An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a seria
An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a serial number, and preferably a computer network accessible over the internet and a particular gaming framework managed by a network device. Owners of action figure toys may “log onto” the network using the action figure serial number as an access code to activate a particular computer character identity and participate in games such as hand-to-hand combat games, action-adventure series, or learning games. The action figure may be, for example, a warrior, sports figure, doll or teddy bear to appeal to a wide range of users. Once a particular character is activated, game play proceeds according to preset rules. The game character's traits, powers, and other features may be enhanced or otherwise modified by purchasing preferably-three-dimensional accessories and inputting serial numbers into the gaming system that are also supplied with the accessories.
대표청구항▼
1. A system comprising: a computer system, including an interface that allows entering a first access code that is associated with a three-dimensional figure, and responsive to receiving said first access code, said computer system providing a likeness of the three-dimensional figure, and said compu
1. A system comprising: a computer system, including an interface that allows entering a first access code that is associated with a three-dimensional figure, and responsive to receiving said first access code, said computer system providing a likeness of the three-dimensional figure, and said computer system allowing interaction with said likeness of the three-dimensional figure on the computer system, and said likeness having a first characteristic on the computer system; andsaid computer system accepting a second access code, different than the first access code, and responsive to said accepting, changing said first characteristic of said likeness of the three-dimensional figure on said computer system, and wherein said first access code has an expiration, and said second access code defers said expiration. 2. A system as in claim 1, further comprising the three-dimensional figure. 3. A system as in claim 2, wherein said three-dimensional figure is packaged in packaging, and wherein said first access code is associated with said packaging. 4. A system as in claim 3, wherein said first access code is provided in said packaging in a way that is not visible without opening the packaging. 5. A system as in claim 2, wherein said first and second access codes each comprise a series of letters. 6. A system as in claim 5, wherein each of a plurality of individual three-dimensional figures has a unique first access code. 7. A system as in claim 2, wherein said computer system provides an activity and allows said likeness of said three-dimensional figure to access said activity, and wherein said second access code changes the way that said likeness reacts when accessing said activity. 8. A system as in claim 7, wherein said second access code makes the likeness of said three-dimensional figure in the computer system stronger in said activity. 9. A system as in claim 7, wherein said second access code makes the likeness of said three-dimensional figure in the computer system have more capabilities than it had before said second access code was used. 10. A system as in claim 2, wherein said three-dimensional figure visually corresponds to said likeness of the three-dimensional figure. 11. A system as in claim 10, wherein said three-dimensional figure, and said likeness of the three-dimensional figure each have a facial expression that look alike. 12. A system as in claim 10, wherein said three-dimensional figure and said likeness of the three-dimensional figure each have an item of clothing that look alike. 13. A system as in claim 2, wherein said second access code makes the likeness of said three-dimensional figure in the computer system have a changed behavior of the likeness than it had before said second access code was accepted. 14. A system as in claim 2, further comprising an image associated with said second access code, and wherein a visual content of said image represents the way in which the first characteristic of the three-dimensional figure is changed by said accepting said second access code. 15. A method comprising: accepting entry of a first access code on a computer system, where said first access code is associated with a three-dimensional figure;responsive to receiving said first access code, providing a likeness of the three-dimensional figure on the computer system;using the computer system for allowing interaction with said likeness of the three-dimensional figure on the computer system, where said likeness has a first characteristic on the computer system;accepting a second access code on the computer system, wherein said second access code is different than the first access code; andresponsive to said accepting the second access code, changing said first characteristic of said likeness of the three-dimensional figure on said computer system, wherein an action is taken responsive to entry of said first access code, and said action has an expiration, and said accepting said second access code defers said expiration. 16. A method as in claim 15, wherein said first and second access codes each comprise a series of alphanumerics. 17. A method as in claim 15, further comprising providing an activity on the computer system and interacting with said likeness of said three-dimensional figure as part of said activity, and wherein said second access code changes the way that said likeness reacts when accessing said activity. 18. A method as in claim 17, wherein said second access code makes the likeness of said three-dimensional figure in the computer system stronger in said activity. 19. A method as in claim 17, wherein said second access code makes the likeness of said three-dimensional figure in the computer system have more capabilities than it had before said second access code was used. 20. A method as in claim 15, wherein said second access code makes the likeness of said three-dimensional figure in the computer system have a changed behavior of the likeness than it had before said second access code was accepted. 21. A method as in claim 15, further comprising an image associated with said second access code, and wherein a visual content of said image represents the way in which the first characteristic of the three-dimensional figure is changed by said accepting said second access code. 22. A system comprising: a three-dimensional figure, said three-dimensional figure having a physical packaging that includes a first access code;a computer system, including an interface that allows a user taking an action to enter said first access code, and responsive to receiving said first access code, producing an output that displays a likeness of the three-dimensional figure, and controlling interaction with said likeness of the three-dimensional figure on the computer system; andan accessory for the three-dimensional figure, said accessory associated with a second access code;wherein said computer system also allows entry of said second access code, and responsive to entry of said second access code, provides information indicative of said accessory, said information being associated with said likeness of said three-dimensional figure, and wherein said first access code defines a first action having an expiration, and said second access code defers said expiration. 