Gaming system, gaming device and method for providing a game having a dynamic award scheme
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-009/24
A63F-013/00
G06F-017/00
G06F-019/00
G07F-017/32
출원번호
US-0617366
(2009-11-12)
등록번호
US-9418510
(2016-08-16)
발명자
/ 주소
Baerlocher, Anthony J.
출원인 / 주소
IGT
대리인 / 주소
Neal, Gerber & Eisenberg LLP
인용정보
피인용 횟수 :
3인용 특허 :
161
초록▼
Various embodiments of the present disclosure provide gaming systems, gaming devices and methods which have casual games with dynamic award schemes. Each game has a designated number of elements such as positions, moveable elements, or the combination of positions and moveable elements. For each pla
Various embodiments of the present disclosure provide gaming systems, gaming devices and methods which have casual games with dynamic award schemes. Each game has a designated number of elements such as positions, moveable elements, or the combination of positions and moveable elements. For each play of the wagering game, the gaming system: receives a wager from a player; determines a number of the designated number of elements which will function as or be designated as payout elements; determines which of the designated number of elements to make the payout elements; for each payout element, determines the payout value associated with that payout element; and (e) determines a game ending condition. The gaming system enables the player to play the wagering game in accordance with the predetermined rules of the wagering game. This includes enabling the player to employ the elements until the game ending condition occurs. For each payout element, if the payout element is employed in that play of the wagering game in a designated manner in accordance with the predetermined rules of the wagering game, the gaming system provides the player the payout value associated with that payout element.
대표청구항▼
1. A gaming system comprising: a housing;a plurality of input devices supported by the housing, the plurality of input devices including an acceptor;at least one display device supported by the housing;at least one processor; andat least one memory device storing a plurality of instructions, which w
1. A gaming system comprising: a housing;a plurality of input devices supported by the housing, the plurality of input devices including an acceptor;at least one display device supported by the housing;at least one processor; andat least one memory device storing a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to:establish a credit balance based at least in part on a monetary value associated with a physical item after the acceptor receives the physical item, the physical item being one of a ticket associated with the monetary value and currency;for each play of a wagering game: (a) following an actuation of a wager button, place a wager for the play of the wagering game, the credit balance decreasable by the wager;(b) randomly determine a quantity of a designated number of elements which will be designated as payout elements for the play of the wagering game, said quantity being less than all of the designated number of elements;(c) randomly determine which of the number of elements to designate as payout elements for the play of the wagering game;(d) for each payout element, randomly determine a payout value associated with that payout element for the play of the wagering game;(e) determine a game ending condition for the play of the wagering game;(f) enable a player to use at least one of the plurality of input devices to play the wagering game in accordance with predetermined rules of the wagering game, which includes enabling the player to employ the elements until the game ending condition occurs, wherein employing each element includes causing said element to move to one of a plurality of different element positions including at least one non-designated element position and at least one designated element position; and(g) for each payout element, if the payout element is employed in the play of the wagering game in a designated manner in accordance with the predetermined rules of the wagering game; (1) if the payout element is moved to and displayed at one of the at least one designated element position, provide the player the payout value associated with that payout element based on said move to said designated element position, the credit balance increasable based on the payout value; and(2) if the payout element is moved to and displayed at one of the at least one non-designated element position, not provide the player the payout value associated with that payout element based on said move to said non-designated element position; andinitiate a payout associated with the credit balance following an actuation of a cashout button. 2. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine one or more of the following based in part on the player's wager: (a) the quantity of the designated number of elements which will be designated as payout elements for that play of the wagering game; (b) which of the designated number of elements to make the payout elements for that play of the wagering game; (c) the payout value associated with one or more of the payout elements for that play of the wagering game; and (d) the game ending condition for the play of the wagering game. 3. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine the quantity of the designated number of elements which will be designated as payout elements for that play of the wagering game based at least in part on the player's wager. 4. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine which of the elements to make the payout elements for that play of the wagering game based at least in part on the player's wager. 5. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine the payout value associated with each payout element for that play of the wagering game based at least in part on the player's wager. 6. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine the payout value associated with each payout element for that play of the wagering game using a payout value specific paytable. 7. The gaming system of claim 1, wherein the game ending condition for the play of the wagering game is one or more of: (a) an expiration of an amount of time; (b) a selection of a terminating element; (b) a determination that no more elements may be employed in accordance with the predetermined rules of the game; (c) a determination that all of the designated number of elements have been employed in accordance with the rules of the game; and (d) the player quitting the game. 8. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to enable the game ending condition to occur before the player employs all of the designated number of elements. 9. The gaming system of claim 8, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to upon the occurrence of the game ending condition, enable the player to one of: (i) place an additional wager to start a new game and (ii) place an additional wager to continue play of the current game. 10. