Athletic performance monitoring systems and methods in a team sports environment
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63B-024/00
A43B-001/00
A43B-003/00
A43B-005/02
A63B-071/06
G01S-013/34
G01S-013/75
G01S-013/82
H01Q-001/27
H01Q-001/44
G06K-009/00
A63B-043/00
출원번호
US-0297268
(2014-06-05)
등록번호
US-9452319
(2016-09-27)
발명자
/ 주소
Molyneux, James
Weast, Aaron B.
Burroughs, Brandon S.
Berggren, Scott R.
Lindsay, Clayton J.
Rice, Jordan M.
Buxton, Bert B.
Lowe, Edward S.
출원인 / 주소
NIKE, Inc.
대리인 / 주소
Banner & Witcoff, Ltd.
인용정보
피인용 횟수 :
1인용 특허 :
68
초록▼
Systems, apparatuses, and methods estimate the distance between a player and a ball by transmitting a chirp (sweep signal) to a radio tag located on the ball. During the chirp, the frequency of the transmitted signal is changed in a predetermined fashion. The radio tag doubles the transmitted freque
Systems, apparatuses, and methods estimate the distance between a player and a ball by transmitting a chirp (sweep signal) to a radio tag located on the ball. During the chirp, the frequency of the transmitted signal is changed in a predetermined fashion. The radio tag doubles the transmitted frequency and returns the processed signal to a transceiver typically located on the player. The currently transmitted frequency is then compared with the received frequency to obtain a difference frequency from which an apparatus may estimate the distance. The apparatus may simultaneously receive the processed signal from the radio tag while transmitting the sweep signal.
대표청구항▼
1. A non-transitory computer-readable medium comprising computer-executable instructions that when executed by a processor cause a computer device to perform at least: receive information from at least a first set of transceivers and a second set of transceivers of a plurality of body-worn transceiv
1. A non-transitory computer-readable medium comprising computer-executable instructions that when executed by a processor cause a computer device to perform at least: receive information from at least a first set of transceivers and a second set of transceivers of a plurality of body-worn transceivers that are respectively configured to be attached to a plurality of players and communicate with a radio tag of a ball;based, at least in part, on the received information from the first set of transceivers, identifying players associated with the first set of transceivers as being within a first proximity threshold to the ball;based, at least in part, on the first set of transceivers being within the first proximity threshold, identifying the corresponding plurality of players as being on a first team;after identifying players associated with the first set of transceivers as being on the first team, identifying players associated with the second set of transceivers as being within the first proximity threshold to the ball; andbased, at least in part, on the second set of transceivers being with the first proximity threshold, identifying the corresponding plurality of players as being on a second team. 2. The non-transitory computer-readable medium of claim 1, wherein the computer-readable medium comprises computer-executable instructions that when executed by a processor cause a computer device to perform at least: receive electronic information corresponding to an interaction between the radio tag of the ball and one of the plurality of body-worn transceivers indicative of a controlled behavior; andtransmitting an indication that the ball has transitioned to at least a first player associated with an opposing team. 3. The non-transitory computer-readable medium of claim 2, wherein the controlled behavior comprises squeezing the ball. 4. The non-transitory computer-readable medium of claim 2, wherein the controlled behavior comprises picking up the ball. 5. The non-transitory computer-readable medium of claim 2, wherein the controlled behavior comprises throwing the ball. 6. The non-transitory computer-readable medium of claim 1, wherein the controlled behavior comprises kicking the ball. 7. The non-transitory computer-readable medium of claim 2, wherein the controlled behavior comprises passing the ball to each team member. 8. The non-transitory computer-readable medium of claim 1, wherein the received information includes pass frequency information, and wherein the computer-readable medium comprises computer-executable instructions that when executed by a processor cause a computer device to perform at least: determining a first set of player preferences for a first player in the plurality of player based in part on the pass frequency information. 