retrieving at least two playing cards from respective ones of the plurality of playing card receiving compartments of at least one of the first or the second intermediary playing card receivers based on a number of randomly generated virtual playing card values comprises retrieving a first one of the playing cards having a playing card value corresponding to one of the virtual playing card values from the respective one of the playing card compartments of the first intermediary playing card receiver and retrieving a second one of the playing cards having a playing card value corresponding to another one of the virtual playing card values from the respective one of the playing card compartments of the second intermediary playing card receiver. 8. The method of claim 1 wherein retrieving at least two playing cards from respective ones of the plurality of playing card receiving compartments of at least one of the first or the second intermediary playing card receivers based on a number of randomly generated virtual playing card values comprises selecting the respective one of the playing card receiving compartments of the first playing card receiver based on a stored relationship indicative of a mapping between the respective playing card receiving compartment and a playing card value of the playing card stored in the respective playing card receiving compartment. 9. The method of claim 1, further comprising: reading identifying information from the playing cards as each of the playing cards is transferred along the at least one playing card transport path; andlocating at least some of the transferred playing cards at least partially into respective ones of the playing card receiving compartments of the first intermediary playing card receiver, such that there is no more than one playing card in any one of the playing card receiving compartments of the first intermediary playing card receiver at a time. 10. The method of claim 9 wherein locating at least some of the playing cards at least partially into respective ones of the playing card receiving compartments of the first intermediary playing card receiver comprises locating the playing card in a bi-directionally closest one of the playing card receiving compartments of the first intermediary playing card receiver that is currently empty. 11. The method of claim 1, further comprising: pseudo-randomly generating the virtual playing card values. 12. The method of claim 1, further comprising: pseudo-randomly generating the virtual playing card values for each of at least some of the participants based on at least one of a respective set of house odds or house advantage, where the set of house odds or house advantage for at least one participant is different from the set of house odds or house advantage for at least one other participant. 13. A method of operating a card handling system, the method comprising: transferring a plurality of playing cards from a playing card input receiver along at least one playing card transport path toward at least a first intermediary playing card receiver;locating at least some of the playing cards at least partially into respective ones of a number of playing card receiving compartments of the first intermediary playing card receiver, such that there is no more than one playing card in any one of the playing card receiving compartments of the first intermediary playing card receiver at a time;for each of at least one playing card receiving compartment of a plurality of playing card receiving compartments of a second intermediary playing card receiver: retrieving at least two playing cards from respective ones of the playing card receiving compartments of the first intermediary playing card receiver based on a number of randomly generated virtual playing card values, andforming a distinct set of at least two playing cards at least partially received in the respective one of the playing card receiving compartments from the playing cards retrieved from the playing card receiving compartments of the first playing card receiver; andtransferring the distinct set of at least two playing cards into a playing card output receiver. 14. The method of claim 13, further comprising: reading identifying information from the playing cards as each of the playing cards is transferred along the at least one playing card transport path; andstoring a set of relationships indicative of a playing card value of each of the playing cards and the playing card receiving compartment of the first intermediary playing card receiver in which the respective playing card is at least partially received. 15. The method of claim 13 wherein locating at least some of the playing cards at least partially into respective ones of the playing card receiving compartments of the first intermediary playing card receiver comprises locating the playing card in a bi-directionally closest one of the playing card receiving compartments of the first intermediary playing card receiver that is currently empty. 16. The method of claim 13, further comprising: pseudo-randomly generating the virtual playing card values for each of at least some of a number of participants based on a respective set of house odds or house advantage, where the set of house odds or house advantage for at least one participant is different from the set of house odds or house advantage for at least one other participant. 17. A processor-readable medium storing instructions that cause a processor to operate a playing card handling system, by: transferring a plurality of playing cards from a playing card input receiver along at least one playing card transport path toward at least a first intermediary playing card receiver;locating at least some of the playing cards at least partially into respective ones of a number of playing card receiving compartments of the first intermediary playing card receiver, such that there is no more than one playing card in any one of the playing card receiving compartments of the first intermediary playing card receiver at a time;for each of at least one playing card receiving compartment of a plurality of playing card receiving compartments of a second intermediary playing card receiver: retrieving at least two playing cards from respective ones of the playing card receiving compartments of the first intermediary playing card receiver based on a number of randomly generated virtual playing card values, andforming a distinct set of at least two playing cards at least partially received in the respective one of the playing card receiving compartments of the second intermediary playing card receiver from the playing cards retrieved from the playing card receiving compartments of the first playing card receiver; andtransferring the distinct set of at least two playing cards to a playing card output receiver. 