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to provide a game win paytable for that play of the wagering game. 11. The gaming system of claim 10, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to randomly determine a game win value using the game win paytable and provide the game win value to the player in addition to the payout values provided to the player if a game winning condition occurs. 12. The gaming system of claim 10, wherein the game includes a jackpot meter. 13. The gaming system of claim 12, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to: if a game winning condition occurs before the game ending condition occurs, randomly determine a game win value using the game win paytable, add the game win value to the jackpot meter and provide the player with some or all of a plurality of credits in the jackpot meter in addition to the payout values provided to the player. 14. The gaming system of claim 13, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to enable the player to play a bonus selection game to determine how many of the credits in the jackpot meter to provide the player. 15. The gaming system of claim 14, wherein the bonus selection game includes a plurality of selections each associated with a portion of the credits in the jackpot meter. 16. The gaming system of claim 15, wherein any credits which are not associated with the picked selection remain in the jackpot meter. 17. The gaming system of claim 1, wherein the game includes a regular mode and a bonus mode. 18. The gaming system of claim 17, wherein the bonus mode is triggered in one or more manners selected from a group consisting of: (a) upon a use of a designated bonus element in the play of the wagering game; (b) randomly; (c) after the player wins a designated number of the wagering game; (d) after the player has been playing the wagering game a designated amount of time; (e) after the player has played a designated number of games; and (f) upon a placement of a designated wager on the play of the wagering game. 19. The gaming system of claim 17, wherein the bonus mode includes advantages over the regular mode selected from a group consisting of: (a) higher awards than in the regular mode; (b) a designation of more payout elements than in the regular mode; and (c) a more advantageous game ending condition than in the regular mode. 20. The gaming system of claim 17, wherein if the bonus mode is triggered during a play of the wagering game in the regular mode, the bonus mode of the game is a continued play of the game which was ongoing in the regular mode. 21. The gaming system of claim 20, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to maintain the same elements which were payout elements in the regular mode as payout elements in the bonus mode. 22. The gaming system of claim 20, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to end the play of the game in the bonus mode either: (a) after a game ending condition occurs in the triggered play of the game in the bonus mode or (b) after a designated number of plays of the game in the bonus mode. 23. The gaming system of claim 17, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to provide a play of the game in the bonus mode as a separate game from the game which was being played in the regular mode, including newly designated payout elements. 24. The gaming system of claim 23, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to upon the game ending condition occurring in the play of the game in the bonus mode, enable the player to return to the play of the game which was being played in the regular mode upon the triggering of the bonus mode. 25. A gaming system comprising: a housing;a plurality of input devices supported by the housing, the plurality of input devices including an acceptor;at least one display device supported by the housing;at least one processor; andat least one memory device storing a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to:(i) establish a credit balance based at least in part on a monetary value associated with a physical item after the acceptor receives the physical item, the physical item being one of a ticket associated with the monetary value and currency;(ii) following an actuation of a wager button, place a wager for a play of a solitaire game, the credit balance decreasable by the wager;(iii) determine a number of cards of a deck of cards which will be designated as payout cards for the play of the solitaire game, said number being less than all of the deck of cards;(iv) determine which of the cards of the deck of cards to designate as payout cards for the play of the solitaire game;(v) for each payout card, determine a payout value associated with that payout card for the play of the solitaire game;(vi) display a plurality of field piles of cards;(vii) display a stock pile of cards;(viii) display, in response to communications received from one of the plurality of input devices, each of a plurality of cards from the stock pile of cards being placed in: (a) one of the field piles of cards,(b) one of a plurality of suit-specific banks, or(c) a discard pile;(ix) display, in response to communications received from the one of the plurality of input devices in accordance with a set of predefined rules for the solitaire game, at least one card from the field piles of cards being placed in: (a) a different one of the field piles of cards, or(b) one of the plurality of suit-specific banks;(x) for each payout card: (a) if the payout card is moved to and is displayed at one of the plurality of suit-specific banks, provide a player with the payout value associated with the payout card based on said move to said suit-specific bank, the credit balance increasable based on the payout value; and(b) if the payout card is moved to and is displayed at one of the field piles of cards, not provide a player with the payout value associated with the payout card based on said move to said field pile of cards;(xi) end the play of the solitaire game after: (a) any cards remaining in the stock pile can only be placed in the discard pile, or(b) an expiration of a designated amount of time; and(xii) if a cashout button is actuated, initiate a payout associated with the credit balance. 26. The gaming system of claim 25, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to randomly determine the number of cards of the deck of cards which will be designated as payout cards for the play of the solitaire game. 27. The gaming system of claim 25, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to randomly determine which of the cards of the deck of cards to designate as payout cards for the play of the solitaire game. 28. The gaming system of claim 25, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to randomly determine the payout value associated with each payout card for the play of the solitaire game.
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