Method and apparatus for managing a gaming application
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-009/24
A63F-013/355
A63F-013/216
A63F-013/77
A63F-013/352
A63F-013/26
A63F-013/31
A63F-013/30
A63F-013/335
A63F-013/338
출원번호
US-0688460
(2015-04-16)
등록번호
US-9457271
(2016-10-04)
발명자
/ 주소
Berner, Earl
Aldaco, Martha
Kaiafas, Tasos
Skasko, Gregory
출원인 / 주소
AT&T Intellectual Property I, L.P.
대리인 / 주소
Guntin & Gust, PLC
인용정보
피인용 횟수 :
0인용 특허 :
2
초록▼
An embodiment of the present disclosure includes, for example, a method for receiving from a first device a request to initiate a video game with a second device, determining a location of the first device, detecting a difference between first computing resources of the first device and second compu
An embodiment of the present disclosure includes, for example, a method for receiving from a first device a request to initiate a video game with a second device, determining a location of the first device, detecting a difference between first computing resources of the first device and second computing resources of the second device, instructing the first device, the second device, or both to adjust a resource configuration to mitigate an aspect of the difference between the first computing resources and the second computing resources, and coordinating an exchange of first control information provided by the first device and second control information provided by the second device to enable a multiplayer session of the video game between the first device and the second device. Other embodiments are disclosed.
대표청구항▼
1. A machine-readable storage device, comprising instructions, wherein responsive to executing the instructions, a processor performs operations comprising: detecting a difference between a first gaming resource of a first device and a second gaming resource of a second device, the difference being
1. A machine-readable storage device, comprising instructions, wherein responsive to executing the instructions, a processor performs operations comprising: detecting a difference between a first gaming resource of a first device and a second gaming resource of a second device, the difference being detected responsive to a request to initiate a video game;instructing the first device, the second device, or both to adjust a resource configuration to mitigate the difference between the first gaming resource and the second gaming resource; andcoordinating an exchange of first control information provided by the first device and second control information provided by the second device to enable a multiplayer session of the video game between the first device and the second device. 2. The machine-readable storage device of claim 1, wherein the difference between the first gaming resource and the second gaming resource is a difference in a presentation by a first display device of the first device and a presentation by a second display device of the second device. 3. The machine-readable storage device of claim 2, wherein the presentation by the first and second display devices includes images captured by cameras of the first device and the second device. 4. The machine-readable storage device of claim 2, wherein the difference between the presentations by the first display device and the second display device is a difference in a screen size difference, a display resolution, a touch screen capability, a display aspect ratio, or a combination thereof. 5. The machine-readable storage device of claim 1, wherein the difference between the first gaming resource and the second gaming resource is a difference in network latency being experienced by the first device and being experienced by the second device. 6. The machine-readable storage device of claim 1, wherein the difference between the first gaming resource and the second gaming resource is a difference in a capacity of three dimensional controls between the first device and the second device. 7. The machine-readable storage device of claim 1, wherein the difference between the first gaming resources and the second gaming resources is a difference in a capacity of a touch screen control between the first device and the second device. 8. The machine-readable storage device of claim 1, wherein the second control information comprises modified control information generated by the second device responsive to receiving instructions to adjust the resource configuration, and wherein the processor comprises a group of processors operating in a distributed processing environment. 9. A method, comprising: detecting, by a system including a processor, a difference between a first presentation parameter of a first device and a second presentation parameter of a second device, wherein the detecting of the difference is responsive to a request to initiate a communication session associated with the first and second devices;providing, by the system, to the first device, the second device or both, instructions to adjust a resource configuration to reduce the difference between the first presentation parameter and the second presentation parameter; andcoordinating, by the system, an exchange of first control information provided by the first device and second control information provided by the second device to enable the communication session between the first device and the second device. 10. The method of claim 9, wherein the difference between the first presentation parameter and the second presentation parameter is a difference in a presentation by a first display device of the first device and a presentation by a second display device of the second device. 11. The method of claim 10, wherein the presentation by the first and second display devices includes images captured by cameras of the first device and the second device. 12. The method of claim 10, wherein the difference between the first display device and the second display device is a difference in a screen size difference, a display resolution, a touch screen capability, a display aspect ratio, or a combination thereof. 13. The method of claim 9, wherein the difference between the first presentation parameter and the second presentation parameter is a difference in a capacity of a touch screen control between the first device and the second device. 14. The method of claim 9, wherein the adjusting of the resource configuration of the first device, the second device or both reduces an advantage to play a video game of the communication session at the first device or the second device. 15. A device, comprising: a memory that stores instructions; anda processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations comprising: receiving instructions to transmit to a first communication device a stream associated with a gaming application responsive to a determination that the first communication device lacks a resource to locally initiate the gaming application;transmitting the stream to the first communication device;receiving first control information and second control information, wherein the first control information is generated by the first communication device, wherein the second control information is generated by a second communication device to enable a multiplayer game between the first communication device and the second communication device, and wherein the first communication device, the second communication device or both are instructed to change a resource configuration to mitigate a detected difference between a first gaming resource of the first communication device and a second gaming resource of the second communication device; andmodifying a feature of the gaming application to reduce an advantage to play the gaming application from one of the first communication device and the second communication device. 16. The device of claim 15, wherein the detected difference between the first gaming resource and the second gaming resource is a difference in network latency between the first device and the second device. 17. The device of claim 15, wherein the detected difference between the first gaming resource and the second gaming resource is a difference in a first display device of the first device and a second display device of the second device. 18. The device of claim 15, wherein the detected difference between the first gaming resource and the second gaming resource is a difference in a screen size difference, a display resolution, a touch screen capability, a display aspect ratio, or a combination thereof. 19. The device of claim 15, wherein the detected difference between the first gaming resource and the second gaming resource is a difference in a capacity of three dimensional controls between the first device and the second device. 20. The device of claim 15, wherein the detected difference between the first gaming resource and the second gaming resource is a difference in a capacity of a touch screen control between the first device and the second device.
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이 특허에 인용된 특허 (2)
Harvey, Roy; Schaefer, Greg, Live hosted online multiplayer game.
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