18. The processor-readable medium of claim 17, wherein the instructions cause the processor to operate the playing card handling system, further by: reading identifying information from the playing cards as each of the playing cards is transferred along the at least one playing card transport path; andstoring a set of relationships indicative of a playing card value of each of the playing cards and the playing card receiving compartment of the first intermediary playing card receiver in which the respective playing card is at least partially received. 19. The processor-readable medium of claim 17 wherein locating at least some of the playing cards at least partially into respective ones of the playing card receiving compartments of the first intermediary playing card receiver comprises locating the playing card in a bi-directionally closest one of the playing card receiving compartments of the first intermediary playing card receiver that is currently empty. 20. The processor-readable medium of claim 17, wherein the instructions cause the processor to operate the playing card handling system, further by: pseudo-randomly generating the virtual playing card values for each of at least some of a number of participants based on at least one of a respective set of house odds or house advantage, where the set of house odds or house advantage for at least one participant is different from the set of house odds or house advantage for at least one other participant. 21. A card handling system, comprising: a playing card input receiver sized and dimensioned to receive a number of playing cards;a playing card output receiver sized and dimensioned to receive a number of playing cards;a first intermediary playing card receiver comprising a plurality of playing card receiving compartments that each store at most one of the playing cards when in use;a second playing card receiver comprising a plurality of playing card compartments at least some of which each store at least two of the playing cards when in use; anda processor configured to cause a retrieval of at least two playing cards for each of at least some of a number of participants in a card game from respective ones of the plurality of playing card receiving compartments of the first intermediary playing card receiver and the second playing card receiver based on a number of randomly generated virtual playing card values; and to cause a delivery of the at least two retrieved playing cards for each of the participants to the playing card output receiver to form packets of playing cards. 22. The apparatus of claim 21 wherein the first intermediary playing card receiver comprises at least fifty-two playing card receiving compartments. 23. The apparatus of claim 21 wherein the first intermediary playing card receiver comprises at least one hundred and four playing card receiving compartments. 24. The apparatus of claim 21 wherein the second playing card receiver comprises at most 8 playing card receiving compartments. 25. The apparatus of claim 21 wherein the processor is further configured to pseudo-randomly generate the virtual playing card values. 26. The apparatus of claim 21 wherein the processor is further configured to pseudo-randomly generate the virtual playing card values based on at least one of a selected set of house odds or a house advantage for the respective participant. 27. The apparatus of claim 21, further comprising: a sensor positioned to read identifying information from the playing cards as the playing cards are transported between the playing card input receiver and at least the first intermediary playing card receiver. 28. The apparatus of claim 21, further comprising: a sensor positioned to read identifying information from the playing cards while the playing cards are at least partially stored in the playing card receiving compartments of the first intermediary playing card receiver. 29. A card handling system, comprising: a playing card input receiver sized and dimensioned to receive a number of playing cards;a playing card output receiver sized and dimensioned to receive a number of playing cards;a first intermediary playing card receiver comprising a plurality of playing card receiving compartments that each store at most one of the playing cards when in use;a second playing card receiver comprising a plurality of playing card compartments at least some of which each store at least two of the playing cards when in use;means for retrieving at least two playing cards for each of at least some of a number of participants in a card game from respective ones of the plurality of playing card receiving compartments of the first intermediary playing card receiver and the second playing card receiver based on a number of randomly generated virtual playing card values; andmeans for delivering of the at least two retrieved playing cards for each of the participants to the playing card output receiver to form packets of playing cards. 30. The apparatus of claim 29, further comprising: means for pseudo-randomly generating virtual playing card values. 31. The apparatus of claim 29, further comprising: means for locating at least some of the playing cards at least partially into a bi-directionally closest one of the playing card receiving compartments that is currently empty. 