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Managing objectives associated with a virtual space based on characters made accessible responsive to corresponding tokens being detected

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06T-015/00
  • A63F-013/95
  • A63F-013/65
  • A63F-013/21
출원번호 US-0727460 (2012-12-26)
등록번호 US-9387407 (2016-07-12)
발명자 / 주소
  • Vignocchi, John G.
  • Bals, Jared
  • Leavitt, Troy
  • Gosztyla, Jeffrey
  • Shen, Christopher
  • Neber, Manfred
  • Liddell, Chad
출원인 / 주소
  • DISNEY ENTERPRISES, INC.
대리인 / 주소
    Sheppard Mullin Richter & Hampton LLP
인용정보 피인용 횟수 : 1  인용 특허 : 63

초록

Objectives, an environment, and/or a theme associated with a virtual space may be managed based on characters made accessible responsive to corresponding tokens being detected. Tokens, including a first token associated with a first character or a second token associated with a second character, may

대표청구항

1. A system configured to manage objectives within a virtual space based on characters made accessible responsive to corresponding tokens being detected, the system comprising: one or more physical processors configured by machine-readable instructions to: execute an instance of a virtual space and

이 특허에 인용된 특허 (63)

  1. Foster, Gregory J.; Sheldon, Robert W.; Llanes, Ron; Lee, Chunlun, Board peripheral for video game.
  2. Weston,Denise Chapman, Children's toy with wireless tag/transponder.
  3. Weston,Denise Chapman, Children's toy with wireless tag/transponder.
  4. Gilboa Pinhas,ILX, Computerized game board.
  5. Mercier, Dean T.; Anders, Mark W.; O'Doherty, Kevin, Control panel of chassis for a video game console.
  6. White, Andrew W; Borrett, Marc A., Data communication apparatus.
  7. Hannigan,Brett T.; Sharma,Ravi K.; Decker,Stephen K.; Seder,Phillip Andrew; Rodriguez,Tony F.; Klonsky,Andrew, Digital watermarking methods and related toy and game applications.
  8. McKinley, Tyler J.; Miller, Marc D.; Carr, J. Scott; Conwell, William Y., Digital watermarks and trading cards.
  9. York, James R. J., Dynamic join/exit of players during play of console-based video game.
  10. Nelson, Robert; Towns, Justin; Baum, Kirk; Zobell, Robert; Penn, Terry, Effectuating modifications within an instance of a virtual space presented via multiple disparate client computing platforms responsive to detection of a token associated with a single client computing platform.
  11. Nelson, Robert; Towns, Justin; Baum, Kirk; Zobell, Robert; Penn, Terry, Effectuating modifications within an instance of a virtual space presented via multiple disparate client computing platforms responsive to detection of a token associated with a single client computing platform.
  12. Levy Robert B. (Morrisville PA) Verdi Fred W. (Lawrenceville NJ), Electronic game having intelligent game pieces.
  13. Wood, Ethan, Electronic game system with character units.
  14. Mangold, Stefan; Frigg, Roman; Gross, Thomas R., Enabling authentication and/or effectuating events in virtual environments based on shaking patterns and/or environmental information associated with real-world handheld devices.
  15. Vignocchi, John G.; Blackburn, John; Bals, Jared; Liddell, Chad; Fisher, Marcus; Leavitt, Troy; Gosztyla, Jeffrey; Bunker, Jeffrey; Lowe, Robert; Neber, Manfred, Facilitating customization of a virtual space based on accessible virtual items.
  16. White, Andrew David; Borrett, Marc Adrian; Pitt-Pladdy, Glen, Game apparatus for supplying power to playing elements.
  17. Hongo Takeichi,JPX, Game apparatus with controllers for moving toy and character therefor.
  18. Shinoda,Tomohiro, Gaming machine and server therefor.
  19. England,Anthony, Gaming system employing both action figure and video game play.
  20. Huh, Jae Hwan, Grinding wheel.
  21. Fujimura, Toshihiro; Castano, Ruben D; Christopher, Stephen M, Headphone case.
  22. Fujimura, Toshihiro; Castano, Ruben D; Christopher, Stephen M, Headphone case.
  23. Aupperle,Bryan E.; King,Julie H.; Muppidi,Sridhar R., Integrating legacy application/data access with single sign-on in a distributed computing environment.
  24. Collins Roger ; Robinson Tony ; Jenkins Yolanda ; DiGrazia Karla ; Ozer Stuart ; Freedman Bryan ; Voce Maurice ; Devon Jane ; Briggs Chris, Interactive play with a computer.
  25. Vignocchi, John G.; Nelson, Robert; Bunker, Jeffrey; Leavitt, Troy; Lowe, Robert; Blackburn, John; Shen, Christopher, Linking token detection at a single computing platform with a user identification to effectuate modifications in virtual space instances presented via multiple computing platforms.
  26. Vignocchi, John G.; Leavitt, Troy; Bunker, Jeffrey; Shen, Christopher; Nelson, Robert; Lowe, Robert; Blackburn, John, Linking token detection at a single computing platform with a user identification to unlock content in virtual space instances presented via multiple computing platforms.
