최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0626344 (2012-09-25) |
등록번호 | US-9177447 (2015-11-03) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 3 인용 특허 : 345 |
In various embodiments, the present disclosure generally relates to gaming systems and methods which utilize a symbol matrix or symbol field in conjunction with a movable symbol display window to randomly select different subsets of symbols from the symbol matrix and provide different awards to play
In various embodiments, the present disclosure generally relates to gaming systems and methods which utilize a symbol matrix or symbol field in conjunction with a movable symbol display window to randomly select different subsets of symbols from the symbol matrix and provide different awards to players based on such selected symbol subsets.
1. A gaming system comprising: at least one display device;at least one input device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one di
1. A gaming system comprising: at least one display device;at least one input device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to: (a) for a plurality of plays of a game, display: (i) a persistent symbol matrix including a plurality of persistent symbols at a plurality of symbol display positions, and(ii) a symbol display window associated with the symbol matrix, the symbol display window including a plurality of symbol display window positions, wherein a quantity of the symbol display window positions of the symbol display window is less than a quantity of the symbol display positions of the symbol matrix, and(b) thereafter, for one of the plays of the game: (i) randomly determine a location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with one of the symbol display positions of the symbol matrix,(ii) for each of a plurality of the symbol display window positions of the symbol display window, display the persistent symbol of the corresponding symbol display position of the symbol matrix,(iii) determine if any of the persistent symbols displayed at the symbol display window positions of the symbol display window form any winning symbol combinations, and(iv) if the persistent symbols displayed at the symbol display window positions of the symbol display window form at least one winning symbol combination, display an award for each formed winning symbol combination. 2. The gaming system of claim 1, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to randomly determine the location of the symbol display window based, at least in part, on at least one input. 3. The gaming system of claim 2, wherein the at least one input is selected from the group consisting of: at least one input of a direction of movement of the symbol display window and at least one input of a movement distance of the symbol display window. 4. The gaming system of claim 1, wherein when executed by the at least one processor for another one of the plays of the game, the plurality of instructions cause the at least one processor to: randomly determine another location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with another one of the symbol display positions of the symbol matrix,for each of the symbol display window positions of the symbol display window, display the persistent symbol of the corresponding symbol display position of the symbol matrix,determine if any of the persistent symbols displayed at the symbol display window positions of the symbol display window form any winning symbol combinations, andif the persistent symbols displayed at the symbol display window positions of the symbol display window form at least one winning symbol combination, display an award for each formed winning symbol combination. 5. The gaming system of claim 1, wherein when executed by the at least one processor if a symbol modification event occurs, the plurality of instructions cause the at least one processor to modify at least one of the persistent symbols displayed at at least one of the symbol display positions of the symbol matrix. 6. The gaming system of claim 5, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to cause the symbol modification event to occur based on at least one selected from the group consisting of: a random determination, an elapsed amount of time, at least one of the symbols being included in any winning symbol combination, and at least one of the symbols not being included in any winning symbol combinations. 7. The gaming system of claim 5, wherein when executed by the at least one processor for another play of the game after a symbol modification event occurs, the plurality of instructions cause the at least one processor to: display: (i) the persistent symbol matrix including a different plurality of persistent symbols at the plurality of symbol display positions, and (ii) the symbol display window,randomly determine another location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with another one of the symbol display positions of the symbol matrix,for each of the symbol display window positions of the symbol display window, display the persistent symbol of the corresponding symbol display position of the symbol matrix,determine if any of the persistent symbols displayed at the symbol display window positions of the symbol display window form any winning symbol combinations, andif the persistent symbols displayed at the symbol display window positions of the symbol display window form at least one winning symbol combination, display an award for each formed winning symbol combination. 8. The gaming system of claim 1, wherein the plurality of symbol display window positions of the symbol display window form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row and when executed by the at least one processor if the persistent symbols displayed at the symbol display window positions of the symbol display window form at least one winning symbol combination, the plurality of instructions cause the at least one processor to: (i) remove at least one displayed persistent symbol from at least one displayed winning symbol combination,(ii) for each of any persistent symbols removed from the first row of the symbol display window positions of the symbol display window, reposition at least one of the displayed persistent symbols to another one of the symbol display window positions of the symbol display window to create at least one empty symbol display window position,(iii) for each of any persistent symbols removed from the second row of the symbol display window positions of the symbol display window, reposition at least one of the displayed persistent symbols to another one of the symbol display window positions of the symbol display window to create at least one empty symbol display position, and(iv) for each created empty symbol display window position, display another one of the plurality of symbols. 9. The gaming system of claim 8, wherein the other one of the plurality of symbols displayed is selected from the group consisting of: a randomly generated symbol and one of the plurality of symbols displayed at one of the plurality of symbol display positions of the symbol matrix which does not correspond with any of the symbol display window positions of the symbol display window. 10. The gaming system of claim 1, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to display the persistent symbol of the corresponding symbol display position of the symbol matrix for each of the symbol display window positions of the symbol display window. 