32. A method of operating a playing card handling system, the method comprising: determining a number of random virtual playing card values;forming a first set of at least two playing cards that will comprise at least a portion of a first hand of playing cards for a round of a card game based on at least some of the number of virtual playing card values, before delivering any playing cards to form a second set of at least two playing cards that will comprise at least a portion of a second hand of playing cards for the same round of the card game, wherein the first set of at least two playing cards is formed from a third set of playing cards held in a first intermediary playing card receiver and a fourth set of playing cards held in a second intermediary playing card receiver; anddelivering the first set of at least two playing cards through a playing card output receiver. 33. The method of claim 32 wherein determining a number of random virtual playing card values comprises pseudo-randomly generating the number of random virtual playing card values. 34. The method of claim 32 wherein determining a number of random virtual playing card values comprises pseudo-randomly generating the virtual playing card values for each of at least some of a number of hands of playing cards based on a respective set of house odds or house advantage, where the set of house odds or house advantage for at least one hand of playing cards is different from the set of house odds or house advantage for at least one other hand of playing cards. 35. The method of claim 32 wherein determining a number of random virtual playing card values comprises receiving the number of random virtual playing card values. 36. The method of claim 32 wherein forming a first set of at least two playing cards that will comprise at least a portion of a first hand of playing cards based on at least some of the number of virtual playing card values comprises retrieving the at least two playing cards from the second intermediary playing card receiver. 37. The method of claim 32 wherein forming a first set of at least two playing cards that will comprise at least a portion of a first hand of playing cards based on at least some of the number of virtual playing card values comprises retrieving the at least two playing cards from respective playing card receiving compartments of the first intermediary playing card receiver, where each of the playing card receiving compartments holds at most a single playing card. 38. The method of claim 32 wherein forming a first set of at least two playing cards that will comprise at least a portion of a first hand of playing cards based on at least some of the number of virtual playing card values comprises transporting the at least two playing cards from the second intermediary playing card receiver to a common one of at least two playing card receiving compartments of the playing card output receiver. 39. The method of claim 32 wherein forming a first set of at least two playing cards that will comprise at least a portion of a first hand of playing cards based on at least some of the number of virtual playing card values comprises transporting the at least two playing cards from the first intermediary playing card receiver to a playing card receiving area of the playing card output receiver having a single playing card receiving area which is accessible by a user during use of the playing card handling device. 40. The method of claim 32 wherein forming a first set of at least two playing cards that will comprise at least a portion of a first hand of playing cards based on at least some of the number of virtual playing card values comprises printing at least one playing card value marking on each of at least two playing card blanks, the playing card value markings corresponding to respective ones of the virtual playing card values. 41. The method of claim 32, further comprising: forming the second set of at least two playing cards that will comprise at least the portion of the second hand of playing cards for the round of the card game based on at least some of the number of virtual playing card values, before delivering any playing cards to form a fifth set of at least two playing cards that will comprise at least a portion of a third hand of playing cards for the same round of the card game. 42. The method of claim 32, further comprising: transporting a plurality of playing cards from a playing card input receiver to at least the first intermediary playing card receiver comprising a plurality of playing card receiving compartments; andfor each of the playing cards, locating the playing cards in a bi-directionally closest one of the playing card receiving compartments of the first intermediary playing card receiver that is currently empty. 43. The method of claim 42, further comprising: reading identifying information from the playing cards that are transported from the playing card input receiver to at least the first intermediary playing card receiver; andstoring a set of relationships indicative of a respective playing card value of each of the playing cards and the playing card receiving compartment of the first intermediary playing card receiver in which the respective playing card is at least partially received. 44. A playing card handling system, comprising: a playing card input receiver to receive a plurality of playing cards that are to be handled;a playing card output receiver having a single playing card receiving compartment to provide a respective set of at least two playing cards for forming at least a portion of each of at least two hands of playing cards dealt in a card game;a first intermediary playing card receiver comprising a plurality of playing card receiving compartments that each receive at most one playing card during use;a second intermediary playing card receiver comprising a plurality of playing card receiving compartments;at least a first playing card input transport path extending between the playing card input receiver and at least one of the first intermediary playing card receiver or the second intermediary playing card receiver, along which the playing cards are transported from the playing card input receiver to at least one of the first intermediary playing card receiver and the second intermediary playing card receiver; andat least a first playing card output transport path extending between at least one of the first intermediary playing card receiver or the second intermediary playing card receiver, and the playing card output receiver, along which the playing cards are transported from at least one of the first intermediary playing card receiver or the second intermediary playing card receiver to the playing card output receiver without any intervening multiple compartment playing card receivers therebetween. 