9. A method comprising: receiving information from at least a first set of transceivers and a second set of transceivers of a plurality of body-worn transceivers that are respectively configured to be attached to a plurality of players and communicate with a radio tag of a ball;based, at least in part, on the received information from the first set of transceivers, identifying players associated with the first set of transceivers as being within a first proximity threshold to the ball;based, at least in part, on the first set of transceivers being within the first proximity threshold, identifying the corresponding plurality of players as being on a first team;after identifying player associated with the first set of transceivers as being on the first team, identifying players associated with the second set of transceivers as being within the first proximity threshold to the ball; andbased, at least in part, on the second set of transceivers being within the first proximity threshold, identifying the corresponding plurality of players as being on a second team. 10. The method of claim 9, further comprising: receiving electronic information corresponding to an interaction between the radio tag of the ball and one of the plurality of body-worn transceivers indicative of a controlled behavior; andtransmitting an indication that the ball has transitioned to at least a first player associated with an opposing team. 11. The method of claim 10, wherein the controlled behavior comprises squeezing the ball. 12. The method of claim 10, wherein the controlled behavior comprises picking up the ball. 13. The method of claim 10, wherein the controlled behavior comprises throwing the ball. 14. The method of claim 10, wherein the controlled behavior comprises kicking the ball. 15. The method of claim 10, wherein the controlled behavior comprises passing the ball to each team member. 16. A system comprising: at least one processor; andat least one memory storing executable instructions that, when executed by the at least one processor, cause the system at least to:receive information from at least a first set of transceivers and a second set of transceivers of a plurality of body-worn transceivers that are respectively configured to be attached to a corresponding plurality of players and communicate with a radio tag of a ball;based, at least in part, on the received information from the first set of transceivers, identifying players associated with the first set of transceivers as being within a first proximity threshold to the ball;based, at least in part, on the first set of transceivers being within the first proximity threshold, identifying the corresponding plurality of players as being on a first teamafter identifying players associated with the first set of transceivers as being on the first team, identify players associated with the second set of transceivers as being with the first proximity threshold to the ball; andbased, al least in part, on the second set of transceivers being within the first proximity threshold, identify the corresponding plurality of players as being on a second team. 17. The system of claim 16, wherein the executable instructions, when executed by the at least one processor, further cause the system to perform at least: receive electronic information corresponding to an interaction between the radio tag of the ball and one of the plurality of body-worn transceivers indicative of a controlled behavior; andtransmit an indication that the ball has transitioned to at least a first player associated with an opposing team.
연구과제 타임라인
LOADING...
LOADING...
LOADING...
LOADING...
LOADING...
이 특허에 인용된 특허 (68)
Koudele, Larry J.; Wagner, Guy R., Advanced golf monitoring system, method and components.
Berner, Jr., William E.; Shum, Albert; Case, Jr., Charles W.; Schrock, Allan M.; Niegowski, James A.; Rauchholz, William F., Athletic or other performance sensing systems.
Larson Noble G. (15 Lewis Ave. Arlington MA 02174) Stevens Kent A. (3414 Centennial Blvd. ; #160 Eugene OR 97401), Automated camera-based tracking system for sports contests.
Barbour, Blair A.; Stilwell, Richard J.; Stilwell, Jason M., Automated collection, processing and use of sports movement information via information extraction from electromagnetic energy based upon multi-characteristic spatial phase processing.
Carlbom Ingrid B. ; Jean Yves D. ; Pingali Sarma V G K, Method and apparatus for determination and visualization of player field coverage in a sporting event.
Couronn?,Sylvia; Bliesze,Marcus; Hofmann,G?nter; Eberlein,Ernst; Koehler,Stefan; Von Der Gr?n,Thomas; Breiling,Marco; Retkowski,Reiner, Method for the continuous real time tracking of the position of at least one mobile object as well as an associated device.
Vock, Curtis A.; Amsbury, Burl W.; Edstrom, Eric R.; Holme, Robert Muir; Jonjak, Paul; Larkin, Adrian F.; Youngs, Perry, Movement and event systems and associated methods.
Utke Reinhold E. (Moorhead MN) Eidsness John L. (Moorhead MN) Van de Loo Dale P. (Moorhead MN) Ellingson Gary L. (Moorhead MN) Aslakson Joel T. (Fargo ND), Object locator system.
Vincent, Stephen Michael; Dibenedetto, Christian; Oleson, Mark Arthur; Gaudio, Paul, Sports electronic training system with electronic gaming features, and applications thereof.
Vincent, Stephen Michael; Dibenedetto, Christian; Oleson, Mark Arthur; Gaudio, Paul, Sports electronic training system with electronic gaming features, and applications thereof.
Oleson, Mark Arthur; Dibenedetto, Christian; Tomlinson, Scott; Van Noy, Allen W.; Vaterlaus, Amy Jones; Vincent, Stephen Michael, Sports electronic training system with sport ball, and applications thereof.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.