23. A system as in claim 22, wherein said first access code is provided in said packaging in a way that said first access code is not visible without opening the packaging. 24. A system as in claim 22, wherein each of a plurality of individual three-dimensional figures has a unique first access code. 25. A system as in claim 22, wherein said computer system provides an activity and provides controls for said interaction, and said computer system allows said likeness of said three-dimensional figure to interact as part of said interaction on the computer system. 26. A system as in claim 22, wherein said accessory is a tangible item that can be used with said three-dimensional figure. 27. A system as in claim 26, wherein said computer system controls said information indicative of the accessory to be used with said likeness of said three-dimensional figure in a way in which said accessory is used with said three-dimensional figure. 28. A system as in claim 22, wherein said accessory is an attribute that changes a characteristic of said likeness of said three-dimensional figure during said interaction. 29. A system as in claim 28, wherein said attribute makes the likeness of said three-dimensional figure in the computer system take actions on said computer during said interaction which make the likeness appear stronger during said interaction. 30. A system as in claim 28, wherein said attribute makes the likeness of said three-dimensional figure have more capabilities than it had before said accessory is added. 31. A system as in claim 22, wherein said three-dimensional figure visually corresponds to said likeness of the three-dimensional figure. 32. A system as in claim 31, wherein said three-dimensional figure and said likeness of the three-dimensional figure each have a facial expression that look alike. 33. A system as in claim 31, wherein said three-dimensional figure and said likeness of the three-dimensional figure each have an item of clothing that look alike. 34. A system as in claim 31, wherein said three-dimensional figure includes a logo thereon, and said likeness of the three-dimensional figure each has a logo thereon that look alike. 35. A system as in claim 22, wherein said accessory causes said computer system to change a characteristic of a behavior of the likeness of the three-dimensional figure. 36. A system as in claim 35, wherein said accessory has a likeness which represents an indication of a way in which the behavior of the three-dimensional figure is changed. 37. A system as in claim 35, wherein said accessory has a packaging, and said second access code is associated with packaging for the accessory. 38. A system as in claim 37, wherein said second access code is associated with said packaging in a way that prevents the second access code from being visible until the packaging is opened. 39. A system as in claim 22, wherein said three-dimensional figure is one of a warrior, a sports figure, a casino gambler, a doll, or a teddy bear. 40. A system as in claim 22, wherein said computer system controls said virtual representation to move between areas, and stores a last area of said virtual representation within said computer system. 41. A system as in claim 40, wherein said computer system automatically returns to said last area. 42. A system as in claim 22, wherein said computer senses an action taken by a user to enter said first access code. 43. A system as in claim 42, wherein said computer system provides an interface which allows manual entry of said first access code can be entered over a network, and accepts said entry of said first access code over said network. 44. A system as in claim 42, wherein said computer also senses an action taken by a user to enter said second access code. 45. A system as in claim 44, wherein said computer system provides an interface which allows manual entry of said first access code over a network, and accepts said entry of said first access code over said network. 46. A system as in claim 22, wherein said computer system stores at least one of said first and second access codes in a user account. 47. A system comprising: a computer system providing content for displaying a computer game character;a tangible item, said tangible item associated with an access code; andan interface provided by the computer system that controls entering said access code, and responsive to receiving said access code, the computer system provides content for displaying information indicative of said tangible item, wherein said information indicative of said tangible item is separate information from said information for displaying said computer game character,wherein the information indicative of said tangible item is associated with the computer game character and said information allows use of said information indicative of said tangible item at a time subsequent to a time when said access code is entered, wherein said computer displays said information for a period of time that has an expiration, and said access code defers said expiration. 48. A system according to claim 47, wherein the tangible item includes equipment. 49. A system according to claim 47, wherein the tangible item includes clothing. 50. A system according to claim 47, wherein the information indicative of said tangible item visually corresponds to the tangible item. 51. A system according to claim 47, wherein the information indicative of said tangible item corresponds to a likeness of the tangible item. 52. A system according to claim 47, wherein the information indicative of said tangible item substantially resembles the tangible item. 53. A system according to claim 47, wherein the information indicative of said tangible item is worn or held by the computer game character in the system. 54. A system according to claim 47, wherein the information indicative of said tangible item enhances the computer game character. 55. A system according to claim 47, wherein the information indicative of said tangible item modifies the computer game character. 56. A system according to claim 47, wherein the information indicative of said tangible item modifies an ability of the computer game character. 57. A system according to claim 47, wherein the information indicative of said tangible item grants an ability to the computer game character. 58. A system according to claim 47, wherein the information indicative of said tangible item grants a fighting ability to the computer game character. 59. A system according to claim 47, wherein the information indicative of said tangible item bolsters a chance of success of the computer game character in the system.
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