45. The playing card handling system of claim 44, further comprising: a controller configured to cause a first one of the sets of at least two playing cards that will comprise at least a portion of a first one of the hands of playing cards for a round of the card game to be formed, before delivering any playing cards to form a second one of the sets of at least two playing cards that will comprise at least a portion of a second one of the hands of playing cards for the same round of the card game. 46. The playing card handling system of claim 45 wherein the controller is configured to cause the first set of at least two playing cards to be formed based on a number of random virtual playing card values. 47. The playing card handling system of claim 46 wherein the controller is configured to pseudo-randomly generate the random virtual playing card values. 48. The playing card handling system of claim 44, further comprising: a sensor positioned to read identifying information from the playing cards between the playing card input receiver and the first intermediary playing card receiver. 49. The playing card handling system of claim 44, further comprising: a memory that stores information that identifies a respective one of the playing card receiving compartments that stores each of the playing cards in the first intermediary playing card receiver and the second intermediary playing card receiver when in use. 50. The playing card handling system of claim 44, further comprising: a sensor positioned to read identifying information from the playing cards while the playing cards are at least partially stored in the playing card receiving compartments of the first intermediary playing card receiver. 51. A playing card handling system, comprising: at least a first intermediate playing card receiver comprising a plurality of playing card receiving compartments that each receive at most one playing card during use;at least a second intermediate playing card receiver comprising a plurality of playing card receiving compartments;a playing card output receiver to make accessible to a user a number of sets of at least two playing cards for each of a plurality of hands of playing cards; andat least a first playing card output transport path extending between at least one of the first intermediary playing card receiver or the second intermediary playing card receiver, and the playing card output receiver along which the playing cards are transported without stopping at any intervening locations therebetween. 52. The playing card handling system of claim 51, further comprising: a playing card input receiver to receive a plurality of playing cards that are to be handled; andat least a first playing card input transport path extending between the playing card input receiver and at least one of the first intermediary playing card receiver or the second intermediary playing card receiver, along which the playing cards are transported from the playing card input receiver to at least one of the first intermediary playing card receiver or the second intermediary playing card receiver. 53. The playing card handling system of claim 52, further comprising: a sensor positioned to read identifying information from the playing cards on the first playing card input transport path between the playing card input receiver and the first intermediary playing card receiver. 54. The playing card handling system of claim 53, further comprising: a memory that stores information that identifies a respective one of the playing card receiving compartments that stores each of the playing cards in the first intermediary playing card receiver when in use. 55. The playing card handling system of claim 53 wherein the playing card output receiver comprises at least two playing card receiving compartments, each of the playing card receiving compartments to receive a respective one of the sets of at least two playing cards when at least two sets of playing cards are formed for respective hands in a round of a card game. 56. The playing card handling system of claim 53 wherein the playing card output receiver comprises a single playing card receiving area to successively receive respective ones of the sets of at least two playing cards when at least two sets of playing cards are formed for respective hands in a round of a card game. 57. The playing card handling system of claim 44, further comprising: a controller configured to cause a first one of the sets of at least two playing cards that will comprise at least a portion of a first one of the hands of playing cards for a round of a card game to be formed, before delivering any playing cards to form a second one of the sets of at least two playing cards that will comprise at least a portion of a second one of the hands of playing cards of the same round of the card game. 58. The playing card handling system of claim 57 wherein the controller is configured to cause the first set of at least two playing cards to be formed based on a number of random virtual playing card values. 59. The playing card handling system of claim 58 wherein the controller is configured to pseudo-randomly generate the random virtual playing card values. 60. The playing card handling system of claim 53, further comprising: a sensor positioned to read identifying information from the playing cards while the playing cards are at least partially stored in the playing card receiving compartments of the first intermediary playing card receiver.
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