  27. Weston, Denise Chapman; Barney, Jonathan A., Live-action interactive adventure game.
  28. Parish, Adam S., Location-based automated check-in to a social network recognized location using a token.
  29. Christoph Dobrusskin NL; Jacoba J. Van Dorssen NL; Paul D. McGroary NL; Roger P. Swales NL; Jan P. C. Van Der Voet NL, MULTIMEDIA METHOD AND SYSTEM FOR INTERACTION BETWEEN A SCREEN-BASED HOST AND VARIOUS DISTRIBUTED AND FREE-STYLED INFORMATION CONTAINING ITEMS, AND AN INFORMATION CONTAINING ITEM FOR USE WITH SUCH SYS.
  30. Vignocchi, John G.; Gosztyla, Jeffrey; Neber, Manfred; Leavitt, Troy; Shen, Christopher; Bals, Jared; Liddell, Chad, Managing an environment of a virtual space based on characters made accessible responsive to corresponding tokens being detected.
  31. Fukuhara Kenichi,JPX ; Tarao Masayuki,JPX ; Suzuki Masaaki,JPX ; Igarashi Kouji,JPX, Method of assisting player in entering commands in video game, video game system, video game storage medium, and method.
  32. Weston, Denise Chapman; Barney, Jonathan A., Method of game play using RFID tracking device.
  33. Kumagai, Monto H.; Miller, Philip, Method to promote and distribute multimedia content using radio frequency identification tags.
  34. Chung, Edward J.; Schuler, Hollis M., Modular computer applications with expandable capabilities.
  35. Dobrusskin, Christoph; Van Dorssen, Jacoba J.; McGroary, Paul D.; Swales, Roger P.; Van Der Voet, Jan P. C., Multimedia method and system for interaction between a screen-based host and various distributed and free-styled information containing items, and an information containing item for use with such system.
  36. Fujisawa,Tomonori; Satou,Shouji, On-line game method.
  37. Doan, Christopher H.; Hirsave, Praveen P.; Saenz, III, Leonel; Seippel, III, Alvin J., Persistent authenticating mechanism to map real world object presence into virtual world object awareness.
  38. Stenton, Stuart Phillip; Adams, Guy de Warrenne Bruce; Sellen, Abigail Jane; Dickin, Fraser John; Lawrence, Richard Anthony; McDonnell, James Thomas Edward, Physical representational objects with digital memory and methods of manufacture and use thereof.
  39. Vignocchi, John G.; Bunker, Jeffrey; Neber, Manfred; Gosztyla, Jeffrey; Liddell, Chad; Fisher, Marcus; Leavitt, Troy; Bals, Jared; Blackburn, John; Lowe, Robert, Providing a common virtual item repository in a virtual space.
  40. Adogla, Eden G., Providing tasks to users during electronic game play.
  41. Don Snyder ; Kent Suzuki, RF identification system for use in toys.
  42. Stephen D. Bristow ; Kent Suzuki, RF identification system for use in toys.
  43. Franchi, John Franco, Secure universal transaction system.
  44. Alivandi, Besjon, System and method for producing custom merchandise from a virtual environment.
  45. Ganz, Howard, System and method for toy adoption and marketing.
  46. Ganz, Howard, System and method for toy adoption and marketing.
  47. Ganz, Howard, System and method for toy adoption and marketing.
  48. Ganz, Howard, System and method for toy adoption and marketing.
  49. Ganz, Howard, System and method for toy adoption marketing.
  50. Shinoda,Tomohiro, Token with built-in IC chip.
  51. Zimmerman, John, Token-based personalization of smart appliances.
  52. Menting, Jeroen, Toy.
  53. Mawle, Miriam; Lewinsky, David; Labarbara, Franklin; Peterson, David L.; Wiesenhahn, Mark; Rywolt, Todd; Stratford, Victoria M.; Sheppard, R. J., Toy figure for use with multiple, different game systems.
  54. Mawle,Miriam; Peterson,David L; La Barbara,Franklin; Wiesenhahn,Mark; Lewinski,David; Rywolt,Todd, Toy figure for use with multiple, different game systems.
  55. Heutchy, Eric D.; Iverson, Kristofer N.; Miller, Stephen P., Trial-before-purchase subscription game infrastructure for peer-peer networks.
  56. Gomez, Xavier Torres, Video game console.
  57. Luk,Chun Keung; Ko,Wai Kei, Video game console.
  58. Biheller, Jason; Silverio, Derek Angelo; Hinds, Treasure Lynae; Janky, Gregory Thomas, Video game controller.
  59. Dyke, Erick S.; Leaf, Shawn; Schwalk, Timothy D, Video game including effects for providing different first person experiences of the same video game world and a storage medium storing software for the video game.
  60. Minchella Jennings, Alice Sebastian; Strahle, Bradley M.; Huang, Simon Mingjen, Video game system cover.
  61. Bradbury, Jonathan; Lister, Stephen; Stelung, Daniel, Video game systems.
  62. Reiche, III, Paul, Video game with representative physical object related content.
  63. Ganetakos, Joseph Benjamin; McLeod, Gord Scott; Caron, Frank James; Borst, Karl Joseph, Villagers in a virtual world with upgrading via codes.

이 특허를 인용한 특허 (1)

  1. Leyland, Robert; Schuyler, Mary, Server based interactive video game with toys.
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