11. A method of operating a gaming system, the method comprising: (a) for a plurality of plays of a game, causing at least one display device to display: (i) a persistent symbol matrix including a plurality of persistent symbols at a plurality of symbol display positions, and(ii) a symbol display window associated with the symbol matrix, the symbol display window including a plurality of symbol display window positions, wherein a quantity of the symbol display window positions of the symbol display window is less than a quantity of the symbol display positions of the symbol matrix, and(b) thereafter, for one of the plays of the game: (i) causing at least one processor to execute a plurality of instructions to randomly determine a location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with one of the symbol display positions of the symbol matrix,(ii) for each of a plurality of the symbol display window positions of the symbol display window, causing the at least one display device to display the persistent symbol of the corresponding symbol display position of the symbol matrix,(iii) causing the at least one processor to execute the plurality of instructions to determine if any of the persistent symbols displayed at the symbol display window positions of the symbol display window form any winning symbol combinations, and(iv) if the persistent symbols displayed at the symbol display window positions of the symbol display window form at least one winning symbol combination, causing the at least one display device to display an award for each formed winning symbol combination. 12. The method of claim 11, which includes causing the at least one processor to execute the plurality of instructions to randomly determine the location of the symbol display window based, at least in part, on at least one input. 13. The method of claim 12, wherein the at least one input is selected from the group consisting of: at least one input of a direction of movement of the symbol display window and at least one input of a movement distance of the symbol display window. 14. The method of claim 11, which includes, another one of the plays of the game: causing the at least one processor to execute the plurality of instructions to randomly determine another location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with another one of the symbol display positions of the symbol matrix,for each of the symbol display window positions of the symbol display window, causing the at least one display device to display the persistent symbol of the corresponding symbol display position of the symbol matrix,causing the at least one processor to execute the plurality of instructions to determine if any of the persistent symbols displayed at the symbol display window positions of the symbol display window form any winning symbol combinations, andif the persistent symbols displayed at the symbol display window positions of the symbol display window form at least one winning symbol combination, causing the at least one display device to display an award for each formed winning symbol combination. 15. The method of claim 11, which includes, if a symbol modification event occurs, causing the at least one processor to execute the plurality of instructions to modify at least one of the persistent symbols displayed at at least one of the symbol display positions of the symbol matrix. 16. The method of claim 15, which includes causing the at least one processor to execute the plurality of instructions to cause the symbol modification event to occur based on at least one selected from the group consisting of: a random determination, an elapsed amount of time, at least one of the symbols being included in any winning symbol combination, and at least one of the symbols not being included in any winning symbol combinations. 17. The method of claim 15, which includes, for another play of the game after a symbol modification event occurs: causing the at least one display device to display: (i) the persistent symbol matrix including a different plurality of persistent symbols at the plurality of symbol display positions, and (ii) the symbol display window,causing the at least one processor to execute the plurality of instructions to randomly determine another location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with another one of the symbol display positions of the symbol matrix,for each of the symbol display window positions of the symbol display window, causing the at least one display device to display the persistent symbol of the corresponding symbol display position of the symbol matrix,causing the at least one processor to execute the plurality of instructions to determine if any of the persistent symbols displayed at the symbol display window positions of the symbol display window form any winning symbol combinations, andif the persistent symbols displayed at the symbol display window positions of the symbol display window form at least one winning symbol combination, causing the at least one display device to display an award for each formed winning symbol combination. 18. The method of claim 11, wherein the plurality of symbol display window positions of the symbol display window form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row and which includes, if the symbols displayed at the symbol display window positions of the symbol display window form at least one winning symbol combination: (i) causing the at least one processor to execute the plurality of instructions to remove at least one displayed persistent symbol from at least one displayed winning symbol combination,(ii) for each of any persistent symbols removed from the first row of the symbol display window positions of the symbol display window, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed persistent symbols to another one of the symbol display window positions of the symbol display window to create at least one empty symbol display window position,(iii) for each of any persistent symbols removed from the second row of the symbol display window positions of the symbol display window, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed persistent symbols to another one of the symbol display window positions of the symbol display window to create at least one empty symbol display position, and(iv) for each created empty symbol display window position, causing the at least one display device to display another one of the plurality of symbols. 19. The method of claim 18, wherein the other one of the plurality of symbols displayed is selected from the group consisting of: a randomly generated symbol and one of the plurality of symbols displayed at one of the plurality of symbol display positions of the symbol matrix which does not correspond with any of the symbol display window positions of the symbol display window. 20. The method of claim 11, which includes causing the at least one display device to display the persistent symbol of the corresponding symbol display position of the symbol matrix for each of the symbol display window positions of the symbol display window. 21. The method of claim 11, which is provided through a data network. 22. The method of claim 21, wherein the data network is an internet.
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